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''Pathways into Darkness'' is a
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed and published by
Bungie Bungie, Inc. is an American video game company based in Bellevue, Washington, and a subsidiary of Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones (programme ...
in 1993, for
Macintosh Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup inclu ...
personal computers. Players assume the role of a
Special Forces Special forces or special operations forces (SOF) are military units trained to conduct special operations. NATO has defined special operations as "military activities conducted by specially designated, organized, selected, trained and equip ...
soldier who must stop a powerful, godlike being from awakening and destroying the world. Players solve puzzles and defeat enemies to unlock parts of a pyramid where the god sleeps; the game's ending changes depending on player actions. ''Pathways'' began as a sequel to Bungie's '' Minotaur: The Labyrinths of Crete'', before the developers created an original story. Jason Jones programmed the game, while his friend Colin Brent developed the environments and creatures. The game features three-dimensional, texture-mapped graphics and
stereo Stereophonic sound, commonly shortened to stereo, is a method of sound reproduction that recreates a multi-directional, 3-dimensional audible perspective. This is usually achieved by using two independent audio channels through a configurat ...
sound on supported Macintosh models. ''Pathways'' was critically acclaimed and won a host of awards; it was also Bungie's first major commercial success and enabled the two-man team of Jason Jones and Alex Seropian to move into a Chicago office and begin paying staff.


Gameplay

''Pathways into Darkness'' is a
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
and adventure game. The game interface consists of four windows. The primary "World View" shows the player character's first-person perspective. Players move, dodge, fire, and use weapons and items using the computer keyboard. The "Inventory" window displays items players have acquired, the "Message" window relates events and the in-game time, and the "Player" window displays health and energy information. The game clock runs constantly during gameplay, except when in conversation; the player loses the game if the sleeping god wakes after a set period of time. Players fight various monsters as they explore the pyramid's halls and catacombs. They may pick up weapons and ammunition left behind by others to supplement their arsenal. As additional levels are unlocked, new weapons become available, including machine guns and grenade launchers. Players can absorb a certain amount of damage, but once their health reaches zero, they must resume their progress at the last saved checkpoint. Resting in place replenishes health but saps game time and leaves the player open to attack. Scattered throughout the levels are other items players may use. Potions have different effects: rare blue potions, for example, rid the player character of poison and damage. Other items provide money, or points that increases the player character's maximum health. Crystals can be used against enemies to freeze, burn, or otherwise harm them. Through the use of the yellow crystal, players can converse with Previously Living Sentient Beings or "PLSBs". Conversations provide players with puzzle information, strategies for defeating monsters, and story background. Rather than relying on a branching tree of conversation options, players type keywords into a dialogue box. When a certain keyword (typically found in a previous statement by the dead person in question) is entered, the dead person will give a response. The manual gives a starting point by mentioning that all dead people respond to "name" and "death", by giving their name and describing how they died, respectively.


Plot

''Pathways'' casts the player as a member of a US Army Special Forces team sent on a mission to the
Yucatán Peninsula The Yucatán Peninsula ( , ; ) is a large peninsula in southeast Mexico and adjacent portions of Belize and Guatemala. The peninsula extends towards the northeast, separating the Gulf of Mexico to the north and west of the peninsula from the C ...
. On May 5, 1994, a diplomat from the alien race known as the Jjaro appeared to the President of the United States and informed him that on May 13, an ancient godlike being sleeping beneath a pyramid would awaken and destroy the Earth. The only way to prevent this catastrophe is to prevent the god from awakening. The eight-man Special Forces team carries a
nuclear weapon A nuclear weapon is an explosive device that derives its destructive force from nuclear reactions, either fission (fission or atomic bomb) or a combination of fission and fusion reactions (thermonuclear weapon), producing a nuclear exp ...
, with the goal of entering the ancient pyramid, descending to the bottom level where the god sleeps, and activating the bomb to stun the god and bury it under tons of rock. The player character's parachute fails to open, and they fall unconscious in the landing. Awakening hours later, the player finds almost all their equipment inoperable. Reaching the pyramid on foot hours after the rest of their team, the player must complete the mission before the god awakens in five days. In the pyramid, the player finds bodies of squad-mates, the remains of Spanish-speaking treasure hunters, and fallen members of a
Nazi Nazism (), formally named National Socialism (NS; , ), is the far-right politics, far-right Totalitarianism, totalitarian socio-political ideology and practices associated with Adolf Hitler and the Nazi Party (NSDAP) in Germany. During H ...
expedition from the 1930s who were looking for a secret weapon. Additional plot elements can be revealed by speaking to these dead, enabled by the yellow crystal. The game's ending changes depending on whether the player has a
radio beacon In navigation, a radio beacon or radiobeacon is a kind of beacon, a device that marks a fixed location and allows direction finding, direction-finding equipment to find relative Bearing (navigation), bearing. But instead of employing visible lig ...
to call for extraction, and when the nuclear device is set to explode. Forgetting to set the bomb, or setting it to explode at any time past the awakening of the dreaming god, results in Earth's destruction. The device's detonation before the player reaches a minimum safe distance results in a
pyrrhic victory A Pyrrhic victory ( ) is a victory that inflicts such a devastating toll on the victor that it is tantamount to defeat. Such a victory negates any true sense of achievement or damages long-term progress. The phrase originates from a quote from ...
. The most favorable endings are achieved by leaving the pyramid with a beacon for evacuation at least twenty game minutes before the device is set to go off, or without a beacon if the game ends with enough time for the player to escape on foot.


