A sound card (also known as an audio card) is an internal
expansion card that provides
input and output of
audio signal
An audio signal is a representation of sound, typically using either a changing level of electrical voltage for analog signals, or a series of binary numbers for digital signals. Audio signals have frequencies in the audio frequency range of r ...
s to and from a
computer
A computer is a machine that can be programmed to Execution (computing), carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as C ...
under the control of
computer programs. The term ''sound card'' is also applied to external
audio interfaces used for
professional audio applications.
Sound functionality can also be integrated onto the
motherboard
A motherboard (also called mainboard, main circuit board, mb, mboard, backplane board, base board, system board, logic board (only in Apple computers) or mobo) is the main printed circuit board (PCB) in general-purpose computers and other expand ...
, using components similar to those found on plug-in cards. The integrated sound system is often still referred to as a ''sound card''. Sound processing hardware is also present on modern
video cards with
HDMI to output sound along with the video using that connector; previously they used a
S/PDIF connection to the motherboard or sound card.
Typical uses of sound cards or sound card functionality include providing the audio component for multimedia applications such as music composition,
editing video or audio, presentation, education and entertainment (games) and video projection. Sound cards are also used for computer-based communication such as
voice over IP and
teleconferencing.
General characteristics

Sound cards use a
digital-to-analog converter (DAC), which converts recorded or generated
digital signal
A digital signal is a signal that represents data as a sequence of discrete values; at any given time it can only take on, at most, one of a finite number of values. This contrasts with an analog signal, which represents continuous values; at ...
data into an
analog
Analog or analogue may refer to:
Computing and electronics
* Analog signal, in which information is encoded in a continuous variable
** Analog device, an apparatus that operates on analog signals
*** Analog electronics, circuits which use analo ...
format. The output signal is connected to an amplifier, headphones, or external device using standard interconnects, such as a
TRS phone connector
A phone connector, also known as phone jack, audio jack, headphone jack or jack plug, is a family of electrical connectors typically used for analog audio signals. A plug, the male connector, is inserted into the jack, the female connecto ...
.
A common external connector is the
microphone connector. Input through a microphone connector can be used, for example, by
speech recognition or
voice over IP applications. Most sound cards have a
line in
Line level is the specified strength of an audio signal used to transmit analog audio between components such as CD and DVD players, television sets, audio amplifiers, and mixing consoles.
Line level sits between other levels of audio signals. ...
connector for an analog input from a sound source that has higher voltage levels than a microphone. In either case, the sound card uses an
analog-to-digital converter to digitize this signal.
Some cards include a
sound chip to support the production of
synthesized sounds, usually for real-time generation of music and sound effects using minimal data and CPU time.
The card may use
direct memory access to transfer the samples to and from
main memory
Computer data storage is a technology consisting of computer components and recording media that are used to retain digital data. It is a core function and fundamental component of computers.
The central processing unit (CPU) of a computer ...
, from where a recording and playback software may read and write it to the
hard disk
A hard disk drive (HDD), hard disk, hard drive, or fixed disk is an electro-mechanical data storage device that stores and retrieves digital data using magnetic storage with one or more rigid rapidly rotating platters coated with magnet ...
for storage, editing, or further processing.
Sound channels and polyphony

An important sound card characteristic is
polyphony, which refers to its ability to process and output multiple independent voices or sounds simultaneously. These distinct channels are seen as the number of audio outputs, which may correspond to a speaker configuration such as 2.0 (stereo), 2.1 (stereo and sub woofer), 5.1 (surround), or other configurations. Sometimes, the terms ''voice'' and ''channel'' are used interchangeably to indicate the degree of polyphony, not the output speaker configuration. For example, much older
sound chips could accommodate three voices, but only one output
audio channel (i.e., a single mono output), requiring all voices to be mixed together. Later cards, such as the
AdLib sound card, had a 9-voice polyphony combined in 1 mono output channel.
Early PC sound cards had multiple FM synthesis voices (typically 9 or 16) which were used for MIDI music. The full capabilities of advanced cards are often not fully used; only one (mono) or two (
stereo
Stereophonic sound, or more commonly stereo, is a method of sound reproduction that recreates a multi-directional, 3-dimensional audible perspective. This is usually achieved by using two independent audio channels through a configuration ...
