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''Syndicate'' is a 2012 first-person shooter game developed by Starbreeze Studios and published by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
. The game was released for
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
,
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
, and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
in February 2012. ''Syndicate'' (2012) is a reboot of the ''
Syndicate A syndicate is a self-organizing group of individuals, companies, corporations or entities formed to transact some specific business, to pursue or promote a shared interest. Etymology The word ''syndicate'' comes from the French word ''syndic ...
'' series of
real-time tactics Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still con ...
games developed by Bullfrog Productions. Set in the year 2069, the narrative revolves around Miles Kilo, a EuroCorp agent who must eliminate important personnel from rival corporations; in the process, he discovers the evil, secret practice used by EuroCorp to recruit agents. The game features a large variety of weapons; from standard pistols to futuristic guns. Kilo is implanted with a computer chip that allows him to access the
dataverse The Dataverse is an open source web application to share, preserve, cite, explore and analyze research data. Researchers, data authors, publishers, data distributors, and affiliated institutions all receive appropriate credit via a data citation ...
and can use hacking to defeat enemies and solve environmental puzzles. Pre-production of ''Syndicate'' began in 2007. Electronic Arts approached Starbreeze Studios to revive the franchise because it was impressed with the quality of Starbreeze Studios' previous games and believed they could add "style" to the series. The game was returned to the drawing board after a year of development, and the co-operative multiplayer mode was added to the main game. The development team hoped the game would appeal to both newcomers and players of the original game; they maintained the theme of the original and drastically changed the gameplay. Richard K. Morgan was hired to write the story for the game. ''Syndicate'' received mixed reviews from critics, who praised the gameplay, style, graphics, art direction, artificial intelligence, and the co-operative mode, but the game's story was criticized. The game had sold 150,000 units, which was a commercial failure for EA. Its excessive violence led to the game being banned in Australia.


Gameplay

Unlike the original series of games, ''Syndicate'' is a
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
set in 2069. Players assume control of Miles Kilo, an augmented agent working for EuroCorp in a corrupted, deceitful world in which corporations compete with each other for power. Players can run, jump, slide, hide behind covers, and carry two weapons and grenades to defeat enemies and bosses, who each have unique abilities. The game features 19 weapons, ranging from assault rifles, rocket launchers and machine pistols, to futuristic weapons such as laser rifles, Gauss Guns with bullets that can track enemies automatically, and Riotlance Dark Shooters that can paralyze enemies for a short time. Weapons can be customized and upgraded with 87 attachments and 25 upgrade options. These upgrades may alter the nature of these weapons, transforming standard ammunition to cover-penetrating ammunition. The game also features an "execution" mechanic, allowing players to perform melee takedowns. Miles has a "DART-6" chip that grants him hacking and "breaching" abilities. Some enemies also have this type of chip, and Miles can interact with them. With the chips, objects, collectibles and enemies are automatically tagged and highlighted via
augmented reality Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D computer graphics, 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted ...
of the
heads-up display A head-up display, or heads-up display, also known as a HUD () or head-up guidance system (HGS), is any see-through display, transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of t ...
. Players can use the "breaching" abilities to hack into enemies' minds and control their actions. They have access to three options; "Backfire" that causes enemies' weapons to malfunction and backfire, stunning them; "Suicide" that causes enemies to kill themselves; and "Persuade" that leads enemies to defect to the player's side before committing suicide. The game also allows players to locate enemies behind cover with the use of "Dart Overlay" and slow down time temporarily, which increases the damages dealt by players and their health regeneration rate. Abilities and skills implanted in the chip can be enhanced by collecting and extracting the chips of fallen enemies. The upgrades can boost players' damages and increases their recovery speed. Players are tasked with using the breaching abilities to interact with objects, solve environmental puzzles, strip the special armor of enemies and disarm explosives. The breaching mechanic has a time limit and must be recharged before another activation. The game does not have a competitive multiplayer mode, but it has a cooperative multiplayer mode that pits four players together to complete a nine-mission campaign based on the campaign of the original ''Syndicate'' games. Players face enemies that become increasingly difficult to deal with as the game progresses. They can choose from four character classes: Medic, Spec Ops, Assault and Generic, each with different abilities. The breaching mechanic is also present in the mode for defensive and offensive purposes. For instance, they can hack into a turret to disable its armor or heal team-mates using this mechanic. Players receive points as they progress through the game's levels; these points can be used to research new weapons.


