Stephen Herbert Perrin (January 22, 1946 – August 13, 2021) was an American
game designer
Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war ga ...
and
technical writer
A technical writer is a professional communicator whose task is to convey complex information in simple terms to an audience of the general public or a very select group of readers. Technical writers research and create information through a vari ...
/
editor
Editing is the process of selecting and preparing written, visual, audible, or cinematic material used by a person or an entity to convey a message or information. The editing process can involve correction, condensation, organization, a ...
, best known for creating the
tabletop role-playing game
A tabletop role-playing game (TTRPG or TRPG), also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants d ...
''
RuneQuest
''RuneQuest'' (commonly abbreviated as RQ) is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson (game designer), Steve Henderson, and Warren James, and set in Greg Stafford (game designer), Gre ...
'' for
Chaosium
Chaosium Inc. ( ) is a publisher of tabletop role-playing games established by Greg Stafford (game designer), Greg Stafford in 1975. Chaosium's major titles include ''Call of Cthulhu (role-playing game), Call of Cthulhu'', based on the horror fic ...
.
Early life and education
Perrin earned a Bachelor of Arts in English from
San Francisco State University
San Francisco State University (San Francisco State, SF State and SFSU) is a Public university, public research university in San Francisco, California, United States. It was established in 1899 as the San Francisco State Normal School and is ...
. Perrin was a founding member in 1966 of the
Society for Creative Anachronism
The Society for Creative Anachronism (SCA) is an international living history group with the aim of studying and recreating mainly Medieval European cultures and their histories before the 17th century. A quip often used within the SCA describes ...
(SCA).
Early career and Chaosium
One of his first contributions to the world of RPGs was "The Perrin Conventions" in 1976, an alternative set of combat rules for ''
Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'', which led to his work on ''RuneQuest''.
Perrin wanted more involvement in the role-playing game industry, and with Jeff Pimper he talked to Chaosium about developing a creature book based on ''Dungeons & Dragons'', which they published as ''
All the Worlds' Monsters'' (1977), and was released before the ''
Monster Manual
The ''Monster Manual'' (''MM'') is the primary bestiary sourcebook for monsters in the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game, first published in 1977 by TSR. The ''Monster Manual'' was the first hardcover ''D&D'' book and ...
'' from
TSR.
Perrin later worked with
Steve Henderson and Warren James on an idea for an original gaming system to be used with the world of
Glorantha
Glorantha is a fantasy world created by Greg Stafford.
Overview
It was first introduced in the board game '' White Bear and Red Moon'' (1975) by Chaosium and then in a number of other board, roleplaying and computer games, including ''RuneQ ...
after a previous design team failed to produce a supplement to an existing game, and
Ray Turney from the original team soon joined them; this new RPG was finally published in 1978 as ''
RuneQuest
''RuneQuest'' (commonly abbreviated as RQ) is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson (game designer), Steve Henderson, and Warren James, and set in Greg Stafford (game designer), Gre ...
''.
Perrin officially joined Chaosium in 1981, although he only stayed with the company for a few years.
He was one of several authors who contributed to their licensed ''
Thieves' World'' (1981) supplement.
Perrin designed ''
Worlds of Wonder'' (1982), which was the third game released by Chaosium using their ''
Basic Role-Playing
''Basic Role-Playing'' (''BRP'') is a tabletop role-playing game which originated in the ''RuneQuest'' fantasy role-playing game. Chaosium released the ''BRP'' standalone booklet in 1980 in the boxed set release of the second edition of ''RuneQ ...
'' system (''BRP'').
''
Superworld
''Superworld'' is a superhero-themed role-playing game published by Chaosium in 1983 that uses the generic ''Basic Role-Playing'' rules system. The game began as just one part of the '' Worlds of Wonder'' product before being published as a sta ...
'' was originally one of worlds designed for ''Worlds of Wonder'' and was then published as its own game in 1983, although it was merely moderately successful and Perrin later admitted its similarity to ''
Champions'' from
Hero Games.
In 1984 he wrote the ''BRP'' based ''
Elfquest
''Elfquest'' (or ''ElfQuest'') is a comic book property created by Wendy and Richard Pini in 1978, and still owned by them. It is a fantasy story about a community of Elves (Elfquest), elves and other fictional species who struggle to survive and ...
'', based on the ''
Elfquest
''Elfquest'' (or ''ElfQuest'') is a comic book property created by Wendy and Richard Pini in 1978, and still owned by them. It is a fantasy story about a community of Elves (Elfquest), elves and other fictional species who struggle to survive and ...
'' comic book.
While at Chaosium he also created ''
Stormbringer'', and contributed to ''
Call of Cthulhu''.
Later career
Hero Games published its sixth RPG, ''
Robot Warriors'' (1986), by Perrin.
He also wrote the 1987 ''
Champions'' role-playing game supplement ''The Voice of Doom''.
He worked at
Interplay Productions
Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca ...
,
Maxis
Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is ...
, and
Spectrum Holobyte
Spectrum HoloByte, Inc. was an American video game developer and publisher. The company, founded in 1983, was known for its simulation games, notably the ''Falcon'' series of combat flight simulators, and for publishing the first version of ''Te ...
, doing game design, playtesting, and writing manuals for such
computer games
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
as ''
Mechanized Assault & Exploration'', ''
Star Trek: Starfleet Academy'', and ''
Descent to Undermountain''. He also worked freelance for many of the major companies in the games industry including
TSR,
FASA
FASA Corporation was an American publisher of role-playing games, wargaming, wargames and board games between 1980 and 2001, after which they closed publishing operations for several years, becoming an IP holding company under the name FASA In ...
,
Hero Games,
West End Games
West End Games (WEG) was a company that made board, role-playing, and war games. It was founded by Daniel Scott Palter in 1974 in New York City, but later moved to Honesdale, Pennsylvania. Its product lines included ''Star Wars'', ''Paranoia' ...
, and
Iron Crown Enterprises
Iron Crown Enterprises (ICE) is a publishing company that has produced role playing, board, miniature, and collectible card games since 1980. Many of ICE's better-known products were related to J. R. R. Tolkien's world of Middle-earth, but the ''R ...
.
''
Steve Perrin's Quest Rules'' (SPQR) was sold independently through
Chaos Limited. In 2004, he collaborated with
Taldren on ''
Black 9 Ops'', which Perrin decided to make available for free.
In 2010, Perrin began creating PDF adventures for the games ''Icons'' and ''
Mutants & Masterminds'', and completed several scenarios for
Vigilance Press and
Fainting Goat Press. In 2019, he returned to Chaosium as a creative consultant. In 2020, he contributed to the ''
Wild Cards
''Wild Cards'' is a series of science fiction superhero shared universe anthologies, mosaic novels, and solo novels. They are written by a collection of more than forty authors (referred to as the "Wild Cards Trust") and are edited by George R. ...
'' novel ''American Hero''.
On August 13, 2021, Chaosium announced Perrin's death.
References
External links
''Chaos Limited'', Steve Perrin's personal website on Internet Archive Wayback Machine''The Perrin Conventions''Steve Perrinat
MobyGames
MobyGames is a commercial website that catalogs information on video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ...
Advanced Designers & Dragons #54: Giants of the Industry: Steve Perrin
{{DEFAULTSORT:Perrin, Steve
1946 births
2021 deaths
American video game designers
Chaosium game designers
Dungeons & Dragons game designers