) voice(s) and channel(s) are usually dedicated to playback of digital sound samples, and playing back more than one digital sound sample usually requires a software
downmix at a fixed sampling rate. Modern low-cost integrated sound cards (i.e., those built into motherboards) such as
audio codecs like those meeting the
AC'97 standard and even some lower-cost expansion sound cards still work this way. These devices may provide more than two sound output channels (typically 5.1 or 7.1
surround sound), but they usually have no actual hardware polyphony for either sound effects or MIDI reproduction these tasks are performed entirely in software. This is similar to the way inexpensive
softmodem
A software modem, commonly referred to as a softmodem, is a modem with minimal hardware that uses software running on the host computer, and the computer's resources (especially the central processing unit, random access memory, and sometimes ...
s perform modem tasks in software rather than in hardware.
In the early days of
wavetable synthesis, some sound card manufacturers advertised polyphony solely on the MIDI capabilities alone. In this case, typically, the card is only capable of two channels of digital sound and the polyphony specification solely applies to the number of MIDI instruments the sound card is capable of producing at once.
Modern sound cards may provide more flexible ''audio accelerator'' capabilities which can be used in support of higher levels of polyphony or other purposes such as hardware acceleration of 3D sound,
positional audio and real-time DSP effects.
List of sound card standards
Color codes
Connectors on the sound cards are color-coded as per the
PC System Design Guide.
[PC 99 System Design Guide](_blank)
, Intel Corporation and Microsoft Corporation, 14 July 1999. Chapter 3: PC 99 basic requirements
PC 99 System Design Guide (Self-extracting .exe archive)
. Requirement 3.18.3: Systems use a color-coding scheme for connectors and ports. Accessed 2012-11-26 They may also have symbols of arrows, holes and soundwaves that are associated with each jack position.
History of sound cards for the IBM PC architecture

Sound cards for
IBM PC compatible computers were very uncommon until 1988. For the majority IBM PC users, the internal
PC speaker was the only way for early PC software to produce sound and music.
The speaker hardware was typically limited to
square wave
A square wave is a non-sinusoidal periodic waveform in which the amplitude alternates at a steady frequency between fixed minimum and maximum values, with the same duration at minimum and maximum. In an ideal square wave, the transitions b ...
s. The resulting sound was generally described as "beeps and boops" which resulted in the common nickname ''beeper''. Several companies, most notably
Access Software
Access Software, Inc. was an American video game developer based in Salt Lake City, Utah. Founded in November 1982 by Bruce Carver and Chris Jones, the company created the '' Beach Head'', '' Links'' and ''Tex Murphy'' series, as well as '' R ...
, developed techniques for digital sound reproduction over the PC speaker like
RealSound
RealSound is a patented (US US5054086 A) technology for the PC created by Steve Witzel of Access Software during the late 1980s. RealSound enables 6-bit digitized pulse-code modulation (PCM)-audio playback on the PC speaker by means of pulse-w ...
. The resulting audio, while functional, suffered from the heavily distorted output and low volume, and usually required all other processing to be stopped while sounds were played. Other home computers of the 1980s like the
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
included hardware support for digital sound playback or music synthesis, leaving the IBM PC at a disadvantage when it came to multimedia applications. Early sound cards for the IBM PC platform were not designed for gaming or multimedia applications, but rather on specific audio applications, such as music composition with the
AdLib Personal Music System,
IBM Music Feature Card
The IBM Music Feature Card (simply referred to as the IBM PC 'Music Feature' by IBM) and sometimes abbreviated as the IBM MFC, or just IMFC) is a professional-level sound card for the PC, and used the 8-bit ISA bus. The card made use of the Ya ...
, and
Creative Music System, or on speech synthesis like Digispeech ''DS201'',
Covox Speech Thing
The Covox Speech Thing is an external audio device attached to the computer to output digital sound. It was composed of a primitive 8-bit DAC using a resistor ladder and an analogue signal output, and plugged into the printer port of the PC.
T ...
, and Street Electronics ''Echo''.
In 1988, a panel of computer-game CEOs stated at the
Consumer Electronics Show
CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
that the PC's limited sound capability prevented it from becoming the leading home computer, that it needed a $49–79 sound card with better capability than current products, and that once such hardware was widely installed, their companies would support it.
