(pronounced as "Namco Cross Capcom")
is a
tactical role-playing (RPG)
crossover video game developed by
Monolith Soft for the
PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
and published by
Namco in 2005. The gameplay combines tactical RPG and action sequences during battles, featuring characters from video game series owned by Namco and
Capcom
is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
. The narrative sees original characters Reiji Arisu and Xiaomu, operatives for paranormal investigative group Shinra, confront distortions bringing characters from other realities into their own.
The project was proposed by Monolith Soft to celebrate Namco's 50th anniversary, and Capcom was contacted as a partner due to their large character roster. Development began in 2003, directed and written by former
Banpresto
(formerly Coreland Technology Inc.) was a Japanese video game developer and video game publisher, publisher headquartered in Shinagawa, Tokyo. It had a branch in Hong Kong named Banpresto H.K., which was headquartered in the New Territories. Ba ...
staff member Soichiro Morizumi. The artwork was cooperatively designed by ''
Soulcalibur'' artist Takuji Kawano, Kazue Saito of ''
Super Robot Wars'', and veteran artist Kazunori Haruyama. The soundtrack uses arrangements of themes from the represented series, with original themes composed by
Yuzo Koshiro.
First announced in January 2005, the game was never released outside Japan, a fact attributed to the obscurity of some characters and the scale of its script. Releasing to strong sales, the game was given mixed reviews by Japanese and English journalists. Following ''Namco × Capcom'', Monolith Soft would work on some other crossover titles, including the successor ''
Project X Zone
(pronounced as "Project Cross Zone") is a crossover tactical role-playing video game for the Nintendo 3DS developed by Monolith Soft with assistance from Capcom and Red Entertainment and published by Namco Bandai Games. It is a follow-up t ...
'' in 2012 for the
Nintendo 3DS.
Gameplay
''Namco × Capcom'' is a
tactical role-playing game which puts players in control of teams of characters drawn from the video game properties of
Namco and
Capcom
is a Japanese video game company. It has created a number of critically acclaimed and List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster ...
.
Gameplay is divided into levels, which are unlocked as the player progresses through the narrative. These levels are split between story segments told through character interactions and gameplay where party members face off against enemy parties, with victory conditions which include clearing the field of enemies.
In addition to normal story missions, the player can engage in training levels using training dummies to practice moves. They can also purchase items for healing or character boosts at shops using currency won during battles and through a gambling minigame activated between certain story chapters.
Character moves and actions are dictated by Ability Points (AP), of which a set amount is assigned to each character at the beginning of a battle. The game's turn-based battles play out in a grid-based arena from an overhead perspective; each unit on both sides has their turn placed according to their current AP. Any character with ten AP can move and perform actions, with AP being recovered by doing little or nothing for each turn. Movement distance varies between characters, with some walking or flying and others being able to pass over obstacles.
Playable characters appear in both pairs and as solo units, with different characters specializing in short or long-range attacks based on their abilities in their native series.
When units engage in battle, the game transitions into a horizontal view. Timed button presses trigger different attacks. Each unit's attack number is dictated by a counter labelled "Branch". When the Branch counter is depleted, the battle ends, and if the enemy unit is defeated, they disappear from the map. Successful attacks begin a
combination, which increase a character's
experience point (EXP) reward.
Continual attacks also raise a character's fatigue level, which when maxed out will prevent them from moving for several turns.
Successful attacks build up a special meter which allows for a unit-specific special attack. Some units can also perform a Multi-Assault attack at the cost of 50 MP, either on their own or in combination with 1 or 2 other units to target multiple enemies at once or deal heavy damage to a single enemy.
The player party can also engage in a defensive battle when attacked, pressing the directional buttons shown on screen to decrease damage and regain AP. Some units can also directly counterattack, which drains 30 points of the special meter and some AP.
With each battle, player characters gain experience levels based on earned EXP.
Synopsis
The story opens with Reiji Arisu and his
kitsune mentor Xiaomu, operatives for the supernatural investigative task force Shinra, being called to deal with interdimensional rifts opening in their world. These rifts pull in beings from alternate realities, many of which ally with Reiji and Xiaomu to fight both the forces behind the rifts and opponents drawn from their native universes. The group is opposed by Ouma, a group dedicated to causing chaos, with their main rival being Ouma operative Saya, a being similar to Xiaomu. It is eventually revealed that Ouma wishes to resurrect a dark deity dubbed "99" through the merging of multiple realities. Reiji's father Shougo fought Saya to prevent this ten years before and was forced to sacrifice himself with Xiaomu's aid to succeed. While initially defeated, Ouma succeeds in merging the worlds, and 99 is resurrected using Saya as a host. While Reiji is prepared to sacrifice himself as Shougo did, his and Xiaomu's allies return from their realities and combine their powers to cripple 99. Saya allows herself to be killed by Reiji to destroy 99 permanently. At a celebratory party which all their allies attend, Reiji and Xiaomu mutually declare their love for each other.
