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is a Japanese word that describes people with consuming interests, such as anime, manga,
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s,
computer A computer is a machine that can be Computer programming, programmed to automatically Execution (computing), carry out sequences of arithmetic or logical operations (''computation''). Modern digital electronic computers can perform generic set ...
s or other highly enthusiastic hobbies. Its contemporary use originated with a 1983 essay by Akio Nakamori in '' Manga Burikko''. ''Otaku'' subculture is a central theme of various anime, manga, documentaries, and academic research. The subculture began in the 1980s as changing social mentalities and the nurturing of ''otaku'' traits by Japanese schools combined with the resignation of such individuals to what was then seen as inevitably becoming social outcasts. The subculture's birth coincided with the anime boom after the release of works such as ''
Mobile Suit Gundam , also retrospectively known as ''First Gundam'', ''Gundam 0079'' or simply ''Gundam '79'', is a Japanese anime television series produced by Nippon Sunrise. Created and directed by Yoshiyuki Tomino, it premiered in Japan on Na ...
'', before it branched into Comic Market. The rise of the internet and media further expanded the otaku subculture, as more anime, video games, and other media catering to otaku interests were created. The definition of subsequently became more complex, and numerous classifications of ''otaku'' emerged. may be used as a pejorative, with its negativity stemming from a stereotypical view of ''otaku'' as social outcasts and the media's reporting on Tsutomu Miyazaki, "The Otaku Murderer", in 1989. ''Otaku'' discrimination was particularly intense between 1989 (when a serial murder suspect was arrested) and the mid-1990s. According to studies published in 2013, the term has become less negative, and an increasing number of people now identify themselves as ''otaku'', both in
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
and elsewhere. Out of 137,734 teens surveyed in Japan in 2013, 42.2% self-identified as a type of ''otaku''. According to a nationwide
U.S. The United States of America (USA), also known as the United States (U.S.) or America, is a country primarily located in North America. It is a federal republic of 50 states and a federal capital district, Washington, D.C. The 48 contiguous ...
survey conducted by
Dentsu , simply known as , stylized as dentsu, is a Japanese international advertising and public relations joint stock company headquartered in Tokyo. Dentsu is the largest advertising agency in Japan and the fifth largest advertising agency network in ...
in July 2022, 34% of American Gen-Zs (around 15 million people), acknowledged themselves as anime ''otaku''. In 2005, the Nomura Research Institute divided ''otaku'' into twelve groups and estimated the size and market impact of each of these groups. Other institutions have split it further or focused on a single ''otaku'' interest. These publications classify distinct groups including anime, manga, camera, automobile, J-idol, and electronics otaku. In 2005, the economic impact of ''otaku'' was estimated to be as high as ¥2 trillion ( billion).


