''Shadowrun'' is a
cyberpunk-
fantasy action role-playing video game for the
Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
, adapted from the
tabletop role-playing game ''
Shadowrun'' by
FASA. The video game was developed by Australian company
Beam Software and first released in 1993 by
Data East.
The game is loosely based on the novel ''Never Deal with a Dragon'' by ''Shadowrun'' co-creator
Robert N. Charrette
Robert N. Charrette (born 1953) is an American graphic artist, game designer, sculptor and author. Charrette has authored more than a dozen novels. His gaming materials have received many Origins Awards. Charrette was inducted in the Origins Hall o ...
and set in the year 2050. The player takes on the role of Jake Armitage, a man suffering from
amnesia
Amnesia is a deficit in memory caused by brain damage or disease,Gazzaniga, M., Ivry, R., & Mangun, G. (2009) Cognitive Neuroscience: The biology of the mind. New York: W.W. Norton & Company. but it can also be caused temporarily by the use ...
after having been critically wounded by assassins. The plot then follows Jake as he attempts to uncover his own identity and the identity of the mysterious figure who wants him dead, and eventually complete his mission.
Harebrained Schemes' 2013 ''
Shadowrun Returns'' links the stories of this game and of ''
Shadowrun'' for the
Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
.
A project to adapt ''Shadowrun'' for the Super NES had a turbulent history between 1989 and 1993, including having been halted in mid-development before being resumed in late 1992 under a tight deadline. Its eventual lead designer was
Paul Kidd, creator of Beam Software's 1992
''Nightshade'', elements and a feel of which he then carried on to ''Shadowrun''. The game was a critical success, winning a number of industry awards, but was a commercial failure nevertheless. It was retrospectively acclaimed by several publications as an "ahead of its time" milestone in the history of the role-playing genre for the
consoles and credited for having pioneered
film noir
Film noir (; ) is a cinematic term used primarily to describe stylish Hollywood crime dramas, particularly those that emphasize cynical attitudes and motivations. The 1940s and 1950s are generally regarded as the "classic period" of American ' ...
style in video games.
Gameplay
''Shadowrun'' is an
action role-playing game
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre.
Definition
The games emphasize real-time combat where the player h ...
(RPG) that combines the statistical factor of the original tabletop game (with minor changes) with real-time gameplay. The player is given direct control over the protagonist Jake and moves him around using the directional pad within the game's
isometrically displayed world. A
cursor system allows the player to scroll a pointer across the screen and perform various actions that include opening doors and passageways, examining and picking up objects, engaging in conversation with
non-player character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s (NPCs), and utilizing firearms and
magic commands while in combat.
In interacting with other characters, ''Shadowrun'' allows the player to gain information using a bank of terms. Whenever Jake hears a new and unusual term, this word is highlighted and is then added to the bank that he can use; from that point on, when speaking with NPCs, Jake is able to ask them about this new word; only in this manner can a player progress with the game. As the title of the game implies, Jake is described as a "shadowrunner", a
mercenary type of character common within the ''Shadowrun'' world. The player is given the option to hire other shadowrunners as henchmen with "nuyen", the game's currency that can also be used to purchase guns and certain key items scattered throughout various locations.
Combat within ''Shadowrun'' often requires sharp reflexes, as practically every screen contains hidden assassins who, from random locations, open fire on Jake; the player may retreat or must otherwise immediately find the source of the attack and respond. Enemies typically drop nuyen, while at the same time, Jake builds up "
karma". If the player retires to a bed to restore health and save one's progress, karma can be allocated into different attributes, skills, and magical powers.
At certain points in the game, ''Shadowrun'' allows the player to enter
cyberspace
Cyberspace is a concept describing a widespread interconnected digital technology. "The expression dates back from the first decade of the diffusion of the internet. It refers to the online world as a world 'apart', as distinct from everyday rea ...
. Using an item called a "cyberdeck", Jake is able to
hack into computers to retrieve information, as well as gain more nuyen. During such scenes, the gameplay switches to a
top-down perspective while an icon of Jake moves through cyberspace, fights intrusion programs, and retrieves data. If Jake dies in cyberspace, he dies in the outside world as well.
While the setting and a lot of gameplay elements are taken from the original pen and paper variant, certain gameplay elements have been modified. One example is that the "Condition Monitor" has been replaced with a more traditional hit points system, and the removal of the "Essence" mechanic, which decreases when cyberware is installed. This would reduce a character's ability to use magic as the installation of cyberware is making one less alive, thus less in tune with magic.
Plot
''Shadowrun'' is an adaptation of the
FASA tabletop role-playing game of
the same name. The storyline of the video game is loosely based on the first ''Shadowrun'' novel, ''Never Deal with a Dragon'', written by
Robert N. Charrette
Robert N. Charrette (born 1953) is an American graphic artist, game designer, sculptor and author. Charrette has authored more than a dozen novels. His gaming materials have received many Origins Awards. Charrette was inducted in the Origins Hall o ...
