The King Of Fighters '96
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''(KOF '96)'' is a
fighting game The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter- ...
released by SNK for the
Neo Geo The , stylized as NEO•GEO, is a video game platform released in 1990 by Japanese game company SNK Corporation. It was initially released in two ROM cartridge-based formats: an arcade system board (Multi Video System; MVS) and a home video gam ...
arcade and home consoles in 1996. It is the third game in ''
The King of Fighters ''The King of Fighters'' (''KOF'') is a series of fighting games by SNK that began with the release of ''The King of Fighters '94'' in 1994. The series was initially developed for SNK's Neo Geo (system), Neo Geo MVS arcade hardware and received ...
'' series, following ''
The King of Fighters '95 ''(KOF '95)'' is a 1995 fighting video game developed and published by SNK for the Neo Geo arcade system. It is the sequel to ''The King of Fighters '94'', and the second installment in ''The King of Fighters'' series. The game features a s ...
''. Unlike its predecessors, it features more emphasis on
hand-to-hand combat Hand-to-hand combat is a physical confrontation between two or more persons at short range (grappling distance or within the physical reach of a handheld weapon) that does not involve the use of ranged weapons.Hunsicker, A., ''Advanced Skills in ...
rather than projectile moves. The plot follows a new King of Fighters tournament created by Chizuru Kagura, the heir of the Yata Clan, who wants to find and recruit the protagonist,
Kyo Kusanagi is a character in SNK's ''The King of Fighters'' series of fighting games. The character was first introduced in the 1994 video game ''The King of Fighters '94'' as the leader of the Japan team from the series' title tournament. Kyo, head to th ...
, who defeated the previous host
Rugal Bernstein is a player character, video game character created by SNK Playmore, SNK. First introduced in ''The King of Fighters '94'', he is a recurring boss (video games), boss in ''The King of Fighters'' fighting game series, appearing in some titles as a ...
. She seeks to recruit him to ask him and his bitter rival, Iori Yagami, to help her in the sealing of the Orochi demon like her predecessors. The final boss of the game is Goenitz, one of the servants of Orochi. Developers made several changes to the cast when compared to ''The King of Fighters '95,'' with special focus on a Boss Team composed of famous villains from their other two IPs, ''
Fatal Fury ''Fatal Fury'', known as in Japan, is a fighting game series developed by SNK, first released on the Neo Geo system. Gameplay The original ''Fatal Fury'' is known for the two-plane system. Characters fight from two different planes. By step ...
'' and '' Art of Fighting''. SNK members had trouble with the development of the game, which continued right up until its scheduled release. This happened because the developers had difficulty making the sprites and special moves of the new characters of the game. The game received mixed reviews from several video games publications. While some reviewers praised the graphical improvements and the addition of new characters in the game, some commented that its gameplay was unbalanced in comparison to its prequels as a result of characters possessing new moves that failed to mesh the ideas of projectiles and hand-to-hand combat. Like its predecessor, the game was ported to the Neo-Geo CD, as well as the
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and
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
. Unlike the previous game, the PlayStation and Saturn versions were released only in Japan, with a language setting allowing the player to set the game to English. The game would later be ported to other consoles such as the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
,
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
, Wii Virtual Console, and
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
as part of the ''King of Fighters Collection: The Orochi'' ''Saga,'' as the story follows a story arc that begins in ''The King of Fighters '95'' and ends with ''
The King of Fighters '97 , often shortened as ''KOF '97'', is a 1997 fighting video game developed and published by SNK for its Neo Geo (system), Neo Geo multi-video system (MVS) arcade platform and its AES home console. It is the fourth game in ''The King of Fighters ...
''.


Gameplay

''KOF '96'' is a fighting game that carries the same goal of previous games in the series, involving the creation of a team of three fighters who participate in the title tournament against several rivals. This installment makes significant changes to the gameplay of previous ''KOF'' games by introducing new techniques. The Dodge technique from the previous two games has been replaced with an "emergency evasion" or "attack deflector" technique, which allows the player's character to roll away or towards the opponent. In the latter case, the player has the opportunity to end up on the other side of their opponent. The player can also determine the height of their jumps and perform small or high jumps. Moreover, the player is able to perform several counter-techniques to cancel the enemies' attacks. Additionally, Super Special Moves can still be performed when the Power Gauge is filled up or when the player's life gauge is flashing red, but now the player can also perform a more powerful version of their regular Super move if both conditions are met (i.e. the player has low energy and their power gauge has reached Maximum level). One other change to the gameplay system is that the player can now run instead of hopping forward in order to approach the opponent faster. While the game includes several bosses, both Chizuru Kagura and Goenitz can be unlocked as playable characters. This is the first game that the Combo Counter entitled Rush can be used in the game.