Synopsis


Setting

In 2017, the mega-corporation EuroCorp is created by a merger between the world's largest corporations. In 2025, EuroCorp releases the DART chip, a neural implant that allows users to access the ''dataverse'', making most electronic devices obsolete. As a result of the DART chip, the world is no longer ruled by national governments but by corporate republics known as "Syndicates". However, only half of the world's population embrace the chip; the "unchipped" are abandoned and denied the benefits afforded by their chipped counterparts.
Corporate espionage Industrial espionage, also known as economic espionage, corporate spying, or corporate espionage, is a form of espionage conducted for commercial purposes instead of purely national security. While political espionage is conducted or orchestrat ...
and corporate warfare for dominance between syndicates becomes the norm, resulting in the creation of "agents"—bio-engineered enforcers augmented by a militarized version of the chip who protect the interests of their corporate masters.


Plot

In 2069, Agent Miles Kilo, EuroCorp's latest agent, is equipped with the new prototype DART 6 chip created by EuroCorp scientist Lily Drawl (voiced by Rosario Dawson). After a successful test run of the chip's abilities, EuroCorp CEO Jack Denham (voiced by Brian Cox) assigns him to kill Lily's counterpart, Chang, at the rival syndicate Aspari. Accompanied by his mentor Agent Jules Merit (voiced by Michael Wincott), Kilo attacks the Los Angeles branch of Aspari and corners Chang, who shoots himself. Kilo retrieves Chang's chip and learns from an encrypted conversation that Lily has been sharing information about the DART 6 chip with him. Although shocked by Lily's betrayal, Denham decides to have Kilo and Merit keep Lily under surveillance because she is too valuable to eliminate. As they observe her in her apartment, Lily has an argument with a person named Kris before she is suddenly kidnapped by the syndicate Cayman-Global. Kilo fights off the Cayman-Global forces and follows Lily's abductors to their floating base in the
Atlantic Ocean The Atlantic Ocean is the second largest of the world's five borders of the oceans, oceanic divisions, with an area of about . It covers approximately 17% of Earth#Surface, Earth's surface and about 24% of its water surface area. During the ...
. Kilo kills a major Cayman-Global agent and rescues Lily, and they learn the syndicate is preparing a war against EuroCorp. In New York, Kilo and Lily land in the Downzone where the unchipped, lower-class population lives. After they split up and head towards EuroCorp HQ, Kilo is betrayed by Lily and is sent into a trap with EMP mines, injuring him and disabling his chips. After his chips regain function, Kilo is given orders to either capture or kill Lily. After fighting off subverters, Kilo learns their leader Kris—Lily's ex-boyfriend and colleague—is responsible for instigating a war between the syndicates. Kris reveals he started the war so he could hack into the dataverse and kill the syndicates and their chipped populations as punishment for abandoning the unchipped. Lily, who wants to find a peaceful solution and make the syndicates care about the unchipped, opposes the idea. Kilo fights Kris, who attempts to suicide bomb him but kills himself instead. Kilo apprehends Lily; he can either kill her or release her. Lily is captured and a barely-alive Kilo is retrieved. At EuroCorp New York HQ, Denham and Merit believe Kilo is brain-dead and send him to be rebooted while they plan to retrieve Lily's chip and recover useful information on DART 6. Kilo begins to remember his secret past: he learns that Denham led a EuroCorp team to kill his parents and abduct him as a baby because he has genes ideal for becoming an agent. Kilo escapes from his restraints and rescues Lily, who tells Kilo that like him, all of EuroCorp's agents were abducted as children and their memories were modified so they would remain loyal to EuroCorp. Lily created the DART 6 chip, hoping to use it to make the syndicates retain their humanity and care about both chipped and un-chipped civilians, but she realizes she was naïve to think that way. As Cayman-Global attacks EuroCorp's New York HQ, Kilo and Lily head towards Denham's office to prevent him from activating the kill switch on their DART chips. Kilo has to fight off both EuroCorp and Cayman-Global forces, as well as several EuroCorp agents. At the top of the tower, he is forced to fight Merit and two other agents, who are under Denham's orders to kill him. Kilo defeats the agents, and overpowers and kills Merit. Kilo then heads towards Denham's office but finds Denham has activated his kill switch, which starts to affect Kilo's movements. Weakened, Kilo confronts Denham, who justifies abducting him as a child. Kilo manages to fight against the kill-switch order and corners Denham, who lets himself fall over a ledge to his death. As the game ends, EuroCorp lies in ruins and Lily gives Kilo a pistol, telling him that he is free from anyone's control.


