The Nintendo 64 controller (
model number: NUS-005) is the standard
game controller
A game controller, gaming controller, or simply controller, is an input device or Input/Output Device, input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as ...
for the
Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
home console. Manufactured and released by
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
, it debuted alongside the console in Japan on June 23, 1996, followed by North America on September 29, 1996, and Europe on March 1, 1997. As the successor to the
Super Nintendo controller, it features an "M"-shaped design, ten buttons, a "control stick", and a
D-pad
The D-pad (short for directional pad) is a compact input method developed for video games, designed to translate thumb movement into directional control through a flat, cross-shaped surface that rests on four internal switches. Each switch corres ...
.
Design

The controller was designed by
Nintendo R&D3, under direction to try new ideas that would break from typical game controllers.
With original visual designs having been mocked up in clay form, and extensive test group studies being performed before and during the design phase,
the Nintendo 64's controller design was eventually solidified in tandem with that of
Shigeru Miyamoto
is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
's gameplay mechanics in ''
Super Mario 64
''Super Mario 64'' is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combini ...
''.
Though Miyamoto tested the controller while developing ''Super Mario 64'', the controller was not designed around the game, while it did influence its mechanics like movement.
Nintendo of America's head designer, Lance Barr, said that the design studies revealed that "most games use a few buttons for most of the main controls, such as jumping and shooting, or accelerating and braking. That's why the A and B Buttons are placed for easiest access on the new controller and why they are larger than the other buttons. They're the buttons that get high traffic."

The controller has four "C-buttons" on the top, which were originally intended to control the camera in three-dimensional game environments. Because the pad only contains three other face buttons, the C-buttons may be assigned to alternate functions. In ''
The Legend of Zelda: Ocarina of Time'', three of the C-buttons can be assigned to secondary items, the upper C-button is used to call
Navi for assistance, and the Z-trigger is used to lock focus onto enemies and center the camera behind the player.
Control stick
The Nintendo 64 controller was among the first to feature a
"control stick" as a central component, intended to provide the user with a wider range of functions such as mobility and camera control. Unlike a
D-pad
The D-pad (short for directional pad) is a compact input method developed for video games, designed to translate thumb movement into directional control through a flat, cross-shaped surface that rests on four internal switches. Each switch corres ...
, which detect only 8 directions, this stick could register 360 degrees of movement, allowing for more precise control in games.
While joysticks had long been used in gaming—appearing in the
Atari 5200,
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's
arcade systems and Mission Stick for the
Saturn
Saturn is the sixth planet from the Sun and the second largest in the Solar System, after Jupiter. It is a gas giant, with an average radius of about 9 times that of Earth. It has an eighth the average density of Earth, but is over 95 tim ...
(1995), and
Sony
is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
's
PlayStation Analog Joystick (1996)—the Nintendo 64 distinguished itself by using a thumb-operated stick. Previously, the only console accessory to feature a thumbstick was the
Mega Drive
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
's XE-1 AP, a third-party device released by Dempa in 1989. The Nintendo 64 controller was released contemporaneously with Sega's 3D Pad for their Saturn system, and was followed during the
fifth generation of video game consoles by Sony's
Dual Analog and
DualShock
The DualShock (originally Dual Shock, trademarked as DUALSHOCK or DUAL SHOCK, with the PlayStation 5 version as DualSense) is a line of gamepads developed by Sony Interactive Entertainment (formerly Sony Computer Entertainment) for the PlaySta ...
controllers for the
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
.
Though functionally similar to an
analog stick
An analog stick (analogue stick in British English), also known as a control stick, thumbstick or joystick, is an input method designed for video games that translates thumb movement into directional control. It consists of a protruding stick mo ...
, the "control stick" is digital.
It operates like a
ball mouse,
turning a
chopper wheel wheel that interrupts a light beam detected by a
photodiode
A photodiode is a semiconductor diode sensitive to photon radiation, such as visible light, infrared or ultraviolet radiation, X-rays and gamma rays. It produces an electrical current when it absorbs photons. This can be used for detection and me ...
.
Its precision makes it effectively equivalent to a true analog stick.
Since it registers only relative movement, the system assumes the stick is centered at startup. If misaligned, recalibration can be performed by pressing the L and R shoulder buttons along with the Start button or by restarting the console with the stick properly centered.
Hand positioning

The controller was designed to be held in three different positions. First, it can be held by the two outer grips, allowing use of the D-pad, right-hand face buttons and the "L" and "R" shoulder buttons (but not the Z trigger or analog stick). This style was intended to optimize play in 2D games by emulating the setup on the
Super NES
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania a ...
controller.
It can be also held by the center and right-hand grip, allowing the use of the single control stick, the right hand-buttons, the "R" shoulder button, and the Z trigger on the rear (but not the "L" shoulder button or D-pad). This style was intended for 3D games.