Plot and characters

In-universe, a new King of Fighters tournament is announced, though the letters of invitation sent out to the fighters are no longer sent by
Rugal Bernstein is a player character, video game character created by SNK Playmore, SNK. First introduced in ''The King of Fighters '94'', he is a recurring boss (video games), boss in ''The King of Fighters'' fighting game series, appearing in some titles as a ...
. The fighter roster has undergone major changes since the previous tournament. The Rival Team was disbanded, with only Iori Yagami returning, while Heidern and Takuma Sakazaki retired from the tournament. Takumas spot in the Art of Fighting Team is taken by his daughter, Yuri Sakazaki, formerly with the Women Fighters Team. New figures include
Kasumi Todoh The following is a list of video game characters featured in the '' Art of Fighting'' fighting game series developed by SNK. The ''Art of Fighting'' series serves as a prequel to the ''Fatal Fury'' series, with the three games taking place bet ...
from '' Art of Fighting 3'', who takes Yuris place in the Women Fighters Team; Leona, who joins the Ikari Team in place of her mentor and adoptive father, Heidern; Mature and Vice, two of Rugal's assistants who join Iori Yagami as members of the new Yagami Team; and the Boss Team, composed of Geese Howard, Wolfgang Krauser, and Mr. Big, all villains from the ''
Fatal Fury ''Fatal Fury'', known as in Japan, is a fighting game series developed by SNK, first released on the Neo Geo system. Gameplay The original ''Fatal Fury'' is known for the two-plane system. Characters fight from two different planes. By step ...
'' and '' Art of Fighting'' series. The tournament is now held by Chizuru Kagura, a descendant of the ancient Yata Clan, which is one of the three clans responsible for sealing away the snake demon, Orochi. The other two clans are the Kusanagi and Yasanaki clans, from which
Kyo Kusanagi is a character in SNK's ''The King of Fighters'' series of fighting games. The character was first introduced in the 1994 video game ''The King of Fighters '94'' as the leader of the Japan team from the series' title tournament. Kyo, head to th ...
and Iori Yagami are descended. Chizuru uses the tournament in the hopes of recruiting Kyo and Iori in order to stop the upcoming Orochi threat. The new boss is
Goenitz is a fictional character from ''The King of Fighters'' fighting game series by SNK. He was introduced in the 1996 game ''The King of Fighters '96'' as the final boss (gaming), boss, responsible for several tragedies that occurred to several chara ...
, a servant of Orochi, who wants to stop Chizuru's plans of sealing his master. After Chizuru tests the winners, Goentiz ambushes her and faces the player. Following his defeat, Goenitz passes away as his body disappears in a tornado. If Kyo and Iori are allied with Chizuru, the two rivals join forces to incinerate Goentiz in combat. If Goenitz is chosen by the player, Goenitz is defeated by Chizuru's late sister, Maki, who put a spell on him before her death. Hero Team *
Kyo Kusanagi is a character in SNK's ''The King of Fighters'' series of fighting games. The character was first introduced in the 1994 video game ''The King of Fighters '94'' as the leader of the Japan team from the series' title tournament. Kyo, head to th ...
*Benimaru Nikaido *Goro Daimon Fatal Fury Team *
Terry Bogard is a Player character, fictional character created by SNK as the protagonist of their ''Fatal Fury'' series. Introduced in ''Fatal Fury: King of Fighters'' in 1991, he is an American fighter who enters the worldwide "The King of Fighters" tourna ...
* Andy Bogard * Joe Higashi Art of Fighting Team * Ryo Sakazaki * Robert Garcia * Yuri Sakazaki Ikari Warriors Team * Leona Heidern (new) * Ralf Jones *Clark Still Psycho Soldier Team * Athena Asamiya *Sie Kensou *Chin Gentsai Korea Team * Kim Kaphwan *Chang Koehan *Choi Bounge Women Fighters Team *Kasumi Todoh (new) *
Mai Shiranui is a character in the ''Fatal Fury'' and ''The King of Fighters'' series of fighting games by SNK. Introduced in 1992's ''Fatal Fury 2'', the character was originally conceived as a male character named "Ninja Master", but when a request was pu ...
*King Rivals Team * Iori Yagami * Mature (new) * Vice (new) Boss Team * Geese Howard (new) * Wolfgang Krauser (new) * Mr. Big (new) Mid-Boss *Chizuru Kagura (new) Main Boss *Goenitz (new)


