
A multi-user dungeon (MUD, ), also known as a multi-user dimension or multi-user domain, is a
multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
real-time virtual world
A virtual world (also called a virtual space or spaces) is a Computer simulation, computer-simulated environment which may be populated by many simultaneous users who can create a personal Avatar (computing), avatar and independently explore th ...
, usually
text-based
In computing, text-based user interfaces (TUI) (alternately terminal user interfaces, to reflect a dependence upon the properties of computer terminals and not just text), is a retronym describing a type of user interface (UI) common as an ear ...
or
storyboard
A storyboard is a graphic organizer that consists of simple illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence. The storyboarding proce ...
ed. MUDs combine elements of
role-playing games
A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, eith ...
,
hack and slash,
player versus player,
interactive fiction
Interactive fiction (IF) is software simulating environments in which players use text Command (computing), commands to control Player character, characters and influence the environment. Works in this form can be understood as literary narrati ...
, and
online chat
Online chat is any direct text-, audio- or video-based (webcams), one-on-one or one-to-many ( group) chat (formally also known as synchronous conferencing), using tools such as instant messengers, Internet Relay Chat (IRC), talkers and possi ...
. Players can read or view descriptions of rooms, objects, other players, and
non-player character
A non-player character (NPC) is a character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster (or referee) rather than by a ...
s, and perform actions in the virtual world that are typically also described. Players typically interact with each other and the world by typing commands that resemble a
natural language
A natural language or ordinary language is a language that occurs naturally in a human community by a process of use, repetition, and change. It can take different forms, typically either a spoken language or a sign language. Natural languages ...
, as well as using a character typically called an
avatar
Avatar (, ; ) is a concept within Hinduism that in Sanskrit literally means . It signifies the material appearance or incarnation of a powerful deity, or spirit on Earth. The relative verb to "alight, to make one's appearance" is sometimes u ...
.
Traditional MUDs implement a
role-playing video game
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
set in a
fantasy
Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures.
The genre's roots lie in oral traditions, ...
world populated by
fictional races and monsters, with players choosing
classes in order to gain specific skills or powers. The objective of this sort of game is to slay
monsters, explore a fantasy world, complete quests, go on adventures, create a story by
roleplaying, and advance the created character. Many MUDs were fashioned around the dice-rolling rules of the ''
Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'' series of games.
Such fantasy settings for MUDs are common, while many others have
science fiction
Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
settings or are based on popular books, movies, animations, periods of history, worlds populated by anthropomorphic animals, and so on. Not all MUDs are games; some are designed for
educational
Education is the transmission of knowledge and skills and the development of character traits. Formal education occurs within a structured institutional framework, such as public schools, following a curriculum. Non-formal education also fol ...
purposes, while others are purely
chat environments, and the
flexible nature of many MUD servers leads to their occasional use in areas ranging from
computer science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
research to
geoinformatics
Geoinformatics is a scientific field primarily within the domains of Computer Science and technical geography. It focuses on the programming of applications, spatial data structures, and the analysis of objects and space-time phenomena relate ...
to
medical informatics to
analytical chemistry
Analytical skill, Analytical chemistry studies and uses instruments and methods to Separation process, separate, identify, and Quantification (science), quantify matter. In practice, separation, identification or quantification may constitute t ...
. MUDs have attracted the interest of academic scholars from many fields, including
communication
Communication is commonly defined as the transmission of information. Its precise definition is disputed and there are disagreements about whether Intention, unintentional or failed transmissions are included and whether communication not onl ...
s,
sociology
Sociology is the scientific study of human society that focuses on society, human social behavior, patterns of Interpersonal ties, social relationships, social interaction, and aspects of culture associated with everyday life. The term sociol ...
,
law
Law is a set of rules that are created and are enforceable by social or governmental institutions to regulate behavior, with its precise definition a matter of longstanding debate. It has been variously described as a science and as the ar ...
, and
economics
Economics () is a behavioral science that studies the Production (economics), production, distribution (economics), distribution, and Consumption (economics), consumption of goods and services.
Economics focuses on the behaviour and interac ...
. At one time, there was interest from the United States military in using them for teleconferencing.
Most MUDs are run as hobbies and are free to play; some may accept donations or allow players to
purchase virtual items, while others charge a monthly subscription fee. MUDs can be accessed via standard
telnet
Telnet (sometimes stylized TELNET) is a client-server application protocol that provides access to virtual terminals of remote systems on local area networks or the Internet. It is a protocol for bidirectional 8-bit communications. Its main ...
clients, or specialized MUD clients, which are designed to improve the user experience. Numerous games are listed at various web portals, such as
The Mud Connector.
