In
computational complexity theory
In theoretical computer science and mathematics, computational complexity theory focuses on classifying computational problems according to their resource usage, and explores the relationships between these classifications. A computational problem ...
, a
decision problem
In computability theory and computational complexity theory, a decision problem is a computational problem that can be posed as a yes–no question on a set of input values. An example of a decision problem is deciding whether a given natura ...
is PSPACE-complete if it can be solved using an amount of memory that is polynomial in the input length (
polynomial space) and if every other problem that can be solved in polynomial space can be
transformed to it in polynomial time. The problems that are PSPACE-complete can be thought of as the hardest problems in
PSPACE
In computational complexity theory, PSPACE is the set of all decision problems that can be solved by a Turing machine using a polynomial amount of space.
Formal definition
If we denote by SPACE(''f''(''n'')), the set of all problems that can ...
, the class of decision problems solvable in polynomial space, because a solution to any one such problem could easily be used to solve any other problem in PSPACE.
Problems known to be PSPACE-complete include determining properties of
regular expression
A regular expression (shortened as regex or regexp), sometimes referred to as rational expression, is a sequence of characters that specifies a match pattern in text. Usually such patterns are used by string-searching algorithms for "find" ...
s and
context-sensitive grammar
A context-sensitive grammar (CSG) is a formal grammar in which the left-hand sides and right-hand sides of any Production (computer science), production rules may be surrounded by a context of terminal symbol, terminal and nonterminal symbols. Cont ...
s, determining the truth of
quantified Boolean formulas, step-by-step changes between solutions of combinatorial optimization problems, and many puzzles and games.
Theory
A problem is defined to be PSPACE-complete if it can be solved using a polynomial amount of memory (it belongs to PSPACE) and every problem in PSPACE can be transformed in polynomial time into an equivalent instance of the given problem.
The PSPACE-complete problems are widely suspected to be outside the more famous complexity classes
P (polynomial time) and
NP (non-deterministic polynomial time), but that is not known. It is known that they lie outside of the class
NC, a class of problems with highly efficient
parallel algorithm
In computer science, a parallel algorithm, as opposed to a traditional serial algorithm, is an algorithm which can do multiple operations in a given time. It has been a tradition of computer science to describe serial algorithms in abstract mach ...
s, because problems in NC can be solved in an amount of space polynomial in the
logarithm
In mathematics, the logarithm of a number is the exponent by which another fixed value, the base, must be raised to produce that number. For example, the logarithm of to base is , because is to the rd power: . More generally, if , the ...
of the input size, and the class of problems solvable in such a small amount of space is strictly contained in PSPACE by the
space hierarchy theorem.
The transformations that are usually considered in defining PSPACE-completeness are polynomial-time
many-one reduction
In computability theory and computational complexity theory, a many-one reduction (also called mapping reduction) is a reduction that converts instances of one decision problem (whether an instance is in L_1) to another decision problem (whether ...
s, transformations that take a single instance of a problem of one type into an equivalent single instance of a problem of a different type. However, it is also possible to define completeness using
Turing reduction
In computability theory, a Turing reduction from a decision problem A to a decision problem B is an oracle machine that decides problem A given an oracle for B (Rogers 1967, Soare 1987) in finitely many steps. It can be understood as an algorithm ...
s, in which one problem can be solved in a polynomial number of calls to a subroutine for the other problem. It is not known whether these two types of reductions lead to different classes of PSPACE-complete problems. Other types of reductions, such as many-one reductions that always increase the length of the transformed input, have also been considered.
A version of the
Berman–Hartmanis conjecture for PSPACE-complete sets states that all such sets look alike, in the sense that they can all be transformed into each other by polynomial-time
bijection
In mathematics, a bijection, bijective function, or one-to-one correspondence is a function between two sets such that each element of the second set (the codomain) is the image of exactly one element of the first set (the domain). Equival ...
s.
Examples
Formal languages
Given a
regular expression
A regular expression (shortened as regex or regexp), sometimes referred to as rational expression, is a sequence of characters that specifies a match pattern in text. Usually such patterns are used by string-searching algorithms for "find" ...
, determining whether it generates every string over its alphabet is PSPACE-complete.
The first known PSPACE-complete problem was the
word problem for
deterministic
Determinism is the metaphysical view that all events within the universe (or multiverse) can occur only in one possible way. Deterministic theories throughout the history of philosophy have developed from diverse and sometimes overlapping mo ...
context-sensitive grammar
A context-sensitive grammar (CSG) is a formal grammar in which the left-hand sides and right-hand sides of any Production (computer science), production rules may be surrounded by a context of terminal symbol, terminal and nonterminal symbols. Cont ...
s. In the word problem for context-sensitive grammars, one is given a set of grammatical transformations which can increase, but cannot decrease, the length of a sentence, and wishes to determine if a given sentence could be produced by these transformations. The technical condition of "determinism" (implying roughly that each transformation makes it obvious that it was used) ensures that this process can be solved in polynomial space, and showed that every (possibly non-deterministic) program computable in
linear space could be converted into the parsing of a context-sensitive grammar, in a way which preserves determinism. In 1970,
Savitch's theorem showed that PSPACE is closed under nondeterminism, implying that even non-deterministic context-sensitive grammars are in PSPACE.