Etymology

is derived from a Japanese term for another person's house or family ( お宅, ). The word can be used
metaphor A metaphor is a figure of speech that, for rhetorical effect, directly refers to one thing by mentioning another. It may provide, or obscure, clarity or identify hidden similarities between two different ideas. Metaphors are usually meant to cr ...
ically as a part of honorific speech in Japanese, as a second-person pronoun. In this usage, its literal translation is "you". It is associated with some dialects of Western Japanese and with housewives, and is less direct and more distant than intimate pronouns, such as ''anata'', and masculine pronouns, such as ''kimi'' and ''omae''. The origin of the pronoun's use among 1980s manga and anime fans is unclear. Science fiction fans were using ''otaku'' to address owners of books by the late 1960s (in a sense of "Do s our homeown this book?"). Social critic
Eiji Ōtsuka is a Japanese social critic, folklorist, media theorist, and novelist. He is currently a professor at International Research Center for Japanese Studies, Kyoto. He graduated from University of Tsukuba with a degree in anthropology, women's fol ...
posits that ''otaku'' was used because it allowed people meeting for the first time, such as at a convention, to interact from a comfortable distance. One theory posits that ''otaku'' was popularized as a pronoun by science fiction author Motoko Arai in a 1981 essay in ''Variety'' magazine, and another posits that it was popularized by fans of anime studio Gainax, some of whose founders came from Tottori Prefecture in western Japan (where ''otaku'' is commonly used). The pronoun was also used in the popular anime ''
Macross is a Japanese science fiction mecha anime media franchise/ media mix, created by Studio Nue (most prominently mecha designer, writer and producer Shōji Kawamori) and Artland in 1982. The franchise features a fictional history of Earth and t ...
'', first aired in 1982, by the characters Hikaru Ichijyo and Lynn Minmay, who address each other as ''otaku'' until they get to know each other better. The modern slang form, which is distinguished from the older usage by being written in
hiragana is a Japanese language, Japanese syllabary, part of the Japanese writing system, along with ''katakana'' as well as ''kanji''. It is a phonetic lettering system. The word ''hiragana'' means "common" or "plain" kana (originally also "easy", ...
(おたく),
katakana is a Japanese syllabary, one component of the Japanese writing system along with hiragana, kanji and in some cases the Latin script (known as rōmaji). The word ''katakana'' means "fragmentary kana", as the katakana characters are derived fr ...
(オタク or, less frequently, ヲタク) or rarely in
rōmaji The romanization of Japanese is the use of Latin script to write the Japanese language. This method of writing is sometimes referred to in Japanese as . Japanese is normally written in a combination of logogram, logographic characters borrowe ...
, first appeared in public discourse in the 1980s, through the work of humorist and essayist Akio Nakamori. His 1983 series , printed in the ''
lolicon In Japanese popular culture, is a genre of fictional media which focuses on young or young-looking girl characters, particularly in a sexually suggestive or erotic manner. The term, a portmanteau of the English-language phrase " Lolita co ...
'' magazine '' Manga Burikko'', applied the term as pejorative for "unpleasant" fans, attacking their supposed poor fashion sense and physical appearance in particular. Nakamori was particularly critical of "manga maniacs" drawn to cute girl characters, and explained his label ''otaku'' as the term of address used between junior high school kids at manga and anime conventions. In 1989, the case of Tsutomu Miyazaki, "The Otaku Murderer", brought the fandom, very negatively, to national attention. Miyazaki, who randomly chose and murdered four girls, had a collection of 5,763 video tapes, some containing anime and
slasher film A slasher film is a subgenre of horror films involving a killer or a group of killers stalking and murdering a group of people, usually by use of bladed or sharp tools. Although the term "slasher" may occasionally be used informally as a generic ...
s that were found interspersed with videos and pictures of his victims. Later that year, the contemporary knowledge magazine ''Bessatsu Takarajima'' dedicated its 104th issue to the topic of otaku. It was called and delved into the subculture of otaku with 19 articles by otaku insiders, among them Akio Nakamori. This publication has been claimed by scholar Rudyard Pesimo to have popularized the term.


Usage

In modern Japanese slang, the term is mostly equivalent to "
geek The word ''geek'' is a slang term originally used to describe Eccentricity (behavior), eccentric or non-mainstream people; in current use, the word typically connotes an expert or enthusiast obsessed with a hobby or intellectual pursuit. In th ...
" or " nerd" (both in the broad sense; a technological geek would be a and an academic nerd would be a or ), but in a more derogatory manner than used in the West. It is also applied to any fan of any particular theme, topic, hobby or form of entertainment. "When these people are referred to as , they are judged for their behaviors — and people suddenly see an 'otaku' as a person unable to relate to reality." The term thus has more of a negative association in Japanese society. The word entered English as a
loanword A loanword (also a loan word, loan-word) is a word at least partly assimilated from one language (the donor language) into another language (the recipient or target language), through the process of borrowing. Borrowing is a metaphorical term t ...
from the Japanese language. It is typically used to refer to a fan of
anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
and
manga are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
, but can also refer to Japanese video games or even
Japanese culture Japanese culture has changed greatly over the millennia, from the country's prehistoric Jōmon period, to its contemporary modern culture, which absorbs influences from Asia and other regions of the world. Since the Jomon period, ancestral ...
in general. Platforms lik
TrackOtaku
and the American magazine '' Otaku USA'' popularize and cover these aspects. The usage of the word is a source of contention among some fans, owing to its negative connotations and stereotyping of the fandom. Widespread English exposure to the term came in 1988 with the release of ''
Gunbuster ''Gunbuster'', known in Japan as , is a Japanese original video animation (OVA) series produced by Bandai Visual, Victor Entertainment, and Gainax and released from October 1988 to July 1989. It was the directorial debut of Hideaki Anno, b ...
'', which refers to anime fans as . ''Gunbuster'' was released officially in English in March 1990. The term's usage spread throughout the Usenet group rec.arts.anime with discussions about '' Otaku no Video''s portrayal of otaku before its 1994 English release. Positive and negative aspects, including the pejorative usage, were intermixed. The term was also popularized by William Gibson's 1996 novel '' Idoru'', which references ''otaku''.


