Sorceress (Dragon's Crown)
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The is a character introduced in the 2013
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''
Dragon's Crown ''Dragon's Crown'' is a 2013 action role-playing game developed by Vanillaware for the PlayStation 3 and PlayStation Vita. The game was published in Japan and North America by Atlus and in PAL regions by NIS America. A high-definition port fo ...
'', developed by
Vanillaware is a Japanese video game developer based in Osaka. An independent company, it was founded in 2002 under the name Puraguru by George Kamitani, a game developer who had previously worked at Capcom and Atlus, and directed ''Princess Crown'' (1997 ...
. A tall redheaded woman specializing in magical attacks, she is a support character for the game, having low defense but able to conjure allies to fight on her behalf. Created by George Kamitani, her animations for the game were done by illustrator Shigatake. In English, the character is voiced by
Erin Fitzgerald Erin Fitzgerald is a Canadian voice actress who provides voice-overs for a number of cartoons, video games and English language dubs of Japanese anime. In animation, she voices Raven Queen in '' Ever After High'' and C.A. Cupid in both ''Monster ...
, while in Japanese she is voiced by
Kikuko Inoue is a Japanese voice actress, singer and narrator. She has been part of the singing groups DoCo and Goddess Family Club. She is the founder and manager of her voice-acting company, Office Anemone. Inoue tends to play the " perfect girlfriend" ...
. Outside of video games, she was additionally featured in a
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novelization of ''Dragon's Crown''. Upon debut the character received particularly mixed response, in part becoming controversial due to
Jason Schreier Jason Schreier (born May 10, 1987) is an American journalist and author who primarily covers the video game industry. He worked as a news reporter for ''Kotaku'' from 2011 to 2020 and was recognized for several Investigative journalism, investig ...
voicing several negative opinions about her design for the website ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
''. Other outlets agreed with Schreier's assessment to varying degrees, citing the character as an example of the
male gaze In feminist theory, the male gaze is the act of depicting women and the world in the visual arts and in literature from a masculine, heterosexual perspective that presents and represents women as sexual objects for the pleasure of the heterosex ...
and a detriment in portraying gaming as inclusive for women. Contrary views also arose, arguing that some women appreciated such designs, and characters like the Sorceress would not exist without an active demand for them. Others appreciated the character after playing her, and argued she was not defined solely by her appearance.


Concept and creation

Created by George Kamitani for the
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''
Dragon's Crown ''Dragon's Crown'' is a 2013 action role-playing game developed by Vanillaware for the PlayStation 3 and PlayStation Vita. The game was published in Japan and North America by Atlus and in PAL regions by NIS America. A high-definition port fo ...
'', influences for the Sorceress and other characters came from basic design motifs of fantasy literature and gaming, such as his past work on '' Dungeons & Dragons: Tower of Doom'', other games such as
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's ''
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'', and the literary works of
J. R. R. Tolkien John Ronald Reuel Tolkien (, 3 January 1892 – 2 September 1973) was an English writer and philologist. He was the author of the high fantasy works ''The Hobbit'' and ''The Lord of the Rings''. From 1925 to 1945, Tolkien was the Rawlinson ...
. He started with orthodox designs, feeling they were popular with Japanese audiences, but in order to stand out amongst other fantasy media in the market at the time he exaggerated the designs, to this end focusing on masculine or feminine traits to emphasize amongst the cast. Part of his aim was to "cartoonify" the character silhouettes, while also keeping them neutral enough for a Japanese market. While the game went through multiple iterations through its long development, the Sorceress was included in the concept art for the game's initially intended 1998
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release. Early versions of the Sorceress's design featured her wearing a short skirt purple dress with long sleeves and gloves, a cloak, and a witch's hat, while her legs and cleavage were exposed and she carried a broom. The finalized design was significantly different however, making her a tall, slender red-haired woman with long hair. Her dress now exposes her shoulders and cleavage, with a white frilled section cupping her breasts. Sleeves extend from the sides of the dress to her wrists, ending at similar white frills just below her shoulders. The lower portion consists of simple shoes, a long purple skirt with a slit going up to her pelvis, and a brown sash around her waist. While the hat was retained, her broom was replaced with a wooden staff. The character's most prominent feature are her large breasts, which protrude significantly from her chest and remain in motion during most of her animations. While Kamitani designed the character's poses, she was animated by illustrator Shigatake. Shigatake noted that while her large breasts were due to Kamitani's physical preferences, the emphasized jiggle was due to his own tastes, though at the same time admitted he may have gone too far with it. When designing the characters, Kamitani based the art style off of Western paintings, but this caused some complications when it came time to apply color palettes as the sprites were not designed for such. As a result, only the color of her hair and outfit change noticeably in game depending on selected palette.


