
A ROM image, or ROM file, is a
computer file which contains a copy of the data from a
read-only memory chip, often from a
video game cartridge
A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electro ...
, or used to contain a computer's
firmware
In computing, firmware is a specific class of computer software that provides the low-level control for a device's specific hardware. Firmware, such as the BIOS of a personal computer, may contain basic functions of a device, and may provide h ...
, or from an
arcade game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
's
main board. The term is frequently used in the context of
emulation, whereby older games or firmware are copied to ROM files on modern computers and can, using a piece of software known as an
emulator, be run on a different device than which they were designed for. ROM burners are used to copy ROM images to
hardware, such as
ROM cartridge
A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electroni ...
s, or
ROM chips, for
debugging
In computer programming and software development, debugging is the process of finding and resolving '' bugs'' (defects or problems that prevent correct operation) within computer programs, software, or systems.
Debugging tactics can involve in ...
and
QA testing.
Creation

ROMs can be copied from the read-only memory chips found in cartridge-based games and many arcade machines using a dedicated device in a process known as ''dumping''. For most common home video game systems, these devices are widely available, examples being the
Doctor V64, or the
Retrode
The Retrode is a USB adapter for legacy video games that enabled the use of game cartridges and controllers with emulators. Technically, the Retrode could be considered a ROM dumper in that it could create a copy of the cartridge content. Unlike ...
.
Dumping ROMs from arcade machines, which are highly customized
PCBs, often requires individual setups for each machine along with a large amount of expertise.
Copy protection mechanisms
While ROM images are often used as a means of preserving the history of computer games, they are also often used to facilitate the unauthorized copying and redistribution of modern games. Viewing this as potentially reducing sales of their products, many game companies have incorporated so-called features into newer games which are designed to prevent copying, while still allowing the original game to be played. For instance, the
Nintendo GameCube used non-standard 8 cm DVD-like optical media, which for a long time prevented games stored on those discs from being copied. It was not until a
security hole was found in
Phantasy Star Online Episode I & II that GameCube games could be successfully copied, using the GameCube itself to read the discs.
SNK also employed a method of copy prevention on their
Neo Geo games, starting with ''
The King of Fighters'' in 1999, which used an encryption algorithm on the graphics ROMs to prevent them from being played in an emulator. Many thought that this would mark the end of Neo Geo emulation. However, as early as 2000,
hackers found a way to decrypt and dump the ROMs successfully, making them playable once again in a Neo Geo emulator.
Another company which used to employ methods of copy prevention on their arcade games was
Capcom
is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
, which is known for its
CPS-2
The or CPS-2 is an arcade system board that Capcom first used in 1993 for ''Super Street Fighter II''. It was the successor to their previous CP System and Capcom Power System Changer arcade hardware and was succeeded by the CP System III hardwa ...
arcade board. This contained a heavy copy protection algorithm which was not broken until 7 years after the system's release in 1993. The original crack by the CPS2Shock Team was not a true emulation of the protection because it used XOR tables to bypass the original encryption and allow the game to play in an emulator. Their stated intent was to wait until CPS-2 games were no longer profitable to release the decryption method (three years after the last game release). The full decryption algorithm was cracked in 2007 by Nicola Salmoria, Andreas Naive and Charles MacDonald of the
MAME development team.
Another copy prevention technique used in cartridge-games was to have the game attempt to write to ROM. On an authentic cartridge this would do nothing; however, emulators would often allow the write to succeed. Pirate cartridges also often used writable chips instead of ROM. By reading the value back to see whether the write succeeded, the game could tell whether it was running from an authentic cartridge. Alternatively, the game may simply attempt to overwrite critical program instructions, which if successful renders it unplayable.
Some games, such as Game Boy games, also had other hardware such as memory bank controllers connected to the
cartridge bus. The game would send data to this hardware by attempting to write it to specific areas of ROM; thus, if the ROM were writable, this process would corrupt data.
Capcom's latest arcade board is the
CPS-3. This was resistant to emulation attempts until June 2007, when the encryption method was
reverse-engineered by Andreas Naive. It is currently implemented by
MAME and a variant of the CPS-2 emulator Nebula.
Uses
Emulation
Video game console emulators typically take ROM images as
input files.
Software ROM
ROM images are used when developing for
embedded computers. Software which is being developed for embedded computers is often written to ROM files for testing on a standard computer before it is written to a ROM chip for use in the embedded systems.