Finally, the controller can be held by the center and left-hand grip, allowing for a combination of the D-pad, L shoulder, analog stick, and Z trigger,
as was implemented in ''
GoldenEye 007''. Additionally, though the controller was not designed with this setup in mind, one controller can be held in each hand with a thumb on each analog stick and index fingers on the Z trigger. This setup allows dual-analog control on some
first-person shooter
A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
s such as ''
Perfect Dark
''Perfect Dark'' is a 2000 first-person shooter developed and published by Rare for the Nintendo 64. The first game of the '' Perfect Dark'' series, it follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts ...
''. In some games such as ''
Mortal Kombat Trilogy
''Mortal Kombat Trilogy'' is a fighting game released by Midway Games, Midway in 1996 as the second and final update to ''Mortal Kombat 3'' (the first being ''Ultimate Mortal Kombat 3'') for the PlayStation (console), PlayStation, Nintendo 64, Se ...
'', the control stick and directional pad are interchangeable. Very few games use the directional pad exclusively, such as ''
Tetrisphere'' and ''
Kirby 64: The Crystal Shards''.
This design is controversial, as by its nature it generally prevents the use of all of its features with the player's hands in any one position; the D-pad, L-shoulder, analog stick and Z-trigger cannot, generally, all be used at the same time as it typically requires the player to switch hand positions, taking the hands off of the key directional controls. Some, though, realized they can hold the controller with the outer grips and use their index fingers for the R and L triggers, middle fingers for the Z-trigger, right thumb for the right-hand buttons, and left thumb for the D-pad and (stretching) analog stick, without changing hand positions.
When Sony released its
Dual Analog and
DualShock
The DualShock (originally Dual Shock, trademarked as DUALSHOCK or DUAL SHOCK, with the PlayStation 5 version as DualSense) is a line of gamepads developed by Sony Interactive Entertainment (formerly Sony Computer Entertainment) for the PlaySta ...
controllers for the competing
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
, it retained the original controllers' two-handled ergonomics, placing the analog sticks below and inside the primary D-pad and face buttons, allowing the player to quickly switch from the D-pad and face buttons to the analog sticks without letting go of the controller. Nintendo would largely follow suit with the
stock controller for its GameCube console, but swapped the positions of the analog stick and D-pad. Such a layout would become dominant in
gamepad
A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles.
Features
Some common additions to the standar ...
design, as by that time the left analog stick had become universally accepted as the primary movement control on 3D games across all consoles.
One game, ''
Robotron 64'', allows one player to use two controllers to control an
avatar
Avatar (, ; ) is a concept within Hinduism that in Sanskrit literally means . It signifies the material appearance or incarnation of a powerful deity, or spirit on Earth. The relative verb to "alight, to make one's appearance" is sometimes u ...
. This way, the game plays like its predecessor, ''
Robotron 2084''. ''
Star Wars Episode I: Racer'', ''GoldenEye 007'' and ''Perfect Dark'' also use this set up for slightly different gameplay experiences compared to the standard single-controller option.
Accessories
Controller Pak
The Controller Pak is Nintendo's external
memory card
A memory card is an electronic data storage device used for storing digital information, typically using flash memory. These are commonly used in digital portable electronic devices, such as digital cameras as well as in many early games conso ...
, similar to those used on the
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
and other CD-ROM consoles. Though the Nintendo 64's cartridges can store battery-backed memory much like its predecessors, in supported games the Controller Pak allows save game data to be stored separately from the cartridge; for instance allowing save data to be used with a different copy of the game, or to store data that will not fit on a cartridge's battery-backed memory (such as ''
Mario Kart 64''s ghost data). Whereas other console developers opted to plug the memory card directly into a console, Nintendo opted to have the card be plugged into the controller and thus transported as one unit, envisioning scenarios in which players would want to bring their own controller and memory card to play with other Nintendo 64 owners. In such scenarios having the cartridge port on the controller would allow individual players to each use their own distinct game settings and controller configurations while playing simultaneously on the same system.
Rumble Pak
The original Rumble Pak, designed for the Nintendo 64 controller, was released in April 1997 to coincide with the release of ''
Star Fox 64'' and requires two
AAA batteries. It provides
haptic feedback during gameplay, intending to make the gaming experience more engaging. It was designed to be inserted into the controller's memory cartridge slot, which prevents the use of the
Controller Pak. The insertion of a Controller Pak is prompted at every point of save in case one was not already in place.
Transfer Pak
The Transfer Pak is a device with a
Game Boy
The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
or
Game Boy Color
The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT scre ...
cartridge slot that can be inserted into a Nintendo 64 controller's expansion port. When compatible game cartridges are inserted, it allows for connectivity between Game Boy and Game Boy Color games and supported Nintendo 64 titles. The Transfer Pak was originally bundled with ''
Pocket Monsters Stadium'' and ''
Pokémon Stadium'', and it supported a total of twenty games worldwide, only six of which would be released outside of Japan.