Appearances

As introduced in
Vanillaware is a Japanese video game developer based in Osaka. An independent company, it was founded in 2002 under the name Puraguru by George Kamitani, a game developer who had previously worked at Capcom and Atlus, and directed ''Princess Crown'' (1997 ...
's 2013 video game ''Dragon's Crown'', the Sorceress is a playable character that acts as one of the game's
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es, allowing players to customize their name and choose one of several color palettes at the start of the game. One of several warriors attempting to save the country of Hydeland, at the game's conclusion she retires to be a
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for nobility, though eventually chooses to return to an adventurer's life. Additional
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for the game added an option to change the game's narrator to one of the playable characters', including the Sorceress's. In English the character is voiced by
Erin Fitzgerald Erin Fitzgerald is a Canadian voice actress who provides voice-overs for a number of cartoons, video games and English language dubs of Japanese anime. In animation, she voices Raven Queen in '' Ever After High'' and C.A. Cupid in both ''Monster ...
, while in Japanese she is voiced by
Kikuko Inoue is a Japanese voice actress, singer and narrator. She has been part of the singing groups DoCo and Goddess Family Club. She is the founder and manager of her voice-acting company, Office Anemone. Inoue tends to play the " perfect girlfriend" ...
. Outside of video games, the Sorceress also appears in the manga adaptation of ''Dragon's Crown'', written by Hironori Kato and overseen by Vanillaware's staff. In terms of gameplay, the Sorceress is a support-type character, meant to increase the overall strength of the group and provide both healing and offensive attacks as needed. As a result, she has low defense, and is better suited to attack at range. Her skills include various projectiles meant to hit enemies in their or on the ground, while her main physical skill is to dash into enemies hip first, doing a low amount of damage but pushing enemies farther back to give herself some distance. All of her magical attacks rely on a resource called "MP", which is replenished by defeating enemies or by a special attack that locks the Sorceress in place while it recharges. In addition to her projectiles, she can also transform enemies into frogs, petrify them, conjure food items to help heal herself and the party, and reanimate bone piles as living skeletons that assist the party.


Promotion and reception

Several bits of merchandise featuring the Sorceress have been released, including tapestries, cleaning cloths, card sleeves, and t-shirts. Several figures of the character were also released by companies such as Good Smile, Union Creative, MegaHouse, and Max Factory. Two 1/7th scale figures by Orochi Seed in her primary and "Darkness Claw" color palettes were also produced, which featured a removable hat. AlphaMax meanwhile released a 1/8 scale figure, though it was temporarily pulled from the market due to issues with the figure's face. Upon debut, the character received polarizing reactions. Jason Schreier of ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
'' was particularly vocal about the sorceress, arguing that she appeared to be designed by "a 14-year-old boy" and that "perhaps game development studios should stop hiring teenagers". After the article received backlash, Schreier explained further and stated while he intended the previous article to be mere sarcasm, he described the character's design as "embarrassing", and in his eyes helped perpetuate a negative stereotype of Japanese video games that they were mainly a "boys' club", a mindset he felt pervaded the gaming industry for decades. He further felt that similarly sexualized male characters were not comparable, as to him they represented a "power fantasy", while he saw the sorceress's design as "juvenile". He further stated that while he had no intention to call for the character to be censored, in regards to her design he felt it repelled players more than it attracted, and furthermore in his view it "doesn't challenge viewers in interesting ways" nor did he "consider it beautiful". Others shared similar sentiments. Rus McLaughlin of ''
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'' stated that at the E3 presentation of the game, he felt designs like the Sorceress's negatively impacted the title's appeal. Describing her as causing "great offense" due to her "overtly sexualized" design, he further felt it represented at minimum a disconnect with attempts to address gender equality issues in the gaming industry. Jeremy Parish for ''
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'' stated that while the design appeared to be an exaggeration of ''
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''s black mage
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, the comical sexualization as well as the "over-the-top appearance and stark contrast" to the male cast led him to question why and if genre conventions justified that sort of treatment.
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artist Shaylyn Hamm meanwhile attacked Kamitani's artistic skill upon seeing the character, comparing it to the work of "some juvenile delinquent" and added that the character "only serves to further cement the idea that you’re stepping into a male hobby rather than something that is more inclusive". Josh Bycer in an article for ''Game Design'' felt that the character represented a problem of the
male gaze In feminist theory, the male gaze is the act of depicting women and the world in the visual arts and in literature from a masculine, heterosexual perspective that presents and represents women as sexual objects for the pleasure of the heterosex ...
in game design, stating while he was in "no position to tear apart someone's art", her animations "just put it too over the top". Danielle Riendeau in an article for ''
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'' expanded on the notion, expressing that she felt more comfortable discussing sexually attractive male characters than female characters like the Sorceress because to her the latter was designed to feel "attractive" but appeared instead to pander solely to heterosexual male players. She further compared such moments to the concept of a narrator explaining to a viewer they should be aroused, and the sense of unease that such would generate. Others however offered a different insight on the character. Jenni Lada in an article for ''TechnologyTell'' said while initially she held disdain for the Sorceress' design that put her off wanting to play the character, when she did she instead found herself enjoying the character for her gameplay and abilities. She added that the Sorceress was "too useful and intriguing a character ..to let a little thing like character art ruin a potentially awesome experience", and that her design when in comparison to other characters in the game fit well. Lauren Schumacher of ''Blast Magazine'' shared a similar reaction, stating that from the screenshots she had initially felt "such achingly beautiful artwork wasted on big, big, big titties" that "defied the laws of physics", but later came to appreciate the design, though not to the same extent as the game's other female characters, and questioned in some of the backlash against her was an attempt at "boob shaming".