The history of modern
massively multiplayer online role-playing game
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.
As in role-playing games (RPGs), the player assumes the role of a Player charac ...
s (MMORPGs) like ''
EverQuest'' and ''
Ultima Online'', and related
virtual world
A virtual world (also called a virtual space or spaces) is a Computer simulation, computer-simulated environment which may be populated by many simultaneous users who can create a personal Avatar (computing), avatar and independently explore th ...
genres such as the social virtual worlds exemplified by ''
Second Life
''Second Life'' is a multiplayer virtual world that allows people to create an Avatar (computing), avatar for themselves and then interact with other users and user-created content within a multi-user online environment. Developed for person ...
'', can be traced directly back to the MUD genre. Indeed, before the invention of the term MMORPG, games of this style were simply called
graphical MUDs. A number of influential MMORPG designers began as
MUD developers and/or players (such as
Raph Koster,
Brad McQuaid, Matt Firor, and
Brian Green) or were involved with early MUDs (like
Mark Jacobs and
J. Todd Coleman).
Early history
Origins
''
Colossal Cave Adventure'', created in 1975 by
Will Crowther on a
DEC PDP-10
Digital Equipment Corporation (DEC)'s PDP-10, later marketed as the DECsystem-10, is a mainframe computer family manufactured beginning in 1966 and discontinued in 1983. 1970s models and beyond were marketed under the DECsystem-10 name, especi ...
computer, was the first widely played
adventure game. The game was significantly expanded in 1976 by
Don Woods. Also called ''Adventure'', it contained many D&D features and references, including a computer controlled
dungeon master.
Numerous
dungeon crawlers were created on the
PLATO system at the University of Illinois and other American universities that used PLATO, beginning in 1975. Among them were "
pedit5", "oubliette", "
moria", "avatar", "krozair", "dungeon", "
dnd", "crypt", and "drygulch". By 1978–79, these games were heavily in use on various PLATO systems, and exhibited a marked increase in sophistication in terms of 3D graphics, storytelling, user involvement, team play, and depth of objects and monsters in the dungeons.
Inspired by ''Adventure'', a group of students at
MIT
The Massachusetts Institute of Technology (MIT) is a private research university in Cambridge, Massachusetts, United States. Established in 1861, MIT has played a significant role in the development of many areas of modern technology and sc ...
in the summer of 1977 wrote a game for the PDP-10 minicomputer; called ''
Zork
''Zork'' is a text adventure game first released in 1977 by developers Tim Anderson (programmer), Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company ...
'', it became quite popular on the
ARPANET
The Advanced Research Projects Agency Network (ARPANET) was the first wide-area packet-switched network with distributed control and one of the first computer networks to implement the TCP/IP protocol suite. Both technologies became the tec ...
. ''Zork'' was
ported, under the filename DUNGEN ("dungeon"), to
FORTRAN by a programmer working at
DEC in 1978.
In 1978
Roy Trubshaw, a student at the
University of Essex
The University of Essex is a public university, public research university in Essex, England. Established by royal charter in 1965, it is one of the original plate glass university, plate glass universities. The university comprises three camp ...
in the UK, started working on a multi-user adventure game in the
MACRO-10 assembly language for a DEC PDP-10. He named the game ''MUD'' (''Multi-User Dungeon''), in tribute to the ''Dungeon'' variant of ''Zork'', which Trubshaw had greatly enjoyed playing. Trubshaw converted MUD to
BCPL (the predecessor of
C), before handing over development to
Richard Bartle, a fellow student at the University of Essex, in 1980. The game revolved around gaining points till one achieved the Wizard rank, giving the character immortality and special powers over mortals.
Wider access and early derivatives
''MUD'', better known as ''Essex MUD'' and ''MUD1'' in later years, ran on the
University of Essex
The University of Essex is a public university, public research university in Essex, England. Established by royal charter in 1965, it is one of the original plate glass university, plate glass universities. The university comprises three camp ...
network, and became more widely accessible when a guest account was set up that allowed users on
JANET
Janet may refer to:
Names
* Janet (given name)
Surname
* Charles Janet (1849–1932), French engineer, inventor and biologist, known for the Left Step periodic table
* Jules Janet (1861–1945), French psychologist and psychotherapist
* Maur ...
(a British academic
X.25
X.25 is an ITU-T standard protocol suite for Packet switched network, packet-switched data communication in wide area network, wide area networks (WAN). It was originally defined by the CCITT, International Telegraph and Telephone Consultative Co ...
computer network) to connect on weekends and between the hours of 2 AM and 8 AM on weekdays. It became the first Internet multiplayer online role-playing game in 1980 and started the online gaming industry as a whole when the university connected its internal network to
ARPANet
The Advanced Research Projects Agency Network (ARPANET) was the first wide-area packet-switched network with distributed control and one of the first computer networks to implement the TCP/IP protocol suite. Both technologies became the tec ...