Logic
A standard PSPACE-complete problem, used in many other PSPACE-completeness results, is the
quantified Boolean formula problem, a generalization of the
Boolean satisfiability problem
In logic and computer science, the Boolean satisfiability problem (sometimes called propositional satisfiability problem and abbreviated SATISFIABILITY, SAT or B-SAT) asks whether there exists an Interpretation (logic), interpretation that Satisf ...
. The quantified Boolean formula problem takes as input a Boolean expression, with all of its variables quantified either universally or existentially, for example:
The output of the problem is the value of the quantified expression. Finding this value is PSPACE-complete.
Reconfiguration
Reconfiguration
In discrete mathematics and theoretical computer science, reconfiguration problems are computational problems involving reachability or Connectivity (graph theory), connectivity of state spaces.
Types of problems
Here, a state space is a discrete ...
problems concern the connectivity of a
state space
In computer science, a state space is a discrete space representing the set of all possible configurations of a system. It is a useful abstraction for reasoning about the behavior of a given system and is widely used in the fields of artificial ...
of solutions to a combinatorial problem. For instance, testing whether two 4-colorings of a graph can be connected to each other by moves that change the color of one vertex at a time, maintaining at each step a valid 4-coloring, is PSPACE-complete, even though the same problem for 3-colorings can be solved in polynomial time. Another family of reconfiguration problems, used similarly to quantified Boolean formulas as the basis for PSPACE-completeness proofs of many other problems in this area, involve
nondeterministic constraint logic
In theoretical computer science, nondeterministic constraint logic is a combinatorial system in which an orientation is given to the edges of a weighted undirected graph, subject to certain constraints. One can change this orientation by steps i ...
, in which the states are
orientations of a constraint graph subject to certain constraints on how many edges must be oriented inwards at each vertex, and in which the moves from state to state reverse the orientation of a single edge.
Puzzles and games
The quantified Boolean formula problem can be interpreted as a game by two players, a verifier and a falsifier. The players make moves that fill in values for the quantified variables, in the order they are nested, with the verifier filling in existentially quantified variables and the falsifier filling in universally quantified variables; the game is won by the verifier if the filled-in formula becomes true, and by the falsifier otherwise. A quantified formula is true if and only if the verifier has a winning strategy. Similarly, the problem of determining the winner or loser of many other
combinatorial games turns out to be PSPACE-complete. Examples of games that are PSPACE-complete (when
generalized so that they can be played on an
board) are the games
Hex and
Reversi. Some other generalized games, such as
chess
Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
,
checkers
Checkers (American English), also known as draughts (; English in the Commonwealth of Nations, Commonwealth English), is a group of Abstract strategy game, strategy board games for two players which involve forward movements of uniform game ...
(draughts), and
Go are
EXPTIME-complete because a game between two perfect players can be very long, so they are unlikely to be in PSPACE. But they will become PSPACE-complete if a polynomial bound on the number of moves is enforced.
It is also possible for puzzles played by a single player to be PSPACE-complete. These often can be interpreted as reconfiguration problems, and include the solitaire games
Rush Hour
A rush hour (American English, British English) or peak hour (Australian English, Indian English) is a part of the day during which traffic congestion on roads and crowding on public transport is at its highest. Normally, this happens twice e ...
,
Mahjong
Mahjong (English pronunciation: ; also transliterated as mah jongg, mah-jongg, and mahjongg) is a tile-based game that was developed in the 19th century in China and has spread throughout the world since the early 20th century. It is played ...
,
Atomix and
Sokoban, and the
mechanical computer
A mechanical computer is a computer built from mechanical components such as levers and gears rather than electronic components. The most common examples are adding machines and mechanical counters, which use the turning of gears to incremen ...
Turing Tumble.
PSPACE-completeness is based on complexity as a function of the input size
, in the limit as
grows without bound. Puzzles or games with a bounded number of positions such as chess on a conventional
board cannot be PSPACE-complete, because they could be solved in constant time and space using a very large
lookup table
In computer science, a lookup table (LUT) is an array data structure, array that replaces runtime (program lifecycle phase), runtime computation of a mathematical function (mathematics), function with a simpler array indexing operation, in a proc ...
. To formulate PSPACE-complete versions of these games, they must be modified in a way that makes their number of positions unbounded, such as by playing them on an
board instead. In some cases, such as for chess, these extensions are artificial.
References
Further reading
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{{ComplexityClasses
Complexity classes