Subculture

Kaichirō Morikawa identifies the subculture as distinctly Japanese, a product of the school system and society. Japanese schools have a class structure which functions as a caste system, but
clubs Club may refer to: Arts, entertainment, and media * Club (magazine), ''Club'' (magazine) * Club, a ''Yie Ar Kung-Fu'' character * Clubs (suit), a suit of playing cards * Club music * "Club", by Kelsea Ballerini from the album ''kelsea'' Brands a ...
are an exception to the social hierarchy. In these clubs, a student's interests will be recognized and nurtured, catering to the interests of ''otaku''. Secondly, the vertical structure of Japanese society identifies the value of individuals by their success. Until the late 1980s, unathletic and unattractive males focused on academics, hoping to secure a good job and marry to raise their social standing. Those unable to succeed socially focused instead on their interests, often into adulthood, with their lifestyle centering on those interests, furthering the creation of the otaku subculture. Even prior to the coinage of the term, the stereotypical traits of the subculture were identified in a 1981 issue of ''Fan Rōdo'' (Fan road) about "culture clubs". These individuals were drawn to anime, a counter-culture, with the release of
hard science fiction Hard science fiction is a category of science fiction characterized by concern for scientific accuracy and logic. The term was first used in print in 1957 by P. Schuyler Miller in a review of John W. Campbell's ''Islands of Space'' in the Novemb ...
works such as ''
Mobile Suit Gundam , also retrospectively known as ''First Gundam'', ''Gundam 0079'' or simply ''Gundam '79'', is a Japanese anime television series produced by Nippon Sunrise. Created and directed by Yoshiyuki Tomino, it premiered in Japan on Na ...
''. These works allowed a congregation and development of obsessive interests that turned anime into a medium for unpopular students, catering to obsessed fans. After these fans discovered Comic Market, the term was used as a self-confirming and self-mocking collective identity. The 1989 "Otaku Murderer" case gave the fandom a negative connotation from which it has not fully recovered. The perception of ''otaku'' was again damaged in late 2004 when Kaoru Kobayashi kidnapped, sexually assaulted, and murdered a seven-year-old first-grade student. Japanese journalist Akihiro Ōtani suspected that Kobayashi's crime was committed by a member of the '' figure moe zoku'' even before his arrest. Although Kobayashi was not an ''otaku'', the degree of social hostility against ''otaku'' increased. ''Otaku'' were seen by law enforcement as possible suspects for sex crimes, and local governments called for stricter laws controlling the depiction of eroticism in ''otaku'' materials. Not all attention has been negative. In his book ''Otaku'', Hiroki Azuma observed: "Between 2001 and 2007, the ''otaku'' forms and markets quite rapidly won social recognition in Japan", citing the fact that " 2003,
Hayao Miyazaki is a Japanese animator, filmmaker, and manga artist. He co-founded Studio Ghibli and serves as honorary chairman. Throughout his career, Miyazaki has attained international acclaim as a masterful storyteller and creator of Anime, Japanese ani ...
won the
Academy Award The Academy Awards, commonly known as the Oscars, are awards for artistic and technical merit in film. They are presented annually by the Academy of Motion Picture Arts and Sciences (AMPAS) in the United States in recognition of excellence ...
for his '' Spirited Away''; around the same time
Takashi Murakami is a Japanese contemporary artist. He works in fine arts (such as painting and sculpture) as well as commercial media (such as fashion, merchandise, and animation) and is known for blurring the line between High art, high and low arts. His wo ...
achieved recognition for otaku-like designs; in 2004, the Japanese pavilion in the 2004 International Architecture exhibition of the
Venice Biennale The Venice Biennale ( ; ) is an international cultural exhibition hosted annually in Venice, Italy. There are two main components of the festival, known as the Art Biennale () and the Venice Biennale of Architecture, Architecture Biennale (), ...
(Biennale Architecture) featured 'otaku'. In 2005, the word — one of the keywords of the present volume — was chosen as one of the top ten '
buzzword A buzzword is a word or phrase, new or already existing, that becomes popular for a period of time. Buzzwords often derive from technical terms yet often have much of the original technical meaning removed through fashionable use, being simply ...
s of the year'." In 2013, a Japanese study of 137,734 people found that 42.2% self-identify as a type of otaku. This study suggests that the stigma of the word has vanished, and the term has been embraced by many. Marie Kondo told ForbesWomen in 2020: "I credit being an otaku with helping me to focus deeply, which definitely contributed to my success." In the early 1990s, the otaku subculture started to gain traction in the
Western world The Western world, also known as the West, primarily refers to various nations and state (polity), states in Western Europe, Northern America, and Australasia; with some debate as to whether those in Eastern Europe and Latin America also const ...
. According to Lawrence Eng, the first anime that could have caused this to happen was ''
Gunbuster ''Gunbuster'', known in Japan as , is a Japanese original video animation (OVA) series produced by Bandai Visual, Victor Entertainment, and Gainax and released from October 1988 to July 1989. It was the directorial debut of Hideaki Anno, b ...
'', and the protagonist, Noriko Takaya, is teased about her otaku behavior. Through ''Gunbuster'', Western audiences would learn about the word ''otaku''. In the late 1990s, otaku was a popular subculture among
Generation X Generation X (often shortened to Gen X) is the Demography, demographic Cohort (statistics), cohort following the Baby Boomers and preceding Millennials. Researchers and popular media often use the mid-1960s as its starting birth years and the ...
ers in the United States. In the early 2000s, the otaku community in the United States often consisted of
suburb A suburb (more broadly suburban area) is an area within a metropolitan area. They are oftentimes where most of a metropolitan areas jobs are located with some being predominantly residential. They can either be denser or less densely populated ...
an young people and niche online groups.