Development

SNK developer Yasuyuki Oda referred to ''KOF '96'' as the most important game from the franchise because it served as the basis for most of their works. The development period for ''KOF '96'' continued right up to the time of its scheduled release. At the location test for the title, Mature and Vice were still not included in the game, since the staff did not have enough time to completely design them. ''The King of Fighters '96'' was the second game to break the technical limits of the Neo Geo platform by using a memory footprint of 362 mega bits (which is roughly 46 mega bytes). While the first two games used the Neo Geo MVS arcade, ''The King of Fighters '96'' included 68 KB of video RAM and 64 KB of RAM. This made ''The King of Fighters '96'' the first game to break the technical limits of the MVS system. SNK staff members noted that due to the great popularity of some of the series's characters, it was difficult to design new ones that would have the same appeal. This also happened during location tests of new games. The number of deadlines led to having to balance issues and bugs. The game took a year to develop; the first ''King of Fighters,'' by comparison, took two years. A total of six musicians worked on the audio. While the previous installment was created to develop the protagonist,
Kyo Kusanagi is a character in SNK's ''The King of Fighters'' series of fighting games. The character was first introduced in the 1994 video game ''The King of Fighters '94'' as the leader of the Japan team from the series' title tournament. Kyo, head to th ...
, and his rival Iori Yagami, ''The King of Fighters '96'' was mainly created to continue the narrative of the Orochi arc, based on Japanese myths. Director Masanori Kuwasashi was responsible for the handling of the Orochi arc, which he based on the
Yamata no Orochi Yamata no Orochi (ヤマタノオロチ, also written as 八岐大蛇, 八俣遠呂智 or 八俣遠呂知) is a legendary eight-headed and eight-tailed serpent that appears in Japanese mythology. Both the ''Kojiki'' and ''Nihon Shoki'' record the ...
demon, from which the antagonist is derived. The game established that Kyo's and Iori's predecessors trained together to create a nearly identical fighting style, but due to the latter's corruption by Orochi, Iori's clan was able to harness sinister techniques that differentiated them from their peers. Originally, ''The King of Fighters '95'' was intended to be a complete remake of ''The King of Fighters '94,'' but due to time constraints, it was ''The King of Fighters '96'' that was a complete revamp in comparison. Chizuru Kagura was created as a means to expand the Orochi arc and bring Kyo and Iori together as the "Three Sacred Treasures Team", which represents the three
Imperial Regalia of Japan The are the imperial regalia of Japan and consist of the sword , the mirror , and the jewel . They represent the three primary virtues: valour (the sword), wisdom (the mirror), and benevolence (the jewel).
: the sword, the mirror, and the jewel. Their ancestors were then said to have defeated Orochi during the time of myths. Due to issues with development, the original clothing damage Yuri Sakazaki and King were to suffer when defeated by special moves was removed. Mai Shiranui's bouncing-cleavage animation was also changed due to censorship from non-Japanese games. Mai's artist had to be told there was too much work to be done to reuse Mai's appearance. In retrospect, ''The King of Fighters '96'' was the first game from the franchise developed to openly compete with other games on the market. However, ''The King of Fighters '96'' was the last game directed by Kuwasashi, who expressed experiencing pressure due to the annual release schedule. This led to his eventual replacement with battle designer Toyohisa Tanabe as the next director; he would end the Orochi arc with ''The King of Fighters '97''. The basic concept of the game was novelty through new characters, new language, and new systems. The key point was how to change the way the players used the characters. The tempo of the game increased. SNK aimed to create a game with less waiting and more attacking. How to make the new characters stand out was also a considerable issue. The original attack evasion move caused the game to pause for a moment. The developers felt that this was an element that contradicted their previous aim of speeding up the game, and although the "attack evasion" itself was well received, they changed it to an "emergency return action" that involved movement - though this was also a bit difficult to use. This led to the removal of projectile techniques to make fights more strategic and make the characters more unique. Many people attended the location testing events, which provided the developers with feedback about the mechanics, and helped to further balance the game. The inclusion of Geese was innovative, but at the same time was confusing to players because the game was released after '' Real Bout Fatal Fury,'' which marked the death of that character. Among several characters, the protagonist Kyo Kusanagi has different moves, which reinforce a hand-to-hand combat style rather than throwing projectiles like in previous games. While Kyo remained popular, SNK developers noted players missed the original Kyo play style, which often resulted in subsequent games including an alternate version of the main character that possessed his classic moves. The team was confident in their cast and visuals and showed all of them in the intro sequence. Kasumi Todoh was added to the cast since the coinciding release of '' Art of Fighting 3'' had increased the character's profile. Geese from ''Fatal Fury'' was first meant to appear in ''KOF '95'', but developers had abandoned this idea. When ''KOF '96'' began development, the staff decided to make Geese a playable character. The Boss Team in which he starred along with Mr. Big and Wolfgang Krauser received "special treatment", such as music for each individual team member (in comparison to other teams, each of which only had one song total). Due to memory restrictions, some of the special moves that were designed for Geese had to be left out of the game. Artist
Shinkiro , best known under the pen name of , is a Japanese illustrator and conceptual artist who used to work for SNK and is currently employed by Capcom. Prior to joining Capcom, Shinkiro was employed by SNK, where he provided the character designs and c ...
considered Leona to be an "ice queen" persona; the opposite of
Mai Shiranui is a character in the ''Fatal Fury'' and ''The King of Fighters'' series of fighting games by SNK. Introduced in 1992's ''Fatal Fury 2'', the character was originally conceived as a male character named "Ninja Master", but when a request was pu ...
from ''Fatal Fury''. SNK artist
Falcoon , better known by his pen name is a Japanese artist. He works for SNK. He has been involved in several iterations of ''The King of Fighters'' franchise. Career After graduating from Kyoto Seika University, Falcoon started as a fan-artist doing ...
stated that Leona was the company's response to ''
Street Fighter is a Media mix, Japanese media franchise centered on a series of fighting games developed and published by Capcom. Street Fighter 1, The first game in the series was released in 1987, followed by List of Street Fighter video games, six other ma ...
'' character
Cammy , also known by the codename , is a player character, fictional character in the ''Street Fighter'' fighting game series created by Capcom. She debuted in ''Super Street Fighter II, Super Street Fighter II: The New Challengers'' (1993). She has ...
; both are implosion assassins. The sub-boss character, Chizuru Kagura, was the hardest one to create. Her pixelated image was completed in a month, resulting in her designer working overtime. The game was also intended to introduce Whip into the Ikari Team. However, due to Leona's introduction to the same team, the developers waited until ''
The King of Fighters '99 ''The King of Fighters '99: Millennium Battle'', also called ''KOF '99'', is a 1999 fighting game developed and published by SNK for the Neo Geo MVS arcade and home consoles in 1999. It is the sixth installment in ''The King of Fighters'' seri ...
'' to add her to the cast. The final boss, Goenitz, was written to be an antagonist who surpassed the previous villain,
Rugal Bernstein is a player character, video game character created by SNK Playmore, SNK. First introduced in ''The King of Fighters '94'', he is a recurring boss (video games), boss in ''The King of Fighters'' fighting game series, appearing in some titles as a ...
.


