''Dawn of Mana''
is a 2006
action-adventure game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres.
Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
for the
PlayStation 2. It was developed and published by
Square Enix
is a Japanese multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', '' Star Ocean'' and ''Kingdom Hearts'' role-playing video game franchises, among numerou ...
. It is the eighth game of the ''
Mana
According to Melanesian and Polynesian mythology, ''mana'' is a supernatural force that permeates the universe. Anyone or anything can have ''mana''. They believed it to be a cultivation or possession of energy and power, rather than being ...
'' series and the third entry in the ''World of Mana'' subseries, following the release of ''
Children of Mana
''Children of Mana'' is a 2006 action role-playing game for the Nintendo DS handheld console. It was developed by Square Enix and Nex Entertainment, and published by Square Enix and Nintendo. It is the sixth game of the ''Mana'' series—follow ...
'' nine months prior and ''Friends of Mana'' two months prior. Set in a
high fantasy
High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot. Brian Stableford, ''The A to Z of Fantasy Literature'', (p. 198), Scarecrow Press, ...
universe, ''Dawn of Mana'' follows a young hero, Keldric, as he journeys to close a portal to a land of darkness that has been opened in the base of the Tree of Mana and is corrupting the world.
While it contains some small
role-playing
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as ...
elements, ''Dawn of Mana'' diverges from the prior
two-dimensional
In mathematics, a plane is a Euclidean ( flat), two-dimensional surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. Planes can arise ...
action role-playing game
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre.
Definition
The games emphasize real-time combat where the playe ...
titles of the series to focus directly on action-adventure gameplay in a full
3D world. Incorporating the
Havok physics engine
Havok is a middleware software suite developed by the Irish company Havok. Havok provides a physics engine component and related functions to video games.
In September 2007, Intel announced it had signed a definitive agreement to acquire Havok ...
, the gameplay focuses on the player grabbing and throwing objects and monsters in order to startle enemies before attacking them with a sword and magic. Keldric grows more powerful as the player journeys through an area, only to reset to his base abilities with each new zone unless difficult extra challenges are met. Unlike many of its predecessors, the game does not feature any
cooperative multiplayer
A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-control ...
component.
''Dawn of Mana'' was designed, directed, and produced by series creator
Koichi Ishii
, sometimes credited as Kouichi Ishii, is a video game designer perhaps best known for creating the ''Mana'' series (known as ''Seiken Densetsu'' in Japan). He joined Square (now Square Enix) in 1987, where he has directed or produced every game r ...
. The script was written by Ryo Akagi, based on a story created by
Masato Kato
is a Japanese video game artist, scenario writer and director. In the early days of his career, he was credited under the pseudonyms of "Runmaru" and "Runmal". He then joined Square, and was most famous for penning the script of ''Chrono Trigger ...
, and the music was composed by a group led by
Kenji Ito
, also known by the nickname , is a Japanese video game composer and musician. He is best known for his work on the ''Mana'' and ''SaGa'' series, though he has worked on over 30 video games throughout his career as well as composed or arranged m ...
. It is the final game in the series to be developed in-house by Square Enix. The game was a moderate commercial success: it sold 229,000 copies in its first ten days of release in Japan, and over 410,000 copies worldwide by the end of 2008. While critics praised the graphics and music as beautiful and lush, they found the leveling system annoying, the combat controls difficult and frustrating, and the story trite.
Gameplay
Unlike previous games in the
''Mana'' series, ''Dawn of Mana'' takes place in a full
three-dimensional
Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informal ...
world, in which the player characters navigate the terrain and fight off hostile creatures.
The player controls the main character, Keldric, and is followed for almost all of the game by a fairy spirit, Faye. Unlike previous games in the series, ''Dawn'' is an
action-adventure game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres.
Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
, rather than an
action role-playing game
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre.
Definition
The games emphasize real-time combat where the playe ...