Places

The district of Akihabara in Tokyo, where there are maid cafés featuring waitresses who dress up and act like maids or anime characters, is a notable attraction center for otaku. Akihabara also has dozens of stores specializing in anime, manga, retro video games, figurines, card games, and other collectibles. Another popular location is Otome Road in Ikebukuro, Tokyo. Students from Nagoya City University started a project to help promote hidden tourist attractions and attract more otaku to
Nagoya is the largest city in the Chūbu region of Japan. It is the list of cities in Japan, fourth-most populous city in Japan, with a population of 2.3million in 2020, and the principal city of the Chūkyō metropolitan area, which is the List of ...
.


Subtypes

There are specific terms for different types of otaku, including , a self-mockingly pejorative Japanese term for female fans of , which focuses on
homosexual Homosexuality is romantic attraction, sexual attraction, or sexual behavior between people of the same sex or gender. As a sexual orientation, homosexuality is "an enduring pattern of emotional, romantic, and/or sexual attractions" exc ...
male relationships. are female otaku who are interested in Japanese history. Some terms refer to a location, such as ("Akihabara-style"), which applies to those familiar with Akihabara's culture. Miyadai describes two big subtypes of the otaku type, a world type and a battle royale type. There is a chronological development from the world type of the late 1990s to the battle royale type of the 2000s but they also coexisted. The antagonism between the world type and the battle royale type emerged in the age in which reality and fiction are regarded as equivalent tools for self-defense. He further describes the internet society as a rhizomic structure which invalidates the distinction between "reality" and "fiction". The world type treats fiction as an equivalent of reality (real-ization of fiction), while the battle royale type treats reality as an equivalent of fiction (fictionalization of reality).