Release

The original ''KOF '96'' was released for Japanese arcades on July 30, 1996. Initial ports of the game, for the Neo Geo and Neo Geo CD consoles, arrived on September 27, 1996, and October 25, 1996, respectively. A port for the Sega Saturn followed shortly thereafter on December 31, 1996, while a PlayStation version didn't arrive until several months later on July 4, 1997. Unlike the previous game, the PlayStation and Saturn versions were released only in Japan. The Saturn version optionally used a 1MB RAM cartridge to run additional animations which would not fit in the Saturn's internal RAM. Titled ''Nettō The King of Fighters '96'', it was released on August 8, 1997, and was then released in Europe titled ''The King of Fighters: Heat of Battle'' in 1998. The Game Boy game featured a secret code for "Carnage" mode, which allowed the player's (including CPU) Power Gauge to be filled automatically without charging. This feature also enabled the player to use powerful versions of their Super Special Moves and normal versions of Super Special Moves without having the player's health at a low level. Characters exclusive to the Game Boy version included Orochi Iori and Orochi Leona from ''
The King of Fighters '97 , often shortened as ''KOF '97'', is a 1997 fighting video game developed and published by SNK for its Neo Geo (system), Neo Geo multi-video system (MVS) arcade platform and its AES home console. It is the fourth game in ''The King of Fighters ...
''; a stronger version of Chizuru Kagura; the final boss of the game, Goenitz; and Takuma Sakazaki's alter-ego Mr. Karate from '' Art of Fighting''. An emulated version of the game was produced as part of ''The King of Fighters Collection: The Orochi Saga'' in 2008 for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
,
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PA ...
, and
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
. The Neo Geo AES version was added via emulation to the Wii
Virtual Console The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on pa ...
in Japan on February 15, 2011, in North America on July 12, 2012, and in the PAL region on November 22, 2012. The arcade version was emulated and released as part of the '' ACA Neo Geo'' series for the
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and
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on March 30, 2017, with releases for
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
,
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
,
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, and Android following afterwards.