.
The original ''MUD'' game was closed down in late 1987, reportedly under pressure from
CompuServe
CompuServe, Inc. (CompuServe Information Service, Inc., also known by its initialism CIS or later CSi) was an American Internet company that provided the first major commercial online service provider, online service. It opened in 1969 as a times ...
, to whom Richard Bartle had licensed the game. This left ''
MIST
Mist is a phenomenon caused by small droplets of water suspended in the cold air, usually by condensation. Physically, it is an example of a Dispersion (chemistry), dispersion. It is most commonly seen where water vapor in warm, moist air meets ...
'', a derivative of ''MUD1'' with similar gameplay, as the only remaining MUD running on the University of Essex network, becoming one of the first of its kind to attain broad popularity. ''MIST'' ran until the machine that hosted it, a
PDP-10
Digital Equipment Corporation (DEC)'s PDP-10, later marketed as the DECsystem-10, is a mainframe computer family manufactured beginning in 1966 and discontinued in 1983. 1970s models and beyond were marketed under the DECsystem-10 name, especi ...
, was superseded in early 1991.
1985 saw the origin of a number of projects inspired by the original ''MUD''. These included ''Gods'' by
Ben Laurie, a ''MUD1'' clone that included
online creation in its endgame, and which became a commercial MUD in 1988; and ''MirrorWorld'', a
tolkienesque MUD started by Pip Cordrey who gathered some people on a BBS he ran to create a ''MUD1'' clone that would run on a home computer.
Neil Newell, an avid ''MUD1'' player, started programming his own MUD called ''SHADES'' during Christmas 1985, because ''MUD1'' was closed down during the holidays. Starting out as a hobby, ''SHADES'' became accessible in the UK as a commercial MUD via British Telecom's
Prestel and
Micronet networks. A scandal on ''SHADES'' led to the closure of
Micronet, as described in
Indra Sinha's net-memoir, ''The Cybergypsies''.
At the same time,
Compunet started a project named ''Multi-User Galaxy Game'' as a science fiction alternative to ''MUD1'', a copy of which they were running on their system at the time. When one of the two programmers left CompuNet, the remaining programmer, Alan Lenton, decided to rewrite the game from scratch and named it ''
Federation II'' (at the time no ''Federation I'' existed). The MUD was officially launched in 1989. ''Federation II'' was later picked up by AOL, where it became known simply as ''Federation: Adult Space Fantasy''. ''Federation'' later left AOL to run on its own after AOL began offering unlimited service.
Other early MUD-like games
In 1978, around the same time Roy Trubshaw wrote ''MUD'', Alan E. Klietz wrote a game called ''Scepter'' (Scepter of Goth), and later called ''Milieu'' using Multi-
Pascal on a
CDC Cyber
The CDC Cyber range of mainframe computer, mainframe-class supercomputers were the primary products of Control Data Corporation (CDC) during the 1970s and 1980s. In their day, they were the computer architecture of choice for scientific and ma ...
6600 series
mainframe
A mainframe computer, informally called a mainframe or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterpris ...
which was operated by the
Minnesota Educational Computing Consortium. Klietz ported ''Milieu'' to an
IBM XT in 1983, naming the new port ''Scepter of Goth''. ''Scepter'' supported 10 to 16 simultaneous users, typically connecting in by modem. It was the first commercial MUD; franchises were sold to a number of locations. ''Scepter'' was first owned and run by GamBit (of
Minneapolis, Minnesota
Minneapolis is a city in Hennepin County, Minnesota, United States, and its county seat. With a population of 429,954 as of the 2020 United States census, 2020 census, it is the state's List of cities in Minnesota, most populous city. Locat ...
), founded by Bob Alberti. GamBit's assets were later sold to
Interplay Productions
Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca ...
.
In 1984, Mark Peterson wrote ''The Realm of Angmar'', beginning as a
clone of ''Scepter of Goth''. In 1994, Peterson rewrote ''The Realm of Angmar'', adapting it to
MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
(the basis for many dial-in
BBS systems), and renamed it ''
Swords of Chaos''. For a few years this was a popular form of MUD, hosted on a number of BBS systems, until widespread Internet access eliminated most BBSes.