Sierra On-Line, which had pioneered supporting
EGA
Ega or EGA may refer to:
Military
* East German Army, the common western name for the National People's Army
* Eagle, Globe, and Anchor, the emblem of the United States Marine Corps
People
* Aega (mayor of the palace), 7th-century noble of Neus ...
and
VGA video, and 3-1/2" disks, promised that year to support the AdLib, IBM Music Feature, and
Roland MT-32 sound cards in its games.
A 1989 ''Computer Gaming World'' survey found that 18 of 25 game companies planned to support AdLib, six Roland and Covox, and seven Creative Music System/Game Blaster.
Hardware manufacturers
One of the first manufacturers of sound cards for the IBM PC was AdLib,
which produced a card based on the
Yamaha YM3812 sound chip, also known as the OPL2. The AdLib had two modes: A 9-voice mode where each voice could be fully programmed, and a less frequently used ''percussion'' mode with 3 regular voices producing 5 independent percussion-only voices for a total of 11.
Creative Labs also marketed a sound card about the same time called the Creative Music System (C/MS). Although the C/MS had twelve voices to AdLib's nine, and was a stereo card while the AdLib was mono, the basic technology behind it was based on the
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chip which was essentially a square-wave generator. It sounded much like twelve simultaneous PC speakers would have except for each channel having amplitude control, and failed to sell well, even after Creative renamed it the
Game Blaster
Sound Blaster is a family of sound cards designed by Singaporean technology company Creative Technology (known in the US as Creative Labs). Sound Blaster sound cards were the de facto standard for consumer audio on the IBM PC compatible system pl ...
a year later, and marketed it through
RadioShack
RadioShack, formerly RadioShack Corporation, is an American retailer founded in 1921.
At its peak in 1999, RadioShack operated over 8,000 worldwide stores named RadioShack or Tandy Electronics in the United States, Mexico, United Kingdom, Austra ...
in the US. The Game Blaster retailed for under $100 and was compatible with many popular games, such as
Silpheed
is a video game developed by Game Arts and designed by Takeshi Miyaji. It made its debut on the Japanese PC-8801 in 1986, and was ported to the Fujitsu FM-7 and DOS formats soon after. It was later remade for the Sega CD and has a sequel call ...
.
A large change in the IBM PC compatible sound card market happened when Creative Labs introduced the
Sound Blaster card.
[ Recommended by Microsoft to developers creating software based on the Multimedia PC standard,] the Sound Blaster cloned the AdLib and added a sound coprocessor for recording and playback of digital audio. The card also included a game port for adding a joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
, and the capability to interface to MIDI equipment using the game port and a special cable. With AdLib compatibility and more features at nearly the same price, most buyers chose the Sound Blaster. It eventually outsold the AdLib and dominated the market.
Roland also made sound cards in the late 1980s such as the MT-32 and LAPC-I. Roland cards sold for hundreds of dollars. Many games had music written for their cards, such as Silpheed and Police Quest II. The cards were often poor at sound effects such as laughs, but for music was by far the best sound cards available until the mid-nineties. Some Roland cards, such as the SCC, and later versions of the MT-32 were made to be less expensive.
By 1992, one sound card vendor advertised that its product was "Sound Blaster, AdLib, Disney Sound Source and Covox Speech Thing Compatible!" Responding to readers complaining about an article on sound cards that unfavorably mentioned the Gravis Ultrasound, ''Computer Gaming World'' stated in January 1994 that, "The de facto standard in the gaming world is Sound Blaster compatibility ... It would have been unfair to have recommended anything else." The magazine that year stated that ''Wing Commander II
''Wing Commander II: Vengeance of the Kilrathi'' is the first sequel in Chris Roberts' ''Wing Commander'' science fiction space combat simulator franchise of computer games, produced by Origin Systems.
Released in 1991, ''Wing Commander II'' r ...
'' was "Probably the game responsible" for making it the standard card. The Sound Blaster line of cards, together with the first inexpensive CD-ROM
A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both comput ...
drives and evolving video technology, ushered in a new era of multimedia computer applications that could play back CD audio, add recorded dialogue to video games, or even reproduce full motion video
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
(albeit at much lower resolutions and quality in early days). The widespread decision to support the Sound Blaster design in multimedia and entertainment titles meant that future sound cards such as Media Vision's Pro Audio Spectrum and the Gravis Ultrasound had to be Sound Blaster compatible if they were to sell well. Until the early 2000s, when the AC'97 audio standard became more widespread and eventually usurped the SoundBlaster as a standard due to its low cost and integration into many motherboards, Sound Blaster compatibility was a standard that many other sound cards supported to maintain compatibility with many games and applications released.