Responses to criticism regarding sexualization

Bob Chipman in an article for '' The Escapist'' described her as "grounded in manga-flavored exaggerations of
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/ Vallejo-style High Fantasy art", and said while he understood the controversy he also felt she was unremarkable in the context of characters from games such as ''
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'' or ''
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''. He also argued in favor of such character designs in games, admitting that what one may find aesthetically pleasing another may not. Chipman further noted that part of the discussion reflected how prevalent sexualized designs like the Sorceress' were in "geek media" media as a whole, and while he sympathized with those that saw her design as off-putting towards women with an interest in the video game industry he also understood the "aesthetic wellspring from whence the Sorceress seems to have leaped", adding that he found the design "rather pretty—as cartoons go, at least". Chipman further stated he recognized the demand for such designs, and expressed that liking such a character did not automatically equate to a misogynistic view nor should it diminish one's character in the eyes of others. Jeff Grubb for ''VentureBeat'' commented that while he agreed with Schreier's characterization of Kamitani on the surface, he observed that many were claiming her design was "perverted", something he did not particularly perceive as a negative in that context. He elaborated by acknowledging directly that he found the character sexually arousing, and while he understood that art could be seen as "problematic" and off putting to others, at the same time he had no desire to be shamed for appreciating such a character. Though he agreed the Sorceress' design was not one he would show family members, he emphasized that characters like her should be able to exist alongside alternatives to help facilitate the notion that gaming was for everyone. Furthermore, while he felt more games should be made for a broader range of tastes, he stated answer to exclusion "was not more exclusion" to appease those that argued such designs should not exist. He also responded to Hamm's criticism of the character, feeling the developer's comments regarding the Sorceress' design impeding inclusivity "was weird" in light of Gearbox's portrayal of women in its ''
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'' and ''
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'' titles, particularly the latter. Meanwhile, the character's voice actress Erin Fitzgerald also criticized what she saw as the "ridiculousness" of the implication that the character's large breasts made her design inherently sexist, arguing that such relied more on a character's action than their physique and attire. Recalling similar complaints were raised against another character she voiced, Parasoul from the
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''
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'', she described both as "2 of the strongest female characters I have ever voiced". She further added that if a female character was strong, powerful and had large breasts, "well that's just awesome" and she felt empowered to voice them. In a retrospective, Claire Bolton in an article for '' Game Developer'' felt the controversy around the character was one of several around that time that represented "both a newfound mindfulness of possibly sexist design trends in games as well as an unwillingness among some gamers" to recognize what she saw as a growing female demographic in gaming. Meanwhile, the discussion around the Sorceress and her design was a factor cited in the creation of "Boob Jam", a
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created by ''
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'' writer Jenn Frank that aimed to illustrate to men issues with women's breasts and help women themselves be more comfortable with their own bodies.


References

{{Atlus Atlus characters Fantasy video game characters Video game characters introduced in 2013 Female characters in video games