In 1984,
Mark Jacobs created and deployed a commercial gaming site, ''Gamers World''. The site featured two games coded and designed by Jacobs, a MUD called ''Aradath'' (which was later renamed, upgraded and ported to
GEnie
GEnie (General Electric Network for Information Exchange) was an online service provider, online service created by a General Electric business, GEIS (now GXS Inc., GXS), that ran from 1985 through the end of 1999. In 1994, GEnie claimed around ...
as ''
Dragon's Gate'') and a
4X science-fiction game called ''Galaxy'', which was also ported to
GEnie
GEnie (General Electric Network for Information Exchange) was an online service provider, online service created by a General Electric business, GEIS (now GXS Inc., GXS), that ran from 1985 through the end of 1999. In 1994, GEnie claimed around ...
. At its peak, the site had about 100 monthly subscribers to both ''Aradath'' and ''Galaxy''. GEnie was shut down in the late 1990s, although ''
Dragon's Gate'' was later brought to
AOL before it was finally released on its own. Dragon's Gate was closed on February 10, 2007.
In the summer of 1980,
University of Virginia
The University of Virginia (UVA) is a Public university#United States, public research university in Charlottesville, Virginia, United States. It was founded in 1819 by Thomas Jefferson and contains his The Lawn, Academical Village, a World H ...
classmates John Taylor and
Kelton Flinn wrote ''Dungeons of Kesmai'', a six player game inspired by ''
Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'' which used
roguelike ASCII
ASCII ( ), an acronym for American Standard Code for Information Interchange, is a character encoding standard for representing a particular set of 95 (English language focused) printable character, printable and 33 control character, control c ...
graphics. They founded the
Kesmai company in 1982 and in 1985 an enhanced version of ''Dungeons of Kesmai'', ''
Island of Kesmai'', was launched on
CompuServe
CompuServe, Inc. (CompuServe Information Service, Inc., also known by its initialism CIS or later CSi) was an American Internet company that provided the first major commercial online service provider, online service. It opened in 1969 as a times ...
. Later, its 2-D graphical descendant ''
Legends of Kesmai
''Island of Kesmai'' is a discontinued multi-user dungeon (MUD) online game. An early entry in the genre, the game was innovative in its use of roguelike pseudo-graphics. It is considered a major forerunner of modern massively multiplayer ...
'' was launched on
AOL in 1996. The games were retired commercially in 2000.
The popularity of MUDs of the University of Essex tradition escalated in the United States during the late 1980s when affordable
personal computers
A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
with 300 to 2400 bit/s
modems enabled role-players to log into multi-line
BBSs and
online service providers such as
CompuServe
CompuServe, Inc. (CompuServe Information Service, Inc., also known by its initialism CIS or later CSi) was an American Internet company that provided the first major commercial online service provider, online service. It opened in 1969 as a times ...
. During this time it was sometimes said that MUD stands for "Multi Undergraduate Destroyer" due to their popularity among college students and the amount of time devoted to them.
''
Avalon: The Legend Lives'' was published by Yehuda Simmons in 1989. It was the first
persistent game world of its kind without the traditional hourly resets and points-based puzzle solving progression systems. Avalon introduced equilibrium and balance (cooldowns), skill-based player vs player combat and concepts such as player-run governments and player housing.
Later history
In 2004, significant usages of MUDs included "online gaming, education,...socializing", and religious
ritual
A ritual is a repeated, structured sequence of actions or behaviors that alters the internal or external state of an individual, group, or environment, regardless of conscious understanding, emotional context, or symbolic meaning. Traditionally ...
s or other religious activities.
Popular variants
AberMUD
The first popular MUD
codebase
In software development, a codebase (or code base) is a collection of source code used to build a particular software system, application, or software component. Typically, a codebase includes only human-written source code system files; thu ...
was AberMUD, written in 1987 by
Alan Cox, named after the
University of Wales, Aberystwyth. Alan Cox had played the original
University of Essex
The University of Essex is a public university, public research university in Essex, England. Established by royal charter in 1965, it is one of the original plate glass university, plate glass universities. The university comprises three camp ...
MUD, and the gameplay was heavily influenced by it. AberMUD was initially written in
B for a Honeywell L66 mainframe under GCOS3/TSS. In late 1988 it was ported to
C, which enabled it to spread rapidly to many
Unix
Unix (, ; trademarked as UNIX) is a family of multitasking, multi-user computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, a ...
platforms upon its release in 1989. AberMUD's popularity resulted in several inspired works, the most notable of which were
TinyMUD,
LPMud
LPMud, abbreviated LP, is a family of multi-user dungeon (MUD) server software. Its first instance, the original LPMud game driver, was developed in 1989 by Lars Pensjö (the LP in LPMud). LPMud was innovative in its separation of the MUD infrastr ...
, and
DikuMUD.