.
The narrative opens in
Seattle, Washington in the year 2050, where the protagonist Jake Armitage is shown being gunned down in the street. A
shapeshifting vulpine figure rushes to his side and is seen casting a spell over Jake before leaving hastily as the medics arrive on the scene. Jake awakens in a
morgue with complete memory loss. Soon, he is approached by the "Dog", a shamanistic
totem who gives him a warning before vanishing.
The rest of the story is spent investigating the events leading to Jake's shooting, learning the identity of the shapeshifter who saved him, as well the person who ordered his assassination, a mysterious crime lord named "Drake". Most of the information is found by piecing together snippets of data found by hacking various protected computer systems. Along the way, he has encounters with gangs, criminals, and magically awakened creatures while under constant threat of attack from contract killers. Jake also discovers and develops his own latent magical abilities. Apart from his totem spirit, his only allies are the hired services of shadowrunners. It is eventually revealed that Jake is a
data courier who was carrying a program in a computer built inside his brain. The program was designed to destroy a malevolent
artificial intelligence, which the Aneki Corporation is trying to protect. The company is being aided by Drake, who turns out to be a dragon and the mastermind behind the plot.
Development
The work to develop an adaptation of ''Shadowrun'' for the Super NES by the Australian developer
Beam Software began when Adam Lanceman, part of the company's management team, acquired the license for FASA's 1989 tabletop RPG.
The project was initially headed by Gregg Barnett until he abruptly left Beam midway through the game's development to start
Perfect Entertainment
Perfect Entertainment was an independent British computer game developer, which ceased production in 1999. It began in 1991 as Teeny Weeny Games headed by Angela Sutherland but changed names when merging exclusively with Gregg Barnett's Perfect ...
in the United Kingdom.
The game's production was halted by Beam, but eventually resumed before its set deadline.
Having been hired by Beam's parent company Melbourne House, fantasy and sci-fi writer
Paul Kidd quickly took Barnett's place as lead designer.
According to Kidd, the given timeframe for finishing ''Shadowrun'' for publisher
Data East was very short, forcing the team to complete production in a tumultuous five and a half to six months.
An avid role-player, Kidd was already familiar with the ''Shadowrun'' license, but had to utilize the storyline that his predecessor had already gotten approved.
Aspects of Beam's earlier
action-adventure game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres.
Typically, pure adventure games have situational problems for the player to solve to complete a story ...
''Nightshade'', of which Kidd was the writer, director and lead designer, were used as a basis for ''Shadowrun''; specific
film noir
Film noir (; ) is a cinematic term used primarily to describe stylish Hollywood crime dramas, particularly those that emphasize cynical attitudes and motivations. The 1940s and 1950s are generally regarded as the "classic period" of American ' ...
components such as "dark cityscapes, dialogue-heavy exchanges, and touches of humor" were adapted directly from the former to the latter.
To coincide with the last of these qualities, Kidd and programmer Jeff Kamenek altered the original "serious" tone of ''Shadowrun'' by replacing portions of the script and artwork with more comedic elements. According to Kidd, "we made improvements and changes, but the basic concepts were pretty much the same
s in ''Nightshade''"
The
ROM image of the first version of ''Shadowrun'' contains a much more crude script, with more sexual suggestive and violent phrases. For example, one line is changed from "morgue guys" to "chop shop guys".
The game's distributor favored the less serious version for retail release, sparking indignation and conflict among Kidd and other members of Beam's staff.
Kidd recalled: "Beam Software was a madhouse, a cesspit of bad karma and evil vibes. The war was reaching shooting level; old school creators who just wanted to make good games were being crushed down by a wave of managerial bull. It was no longer a 'creative partnership' in any way; it was 'us' and 'them'. People were feeling creatively and emotionally divorced from their projects."
''Shadowrun'' was ultimately completed by its deadline. Kidd credits this to the staffers abstaining from company meetings and workshops, and continually keeping management away from the designers.
''Shadowrun'' was released in North America and Japan by Data East. In
PAL regions, it was self-published by Beam Software as Laser Beam Entertainment. The 1994 Japanese version has a significantly longer introduction sequence than the English version of the game and also has a vertically uncompressed ''Shadowrun'' logo on the title screen. Other than that, it uses the same script as the North American and PAL editions, just with Japanese subtitles.
Reception
The game was met with a positive critical reception and good reviews.
''Shadowrun'' was given a number of awards from various publications, including the title of the
Best RPG of the Year by ''
VideoGames'', ''
Electronic Games'', and ''
Game Informer'',
and was a runner-up for it in ''
GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' (behind ''
Secret of Mana''). The game was given the second place Nintendo Power Award in the category "Most Innovative (Super NES)" (it was also nominated in the category "For Challenge"), ''
Nintendo Power'' describing it as "one of the best sci-fi games ever". However, the game sold poorly, partly because of low shipping numbers.