Related media

An extensive database for the game, titled ''The King of Fighters '96 Neo Geo Collection'', became available in Japan on February 14, 1997, to promote the year's title. It was available only for the Neo-Geo CD. The database included the game's intro, an interactive reenactment of the game's backstory, character profiles spoken by their voice actors, outtakes, and most of the features found in its predecessor. Ryo Takamisaki also wrote ''The King of Fighters G'', a
manga are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
that retells the events of the game, following Athena Asamiya.


Reception

In Japan, ''Game Machine'' listed ''The King of Fighters '96'' in their September 1, 1996 issue as being the most-successful arcade game of the month. According to ''
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
'', the AES version sold over 33,323 copies in its first week on the market. ''Electronic Gaming Monthly'' editors named ''The King of Fighters '96'' their Neo Geo Game of the Year, calling it "an excellent packaged deal for any fan of 2-D sprite-based fighting games." ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' noted that the game helped start "a modest resurgence in the sales of AES consoles and cartridges." During its release week, the Sega Saturn port of the game sold 109,752 copies in Japan. As of 2004, the sales had gone to 155,116. The game received both praise and criticism from video game publications, which commented on its new additions in regard to gameplay and characters. The four reviewers of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' gave the Neo Geo AES version a 7.5 out of 10, citing the huge roster of fighters and retention of the series's strong playability. ''Game Master Mook'' regarded it as the most fun fighting game from the franchise at the time of its release thanks to the new mechanics, such as Max Mode, and also praised its new characters. In regard to the Orochi Collection, NintendoLife said that while ''The King of Fighters '96'' and ''The King of Fighters '97'' were more enjoyable than the previous games, they were still overshadowed by ''The King of Fighters '98,'' which was considered the best game in the entire franchise. 1UP.com noted the game to be unbalanced in comparison to its prequel, stating that projectile attacks needed to be improved. The emulated Virtual Console release for Wii obtained a good review by ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
'' based on the improvements SNK added to the title, such as balancing the gameplay and the movements of characters; however, the review also criticized the audio. HardcoreGaming noted that several characters had aerial techniques which added more variety to the cast, despite still failing to balance the cast. Nevertheless, HardcoreGaming praised the new gameplay elements that made the game unique when compared to the previous two installments. Upon being ported to the PlayStation 3, Akihabara noted that the biggest feature that every player would be looking forward to using would be the Online Mode, and added that the game still stood out in modern times, thanks to its variety of playable characters. The presentation of the game was a subject of both praise and criticism. Dan Hsu and Sushi-X both criticized it for failing to improve graphically over the previous installment, and thereby keep up with contemporary 2D fighting series such as ''
Street Fighter is a Media mix, Japanese media franchise centered on a series of fighting games developed and published by Capcom. Street Fighter 1, The first game in the series was released in 1987, followed by List of Street Fighter video games, six other ma ...
''. PlayStation Life Style praised the focus of the narrative, as the relationship between the two protagonists, Kyo Kusanagi and Iori Yagami, is further elaborated upon and new characters were created to explore such lore. However, the writer noted that the arc would not be finished until the following installment. Zentendo.com writer Chuck Allen praised the improvements in music and voice acting, such as the announcer's voice, which is "audible and understandable". He also praised the addition of new characters to the cast, as well as the boss Goenitz, who is easier to defeat than Rugal Bernstein from ''KOF '95''. In retrospect, the plot was well-received for how the two rivals Kyo and Iori joined forces for the first time despite their antagonism, which went on to create a major impact in SNK history thanks to the appeal of these two fighters. 1UP.com and HardcoreGaming liked the additions of Vice and Mature, the new Boss Team composed of famous SNK villains, the special introductions between related characters, and the custom endings and winposes. ''The King of Fighters'' game designer Toyohisa Tanabe wanted to worked on a new '' Art of Fighting'' installment using the engine of ''The King of Fighters '96'' engine but was not given permission by his superior. The popularity of the previous version of Kyo Kusanagi often led to SNK adding in sequels the idea to play as him alternatively.


Notes


References


External links

* {{DEFAULTSORT:King of Fighters '96, The 1996 video games 2D fighting games ACA Neo Geo games Aicom games Arcade video games D4 Enterprise games Fighting games Game Boy games Multiplayer and single-player video games Neo Geo games Neo Geo CD games Nintendo Switch games PlayStation (console) games PlayStation 4 games PlayStation Network games Sega Saturn games SNK games SNK Playmore games Takara video games The King of Fighters games Video games scored by Masahiko Hataya Video games set in Japan Video games set in the United States Video games set in South Korea Virtual Console games Video games developed in Japan Xbox One games Hamster Corporation games