Development

''Pathways'' was Bungie's fourth game and third commercial title, archived a
pid.bungie.org
after their previous game, ''Minotaur: The Labyrinths of Crete'', sold around 2,500 copies. In the summer of 1992, Jones was living in dorms at the
University of Chicago The University of Chicago (UChicago, Chicago, or UChi) is a Private university, private research university in Chicago, Illinois, United States. Its main campus is in the Hyde Park, Chicago, Hyde Park neighborhood on Chicago's South Side, Chic ...
when he saw ''
Wolfenstein 3D ''Wolfenstein 3D'' is a 1992 first-person shooter game developed by id Software and published by Apogee Software and FormGen for DOS. It was inspired by the 1981 Muse Software video game '' Castle Wolfenstein'', and is the third installment ...
'', a
shooter game Shooter video games, or shooters, are a subgenre of action video games where the focus is on the defeat of the character's enemies using ranged weapons given to the player. Usually these weapons are firearms or some other long-range weapons, a ...
with three-dimensional (3D) graphics. Inspired, Jones created a rough 3D-graphics engine for the Mac that simulated walls with trapezoids and rectangles. Originally, Bungie intended ''Pathways'' to be a straightforward 3D version of ''Minotaur'', but they quickly found that the top-down perspective of their previous game did not mesh with the new 3D presentation. An additional consideration was that the developers wanted to create a game that did not rely on then-rare networks and
modem The Democratic Movement (, ; MoDem ) is a centre to centre-right political party in France, whose main ideological trends are liberalism and Christian democracy, and that is characterised by a strong pro-Europeanist stance. MoDem was establis ...
s, an issue in marketing ''Minotaur''. The rest of 1992 was spent tweaking the graphics engine. Work on the game's storyline and levels began in January 1993. Jones recalled that starting from cliché plots, they moved towards "very interesting and unique but extremely difficult to understand stories". One of the plot ideas cast the player as one of a group of Roman soldiers who discovered a mountain spring that extended their lives. Every seven years one soldier would be picked to descend into the caves and bring back more water. If the leader died, a new one would be selected to undertake the journey to ensure their survival. "It was a very interesting plot since your quest wasn't necessarily virtuous, it didn't involve doing good things or saving the world," Jones said. "It was just you were chosen, more or less against your will, to become the next leader of this freak cult of immortals." The final plot occupied a middle ground between the simple and complex stories, because the developers did not want to force players to become deeply involved in the story. While Bungie founder Alex Seropian handled the business aspect of Bungie and produced the game's box art and promotional material, Jones programmed the game, wrote the story line, and contributed to the game's manual. Whereas Jones had single-handedly coded ''Minotaur'', the small staff for ''Pathways'' was due to lack of money for a large team. To speed implementation, Jones built a level editor for the game that allowed him to add objects, monsters, and walls to the levels. The game's levels and mazes span 40 million scaled square feet. Jones' friend, Colin Brent, did much of the art and creature design. This reduced Jones' workload and, in the programmer's opinion, improved the art. Each monster was drawn by hand in different states such as stationary, moving, attacking, and dying. The drawings were scanned into the computer and added to the game; if there were problems, they were redrawn. Once the final drawings were complete, the images were colorized in
24-bit color Color depth, also known as bit depth, is either the number of bits used to indicate the color of a single pixel, or the number of bits used for each color component of a single pixel. When referring to a pixel, the concept can be defined as bit ...
using
Adobe Photoshop Adobe Photoshop is a raster graphics editor developed and published by Adobe Inc., Adobe for Microsoft Windows, Windows and macOS. It was created in 1987 by Thomas Knoll, Thomas and John Knoll. It is the most used tool for professional digital ...
. Despite the game's advanced graphics, ''Pathways'' was designed to work on any Macintosh model; it was one of 30 applications that ran natively on Apple's PowerMacs on launch day. By July 1993 the game was behind schedule; only the above-ground portions of the pyramid were complete. Jones put in eighteen-hour days for the month leading up to the
MacWorld Expo Macworld/iWorld (originally Macworld) was an information technology trade show with conference tracks dedicated to Apple's Mac platform. It was held annually in the United States during January. Originally ''Macworld Expo'' and then ''Macworld Con ...
where the game was to be sold. He finished the game in a relatively bug-free state just before the Expo, and Bungie had 500 shrinkwrapped copies of the game available for sale at MacWorld. Due to the game's difficulty, Bungie published an official hint book.