Variants
First-party
The controller initially came in six colors (grey, black, red, green, yellow and blue) but other colors were released later, many of them coinciding with the release of a similarly colored or designed system. Some of these others include smoke black, watermelon red, jungle green, fire orange, ice blue, grape purple, and special edition colors like gold, atomic purple, extreme green, "
Donkey Kong 64" banana bunch yellow, "
Pokémon
is a Japanese media franchise consisting of List of Pokémon video games, video games, Pokémon (TV series), animated series and List of Pokémon films, films, Pokémon Trading Card Game, a trading card game, and other related media. The fran ...
" blue and yellow, and "Millennium 2000" platinum. Players would often take apart Nintendo 64 controllers to mix-and-match the tops and bottoms of the shell, creating bi-color controllers.
Third-party
Several third-party manufacturers would produce aftermarket Nintendo 64 controllers with similar layouts to the Dual Analog/DualShock, such as the
MakoPad and
Hori Mini. While the optical encoding disks are mostly digital and provide very accurate relative movements, third-party controllers and joysticks often use cheaper potentiometers instead.
LodgeNet variant

In 1999,
LodgeNet and Nintendo released a controller and game playing service for various hotels in the United States.
It is a slightly modified Nintendo 64 controller featuring an improved GameCube-style analog control stick, and LodgeNet TV control buttons. It attaches to the hotel television and is not compatible with a standard Nintendo 64 console. It functions as a secondary remote control for the television, with up and down on the D-pad able to change channels, and as a controller for available Nintendo 64 games on the LodgeNet service. Customers could choose from a large library of Nintendo 64 games, including most first-party Nintendo 64 games, and play at a rate of $6.95 for every 60 minutes.
Nintendo Switch version
Nintendo released a version of the Nintendo 64 controller compatible with its
Nintendo Switch
The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
console in October 2021. The controller was released in conjunction with an additional tier of the company's
Nintendo Switch Online
Nintendo Switch Online (NSO) is an online subscription service operated by Nintendo for its video game consoles, the Nintendo Switch and Nintendo Switch 2. The service is Nintendo's third-generation online service after Nintendo Wi-Fi Connect ...
service, called the "Expansion Pack", which gives customers access to a
catalog of Nintendo 64 games. The new version makes a series of changes to the design including the addition of wireless functionality and the incorporation of a rumble feature without the need for an additional accessory like the Rumble Pak.
The Switch version also adds additional buttons to allow players access to the home and capture buttons that correspond with Switch functionality that was not available on Nintendo 64.
Reception
Nintendo's own magazine, ''
Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninte ...
'', reviewed the controller. The magazine said that it is "a little wider than the Super NES controller, but it felt very comfortable and the control elements were exceptionally well-placed. Large and small hands alike found it easy to manipulate."
In their overview of the controller, ''
Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
History
The magazine was fou ...
'' commented, "All in all, Nintendo has made the most advanced and easy-to-use controller we have ever seen. It is extremely versatile and has enough buttons to take care of every possible contingency, now or in the future." ''
GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
''s overview stated, "The N64's tri-handled controller may look weird, but it feels great." Third party developers were reportedly enthusiastic about the controller as well.
Dave Perry called it "the big special move that
intendohave gone for", while
Jez San said that "The joystick is unusual looking but I like the controls. The thumb control feels nice and strong and also sensitive."
Stocks of extra Nintendo 64 controllers were sold out on the Japanese launch of the Nintendo 64, despite the fact that all three launch games are single-player only. Similar results followed in North America; retailers reported extremely high sales of the controllers despite only a handful of multiplayer games being available.
Although its design and usability received praise by most reviewers, the controller did have some mechanical issues that could be detrimental to users. Overuse of the analog stick could cause it to become loose, hampering controllability, and intense rotating of the analog stick reportedly resulted in friction injuries to the hands of some players of 1998's ''
Mario Party
is a series of party video games created by Hudson Soft and owned by Nintendo. It features List of Mario franchise characters, characters from the Mario (franchise), ''Mario'' franchise in which up to four local players or Artificial inte ...
''. As a result of a settlement with the New York Attorney General, Nintendo offered protective gloves to prevent injuries. In Q1 2000, Nintendo reported that out of more than 1 million copies sold in the year since the game's release, the company had received about 90 complaints, none serious. Tim Weaver, editor of the UK's ''N64 Magazine'', said his staff experienced no problems with the controller, adding that the entire investigation was "ludicrous" and "could only happen in America", although blister injuries were common, especially in ''Mario Party'' mini-games such as "Pedal Power" and "Tug o' War". Some aftermarket controllers have since sought to remedy both issues, including rubberised analog sticks with steel construction underneath, often employed by
speedrunners and/or
retrogaming
Retro gaming, also known as classic gaming and old school gaming, is the playing and collection of computer game, personal computers, video game console, consoles, and video games from earlier decades. Usually, retro gaming is based upon syste ...
enthusiasts.
See also
*
List of Nintendo controllers
Notes
References
External links
*
{{Portal bar, 1990s
Nintendo 64 accessories
Nintendo controllers
Products introduced in 1996
Gamepads