Characters
Pair units
*Reiji Arisu and Xiaomu
*Klonoa and Guntz (''
Klonoa'')
*
Krino Sandra and Sabine (''
The Legend of Valkyrie'')
*Stahn Aileron and Rutee Katrea (''
Tales of Destiny'')
*Gilgamesh and Ki (''
The Tower of Druaga'')
*
Shion Uzuki and
M.O.M.O. (''
Xenosaga'')
*Toby Masuyo (''
Baraduke'') and Hiromi Tengenji (''
Burning Force'')
*Bravoman (''
Bravoman'') and Wonder Momo (''
Wonder Momo'')
*Tarosuke (''
Yokai Dochuki'') and Taira no Kagekiyo (''
Genpei Tōma Den'')
*
King
King is a royal title given to a male monarch. A king is an Absolute monarchy, absolute monarch if he holds unrestricted Government, governmental power or exercises full sovereignty over a nation. Conversely, he is a Constitutional monarchy, ...
(''
Tekken'') and
Felicia (''
Darkstalkers'')
*Baby Head and Mack the Knife (''
Captain Commando'')
*
Morrigan Aensland and
Lilith (''
Darkstalkers'')
*Unknown Soldier 1P and Unknown Soldier 2P (''
Forgotten Worlds'')
*
MegaMan Volnutt and Roll Caskett (''
Mega Man Legends'')
*Tron Bonne and
Servbot (''
Mega Man Legends'')
*
Hideo Shimazu and
Kyoko Minazuki (''
Rival Schools: United By Fate'')
*
Chun-Li and
Cammy (''
Street Fighter'')
*
Sakura Kasugano and
Karin Kanzuki (''
Street Fighter Alpha'')
*
Hsien-Ko (''
Darkstalkers'') and
Fong Ling (''
Resident Evil: Dead Aim'')
*
Guy (''
Final Fight'') and Ginzu the Ninja (''
Captain Commando'')
*
Bruce McGivern (''
Resident Evil: Dead Aim'') and
Regina (''
Dino Crisis'')
Solo units
*Waya-Hime (''
Bravoman'')
*
Taizo Hori (''
Dig Dug'')
*Valkyrie (''
The Legend of Valkyrie'')
*
Heishirō Mitsurugi (''
Soulcalibur'')
*
Taki (''
Soulcalibur'')
*Judas (''
Tales of Destiny 2'')
*
Heihachi Mishima (''
Tekken'')
*
Jin Kazama (''
Tekken'')
*
Armor King (''
Tekken'')
*
KOS-MOS (''
Xenosaga'')
*Captain Commando (''
Captain Commando'')
*
Demitri Maximoff (''
Darkstalkers'')
*
Mike Haggar (''
Final Fight'')
*Sylphie (''
Forgotten Worlds'')
*
Arthur
Arthur is a masculine given name of uncertain etymology. Its popularity derives from it being the name of the legendary hero King Arthur.
A common spelling variant used in many Slavic, Romance, and Germanic languages is Artur. In Spanish and Ital ...
(''
Ghosts 'n Goblins'')
*
Ryu (''
Street Fighter'')
*
Ken Masters (''
Street Fighter'')
*
Rose (''
Street Fighter Alpha'')
*
Strider Hiryu (''
Strider'')
Development
''Namco × Capcom'' was developed by
Monolith Soft, then a subsidiary of Namco consisting of former
Square
In geometry, a square is a regular polygon, regular quadrilateral. It has four straight sides of equal length and four equal angles. Squares are special cases of rectangles, which have four equal angles, and of rhombuses, which have four equal si ...
employees who had gained fame through their work on the ''
Xenosaga'' series and ''
Baten Kaitos: Eternal Wings and the Lost Ocean''. The game was directed and written by Soichiro Morizumi, a former employee of
Banpresto
(formerly Coreland Technology Inc.) was a Japanese video game developer and video game publisher, publisher headquartered in Shinagawa, Tokyo. It had a branch in Hong Kong named Banpresto H.K., which was headquartered in the New Territories. Ba ...
and veteran of their ''
Super Robot Wars'' franchise. The producer was Kouji Ishitani, who had served as an assistant director for ''
Xenosaga Episode I'' and ''Baten Kaitos''.