Reception

''Pathways'' was positively received.
Inside Mac Games ''Inside Mac Games'' (''IMG'') started in 1993 as an electronic magazine about video games for the Mac. It was distributed on floppy disk, then CD-ROM, and eventually became a website. History In 1992, Tuncer Deniz, who was unemployed, decided ...
reviewer Jon Blum wrote that ''Pathways'' was "one of the best Macintosh games I've ever played". ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' described ''Pathways'' as "a
dungeon crawl A dungeon crawl is a type of scenario in fantasy role-playing games (RPGs) in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video g ...
, pure and simple". The magazine praised the "simple, elegant and easy to use" user interface and "excellent" graphics and sound. ''Computer Gaming World'' concluded that while "somewhat weak on actual game play", ''Pathways'' was "a job worthy of a strong recommendation". ''
Macworld ''Macworld'' is a digital magazine and website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG. History ''Macworld'' was founded by David Bunnell and Cheryl Woodard (publishers) and Andrew Fl ...
''s Steven Levy commented that the gameplay and graphics were extremely smooth. He singled out the creatures for specific praise, likening them to "something that might have come from a brain-merge of
Tim Burton Timothy Walter Burton (born August 25, 1958) is an American filmmaker and producer. Known for popularizing Goth subculture, Goth culture in the American film industry, Burton is famous for his Gothic film, gothic horror and dark fantasy films. ...
,
Anne Rice Anne Rice (born Howard Allen Frances O'Brien; October 4, 1941 – December 11, 2021) was an American author of Gothic fiction, erotic literature, and Bible fiction. She is best known for writing ''The Vampire Chronicles''. She later adapted t ...
and
Hieronymus Bosch Hieronymus Bosch (; ; born Jheronimus van Aken ;  – 9 August 1516) was a Dutch people, Dutch painter from Duchy of Brabant, Brabant. He is one of the most notable representatives of the Early Netherlandish painting school. His work, gene ...
" instead of simple line drawings. Criticisms of the game included the difficulty level; Blum found some segments too difficult and that it was possible to spend hours playing before realizing that the player had made an irreversible mistake. Reviewers also found the limited number of save spots and sparse ammunition frustrating. Jones admitted that the game was harder than he had intended. The title received several awards, including Inside Mac Games' "Adventure Game of the Year" and ''Macworld''s "Best Role-Playing Game", and was listed on the ''
MacUser ''MacUser'' was a monthly (formerly biweekly) computer magazine published by Dennis Publishing Ltd. and licensed by Felden in the UK. It ceased publication in 2015. In 1985 Felix Dennis’ Dennis Publishing, the creators of MacUser in the UK, l ...
'' 100. ''Pathways'' sold more than 20,000 copies, beating expectations and making it Bungie's first commercial success. It was the third bestselling Macintosh title of the first half of 1994 after ''
Myst ''Myst'' is a 1993 adventure video game developed by Cyan and published by Broderbund for Mac OS. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the ...
'' and '' Sim City 2000'', with projected seven-figure sales for the year. The game made Bungie enough money that the company was able to move from Seropian's apartment to a dedicated office in
Chicago Chicago is the List of municipalities in Illinois, most populous city in the U.S. state of Illinois and in the Midwestern United States. With a population of 2,746,388, as of the 2020 United States census, 2020 census, it is the List of Unite ...
's South Side. At their new location, the Bungie team expanded and began work on another first-person shooter, ''
Marathon The marathon is a long-distance foot race with a distance of kilometres ( 26 mi 385 yd), usually run as a road race, but the distance can be covered on trail routes. The marathon can be completed by running or with a run/walk strategy. There ...
''. Interviewed by Inside Mac Games, Jones said that he did not believe that there would ever be a sequel to ''Pathways''. "There's a lot of reasons for that, one of them being that I tend to dislike sequels," he said, "A lot of cool things have happened with the rendering technology since ''Pathways'' shipped, and it suggests some different products which don't really fit into the ''Pathways'' world." ''Pathways'' would later be bundled in a box set with the ''Marathon'' series in 1997. A
Mac OS X macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
port of the game was produced by Man Up Time Studios in 2013, members of whom were early Bungie fans that became acquainted with the company through ''Pathways''. A community made conversion to the Aleph One
source port A source port is a software project based on the source code of a game engine that allows the game to be played on operating systems or computing platforms with which the game was not originally compatible. Description Source ports are often ...
has also been produced.


References


External links


Classic games gallery
at
Bungie Bungie, Inc. is an American video game company based in Bellevue, Washington, and a subsidiary of Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones (programme ...

Pathways Into Darkness
at Bungie.org * {{Bungie 1993 video games Adventure games Bungie games First-person shooters Classic Mac OS-only games Single-player video games Classic Mac OS games Video games developed in the United States Video games with 2.5D graphics Sprite-based first-person shooters Marathon engine games