TinyMUD
''Monster'' was a multi-user adventure game created by
Richard Skrenta for the
VAX and written in
VMS Pascal. It was publicly released in November 1988. ''Monster'' was disk-based and modifications to the game were immediate. ''Monster'' pioneered the approach of allowing players to
build the game world, setting new puzzles or creating dungeons for other players to explore. Monster, which comprised about 60,000 lines of code, had many features which appeared to be designed to allow ''
Colossal Cave Adventure'' to work in it. Though there never were many network-accessible Monster servers, it inspired
James Aspnes to create a stripped-down version of ''Monster'' which he called TinyMUD.
TinyMUD, written in C and released in late 1989, spawned
a number of descendants, including
TinyMUCK and
TinyMUSH. TinyMUCK version 2 contained a full programming language named
MUF (Multi-User
Forth), while
MUSH greatly expanded the command interface. To distance itself from the combat-oriented traditional MUDs it was said that the "D" in TinyMUD stood for Multi-User "Domain" or "Dimension"; this, along with the eventual popularity of acronyms other than MUD (such as MUCK, MUSH, MUSE, and so on) for this kind of server, led to the eventual adoption of the term
MU* to refer to the
TinyMUD family. UberMUD, UnterMUD, and
MOO
A MOO ("Multi-user dungeon, MUD, object-oriented") is a text-based online virtual reality system to which multiple users (players) are connected at the same time.
The term MOO is used in two distinct, but related, senses. One is to refer to th ...
were inspired by TinyMUD but are not direct descendants.
TinyMUD is also used to refer to the first database run under the TinyMUD codebase, which is also known as TinyMUD Classic; it ran from August 1989 to April 1990, and still comes back up every August during a holiday called Brigadoon Day, a reference to the Scottish village in the musical
Brigadoon.
Hourglass
The first version of Hourglass was written by Yehuda Simmons and later Daniel James for ''
Avalon: The Legend Lives'' which debuted in 1989 at the last of the London MUD mega Meets aptly named ''Adventure '89'' and initially hosted on the IOWA system. Initially written in ARM assembly language on the
Acorn Archimedes 440, in 1994 it made the leap from the venerable Archimedes to
Debian
Debian () is a free and open-source software, free and open source Linux distribution, developed by the Debian Project, which was established by Ian Murdock in August 1993. Debian is one of the oldest operating systems based on the Linux kerne ...
Linux on the PC and later
Red Hat
Red Hat, Inc. (formerly Red Hat Software, Inc.) is an American software company that provides open source software products to enterprises and is a subsidiary of IBM. Founded in 1993, Red Hat has its corporate headquarters in Raleigh, North ...
where, other than shifting to
Ubuntu
Ubuntu ( ) is a Linux distribution based on Debian and composed primarily of free and open-source software. Developed by the British company Canonical (company), Canonical and a community of contributors under a Meritocracy, meritocratic gover ...
, it has remained ever since. An early version of Hourglass was also ported to the PC, named Vortex, by Ben Maizels in 1992.
Although written specifically for ''Avalon: The Legend Lives'', it went on to spawn a number of games, including ''Avalon: The First Age'', which ran from 1999 to 2014. The now defunct 1996 ''Age of Thrones'' and notably ''
Achaea, Dreams of Divine Lands'' started life in Vortex prior to moving to its own Rapture engine. Hourglass continues to be developed as of 2016 and ''Avalon: The Legend Lives'' currently has 2,901,325 written words and 2,248,374 lines of game code (with 2,417,900 instructions). The original game came in at 1 KB in 1989, compared to 102 GB in January 2016.
LPMud
In 1989, LPMud was developed by
Lars Pensjö (hence the LP in LPMud). Pensjö had been an avid player of
TinyMUD and
AberMUD and wanted to create a world with the flexibility of TinyMUD and the gameplay of AberMUD. In order to accomplish this he wrote what is nowadays known as a
virtual machine
In computing, a virtual machine (VM) is the virtualization or emulator, emulation of a computer system. Virtual machines are based on computer architectures and provide the functionality of a physical computer. Their implementations may involve ...
, which he called the LPMud driver, that ran the C-like
LPC programming language used to create the game world. Pensjö's interest in LPMud eventually waned and development was carried on by others such as
Jörn "Amylaar" Rennecke,
Felix "Dworkin" Croes, Tim "Beek" Hollebeek and Lars Düning. During the early 1990s, LPMud was one of the most popular MUD codebases.
Descendants of the original LPMud include
MudOS,
DGD,
SWLPC,
FluffOS, and the Pike programming language, the latter the work of long-time LPMud developer Fredrik "Profezzorn" Hübinette.