Industry adoption
When game company Sierra On-Line opted to support add-on music hardware in addition to built-in hardware such as the PC speaker and built-in sound capabilities of the IBM PCjr
The IBM PCjr (pronounced "PC junior") was a home computer produced and marketed by IBM from March 1984 to May 1985, intended as a lower-cost variant of the IBM PC with hardware capabilities better suited for video games, in order to compete mor ...
and Tandy 1000, what could be done with sound and music on the IBM PC changed dramatically. Two of the companies Sierra partnered with were Roland and AdLib, opting to produce in-game music for King's Quest 4 that supported the MT-32 and AdLib Music Synthesizer. The MT-32 had superior output quality, due in part to its method of sound synthesis as well as built-in reverb. Since it was the most sophisticated synthesizer they supported, Sierra chose to use most of the MT-32's custom features and unconventional instrument patches, producing background sound effects (e.g., chirping birds, clopping horse hooves, etc.) before the Sound Blaster brought digital audio playback to the PC. Many game companies also supported the MT-32, but supported the Adlib card as an alternative because of the latter's higher market base. The adoption of the MT-32 led the way for the creation of the MPU-401, Roland Sound Canvas and General MIDI standards as the most common means of playing in-game music until the mid-1990s.
Feature evolution
Early ISA bus
Industry Standard Architecture (ISA) is the 16-bit internal bus of IBM PC/AT and similar computers based on the Intel 80286 and its immediate successors during the 1980s. The bus was (largely) backward compatible with the 8-bit bus of the 80 ...
sound cards were half-duplex, meaning they couldn't record and play digitized sound simultaneously. Later, ISA cards like the SoundBlaster AWE series and Plug-and-play Soundblaster clones supported simultaneous recording and playback, but at the expense of using up two IRQ and DMA channels instead of one. Conventional PCI bus cards generally do not have these limitations and are mostly full-duplex.
Sound cards have evolved in terms of digital audio sampling rate (starting from 8-bit , to 32-bit, that the latest solutions support). Along the way, some cards started offering wavetable synthesis, which provides superior MIDI synthesis quality relative to the earlier Yamaha OPL based solutions, which uses FM-synthesis. Some higher-end cards introduced their own RAM and processor for user-definable sound samples and MIDI instruments as well as to offload audio processing from the CPU.
With some exceptions, for years, sound cards, most notably the Sound Blaster series and their compatibles, had only one or two channels of digital sound. Early games and MOD
Mod, MOD or mods may refer to:
Places
* Modesto City–County Airport, Stanislaus County, California, US
Arts, entertainment, and media Music
* Mods (band), a Norwegian rock band
* M.O.D. (Method of Destruction), a band from New York City, US ...
-players needing more channels than a card could support had to resort to mixing multiple channels in software. Even today, the tendency is still to mix multiple sound streams in software, except in products specifically intended for gamers or professional musicians.
Outputs
The number of physical sound channels has also increased. The first sound card solutions were mono. Stereo sound was introduced in the early 1980s, and quadraphonic sound
Quadraphonic (or quadrophonic and sometimes quadrasonic) sound – equivalent to what is now called 4.0 surround sound – uses four audio channels in which speakers are positioned at the four corners of a listening space. The system allows for th ...
came in 1989. This was shortly followed by 5.1
5.1 surround sound ("five-point one") is the common name for surround sound audio systems. 5.1 is the most commonly used layout in home theatres. It uses five full bandwidth channels and one low-frequency effects channel (the "point one"). Dol ...
channel audio. The latest sound cards support up to 8 audio channels for the 7.1 speaker setup.
A few early sound cards had sufficient power to drive unpowered speakers directlyfor example, two watts per channel. With the popularity of amplified speakers, sound cards no longer have a power stage, though in many cases they can adequately drive headphones.
Professional sound cards
Professional sound cards are sound cards optimized for high-fidelity, low-latency multichannel sound recording and playback. Their drivers usually follow the Audio Stream Input/Output protocol for use with professional sound engineering and music software.