; as such, gameplay is focused on movement and attacking enemies, rather than leveling-up character statistics. Keldric is able to run, roll, and jump through the game world. Keldric has access to a vine-like plant attached to his arm, which can be used at any time as either a sword, a whip, or a slingshot. The sword can be used to hit enemies and objects, the whip can grab and throw enemies and objects, and the slingshot can throw collectible pebbles as projectiles. Faye can cast magic spells, selectable by the player.
The combat system in ''Dawn of Mana'' is called the Mono system, based around the
Havok physic engine. Almost all objects in the game, including enemies, are moveable, allowing Keldric to throw objects at enemies, or even throw other monsters.
Keldric can either throw objects in the direction he is facing, or can target a specific enemy or object to aim at them. When something is thrown near an enemy, they Panic, resulting in a counter over their head that counts down to zero to end the Panic. While panicked, enemies take more damage from attacks and spells.
Defeating enemies when they are panicked gives the player two types of medals, which can either boost the player's
health
Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organiza ...
and attack damage, or
mana
According to Melanesian and Polynesian mythology, ''mana'' is a supernatural force that permeates the universe. Anyone or anything can have ''mana''. They believed it to be a cultivation or possession of energy and power, rather than being ...
and magic damage.
Throwing multiple objects can Panic enemies more; when the Panic meter is greater than 99 the player can receive better medals.
Defeating enemies also grants
experience point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Exper ...
s, which raise Keldric and Faye's level up to a maximum of four, granting higher health, mana, and damage, and granting new spells and attacks.
In addition to being throwable, many objects in the game are also destructible.
The game is divided into eight chapters and a prologue; at the end of each chapter, the player is graded on their performance, and all of their statistics and medals are reset. The only items which carry over between chapters are emblems, which are given to the player for achieving high scores in a chapter or defeating hidden monsters. High scores are achieved by defeating more enemies, and defeating enemies with high Panic meters.
In addition to the main game is a challenge arena, accessible through the main menu, where Keldric can fight timed battles against powerful foes. Keldric can fight alongside
AI-controlled pets in these challenges, found in eggs throughout the game.
The challenge arena also contains a shop, which contains emblems, eggs, and bonuses like extra music or higher game difficulties, which can be bought with money dropped by enemies throughout the game.
Plot
''Dawn of Mana'' opens on the fictional island of Illusia, a place where the giant Mana Tree lies dormant. Much of the story takes place on Fa'Diel, a continent composed of the five nations of Jadd, Topple, Ishe, Wendell, and Lorimar. At the start of the game Ritzia, a Maiden in charge of tending to the Tree, and Keldric, her knight and the player-controlled character, have left their village to find Ritzia's missing pet. While they are out, Illusia is attacked by King Stroud of Lorimar. The pair rush to the Tree of Mana, thinking that Stroud intends to attack the legendary beast that lies sleeping underneath its roots. While searching for the beast, Keldric finds a seed of the Tree, which attaches to his arm and can transform into a slingshot, a whip, or a sword. They also find Faye, a spirit child, who can cast magic and joins them. When they reach the center of the labyrinth of roots, Stroud's men catch up to them; they had been searching for Ritzia, not the beast. Stroud intends to open a portal to Mavolia, a land of darkness sealed away for centuries, and believes Ritzia is part of the key as a Maiden had been a part of opening the portal before. Stroud leaves with Ritzia to find the rest of the key, and Keldric and Faye chase after them.
Keldric and Faye, with the help of the great beast, Flammie, force the Lorimarian army to leave the village. They chase after Stroud, catching up to him at the coast. There they free Ritzia, only to be attacked by Stroud, wielding the other part of the key—the Sword of Mana. Keldric is thrown off of Stroud's airship, and the Lorimarians invade Illusia again. Stroud opens the portal, and a wave of dark energy is released, transforming the Tree, turning the people of Illusia into monsters called Grimlies, and releasing dark monsters from Mavolia. Keldric and Faye flee, and head for Fa'Diel.