Media

Otaku often participate in self-mocking through the production or interest in humor directed at their subculture. Anime and manga otaku are the subject of numerous self-critical works, such as ''Otaku no Video'', which contains a live-interview
mockumentary A mockumentary (a portmanteau of ''mock'' and ''documentary'') is a type of film or television show depicting fictional events, but presented as a Documentary film, documentary. Mockumentaries are often used to analyze or comment on current event ...
that pokes fun at the otaku subculture and includes Gainax's own staff as the interviewees. Other works depict otaku subculture less critically, such as ''
Genshiken is a Japanese manga series by Shimoku Kio about a college club for ''otaku'' (extremely obsessed fans of various media) and their lifestyle. The title is a shortening of the club's official name, , or "The Society for the Study of M ...
'' and '' Comic Party''. A well-known
light novel A is a type of Genre fiction, popular literature novel from Japan usually classified as young adult fiction, generally targeting Adolescence, teens to Young adult, twenties or older. The definition is very vague, and wide-ranging. The abbr ...
, which later received a manga and anime adaptation, is '' Welcome to the N.H.K.'', which focuses on otaku subcultures and highlights other social outcasts, such as and
NEET A NEET, an acronym for "Not in Education, Employment, or Training", is a person who is Unemployment, unemployed and not receiving an education or Vocational education, vocational training. The classification originated in the United Kingdom in ...
s. Works that focus on otaku characters include '' WataMote'', the story of an unattractive and unsociable otome gamer otaku who exhibits delusions about her social status; and '' No More Heroes'', a video game about an otaku assassin named Travis Touchdown and his surrealistic adventures inspired by anime and manga. Media about otaku also exist outside of Japan, such as the American documentary '' Otaku Unite!'' which focuses on the American side of the otaku culture, and the Filipino novel '' Otaku Girl'', which tells the story of a virtual reality world where otaku can
role-play Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to Acting, act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-p ...
and use the powers of their favorite anime characters.


Habits

A term used in the otaku fandom is , a type of cheering performed as a group. Another term is , which describes vehicles decorated with fictional characters, especially bishōjo game or
eroge An ''eroge'' (, ''eroge'', or , ''erogē'', ), also called an H-game, is a Japanese genre of erotic video game. The term encompasses a wide variety of Japanese games containing erotic content across multiple genres. The first ''eroge'' were crea ...
characters.


Classification

The Nomura Research Institute (NRI) has made two major studies into otaku, the first in 2004 and a revised study with a more specific definition in 2005. The 2005 study defines twelve major fields of otaku interests. Of these groups: * manga otaku were the largest group, with 350,000 individuals and an ¥83 billion market scale. * Idol otaku were the next largest group, with 280,000 individuals and ¥61 billion. * Travel otaku were third, with 250,000 individuals and ¥81 billion. * PC otaku were fourth, with 190,000 individuals and ¥36 billion. * Video game otaku were fifth, with 160,000 individuals and ¥21 billion. * Automobile otaku were sixth, with 140,000 individuals and ¥54 billion. * Anime otaku were seventh, with 110,000 individuals and ¥20 billion. The remaining five categories include
mobile device A mobile device or handheld device is a computer small enough to hold and operate in hand. Mobile devices are typically battery-powered and possess a flat-panel display and one or more built-in input devices, such as a touchscreen or keypad. ...
otaku, with 70,000 individuals and ¥8 billion; audio-visual equipment otaku, with 60,000 individuals and ¥12 billion; camera otaku, with 50,000 individuals and ¥18 billion;
fashion Fashion is a term used interchangeably to describe the creation of clothing, footwear, Fashion accessory, accessories, cosmetics, and jewellery of different cultural aesthetics and their mix and match into Clothing, outfits that depict distinct ...
otaku, with 40,000 individuals and ¥13 billion; and
railway Rail transport (also known as train transport) is a means of transport using wheeled vehicles running in railway track, tracks, which usually consist of two parallel steel railway track, rails. Rail transport is one of the two primary means of ...
otaku, with 20,000 individuals and ¥4 billion. These values were partially released with a much higher estimation in 2004, but this definition focused on
consumerism Consumerism is a socio-cultural and economic phenomenon that is typical of industrialized societies. It is characterized by the continuous acquisition of goods and services in ever-increasing quantities. In contemporary consumer society, the ...
and not the "unique psychological characteristics" of otaku used in the 2005 study. The NRI's 2005 study also put forth five archetypes of otaku: * The first is the family-oriented otaku, who has broad interests and is more mature than other otaku; their object of interest is secretive and they are "
closet A closet (especially in North American English usage) is an enclosed space, with a door, used for storage, particularly that of clothes. ''Fitted closets'' are built into the walls of the house so that they take up no apparent space in the roo ...
otaku". * The second is the serious "leaving my own mark on the world" otaku, with interests in mechanical or business personality fields. * The third type is the "media-sensitive multiple interest" otaku, whose diverse interests are shared with others. * The fourth type is the "outgoing and assertive otaku", who gain recognition by promoting their hobby. * The last is the "fan magazine-obsessed otaku", which is predominately female with a small group of males being the " ''moe'' type"; their secret hobby is focused on the production or interest in fan works. The Hamagin Research Institute found that -related content was worth ¥88.8 billion ($807 million) in 2005, and one analyst estimated the market could be as much as ¥2 trillion ($18 billion). Japan-based ''Tokyo Otaku Mode'', a place for news related to otaku, has been liked on
Facebook Facebook is a social media and social networking service owned by the American technology conglomerate Meta Platforms, Meta. Created in 2004 by Mark Zuckerberg with four other Harvard College students and roommates, Eduardo Saverin, Andre ...
almost 10 million times. Other classifications of otaku interests include
Vocaloid is a singing Speech synthesis, voice synthesizer software product. Its signal processing part was developed through a joint research project between Yamaha Corporation and the Music Technology Group at Pompeu Fabra University, Barcelona. The s ...
,
cosplay Cosplay, a blend word of "costume play", is an activity and performance art in which participants called cosplayers wear costumes and Fashion accessory, fashion accessories to represent a specific Character (arts), character. Cosplayers often i ...
,
figures Figure may refer to: General *A shape, drawing, depiction, or geometric configuration *Figure (wood), wood appearance *Figure (music), distinguished from musical motif * Noise figure, in telecommunication * Dance figure, an elementary dance patte ...
, and
professional wrestling Professional wrestling, often shortened to either pro wrestling or wrestling,The term "wrestling" is most often widely used to specifically refer to modern scripted professional wrestling, though it is also used to refer to Real life, real- ...
, as categorized by the Yano Research Institute, which reports and tracks market growth and trends in sectors heavily influenced by otaku consumerism. In 2012, it noted around 30% of growth in dating sim and online gaming otaku, while Vocaloid, cosplay, idols and maid services grew by 10%, confirming its 2011 predictions.