Digital preservation
The lifespan of digital media is rarely great. While black-and-white photographs may survive for a century or more, many digital media can become unreadable after only 10 years. This is beginning to become a problem as early computer systems may be presently fifty or sixty years old while early home video consoles may be almost thirty years old. Due to this aging, there is a significant worry that many early computer and video games may not survive without being transferred to new media. So, those with an interest in preservation are actively seeking older arcade and video games and attempting to dump them to ROM images. When stored on standardized media such as CD-ROMs and DVD-ROMs, they can be copied to future media with significantly reduced effort.
The trend towards mass digital distribution of ROM image files, while potentially damaging to copyright holders, may also have a positive effect on preservation. While over time many original ROM copies of older games may deteriorate, be broken or thrown away, a copy in file form may be distributed throughout the world, allowing games which would otherwise have been lost a greater chance of survival.
Hacks and fan translations
Once games have been made available in ROM format, it is possible for users to make modifications. This may take the form of altering graphics, changing game levels, tweaking difficulty factor, or even translation into a language for which a game was not originally made available.
Hacks can often take humorous forms, as is the case with a hack of the
NES version of ''
Mario Bros.'', titled ''Afro Mario Brothers'', which features the famous brothers wearing
Afro haircuts. The ''Metroid Redesign'' mod is a hack of ''
Super Metroid'' that revamps the game and adds new objectives.
A large scene has developed to translate games into other languages. Many games receive a release in one part of the world, but not in another. For example, many
role-playing video game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s released in
Japan
Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
go unreleased in the West and East outside Japan. A group of
fan translators will often translate the game themselves to meet demand for titles. For example, the 1995 game ''
Tales of Phantasia'' was only officially released in Japan; DeJap Translations translated the game's on-screen text into English in 2001. Further to this, a project calle
Vocals of Phantasiawas begun to translate the actual speech from the game. An official English version was not released until March 2006, some five years after the text translation was released. Another example was that of Mother 3, a Japan-only sequel to the cult-favorite
Earthbound
''EarthBound'', released in Japan as is a role-playing video game developed by Creatures (company), Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System. The second entry in the Mother (video game s ...
. In spite of massive fan response and several petitions for an English translation, the only response from Nintendo was that Mother 3 would be translated and released in Europe, which it never was. Instead, the fan website Starmen.net undertook a massive
translation project and released the translated version of Mother 3 in October, 2008. The translation was praised by fans and even employees from Nintendo, Square Enix, and other industry professionals.
The Japanese
N64
The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and A ...
game ''Dōbutsu no Mori'' (Animal Forest) has also been translated into English. The game was originally only released on N64 in Japan, but it was ported to
GameCube
The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
and renamed
Animal Crossing.
Hacks may range from simple tweaks such as graphic fixes and cheats, to full-blown redesigns of the game, in effect creating an entirely new game using the original as a base.
Similar image types
Image files derived from
computer tape are known as
tape image
A disk image, in computing, is a computer file containing the contents and structure of a disk volume or of an entire data storage device, such as a hard disk drive, tape drive, floppy disk, optical disc, or USB flash drive. A disk image is usua ...
s, while those derived from
floppy disk
A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined w ...
s and
CD-ROM
A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both comput ...
s (and other disk formats) are known as
disk images. Images copied from optical media are also called
ISO images, after one of the standard
file system
In computing, file system or filesystem (often abbreviated to fs) is a method and data structure that the operating system uses to control how data is stored and retrieved. Without a file system, data placed in a storage medium would be one larg ...
s for optical media,
ISO 9660.
Creating images from other media is often considerably easier and can often be performed with off-the-shelf hardware. For example, the creation of
tape image
A disk image, in computing, is a computer file containing the contents and structure of a disk volume or of an entire data storage device, such as a hard disk drive, tape drive, floppy disk, optical disc, or USB flash drive. A disk image is usua ...
s from games stored on magnetic tapes (from, for example, the
Sinclair ZX80 computer) generally involves simply playing the magnetic tape using a standard
audio tape player connected to the line-in of a PC
sound card. This is then recorded to an audio file and transformed into a tape image file using another program. Likewise, many CD and DVD games may be copied using a standard PC CD/DVD drive.
References
External links
Nintendo's Intellectual Property FAQ*
ttp://www.worldofspectrum.org/EmuFAQ2000/EmuFAQ_Y2KAddendum2.htm EmuFAQ Addendum - The Question of ROMs
{{Firmware and booting
Computer memory
Firmware
Video game emulation