Development and release

The original version of ''Syndicate'' is a tactical shooter developed by Bullfrog Productions and produced by Peter Molyneux in 1993. Electronic Arts had wanted to make a new ''Syndicate'' game for several years but had not found an opportunity to do so. They hoped to bring new elements and drastically altered gameplay concepts that would suit the franchise's universe. They eventually partnered with Starbreeze, which they recognized as an excellent studio for making first-person video games with distinctive styling. Pre-production of the game began in 2007; it was carried out by a small team of staff members after the studio completed work on '' The Chronicles of Riddick: Assault on Dark Athena''. However, mid way through the game's development, there were also many creative differences between the developer and the publisher, and the two companies suffered from an inharmonious relationship. During the first stage of development, the game had no co-operative multiplayer mode; it focused on the story instead of the
cyberpunk Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting said to focus on a combination of "low-life and high tech". It features futuristic technological and scientific achievements, such as artificial intelligence and cyberwa ...
element. A year after development began, the game was sent for reworking because the studio thought they had not captured the essence of the ''Syndicate'' series. The team had little experience in making a co-operative games due to technological restraints, but decided to experiment with it. The internal reception of the co-op prototype was positive; testers said it fit with the canonical fiction of the franchise. The team had once worked on a competitive multiplayer mode for the game, but thought it was not original enough for inclusion. As the game lacked a cooperative multiplayer element, the developers abandoned the use of an online pass, unlike most EA games at that time. The development team hoped the new title would appeal to both newcomers and fans of the series, be accessible and introduce the franchise to a broader audience. They assumed most players would not have played the original ''Syndicate'' games. The team also considered that because of the change in audience tastes and the introduction of new video game platforms, altering the game's perspective to first-person was a correct decision. Turning it into a first-person game was the first design choice made by the team, who hoped allowing players to view from the agent's perspective directly would make the game more immersive for players. The team aimed to replicate the playing experience and difficulty of the extant ''Syndicate''. Starbreeze considered the difficulty of the first game to be part of the franchise's legacy and was worth preserving; they hoped the new game would be challenging enough for players without being frustrating. They introduced a rarely scripted
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
(AI) into the game. The AI reacts to players' actions and was programmed to relocate itself after being attacked. The new game has less gore than the older one; players still can kill innocent civilians but the team minimized these scenarios, which they thought were part of the game's environment rather than gameplay elements. The game was designed to have a sense of unpredictability so it can be played without confining the player to rules. To achieve this, the company added the breaching system, which adds more varieties of combat and gives players more choices when dealing with the artificial intelligence. The breaching system, which originated as a mini-game, was designed to be simple so it would not interrupt the flow of gameplay. Instead of being purely a first-person shooter, the game features action-adventure elements that allow players to choose their progression and tasks them with solving environmental puzzles. Because the new game is set within a well-established franchise, Starbreeze tried to retain the essence of the world and rebuild these elements. The game's story was written by British science-fiction writer Richard K Morgan, whom the team approached after they read his book '' Altered Carbon''. ''Syndicate'' was Morgan's second video-game script after 2011's '' Crysis 2''; he used the original game for reference and included elements that those who had played it would immediately recognize. He preserved the original's dystopian setting and theme, and hoped to use these elements to build a powerful story. Morgan traveled to Sweden to meet Starbreeze's game designers to ensure the game's story would not contradict its overall design. The team's goal was to make the game different from contemporaneous first-person shooters. The team ensured the game had its own style that would differentiate itself from other games. This was achieved by using a "split-world aspect", which divided the game's into two areas, each with a different artstyle. The team added details and aesthetics to the game's three syndicates in the upper zone so they would easily be recognized and be different from each another. "The Downzone", where non-implanted poor people live, has a different design from the three syndicates. The team took ideas for this area from '' Mirror's Edge''. Both sides were inspired by futuristic films such as '' Blade Runner'', '' Minority Report'' and '' Gattaca''. In addition, the split-world concept applies to the gameplay. The Downzone enemies tend to be more aggressive and anti-agents, and some gameplay segments such as the breaching system are inapplicable in such areas. ''Syndicate'' uses Starbreeze's in-house game engine, which had been modified for the creation of the game. The team used Beast to achieve global illumination and a realistic lighting system, and a new physics solver to deliver more physical interactions. The team aimed to maintain a consistent visual quality on all the platforms on which the game was released, even though the PC version had the advantage of higher resolution and
frame rate Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and moti ...
. The engine allowed the inclusion of post-process-effects previously used in ''Assault on Dark Athena'', such as
motion blur Motion blur is the apparent streaking of moving objects in a photograph or a sequence of frames, such as a film or animation. It results when the image being recorded changes during the recording of a single exposure, due to rapid movement or l ...
and
depth of field The depth of field (DOF) is the distance between the nearest and the farthest objects that are in acceptably sharp focus (optics), focus in an image captured with a camera. See also the closely related depth of focus. Factors affecting depth ...
. Their artstyle was changed to suit the game's overall style.


