HOME

TheInfoList



OR:

''Super Breakout'' is a sequel to the 1976 video game '' Breakout'' released in arcades in September 1978 by Atari, Inc. It was written by Ed Rotberg. The game uses the same mechanics as ''Breakout'', but allows the selection of three distinct game modes via a knob on the cabinet—two of which involve multiple, simultaneous balls in play. Both the original and sequel are in black and white with monitor overlays to add color. It was distributed in Japan by
Namco was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
and Esco Trading. The arcade game was commercially successful in Japan and the United States. Atari published home versions–in color–for most of its consoles and computers and was the pack-in game for the 1982 release of the
Atari 5200 The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to Atari 2600 at the time of the 5200' ...
console.


Gameplay

The fundamental gameplay—use a paddle to bounce a ball into a wall of destructible bricks—is the same as ''Breakout'', but ''Super Breakout'' contains three different game modes: Double gives the player control of two paddles at the same time—one placed above the other—with two balls in-play simultaneously. Cavity also has two paddles, but initially only one ball. Two others are contained in pockets inside the wall and can be freed. Progressive advances the entire wall downward step by step, gaining in speed the longer the ball is in play.


Development

The game was written by Ed Rotberg, who later designed '' Battlezone'' (1980) for Atari. Rotberg developed ''Super Breakout'' after hearing that Atari founder
Nolan Bushnell Nolan Kay Bushnell (born February 5, 1943) is an American businessman and electrical engineer. He established Atari, Inc. and the Chuck E. Cheese's Pizza Time Theatre chain. He has been inducted into the Video Game Hall of Fame and the Consu ...
wanted ''Breakout'' updated. While the original was constructed with discrete logic instead of a microprocessor, ''Super Breakout'' uses a
MOS Technology 6502 The MOS Technology 6502 (typically pronounced "sixty-five-oh-two" or "six-five-oh-two") William Mensch and the moderator both pronounce the 6502 microprocessor as ''"sixty-five-oh-two"''. is an 8-bit computing, 8-bit microprocessor that was desi ...
CPU. Like ''Breakout'', ''Super Breakout'' uses a black and white display with overlays to simulate color.


Ports

''Super Breakout'' appeared as a cartridge for
Atari 8-bit computers The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 650 ...
in 1979 with support for up to 8 players taking turns. A port for the Atari VCS (later renamed the
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
) was available at the end of 1981, initially as a Sears exclusive release under the Tele-Games branding. An Atari branded version was then released in January 1982. The VCS port includes two "Children's Version" games that require less skill to play. Four years after release, ''Super Breakout'' became the pack-in game for the then-new
Atari 5200 The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to Atari 2600 at the time of the 5200' ...
console in 1982. Prior home versions use paddle controllers; the 5200 port uses the system's analog joysticks. An
Atari ST Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
version developed by Paradox was published by Atari UK in 1987. Majesco released ''Super Breakout'' for the
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
in 1998 and
Game Boy Color The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT scre ...
in 1999. Both the Atari ST and Game Boy versions have sculpted bricks similar to those of the ''Breakout''-inspired ''
Arkanoid is a 1986 Block kuzushi, block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blo ...
''. All of the home ports also include a version of the original ''Breakout'' game.


Reception

In Japan, it was the ninth-highest-earning arcade video game of 1978. In the United States, it was the eighth-highest-earning arcade video game of 1979. Atari sold a total of 4,805 ''Super Breakout''
arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
s. In regard to ''Super Breakout'' being included with every Atari 5200, David H. Ahl of ''
Creative Computing ''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format t ...
Video & Arcade Games'', wrote in 1983: In 1995, ''
Flux Flux describes any effect that appears to pass or travel (whether it actually moves or not) through a surface or substance. Flux is a concept in applied mathematics and vector calculus which has many applications in physics. For transport phe ...
'' magazine ranked ''Super Breakout'' 93rd on their "Top 100 Video Games".


Legacy

For Kid Stuff Records, John Braden recorded a 7-in 33 RPM record telling the story of ''Super Breakout''. This
science fiction Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
story dealt with
NASA The National Aeronautics and Space Administration (NASA ) is an independent agencies of the United States government, independent agency of the federal government of the United States, US federal government responsible for the United States ...
astronaut Captain John Stewart Chang returning from a routine mission transporting
titanium Titanium is a chemical element; it has symbol Ti and atomic number 22. Found in nature only as an oxide, it can be reduced to produce a lustrous transition metal with a silver color, low density, and high strength, resistant to corrosion in ...
ore Ore is natural rock or sediment that contains one or more valuable minerals, typically including metals, concentrated above background levels, and that is economically viable to mine and process. The grade of ore refers to the concentration ...
from Io to space station New California. He encounters a rainbow barrier, presumably a force of nature, that seems to have no end on either side. He has three lobbing missiles of white light that he can bounce off the hull of his shuttle, and they prove able to break through the layers of the force field. With his life support systems failing, what follows is a test of endurance turned game as he strives to break through the barrier in space.
Glu Mobile Glu Mobile LLC is an American developer and publisher of mobile games. It was founded as Sorrent in 2001 and acquired Macrospace in 2004. Both companies collectively rebranded as Glu Mobile in 2005. In April 2021, the company was acquired by E ...
released a licensed cellular phone version. In 2008, Atari released the game for the
iPhone The iPhone is a line of smartphones developed and marketed by Apple that run iOS, the company's own mobile operating system. The first-generation iPhone was announced by then–Apple CEO and co-founder Steve Jobs on January 9, 2007, at ...
and
iPod Touch The iPod Touch (stylized as iPod touch) is a discontinued line of iOS-based mobile devices designed and formerly marketed by Apple Inc. with a touchscreen-controlled user interface. As with other iPod models, the iPod Touch can be used as a po ...
via Apple's
App Store An app store, also called an app marketplace or app catalog, is a type of digital distribution platform for computer software called applications, often in a mobile context. Apps provide a specific set of functions which, by definition, do not i ...
.


References


External links

* * * * {{1970s Atari arcade games 1978 video games Arcade video games Atari arcade games Atari 2600 games Atari 5200 games Atari 8-bit computer games Atari ST games Game Boy Color games Multiplayer and single-player video games Paddle-and-ball video games Video games developed in the United States Multiplayer hotseat games Video game sequels