DikuMUD
In 1990, the release of DikuMUD, which was inspired by AberMUD, led to a virtual explosion of
hack and slash MUDs based upon its code. DikuMUD inspired
numerous derivative codebases, including
CircleMUD,
Merc,
ROM
Rom, or ROM may refer to:
Biomechanics and medicine
* Risk of mortality, a medical classification to estimate the likelihood of death for a patient
* Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac
* ...
,
SMAUG, and
GodWars. The original Diku team comprised Sebastian Hammer, Tom Madsen, Katja Nyboe, Michael Seifert, and Hans Henrik Staerfeldt. DikuMUD had a key influence on the early evolution of the
MMORPG
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.
As in role-playing games (RPGs), the player assumes the role of a Player charac ...
genre, with ''
EverQuest'' (created by avid DikuMUD player
Brad McQuaid) displaying such Diku-like gameplay that
Verant developers were made to issue a sworn statement that no actual DikuMUD code was incorporated.
Simutronics
In 1987, David Whatley, having previously played ''
Scepter of Goth'' and ''
Island of Kesmai'', founded Simutronics with Tom and Susan Zelinski. In the same year they demonstrated a prototype of ''
GemStone
A gemstone (also called a fine gem, jewel, precious stone, semiprecious stone, or simply gem) is a piece of mineral crystal which, when cut or polished, is used to make jewellery, jewelry or other adornments. Certain Rock (geology), rocks (such ...
'' to
GEnie
GEnie (General Electric Network for Information Exchange) was an online service provider, online service created by a General Electric business, GEIS (now GXS Inc., GXS), that ran from 1985 through the end of 1999. In 1994, GEnie claimed around ...
. After a short-lived instance of ''GemStone II'', ''GemStone III'' was officially launched in February 1990. ''GemStone III'' became available on
AOL in September 1995, followed by the release of ''
DragonRealms'' in February 1996. By the end of 1997 ''GemStone III'' and ''DragonRealms'' had become the first and second most played games on AOL.
Gameplay

The typical MUD will describe to the player the room or area they are standing in, listing the objects, players and
non-player characters (NPCs) in the area, as well as all of the exits. To carry out a task the player would enter a text command such as take apple or attack dragon. Movement around the game environment is generally accomplished by entering the direction (or an abbreviation of it) in which the player wishes to move, for example typing north or just n would cause the player to exit the current area via the path to the north.
[Basic movement commands]
The Lands of Evermore Manual
MUD clients are computer applications that make the MUD
telnet
Telnet (sometimes stylized TELNET) is a client-server application protocol that provides access to virtual terminals of remote systems on local area networks or the Internet. It is a protocol for bidirectional 8-bit communications. Its main ...
interface more accessible to users, with features such as
syntax highlighting
Syntax highlighting is a feature of text editors that is used for programming language, programming, scripting language, scripting, or markup language, markup languages, such as HTML. The feature displays text, especially source code, in differe ...
,
keyboard macros, and connection assistance. Prominent clients include TinyTalk, TinyFugue, TinTin++, and zMUD.
Style
While there have been many variations in overall focus,
gameplay
Gameplay is the specific way in which players interact with a game. The term applies to both video games and Tabletop game, tabletop games. Gameplay is the connection between the player and the game, the player's overcoming of challenges, and t ...
and features in MUDs, some distinct sub-groups have formed that can be used to help categorize different
game mechanics,
game genres and
non-game uses.
Hack and slash MUDs
Perhaps the most common approach to game design in MUDs is to loosely emulate the structure of a ''
Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'' campaign focused more on fighting and advancement than role-playing. When these MUDs restrict
player-killing in favor of
player versus environment conflict and
questing, they are labeled hack and slash MUDs. This may be considered particularly appropriate since, due to the room-based nature of traditional MUDs, ranged combat is typically difficult to implement, resulting in most MUDs equipping characters mainly with close-combat weapons. This style of game was also historically referred to within the MUD genre as "adventure games", but video gaming as a whole has developed a meaning of "
adventure game" that is greatly at odds with this usage.
Player versus player MUDs
Most MUDs restrict player versus player combat, often abbreviated as PK (Player Killing). This is accomplished through hard coded restrictions and various forms of social intervention. MUDs without these restrictions are commonly known as PK MUDs. Taking this a step further are MUDs devoted ''solely'' to this sort of conflict, called pure PK MUDs, the first of which was ''
Genocide
Genocide is violence that targets individuals because of their membership of a group and aims at the destruction of a people. Raphael Lemkin, who first coined the term, defined genocide as "the destruction of a nation or of an ethnic group" by ...
'' in 1992. ''Genocide'' ideas were influential in the evolution of
player versus player online gaming.