Ōkina otomodachi

is a Japanese phrase that literally translates to "big friend" or "adult friend". Japanese otaku use it to describe themselves as adult fans of an
anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
, a
manga are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
, or a TV show that is originally aimed at children.Dōjin Lingo ()
Retrieved on August 4, 2006.
A parent who watches such a show with their children is not considered an ''ōkina otomodachi'', nor is a parent who buys anime DVDs or manga volumes for their children; ''ōkina otomodachi'' are those who consume such content by themselves.


See also

* '' Daicon III and IV Opening Animations'' *
Hentai Hentai () is a style of Pornography in Japan, Japanese pornographic anime and manga. In addition to anime and manga, hentai works exist in a variety of media, including artwork and video games (commonly known as ''eroge''). The developme ...
* Japanification * Japanophilia *
Moe (slang) , sometimes romanized as ''moé'', is a Japanese word that refers to feelings of strong affection mainly towards characters in anime, manga, video games, and other media directed at the ''otaku'' market. ''Moe'', however, has also gained usage ...
* Nijikon *


References


Works cited

* * *


External links


"I'm Alone, but Not Lonely"
��An early article about Japanese otaku by Volker Grassmuck, December 1990
"L'éthique otaku : Tous seuls ensemble (la crise de contact et autres troubles des sens) 1999"
��Article in French by Maurice Benayoun
The Politics of Otaku
��A general commentary on the usage and meanings of "otaku" in Japan and internationally, September 2001
An Introduction to Otaku Movement
paper by Thomas Lamarre
"Meet the Geek Elite"
''
Wired Wired may refer to: Arts, entertainment, and media Music * ''Wired'' (Jeff Beck album), 1976 * ''Wired'' (Hugh Cornwell album), 1993 * ''Wired'' (Mallory Knox album), 2017 * "Wired", a song by Prism from their album '' Beat Street'' * "Wired ...
'', July 2006
"Otakismus"
by Michael Manfé {{Authority control 1983 neologisms English-language slang Epithets related to nerd culture Fandom Japanese slang Japanese values