Marketing

In 2008, Electronic Arts announced that Starbreeze Studios was working with EA on two projects; one was a new project set in one of EA's older franchises under the name ''Project Redlime''. The name "''Syndicate''" was trademarked multiple times by Starbreeze and EA, and a small portion of the game's script was accidentally leaked before the game's official revelation. EA officially revealed the game on 12 September 2011, and announced that it is a reboot for the franchise. A demo of the game, which only included the co-op mode and the "Western Europe" map, was released for the Xbox Live Marketplace and PlayStation Network on 31 January 2012. The game was announced and shipped in under six months; it was released for
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
,
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
, and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
on 21 February 2012 in North America and on 24 February in Europe.


Reception


Critical reception

''Syndicate'' received "mixed or average" reviews from critics for the PC and Xbox 360 versions, while the PS3 version received "generally favorable" reviews, according to
review aggregator A review aggregator is a system that collects reviews and ratings of products and services, such as films, books, video games, music, software, hardware, or cars. This system then stores the reviews to be used for supporting a website where user ...
website
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. The game's story received mixed responses. The reviewer from GameTrailers called the plot predictable and considered several of the game's plot points boring. He praised the game's dialogue for its flow and the backstory presented. The reviewer said the campaign lacked scale but was nevertheless enjoyable and worthwhile playing. He also said the celebrity-led voice cast had successfully brought "believability" to the game. This was echoed by Jeff Gerstmann from Giant Bomb. In contrast, Martin Gaston from VideoGamer.com said he was disappointed with the campaign and considered it one of the game's biggest flaws. He said the world deserves more exploration than it had in ''Syndicate'', and that the development team did not seem to understand the creative vision of the first version of the game. He also said the emphasis on morals did not excel because it does not fit the game's overall style. He disliked the game's protagonist, who he thought was bland, making him difficult for players to relate to. Xav De Matos from
Joystiq ''Joystiq'' was a video gaming blog which was part of the Weblogs, Inc. family later owned by AOL. It was active from 2004 to 2015, acting as the primary video game blog for the group, and operating alongside ''Engadget'' and sister blogs such ...
said the story is filled with promises but the overall product failed to differentiate itself from other shooters with similar themes. Dan Whitehead from
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
compared it unfavourably to its predecessors and called it unambitious and uninspiring. The overall gameplay received praise. Gaston described the shooting as "clever" and said the DART-6 breaching abilities have encouraged players to experiment. He said the combination of the breaching system and gunfights made ''Syndicate'' better than some other contemporaneous first-person shooters. GameTrailers' reviewer said the DART-6 system provides players with choice and the recharge time of the breaching abilities tasks players with managing a "micro-economy" that encourages and rewards skills. Both Gaston and GameTrailers said the game missed out opportunities for limiting the use of some of Kilo's powers, which are only shown in cutscenes. Gerstmann liked the game's gameplay and said the control was fun, and that he appreciated the ability to shoot while running. He also admired the breaching abilities and found them satisfying to use. Whitehead shared similar thoughts, saying the breaching abilities tasks players with deploying strategy and make the game deeper than typical run-and-gun video games. The game's AI received praise. GameTrailers' reviewer said enemies "know how to die in style" and that the boss fights are memorable, even though they can be repetitive. Gaston considered it "missed opportunities". De Matos appreciated the boss fights and said it was fun and interesting, and tasks players with learning the pattern of these boss fights and using the correct skill to defeat them. Reviewers praised the game's graphical quality. Gerstmann said the use of lighting added a unique style to the game. He also liked the depiction of the two major areas of the game, and the game's sounds, which he said suited the tone of the game. Alexandra Hall from GamesRadar said "Starbreeze really coaxed some beautiful sights out of aging hardware". She added that some players may not be pleased with the game's bloom effects. David Houghton of the same publication said the game is "a decent shooter" but that its lightbloom effects were "nonsensically over-the-top". Peter Eykemans from
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
echoed similar thoughts, declaring that the motion bloom and blinding light a problem. However, he admitted that the game "constantly looks great", and that its simple design has made the game to look very polished. The four-player, co-operative, multiplayer mode received acclaim. Gaston said it was a "watered down version of '' Left 4 Dead''", but it was nonetheless a fun and pleasant experience for most players. De Matos said the game had encouraged players to work together to defeat enemies and to plan before attacking, which he said had turned the mode to a "gratifying" experience. He criticized the game's difficulty, which he said does not scale well, and the scripted enemies, which made the game less dynamic. Whitehead highly recommended the co-operative mode, which he thought should have been the game's main focus. He added that it provided more freedom to the players than the campaign. Critics had mixed feelings about the game. Gerstmann said he had an "outstanding time" with it, and that it had offered an excellent twist to the genre. De Matos said it had successfully branched out the franchise to a new direction, even though it may not be what players of the original ''Syndicate'' would expect. However, he said the spirit of the franchise is still maintained and preserved. Gaston said Starbreeze was not able to capture the franchise's vision and that the game was not well-executed overall. Whitehead described the game as "fun", even though he thought ''Syndicate'' was a forgettable experience that will live under the shadow of rival shooters. '' Syndicate Wars'' producer and lead programmer Mike Diskett criticized the game stating that it was "nothing like the original games." This encouraged him to make a spiritual successor to Syndicate Wars called '' Satellite Reign'', which was a
Kickstarter Kickstarter, PBC is an American Benefit corporation, public benefit corporation based in Brooklyn, New York City, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative project ...
success. Despite the mixed response, the Academy of Interactive Arts & Sciences nominated ''Syndicate'' for " Outstanding Achievement in Sound Design" during the 16th Annual D.I.C.E. Awards.