A year of wandering later, the dark energy has begun to affect other countries in Fa'Diel. Keldric discovers in Jadd that Ritzia plans to release the Mavolian energy to cover the whole world. He and Faye journey back to Illusia, only to discover Ritzia seemingly possessed and saying that it is their destiny to rule the world. After she runs away, Keldric meets a masked stranger who tells him that he was the one to close the portal centuries ago, sealing up the Maiden who had opened it, Anise, inside. He also reveals that Stroud is Keldric's older brother. When Keldric and Faye reach the portal, they find Stroud and Ritzia fighting. Stroud is trying to prevent Ritzia, possessed by Anise, from destroying the world, but is being mutated by the dark energy. Keldric defeats the mutated Stroud, and then fights Ritzia. Realizing that the only way to close the portal is to defeat Anise, he is forced to kill Ritzia along with her. The spirits of Ritzia and Faye then merge with the Tree of Mana, the portal is sealed, and Illusia is restored.
Development
In 2003,
Square Enix
is a Japanese multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', '' Star Ocean'' and ''Kingdom Hearts'' role-playing video game franchises, among numerou ...
began a drive to begin developing "polymorphic content", a marketing and sales strategy to "
rovidewell-known properties on several platforms, allowing exposure of the products to as wide an audience as possible".
The first of these was the ''
Compilation of Final Fantasy VII
The ''Compilation of Final Fantasy VII'' is a metaseries produced by Square Enix. A subseries stemming from the main ''Final Fantasy'' series, it is a collection of video games, animated features and short stories based in the world and contin ...
'', and Square Enix intended to have campaigns for other series whereby multiple games in different genres would be developed simultaneously. In early 2005, Square Enix announced a "''World of Mana''" project, the application of this "polymorphic content" idea to the ''Mana'' franchise, which would include several games across different genres and platforms. These games, as with the rest of the series, would not be direct sequels or prequels to one another, even if appearing so at first glance, but would instead share thematic connections.
The third release in this project and the eighth release in the ''Mana'' series was announced in September 2005 as ''Seiken Densetsu 4'', the first 3D game in the series, though no other details were given in favor of promoting the first game, ''
Children of Mana
''Children of Mana'' is a 2006 action role-playing game for the Nintendo DS handheld console. It was developed by Square Enix and Nex Entertainment, and published by Square Enix and Nintendo. It is the sixth game of the ''Mana'' series—follow ...
''.
''Dawn of Mana'' was designed, directed, and produced by series creator
Koichi Ishii
, sometimes credited as Kouichi Ishii, is a video game designer perhaps best known for creating the ''Mana'' series (known as ''Seiken Densetsu'' in Japan). He joined Square (now Square Enix) in 1987, where he has directed or produced every game r ...
. The script was written by Ryo Akagi, based on a story created by
Masato Kato
is a Japanese video game artist, scenario writer and director. In the early days of his career, he was credited under the pseudonyms of "Runmaru" and "Runmal". He then joined Square, and was most famous for penning the script of ''Chrono Trigger ...
. The main objective of the development team was to convert the entire ''Mana'' world into a 3D environment, rather than just starting from scratch graphically and adding new elements to the gameplay.
Ishii had previously wanted to make the 1999
PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
game ''
Legend of Mana
''Legend of Mana'' is a 1999 action role-playing game developed and published by Square (now Square Enix) for the PlayStation. It is the fourth game in the ''Mana'' series, following 1995's ''Trials of Mana''. Set in a high fantasy universe, the ...
'' a 3D game, but the console had been unable to handle his vision of the player interacting with natural shaped objects in a full 3D world. He wanted to create a ''Mana'' title that could explore "the feeling of touch" in a game.
After seeing the Havok physics engine in a demo of ''
Half-Life 2
''Half-Life 2'' is a 2004 first-person shooter game developed by Valve. It was published by Valve through its distribution service Steam. Like the original ''Half-Life'' (1998), ''Half-Life 2'' combines shooting, puzzles, and storytelling, and a ...
'' at
E3 in 2004, Ishii decided to use the system in ''Dawn'' to give players a visual link between environments, objects, and characters.
He hoped the physics engine and 3D graphics would allow him "to create a world where players utilize a variety of actions to alter the world and the objects contained within".
