Unreal Engine 2
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Unreal Engine 2 (UE2) is the second version of
Unreal Engine Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game '' Unreal''. Initially developed for PC first-person shooters, it has since been used in a variety of ...
developed by
Epic Games Epic Games, Inc. is an American Video game developer, video game and software development, software developer and video game publisher, publisher based in Cary, North Carolina. The company was founded by Tim Sweeney (game developer), Tim Sween ...
. Unreal Engine 2 transitioned the engine from
software rendering Software consists of computer programs that instruct the execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital computers in the mid-20th cen ...
to hardware rendering and brought support for multiple platforms such as video game consoles. The first game using UE2 was released in 2002 and its last update was shipped in 2005. It was succeeded by
Unreal Engine 3 Unreal Engine 3 (UE3) is the third version of Unreal Engine developed by Epic Games. Unreal Engine 3 was one of the first game engines to support multithreading. It used DirectX 9 as its baseline graphics API, simplifying its rendering code. The ...
.


History

In October 1998,
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
reported, based on an interview with affiliate ''Voodoo Extreme'', that Tim Sweeney, founder of Epic Games, was doing research for his next-generation engine. With development starting a year later, the second version made its debut in 2002 with ''
America's Army ''America's Army'' is a series of first-person shooter video games developed and published by the U.S. Army, intended to inform, educate, and recruit prospective soldiers. Launched in 2002, the game was branded as a strategic communication devic ...
'', a free multiplayer shooter developed by the
U.S. Army The United States Army (USA) is the primary land service branch of the United States Department of Defense. It is designated as the Army of the United States in the United States Constitution.Article II, section 2, clause 1 of the United Stat ...
as a recruitment device. Soon after, Epic would release ''
Unreal Championship ''Unreal Championship'' is a first-person shooter, first-person arena shooter video game developed by Digital Extremes and Epic Games, published by Atari, Inc. (1993–present), Infogrames, and released for the Xbox (console), Xbox. Part of the ...
'' on the
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
, one of the first games to utilize
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
's
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. UE2 saw success in its licensing partnerships, a trend that would continue with later versions. Notable games using the engine included ''
Tom Clancy's Splinter Cell ''Tom Clancy's Splinter Cell'' is a series of stealth action-adventure video games, the first of which was released in 2002, and their tie-in novels that were endorsed by Tom Clancy. The series follows Sam Fisher, a highly trained agent of a ...
'', '' Deus Ex: Invisible War'', EA's ''
Harry Potter ''Harry Potter'' is a series of seven Fantasy literature, fantasy novels written by British author J. K. Rowling. The novels chronicle the lives of a young Magician (fantasy), wizard, Harry Potter (character), Harry Potter, and his friends ...
'' games, '' Red Steel'', and ''
BioShock ''BioShock'' is a 2007 first-person shooter video game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K. The first game in the ''BioShock'' series, it was released for Microsoft Windows and Xbox 360 ...
''. UE2 could also support varied game genres and styles, with IGN contrasting its use in ''America's Army'' with ''
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'', an
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modification Modification may refer to: * Modifications of school work for students with special educational needs * Modifications (genetics), changes in appearance arising from changes in the environment * Posttranslational modifications, changes to prote ...
of ''
Unreal Tournament 2003 ''Unreal Tournament 2003'' is a first-person arena shooter video game developed by Epic Games and Digital Extremes, and published by Infogrames under the Atari brand name. The game is part of the ''Unreal'' franchise, and is a sequel to 199 ...
'' that combined "poetry, cinema, and nostalgia into an interactive first person exploration". A specialized version of UE2 called UE2X was designed for '' Unreal Championship 2: The Liandri Conflict'' on the original Xbox platform, featuring optimizations specific to that console. In March 2011,
Ubisoft Montreal Ubisoft Divertissements Inc., doing business as Ubisoft Montreal, is a Canadian video game developer and a studio of Ubisoft based in Montreal. The studio was founded in April 1997 as part of Ubisoft's growth into worldwide markets, with subs ...
revealed that UE2 was successfully running on the
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via '' Tom Clancy's Splinter Cell 3D''. "The 3DS is powerful, and we are able to run the Unreal Engine on this console, which is pretty impressive for a handheld machine, and the 3D doesn't affect the performance (thanks to my amazing programmers)," said Ubisoft.
Unreal Tournament 2004 ''Unreal Tournament 2004'' is a first-person arena shooter video game developed by Epic Games and Digital Extremes. Part of the ''Unreal'' franchise, it is the third game in the '' Unreal Tournament'' series and an updated rerelease of '' Unre ...
introduced a patch of Unreal Engine 2, commonly referred to as Unreal Engine 2.5. UE2 was last updated in 2005 before being replaced by
Unreal Engine 3 Unreal Engine 3 (UE3) is the third version of Unreal Engine developed by Epic Games. Unreal Engine 3 was one of the first game engines to support multithreading. It used DirectX 9 as its baseline graphics API, simplifying its rendering code. The ...
.


