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Sprite (computer Graphics)
In computer graphics, a sprite is a Plane (mathematics), two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term ''sprite'' referred to fixed-sized objects composited together, by hardware, with a background. Use of the term has since become more general. Systems with hardware sprites include arcade video games of the 1970s and 1980s; game consoles including as the Atari VCS (1977), ColecoVision (1982), Nintendo Entertainment System, Famicom (1983), Sega Genesis, Genesis/Mega Drive (1988); and home computers such as the TI-99/4 (1979), Atari 8-bit computers (1979), Commodore 64 (1982), MSX (1983), Amiga (1985), and X68000 (1987). Hardware varies in the number of sprites supported, the size and colors of each sprite, and special effects such as scaling or reporting pixel-precise overlap. Hardware composition of sprites occurs as each scan line is prepared for the video output device, such as a cathode-ray tube, without i ...
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Broforce Boss Sprites 2 (cropped)
''Broforce'' is a Side-scrolling video game, side-scrolling run and gun video game developed by Free Lives and published by Devolver Digital. The game has the player as one of several "bros", based on popular culture action movie icons (for example, John Rambo and Ellen Ripley – "bro" treated as a gender neutral term), rescuing other "bros" through highly destructible environments. Development began in April 2012 as a game jam entry and continued with developer and popular support, existing as an Early Access game. The game was released on 15 October 2015 for Microsoft Windows and OS X, and a Linux port followed two days later. A PlayStation 4 version was released on 1 March 2016 and a Nintendo Switch port was released on 6 September 2018. It was later released for Xbox One on 8 August 2023. Gameplay The player-character is a Bro culture, bro, a hypermasculine action hero-style commando, who fights terrorists and rescues his bro teammates and prisoners of war from captivity. ...
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Scan Line
A scan line (also scanline) is one line, or row, in a raster scanning pattern, such as a line of video on a cathode-ray tube (CRT) display of a television set or computer monitor. On CRT screens the horizontal scan lines are visually discernible, even when viewed from a distance, as alternating colored lines and black lines, especially when a progressive scan signal with below maximum vertical resolution is displayed. This is sometimes used today as a visual effect in computer graphics. The term is used, by analogy, for a single row of pixels in a raster graphics image. Scan lines are important in representations of image data, because many image file formats have special rules for data at the end of a scan line. For example, there may be a rule that each scan line starts on a particular boundary (such as a byte or word; see for example BMP file format). This means that even otherwise compatible raster data may need to be analyzed at the level of scan lines in order to conver ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by SK Hynix, Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. In Russia and Commonwealth of Independent States, CIS, the system was distributed by Steepler from 1994 until 1996. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. ...
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Commodore International
Commodore International Corporation was a home computer and electronics manufacturer with its head office in The Bahamas and its executive office in the United States founded in 1976 by Jack Tramiel and Irving Gould. It was the successor company to Commodore Business Machines (Canada) Ltd., established in 1958 by Tramiel and Manfred Kapp. Commodore International (CI), along with its U.S. subsidiary Commodore Business Machines, Inc. (CBM), was a significant participant in the development of the home computer industry, and at one point in the 1980s was the world's largest in the industry. The company released its first home computer, the Commodore PET, in 1977; it was followed by the VIC-20, the first ever computer to reach one million units of sales. In 1982, the company developed and marketed the world's best selling computer, the Commodore 64; its success made Commodore one of the world's largest personal computer manufacturers, with sales peaking in the last quarter of 1983 at ...
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MOS Technology
MOS Technology, Inc. ("MOS" being short for Metal Oxide Semiconductor), later known as CSG (Commodore Semiconductor Group) and GMT Microelectronics, was a semiconductor design and fabrication company based in Audubon, Pennsylvania. It is most famous for its 6502 microprocessor and various designs for Commodore International's range of home computers. History Three former General Instrument executives, John Paivinen, Mort Jaffe and Don McLaughlin, formed MOS Technology in Valley Forge, Pennsylvania in 1969. The Allen-Bradley Company was looking to provide a second source for electronic calculators and their chips designed by Texas Instruments (TI). In 1970 Allen-Bradley acquired a majority interest in MOS Technology. In the early 1970s, TI decided to release their own line of calculators, instead of selling just the chips inside them, and introduced them at a price that was lower than the price of the chipset alone. Many early chip companies were reliant on sales of ...
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Atari 2600
The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976. The VCS was bundled with two joystick game controller, controllers, a conjoined pair of paddle (game controller), paddle controllers, and a game cartridgeinitially ''Combat (video game), Combat'' and later ''Pac-Man (Atari 2600 video game), Pac-Man''. Sears sold the system as the Tele-Games Video Arcade. Atari rebranded the VCS as the Atari 2600 in November 1982, alongside the release of the Atari 5200. Atari was successful at creating arcade video games, but their development cost and limited lifespan drove Chief executive officer, CEO Nolan Bushnell to seek a programmable home system. The first inexpensive microprocessors from MOS Technology in late 1975 made this feasible. Th ...