Although Ishii has said that the games in the series are only thematically connected, he has also asserted in an interview that ''Dawn'' is set ten years before ''Children of Mana'', which depicts the aftermath of the "cataclysm" of ''Dawn''.
Music
The score for ''Dawn of Mana'' was composed by
Kenji Ito
, also known by the nickname , is a Japanese video game composer and musician. He is best known for his work on the ''Mana'' and ''SaGa'' series, though he has worked on over 30 video games throughout his career as well as composed or arranged m ...
, while
Tsuyoshi Sekito
is a Japanese video game composer
Video game music (or VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthe ...
and
Masayoshi Soken
is a Japanese video game composer and sound editor who has worked for Square Enix since 2001. Soken is best known for being the lead composer and sound director of ''Final Fantasy XIV'' and its expansions, as well as the composer for ''Final Fa ...
contributed numerous tracks and
Grammy Award
The Grammy Awards (stylized as GRAMMY), or simply known as the Grammys, are awards presented by the Recording Academy of the United States to recognize "outstanding" achievements in the music industry. They are regarded by many as the most pre ...
-winning musician and film composer
Ryuichi Sakamoto
is a Japanese composer, pianist, singer, record producer and actor who has pursued a diverse range of styles as a solo artist and as a member of Yellow Magic Orchestra (YMO). With his bandmates Haruomi Hosono and Yukihiro Takahashi, Sakamoto i ...
wrote the theme song, "Dawn of Mana". Tracks originally composed for earlier games in the series by Ito,
Hiroki Kikuta
is a Japanese video game composer and game designer. His major works are '' Secret of Mana'', '' Trials of Mana'', '' Soukaigi'', and '' Koudelka'', for which he also acted as producer and concept designer. He has composed music for seven other ...
, and
Yoko Shimomura
is a Japanese composer and pianist primarily known for her work in video games. She graduated from the Osaka College of Music in 1988 and began working in the video game industry by joining Capcom the same year. She wrote music for several game ...
were also arranged for ''Dawn of Mana'' by the main three composers. Sekito focused on the game's boss themes, while Soken worked on other battle music.
Ito had previously composed the music for the first game in the ''Mana'' series, ''
Final Fantasy Adventure
''Final Fantasy Adventure'', known in Japan as or simply and later released in Europe as ''Mystic Quest'', is a ''Final Fantasy'' spinoff and the first game in the ''Mana'' series. Published by Square in 1991 on the Game Boy, it saw a North Am ...
'' (1991), as well as its 2003 remake ''
Sword of Mana
''Sword of Mana'', originally released in Japan as , is a 2003 action role-playing game developed by Square Enix and Brownie Brown and published by Square Enix and Nintendo for the Game Boy Advance. It is an enhanced remake of the first game ...
'', and for the 2006 ''Children of Mana''. This was the first soundtrack in the ''Mana'' series to feature work by Sekito, Soken, or Sakamoto, though Sekito and Soken had worked for Square Enix previously on other titles. The music of the game covers a range of styles, including
rock
Rock most often refers to:
* Rock (geology), a naturally occurring solid aggregate of minerals or mineraloids
* Rock music, a genre of popular music
Rock or Rocks may also refer to:
Places United Kingdom
* Rock, Caerphilly, a location in Wales ...
,
classical
Classical may refer to:
European antiquity
*Classical antiquity, a period of history from roughly the 7th or 8th century B.C.E. to the 5th century C.E. centered on the Mediterranean Sea
*Classical architecture, architecture derived from Greek and ...
, and
orchestra
An orchestra (; ) is a large instrumental ensemble typical of classical music, which combines instruments from different families.
There are typically four main sections of instruments:
* bowed string instruments, such as the violin, viola, c ...
l. Sakamoto drew inspiration for the theme song from the image of the Mana tree shown at the title screen of the game.
The album ''Seiken Densetsu 4 Original Soundtrack -Sanctuary-'' collects 106 tracks from Children of Mana on four discs and is nearly four and a half hours in length. It was published by Square Enix on January 24, 2007.