Professional sound cards are usually described as ''audio interfaces'', and sometimes have the form of external rack-mountable units using USB, FireWire
IEEE 1394 is an interface standard for a serial bus for high-speed communications and isochronous real-time data transfer. It was developed in the late 1980s and early 1990s by Apple in cooperation with a number of companies, primarily Sony an ...
, or an optical interface, to offer sufficient data rates. The emphasis in these products is, in general, on multiple input and output connectors, direct hardware support for multiple input and output sound channels, as well as higher sampling rates and fidelity as compared to the usual consumer sound card.
On the other hand, certain features of consumer sound cards such as support for 3D audio
3D audio effects are a group of sound effects that manipulate the sound produced by stereo speakers, surround-sound speakers, speaker-arrays, or headphones. This frequently involves the virtual placement of sound sources anywhere in three-dimensi ...
, hardware acceleration in video games, or real-time ambiance effects are secondary, nonexistent or even undesirable in professional audio interfaces, and as such audio interfaces are not recommended for the typical home user.
The typical consumer-grade sound card is intended for generic home, office, and entertainment purposes with an emphasis on playback and casual use, rather than catering to the needs of audio professionals. In general, consumer-grade sound cards impose several restrictions and inconveniences that would be unacceptable to an audio professional. Consumer sound cards are also limited in the ''effective'' sampling rates and bit depths they can actually manage and have lower numbers of less flexible input channels. Professional studio recording use typically requires more than the two channels that consumer sound cards provide, and more accessible connectors, unlike the variable mixture of internal—and sometimes virtual—and external connectors found in consumer-grade sound cards.
Sound devices other than expansion cards
Integrated sound hardware on PC motherboards
In 1984, the first IBM PCjr
The IBM PCjr (pronounced "PC junior") was a home computer produced and marketed by IBM from March 1984 to May 1985, intended as a lower-cost variant of the IBM PC with hardware capabilities better suited for video games, in order to compete mor ...
had a rudimentary 3-voice sound synthesis chip (the SN76489
The SN76489 Digital Complex Sound Generator (DCSG) is a TTL-compatible programmable sound generator chip from Texas Instruments. Its main application was the generation of music and sound effects in game consoles, arcade games and home computer ...
) which was capable of generating three square-wave tones with variable amplitude, and a pseudo- white noise channel that could generate primitive percussion sounds. The Tandy 1000, initially a clone of the PCjr, duplicated this functionality, with the Tandy 1000 TL/SL/RL models adding digital sound recording and playback capabilities. Many games during the 1980s that supported the PCjr's video standard (described as ''Tandy-compatible
Tandy Graphics Adapter (TGA, also Tandy graphics) is a computer display standard for the Tandy 1000 series of IBM PC compatibles, which has compatibility with the video subsystem of the IBM PCjr but became a standard in its own right.
PCjr grap ...
'', ''Tandy graphics'', or ''TGA'') also supported PCjr/Tandy 1000 audio.
In the late 1990s, many computer manufacturers began to replace plug-in sound cards with an audio codec chip (a combined audio AD/ DA-converter) integrated into the motherboard
A motherboard (also called mainboard, main circuit board, mb, mboard, backplane board, base board, system board, logic board (only in Apple computers) or mobo) is the main printed circuit board (PCB) in general-purpose computers and other expand ...
. Many of these used Intel's AC'97 specification. Others used inexpensive ACR slot accessory cards.
From around 2001, many motherboards incorporated full-featured sound cards, usually in the form of a custom chipset, providing something akin to full Sound Blaster compatibility and relatively high-quality sound. However, these features were dropped when AC'97 was superseded by Intel's HD Audio standard, which was released in 2004, again specified the use of a codec chip, and slowly gained acceptance. As of 2011, most motherboards have returned to using a codec chip, albeit an HD Audio compatible one, and the requirement for Sound Blaster compatibility relegated to history.
Integrated sound on other platforms
Various non-IBM PC compatible computers, such as early home computers like the Commodore 64
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
(1982) (and by extension Commodore 128
The Commodore 128, also known as the C128, C-128, C= 128,The "C=" represents the graphical part of the logo. is the last 8-bit home computer that was commercially released by Commodore Business Machines (CBM). Introduced in January 1985 at the ...
in 1985) and Amiga
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
(1985), NEC's