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Atari 5200
The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to Atari 2600 at the time of the 5200's launch. Created to compete with Mattel's Intellivision, the 5200 wound up a direct competitor of ColecoVision shortly after its release. While the Coleco system shipped with the first home version of Nintendo's '' Donkey Kong'', the 5200 included the 1978 arcade game '' Super Breakout'', which had already appeared on previous Atari home platforms. The system architecture is almost identical to that of the Atari 8-bit computers, although software is not directly compatible between them. The 5200's controllers have an analog joystick and a numeric keypad along with start, pause, and reset buttons. The 360-degree non-centering joystick was touted as offering more control than the eight-way Atari CX40 joystick of the 2600, but it was a ...
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Atari, Inc
Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry. The company was founded in Sunnyvale, California, in the center of Silicon Valley, to develop arcade games, starting with ''Pong'' in 1972. As computer technology matured with low-cost integrated circuits, Atari ventured into the consumer market, first with dedicated home video game console, home versions of ''Pong'' and other arcade successes around 1975, and into programmable consoles using game cartridges with the Atari Video Computer System (Atari VCS or later branded as the Atari 2600) in 1977. To bring the Atari VCS to market, Bushnell sold Atari to Warner Communications in 1976. In 1978, Warner brought in Ray Kassar to help run the company, but over the next few years, gave Kassar more of a leadership role in the company. Bushnell was fired in 1978, with Kassar name ...
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Sprite (folklore)
A sprite is a supernatural entity in European mythology. They are often depicted as fairy-like creatures or as an ethereal entity. Etymology The word ''sprite'' is derived from the Latin ''spiritus'' ("spirit"), via the French '' esprit''. Variations on the term include ''spright'' and the Celtic '' spriggan''. The term is chiefly used with regard to elves and fairies in European folklore, and in modern English is rarely used in reference to spirits. Belief in sprites The belief in diminutive beings such as sprites, elves, fairies, etc. has been common in many parts of the world, and might to some extent still be found within neo-spiritual and religious movements such as " neo-druidism" and Ásatrú. In some elemental magics, the sprite is often believed to be the elemental of air (see also sylph). Water sprite A water sprite (also called a water fairy or water faery) is a general term for an elemental spirit associated with water, according to alchemist Paracelsus. W ...
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Danny Hillis
William Daniel Hillis (born September 25, 1956) is an American inventor, entrepreneur, and computer scientist, who pioneered parallel computers and their use in artificial intelligence. He founded Thinking Machines Corporation, a parallel supercomputer manufacturer, and subsequently was Vice President of Research and Disney Fellow at Walt Disney Imagineering. Hillis was elected a member of the National Academy of Engineering in 2001 for advances in parallel computers, parallel software, and parallel storage. More recently, Hillis co-founded Applied Minds, and Applied Invention, an interdisciplinary group of engineers, scientists, and artists. Biography Early life and academic work Born September 25, 1956, in Baltimore, Maryland, Danny Hillis spent much of his childhood living overseas, in Europe, Africa, and Asia. He attended the Massachusetts Institute of Technology (MIT) and received his bachelor of science in mathematics in 1978. As an undergraduate, he worked at the MI ...
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Anti-aliased
Anti-aliasing may refer to any of a number of techniques to combat the problems of aliasing in a sampled signal such as a digital image or digital audio recording. Specific topics in anti-aliasing include: * Anti-aliasing filter, a filter used before a signal sampler to restrict the bandwidth of a signal such as in audio applications. * Manual anti-aliasing, an artistic technique done in pixel art graphics to smooth transitions between shapes, soften lines or blur edges. * Computer-generated imagery (CGI), the application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. * Spatial anti-aliasing, the technique of minimizing aliasing when representing a high-resolution image at a lower resolution ** Fast approximate anti-aliasing (FXAA), an anti-aliasing algorithm created by Timothy Lottes under Nvidia. May also be referred to as Fast Sample Anti-aliasing (FSAA). ** Multisample anti-aliasing (MSAA), a type of spatial ...
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TMS9918
IMAGE:TMS9918A 01.jpg, VDP TMS9918A IMAGE:TMS9918A 02.jpg, VDP TMS9918A The TMS9918 is a video display controller (VDC) manufactured by Texas Instruments, in manuals referenced as "Video Display Processor" (VDP) and introduced in 1979. The TMS9918 and its variants were used in the PV-2000, Casio PV-2000, Coleco Adam, ColecoVision, VTech CreatiVision, CreatiVision, Hanimex, Hanimex Pencil II, MSX, Memotech MTX, NABU Network#Hardware, NABU Personal Computer, Programa Educativo de Colegios Secundarios, PECOS, SG-1000, SC-3000, SV-318, SV-328, Sord M5, TI-99/4A, TI-99/4, Tatung Einstein, and Tomy Tutor. The TMS9918 generates both grid-based character graphics (used to display text or background images) and sprite (computer graphics), sprites used for moving foreground objects. The key features of this chip are, as highlighted in a 1980 presentation by Karl Guttag (one of the designers): *256 by 192 full color pixels per screen *15 different colors and/or shades *Progressive scan, Non ...
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