A promotional album, ''Breath of Mana'', was released along with preorders of the game in Japan on December 21, 2006. The thirteen-minute disc contains five orchestral and piano songs, all composed by Ito, three of which did not appear on the full soundtrack album.
Reception
''Dawn of Mana'' sold over 229,000 copies in Japan by the end of 2006, ten days after release, and was the top-selling PlayStation 2 title in Japan during its release week.
As of November 2008 it had sold over 340,000 copies in Japan.
The game sold 70,000 copies in North America by November 2007.
Upon its release, ''Dawn of Mana'' received generally poor reviews over a wide range, with numerical scores that range from 30 to 80 out of 100.
Reviewers praised ''Dawn of Manas graphics and character design;
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
's Kevin VanOrd called it colorful and "pretty", and praised the particle effects, while a reviewer for
GameTrailers
''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
noted the "gorgeous in-game cinematics".
Gabe Graziani of
GameSpy also called out the cinematics in his review, calling them "beautifully rendered and animated" and the highlight of the game.
IGN
''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa dist ...
's Jeff Haynes liked the scale and variety of the 3D environments and called out the character models as worthy of praise.
Andrew Fitch of
1UP.com
''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
, however, described the level design as "chaotic" despite the "charming, candy-coated graphics".
Joe Juba and Matt Miller of ''
Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 ...
'' said that the environments are "pretty bland", but praised the rest of the graphics heavily.
Michael Beckett of RPGamer said that "Dawn of Mana's visual style is highly impressive" and especially praised the character design and color palette.
The music was also praised; VanOrd called it "the highlight of the sound design" and the GameTrailers reviewer claimed that ''Dawn of Mana'' had a "lush soundtrack filling every moment of the game".
Beckett also praised the music, and noted the callbacks in the largely orchestral score to previous games in the ''Mana'' series.
The gameplay was heavily criticized by reviewers such as Fitch of 1UP.com, who disliked both the way the character abilities reset with every new area and the "inane" and "mundane" system for collecting emblems, criticisms echoed by GameSpot's VanOrd.
The GameTrailers review added that the way the character's levels and abilities reset in each area "zaps the sense of accomplishment from the game as a whole".
Haynes of IGN also found issues with the targeting system for attacking enemies at range, finding it ineffective, and also criticized the leveling system and the game's map.
Graziani of GameSpy felt the targeting system was one of the worst parts of ''Dawn of Mana'', along with the camera system—a complaint also raised by Haynes.
Both Fitch and VanOrd focused their criticisms of the controls on the Havok physics engine, which they felt was poorly utilized and left the player feeling out of control—unable to aim when throwing objects or easily control the character during the game's jumping sections.
Juba of ''Game Informer'' felt that the physics engine left the controls "laughably uncooperative".
The game's story was also not seen as a highlight; Graziani called it "trite" and "fan service", while Fitch deemed it "a bit of a ''
Neverending Story
''The Neverending Story'' (german: Die unendliche Geschichte) is a fantasy novel by German writer Michael Ende, published in 1979. The first English translation, by Ralph Manheim, was published in 1983. The novel was later adapted into several f ...
'' rip-off", though a charming one.
Beckett of RPGamer called it "a somewhat trite tale of boy chases girl" and noted "a general lack of closure to the story".
Juba of ''Game Informer'', however, deemed it an "interesting plot".
Both the GameTrailers review and VanOrd praised the "charm" of the characters, though VanOrd noted that they were making up for an unoriginal plot.
Overall, several reviewers felt that ''Dawn of Mana'' was a divergence from the rest of the series that did not add as much as it took away; even the notably high-scoring Japanese ''
Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the ...
'' review felt that the change in gameplay would confuse fans and other players.
Notes
References
External links
*
*
{{Good article
2006 video games
Action-adventure games
Japanese role-playing video games
Mana (series) video games
PlayStation 2 games
PlayStation 2-only games
Video games developed in Japan
Video games scored by Kenji Ito
Video games scored by Masayoshi Soken
Video games scored by Tsuyoshi Sekito
Video games using Havok
Single-player video games
Video games scored by Ryuichi Sakamoto