Features


GPU acceleration

The rendering code for UE2 was completely reworked from UE1 and made use of new hardware and graphics APIs such the
GeForce 3 series The GeForce 3 series (NV20) is the third generation of Nvidia's GeForce line of graphics processing units (GPUs). Introduced in February 2001, it advanced the GeForce architecture by adding programmable pixel and vertex shaders, multisample ant ...
. While UE1 was released before the development of mainstream GPU hardware and only employed software rendering in its initial version, UE2 was designed with GPU acceleration in mind from the beginning. UE2 was also the first version to make use of DirectX 8, which was released in 2000 and was the first DirectX version to support pixel shaders and
vertex shaders In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as ''shading''. Shaders have evolved to perform a variety of spec ...
, which, according to Sweeney, would allow game developers to "customize every aspect of a game's look and feel–especially animation and realistic lighting." Hardware T&L was used to support larger outdoor environments, which Epic Games' Jack Porter described as being greatly improved in UE2.


Multiple platforms

While
Unreal Tournament ''Unreal Tournament'' is a 1999 first-person shooter game developed by Epic Games and Digital Extremes. The second installment in the '' Unreal'' series, it was first published by GT Interactive in 1999 for Windows, and later released on the P ...
was ported to the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
after its release, Unreal Engine 2 was the first version to make multi-platform support an important focus. UE2 supported the PC, PlayStation 2, Xbox, and Gamecube. According to
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
, Epic's shift in focus to multi-platform was in anticipation of the larger shift from PC to console development that took place in later years within the video game industry.


Other features

The engine integrated a variety of features, including a cinematic editing tool,
particle system A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to rep ...
s, export plug-ins for
3D Studio Max Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capab ...
and
Maya Maya may refer to: Ethnic groups * Maya peoples, of southern Mexico and northern Central America ** Maya civilization, the historical civilization of the Maya peoples ** Mayan languages, the languages of the Maya peoples * Maya (East Africa), a p ...
, and a
skeletal animation Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set ...
system first showcased in the PlayStation 2 version of ''Unreal Tournament''. In addition, the user interface for UnrealEd was rewritten in C++ using the
wxWidgets wxWidgets (formerly wxWindows) is a widget toolkit and tools library for creating graphical user interfaces (GUIs) for cross-platform applications. wxWidgets enables a program's GUI code to compile and run on several computer platforms with no s ...
toolkit, which Sweeney said was the "best thing available" at the time. Epic used the Karma physics engine, a third-party software from UK-based studio Math Engine, to drive the physical simulations such as ragdoll player collisions and arbitrary
rigid body dynamics In the physical science of dynamics, rigid-body dynamics studies the movement of systems of interconnected bodies under the action of external forces. The assumption that the bodies are '' rigid'' (i.e. they do not deform under the action ...
. With ''
Unreal Tournament 2004 ''Unreal Tournament 2004'' is a first-person arena shooter video game developed by Epic Games and Digital Extremes. Part of the ''Unreal'' franchise, it is the third game in the '' Unreal Tournament'' series and an updated rerelease of '' Unre ...
'', it included improved optimization, improved physics, editor updates, and more particle effects. Vehicle-based gameplay was successfully implemented, enabling large-scale combat. While ''
Unreal Tournament 2003 ''Unreal Tournament 2003'' is a first-person arena shooter video game developed by Epic Games and Digital Extremes, and published by Infogrames under the Atari brand name. The game is part of the ''Unreal'' franchise, and is a sequel to 199 ...
'' had support for vehicle physics through the Karma engine, as demonstrated by a testmap with a "hastily-constructed vehicle", it was not until
Psyonix Psyonix LLC is an American video game developer based in San Diego. It was founded in 2000 by Dave Hagewood with the team of his Internet-focused company WebSite Machines. After canceling its first two projects, Psyonix created ''VehicleMOD'', ...
created a modification out of Epic's base code that the game received fully coded vehicles. Impressed by their efforts, Epic decided to include it in its successor as an official game mode under the name Onslaught by hiring Psyonix as a contractor. Psyonix would later develop ''
Rocket League ''Rocket League'' is a 2015 vehicular Association football, soccer video game developed and published by Psyonix for various home consoles and computers. A sequel to 2008's ''Supersonic Acrobatic Rocket-Powered Battle-Cars'', ''Rocket League ...
'' before being acquired by Epic in 2019.


See also

:Unreal Engine 2 games


References

{{Video game engines 2002 software 2