Sales

In an interview with ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'', Frank Gibeau of EA said the ''Syndicate'' revival had not been as successful as had been hoped, saying, "''Syndicate'' was something that we took a risk on. It didn't pay off—it didn't work." In a 2012 interview with ''Edge'', Mikael Nermark, CEO of Starbreeze Studios, said the game sold around 150,000 units worldwide. According to Nermark, the budget for creating this game was less than those of other triple-A video games; he also said that despite the poor commercial performance, the team was still proud of the final product.


Australian censorship

On 20 December 2011, it was reported that ''Syndicate'' has been refused classification by the Australian Classification Board. The board was especially critical of what it considered to be the game's excessive violence: explicit depictions of dismemberment, decapitation, exposed flesh and bone from injuries; and copious blood spray. EA Australia said they would not appeal the decision or change the game to address the Board's concerns. EA also complained about Australia's "archaic censorship on games" and said ''Syndicate'' would be released on schedule and uncut with an adults-only rating in New Zealand.


German censorship

In Germany, an age rating was rejected by the Unterhaltungssoftware Selbstkontrolle. According to EA, releasing an edited version for the German market was not profitable. In June 2012, the international version was added to the '' List of Media Harmful to Young Persons'', meaning the game can no longer be advertised and can only be sold to adults.https://www.schnittberichte.com/svds.php?Page=Titel&ID=7237


Notes


References


External links

* {{Authority control 2012 video games Cooperative video games Cyberpunk video games Electronic Arts games Fiction about augmented reality Fiction about corporate warfare Fiction about mind control Fiction about prosthetics Fiction set in 2069 First-person shooters Hacking video games Megacities in fiction Multiplayer and single-player video games PlayStation 3 games Science fiction video games Starbreeze Studios games Syndicate (series) Transhumanism in video games Video game reboots Video games about artificial intelligence Video games about cyborgs Video games about suicide Video games developed in Sweden Video games scored by Gustaf Grefberg Video games set in Argentina Video games set in China Video games set in Colorado Video games set in Europe Video games set in Los Angeles Video games set in Mozambique Video games set in New England Video games set in New York City Video games set in the 2060s Windows games Xbox 360 games