Roleplaying MUDs
Roleplaying MUDs, generally abbreviated as RP MUDs, encourage or enforce that players act out the role of their playing characters at all times. Some RP MUDs provide an immersive gaming environment, while others only provide a virtual world with no game elements. MUDs where roleplay is enforced and the game world is heavily computer-modeled are sometimes known as roleplay intensive MUDs, or RPIMUDs. In many cases, role-playing MUDs attempt to differentiate themselves from hack and slash types, by dropping the "MUD" name entirely, and instead using MUX (Multi-User Experience) or MUSH (Multi-User Shared Hallucination).
Social MUDs
Social MUDs de-emphasize game elements in favor of an environment designed primarily for socializing. They are differentiated from talkers by retaining elements beyond online chat, typically
online creation as a community activity and some element of
role-playing
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing ...
. Often such MUDs have broadly defined contingents of socializers and roleplayers. Server software in the
TinyMUD family, or
MU*, is traditionally used to implement social MUDs.
Talkers
A less-known MUD variant is the
talker, a variety of
online chat
Online chat is any direct text-, audio- or video-based (webcams), one-on-one or one-to-many ( group) chat (formally also known as synchronous conferencing), using tools such as instant messengers, Internet Relay Chat (IRC), talkers and possi ...
environment typically based on server software like
ew-too or
NUTS. Most of the early Internet talkers were
LPMud
LPMud, abbreviated LP, is a family of multi-user dungeon (MUD) server software. Its first instance, the original LPMud game driver, was developed in 1989 by Lars Pensjö (the LP in LPMud). LPMud was innovative in its separation of the MUD infrastr ...
s with the majority of the complex game machinery stripped away, leaving just the communication commands. The first Internet talker was ''
Cat Chat'' in 1990.
Educational MUDs
Taking advantage of the flexibility of MUD server software, some MUDs are designed for educational purposes rather than gaming or chat. ''
MicroMUSE'' is considered by some to have been the first educational MUD, but it can be argued that its evolution into this role was not complete until 1994, which would make the first of many educational
MOO
A MOO ("Multi-user dungeon, MUD, object-oriented") is a text-based online virtual reality system to which multiple users (players) are connected at the same time.
The term MOO is used in two distinct, but related, senses. One is to refer to th ...
s, ''
Diversity University
Diversity University was the first MOO dedicated specifically for education. Like other Multi-user dungeon, MUDs, it was an online realm that allowed people to interact in real time by connecting to a central server, assuming a virtual identity ...
'' in 1993, also the first educational MUD. The MUD medium lends itself naturally to
constructionist learning pedagogical approaches. The Mud Institute (TMI) was an LPMud opened in February 1992 as a gathering place for people interested in developing LPMud and teaching LPC after it became clear that Lars Pensjö had lost interest in the project. TMI focussed on both the LPMud driver and library, the driver evolving into MudOS, the TMI Mudlib was never officially released, but was influential in the development of other libraries.
Graphical MUDs
A graphical MUD is a MUD that uses
computer graphics
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. ...
to represent parts of the virtual world and its visitors. A prominent early graphical MUD was ''
Habitat
In ecology, habitat refers to the array of resources, biotic factors that are present in an area, such as to support the survival and reproduction of a particular species. A species' habitat can be seen as the physical manifestation of its ...
'', written by
Randy Farmer and
Chip Morningstar for
Lucasfilm
Lucasfilm Ltd. LLC is an American film and television production company founded by filmmaker George Lucas in December 10, 1971 in San Rafael, California, and later moved to San Francisco in 2005. It is best known for creating and producing th ...
in 1985. Some graphical MUDs require players to download a special client and the game's artwork, while others provide a rich experience by being website-based. Graphical MUDs range from simply enhancing the
user interface
In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine fro ...
(e.g. Wolfery provides an option to set the room picture, but otherwise remains a text-based interaction) to simulating 3D worlds with visual spatial relationships and customized
avatar
Avatar (, ; ) is a concept within Hinduism that in Sanskrit literally means . It signifies the material appearance or incarnation of a powerful deity, or spirit on Earth. The relative verb to "alight, to make one's appearance" is sometimes u ...
appearances (e.g.
Ultima Online provides a rich point-and-click experience).
Games such as ''
Meridian 59'', ''
EverQuest'', ''
Ultima Online'' and ''
Dark Age of Camelot'' were routinely called graphical MUDs in their earlier years. ''
RuneScape'' was actually originally intended to be a ''text-based'' MUD, but graphics were added very early in development. However, with the increase in computing power and Internet connectivity during the late 1990s, and the shift of online gaming to the mass market, the term "graphical MUD" fell out of favor, being replaced by MMORPG (
massively multiplayer online role-playing game
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.