''Shadowrun'' has been positively recounted in many retrospective lists and articles. It was listed it as the 34th best Super NES game by ''
Super Play
''Super Play'' was a British Super Nintendo Entertainment System (SNES) magazine which ran from 1 October 1992 to September 1996.
Overview
''Super Play'' covered in great detail the role-playing video game genre. Many of these games were ne ...
'' in 1996,
as well as the 48th best game on any
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles.
Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
platform by ''Nintendo Power'' in 1997. Ranking it as the 77th top Super NES game in 2011,
IGN commented that while ''Shadowrun'' "didn't quite get away from all the common RPG stereotypes" it was still "a milestone for the introduction of film noir style into the gaming industry, though, so we can forgive the game for only being 90% groundbreaking." The game was also cited as an important milestone in the use of film noir style in video games by ''Game Informer'', according to which "''Shadowrun''s moody music and dark streets set the somber tone for this RPG's prying conversations and self-reflective narrative." ''Game Informer'' also ranked ''Shadowrun'' as 125th place on their list of best video games of all time in 2009. IGN Australia listed ''Shadowrun'' among their favourite Australian video games in 2010, writing it was "without question, one of the best underexposed classics of the SNES era" because it presented players with "a mature narrative, strong characters and a dystopian backdrop" blended with traditional RPG elements in an "irresistible" way. That same year,
1UP.com
''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
included ''Shadowrun'' on their list of 15 games "ahead of their time" for its use of a keyword dialogue system, common to
PC game
A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-deter ...
s but foreign to console games of the time. In 1996,
GamesMaster
''GamesMaster'' is a British television programme which originally aired on Channel 4 from 1992 to 1998. In 2021, it returned for a new series on YouTube and E4. It was the first UK television programme dedicated to video games.
Dominik Diam ...
ranked Shadowrun 9th on their "The GamesMaster SNES Top 10."
In 2002,
GameSpot included it on the list of video games that should be remade and compared this "groundbreaking RPG" that was "truly ahead of its time" to the more recent ''
Planescape: Torment''. A remake of the game was also requested by Sam Bandah of ''
X360'', who called it "rather excellent", a "little-known classic" and "a cyberpunk RPG classic begging to return", and stated: "''Shadowrun'' would be a perfect game to remake as a ''
Mass Effect''-style RPG – perhaps with the conversation system of the sadly much-maligned ''
Alpha Protocol''." In 2012,
GamesRadar
''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
ranked this "one incredibly unique, noir-style story" as the third top "cult-classic franchise" that should be
rebooted similar to how ''
X-COM'' was.
Legacy
Two co-licensed role-playing video games of the same name were released around the same time by different developers and publishers: the 1994 North America-exclusive
Sega Genesis title by
BlueSky Software and
Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
, and the 1995 Japan-exclusive
Sega Mega-CD title by
Group SNE and
Compile.
The storyline and gameplay of the Super NES ''Shadowrun'' are completely different from these two games. In 2007,
FASA Studio and
Microsoft Studios released a
multiplayer first-person shooter adaptation of the franchise for the
Xbox 360 and
Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
.
The 1998 PC RPG ''
Alien Earth
''Alien Earth'' is an isometric platform game, isometric pseudo-3D action-adventure game with Role-playing video game, role-playing elements. It was released for Windows. It was developed by Krome Studios Melbourne, (known as Beam Software at the ...
'' was declared a
spiritual sequel to ''Shadowrun'' by Beam Software (which developed both games), with producer David Giles saying he hoped to "Keep the original's gameplay RPG/combat/adventure elements that people liked, but up the graphic side of it."
In 2012, Harebrained Schemes announced that it would be producing a new ''Shadowrun'' role-playing video game, ''
Shadowrun Returns'', to be funded through
Kickstarter
Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
. As a result of the Kickstarter appeal reaching a 1.5 million dollar target, ''Shadowrun'' original creator and FASA Corporation's founder
Jordan Weisman announced that the game would now feature an additional storyline tying in the new game with both the Super NES and Sega Genesis versions. This extra content was initially made available only to backers, becoming generally available some time after release. The protagonist of the Super NES game, Jake Armitage, is featured in ''Shadowrun Returns'' as both part of the game's main plotline and as an NPC that the player can hire to accompany them on various missions.
Shadowrun Returns first gameplay video
Retrieved 2013-04-18
References
External links
*
{{Authority control
1993 video games
Action role-playing video games
Video games about dragons
Shadowrun video games
Single-player video games
Super Nintendo Entertainment System games
Super Nintendo Entertainment System-only games
Video games based on novels
Video games developed in Australia
Video games set in Seattle
Video games set in the 2050s
Video games with isometric graphics
Cyberpunk video games