As in role-playing games (RPGs), the player assumes the role of a Player charac ...
) a term coined by
Richard Garriott in 1997.
Development
Within a MUD's technical infrastructure, a mudlib (concatenation of "MUD library")
defines the rules of the in-game world.
Examples of mudlibs include
Ain Soph Mudlib,
CDlib,
Discworld Mudlib,
Lima Mudlib,
LPUniversity Mudlib,
MorgenGrauen Mudlib,
Nightmare Mudlib, and
TMI Mudlib.
MUDs that include
object-oriented programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and impl ...
can add complex features, such as adding elements to the game world and giving users more ways to interact with it, that MUDs without it cannot.
Community
MUD history has been preserved primarily through community sites and blogs and not through mainstream sources with journalistic repute.
As of the late 1990s, a website called The Mud Connector has served as a central and curated repository for active MUDs.
In 1995, ''The Independent'' reported that over 60,000 people regularly played about 600 MUDs, up from 170 MUDs three years prior. ''The Independent'' also noted distinct patterns of socialization within MUD communities.
In 2004, MUDs were relatively popular in the
United States
The United States of America (USA), also known as the United States (U.S.) or America, is a country primarily located in North America. It is a federal republic of 50 U.S. state, states and a federal capital district, Washington, D.C. The 48 ...
and mostly text-based.
Seraphina Brennan of ''
Massively'' wrote that the MUD community was "in decline" as of 2009.
Psychology and engagement
Sherry Turkle developed a theory that the constant use (and in many cases, overuse) of MUDs allows users to develop different personalities in their environments. She uses examples, dating back to the text-based MUDs of the mid-1990s, showing college students who simultaneously live different lives through characters in separate MUDs, up to three at a time, all while doing schoolwork. The students claimed that it was a way to "shut off" their own lives for a while and become part of another reality. Turkle claims that this could present a psychological problem of identity for today's youths.
"
A Story About A Tree" is a short essay written by
Raph Koster regarding the death of a ''
LegendMUD'' player named Karyn, raising the subject of inter-human relationships in virtual worlds.
Observations of MUD-play show
styles of play that can be roughly categorized. Achievers focus on concrete measurements of success such as
experience points, levels, and wealth; Explorers investigate every nook and cranny of the game, and evaluate different
game mechanical options; Socializers devote most of their energy to interacting with other players; and then there are Killers who focus on interacting negatively with other players, if permitted, killing the other characters or otherwise thwarting their play. Few players play only one way; most exhibit a diverse style. According to
Richard Bartle, "People go there as part of a hero's journey—a means of self-discovery".
Research has suggested that various factors combine in MUDs to provide users with a sense of ''presence'' rather than simply communication.
Grammatical usage and derived terms
As a noun, the word MUD is variously written MUD, Mud, and mud, depending on speaker and context. It is also used as a verb, with to mud meaning to play or interact with a MUD and mudding referring to the act of doing so. A mudder is, naturally, one who MUDs.
Compound words and
portmanteaux such as mudlist,
mudsex, and
mudflation are also regularly coined.
Pun
A pun, also known as a paronomasia in the context of linguistics, is a form of word play that exploits multiple meanings of a term, or of similar-sounding words, for an intended humorous or rhetorical effect. These ambiguities can arise from t ...
s on the "wet dirt" meaning of "mud" are endemic, as with, for example, the names of the
ROM
Rom, or ROM may refer to:
Biomechanics and medicine
* Risk of mortality, a medical classification to estimate the likelihood of death for a patient
* Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac
* ...
(Rivers of MUD),
MUCK,
MUSH, and
CoffeeMUD codebases and the MUD ''Muddy Waters''.
See also
*
Chronology of MUDs
*
Bartle Test
*
Online text-based role-playing game
*
Integrated development environment
An integrated development environment (IDE) is a Application software, software application that provides comprehensive facilities for software development. An IDE normally consists of at least a source-code editor, build automation tools, an ...
*
Virtual economy
A virtual economy (or sometimes synthetic economy) is an emergence, emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). Peop ...
*
Cyberformance
*
Digital architecture
References
Bibliography
*
*
*
*
*
*
*
*
*
*
*
External links
Source code repositories
Erwin S. Andreasen Home of the 16k MUD competition, and other resources.
MudBytes.net MUD code repository and discussion.
Resources
The Mud Connector Extensive mud portal with hundreds of mud listings
Top Mud Sites MUD listings, reviews, discussion forum and rankings by category.
MUDseek Google custom search engine indexing MUD and MUD-related web sites.
MUD Stats MUD statistics.
MUDbase
{{Authority control
Multiplayer online games
Telnet
Video game genres