Development began in 2003, and was initially proposed by Monolith Soft as an internal crossover of Namco characters for the company's 50th anniversary.
This led to a roster of around 100 characters, but the team wanted a larger roster.
To achieve this and create a "more exciting" experience, Namco reached out to Capcom to collaborate on the project. Capcom agreed, breaking the accepted reality of the time for large rival companies not to cooperate on a project.
The game was Capcom's second major collaboration with another publisher following the ''
SNK vs. Capcom'' series.
''Namco × Capcom'' was Morizumi's first project for Monolith Soft, and he was in charge of writing the game's scenario.
The main theme of the story was "Love", a theme common to Morizumi's later writing.
The antagonistic Saya was originally written as "brutal and irritating", but the character's interactions with Xiaomu and the input of her voice actress
Ai Orikasa changed Saya into a woman with a big sister persona. This forced multiple rewrites to the script.
While he remembered it fondly in later years, Morizumi found the project exhausting.
Shinichiro Okamoto, one of the game's executive producers, described the project as difficult for him and credited the rest of the staff with helping the game reach completion.
The character redesigns for Namco and Capcom characters were done by Takuji Kawano, an artist from the ''
Soulcalibur'' series.
The original characters were designed by Kazue Saito, who like Morizumi had worked on the ''Super Robot Wars'' franchise. Saito also designed the sprite graphics, and cut-in graphics for battles.
The conversation portraits for characters were designed by veteran artist Kazunori Haruyama.
The design of main protagonist Reiji was based on the builds of professional wrestlers.
The game's opening animation was produced by
Production I.G, famous for their work on anime and video game series.
''Namco × Capcom'' was announced in January 2005; at this point, the game was 70% complete.
When first announced, ''
Mega Man'' creator
Keiji Inafune praised the initiative behind the project.
''Namco × Capcom'' was released in Japan on May 26, 2005.
The game was never released internationally, with several outlets citing both its large amount of text and a lack of worldwide recognition for many of the represented characters as potential reasons for this.
A
fan translation was created by a group called TransGen, made up of ten development team members and thirty beta testers. The translation was completed over two years, releasing in 2008.
Music
The soundtrack consists mainly of arrangements of themes from represented series. The only credited arranger is
Yasunori Mitsuda, who worked on his own tracks for ''Xenosaga Episode I''.
The opening and ending themes were composed by
Yuzo Koshiro. The game was Koshiro's first time writing vocal themes. Koshiro was brought in to work on ''Namco × Capcom'' due to Ishitani being a fan of his work, with the vocal themes being the composer's only contribution to the soundtrack.
The lyrics were written by Morizumi and both songs were performed by Flair.
A special soundtrack album containing selected tracks was released as a first-print bonus with early buyers of the game.
A full soundtrack album, which included an extended version of "Brave New World" and karaoke versions of both songs, was released by Capcom's music label
Suleputer on August 31, 2005.
Reception
During the weeks following its release, the game came among the top ten best-selling games, reaching sales of nearly 117,000 units by late June.
By the end of the year, the game was among the top 100 best-selling games in Japan, with total sales of 131,600.
Japanese magazine ''
Famitsu'' positively noted the use of ''
kyōgen'' comedy routines in dialogue, but found other characters lacking development. One reviewer enjoyed the combination-based battles, but another faulted the game's balance.
Gaming website ''Hardcore Gaming 101'' said the game was "all about fan service", enjoying the character interactions but finding the gameplay itself very shallow.
''Siliconera'' similarly noted shallow and repetitive gameplay, but said that fans of both Namco and Capcom would enjoy the crossover elements.
Hirohiko Niizumi of ''
GameSpot'' felt that players needed extensive background knowledge of the represented series to enjoy the game, but enjoyed the interactions between characters. He also noted the simplicity of the gameplay, attributed to the need for broad appeal.
Anoop Gantayat, writing for ''
IGN'', found the visuals lacking despite the game's hardware, and called the story structure "pretty plain". He was also disappointed by the shallow RPG elements.
Legacy
Following the release of ''Namco × Capcom'', the two companies would collaborate on future projects, particularly ''
Street Fighter X Tekken'' and the ''Mobile Suit Gundam VS'' series.
The ''Namco × Capcom'' development team would later collaborate with Banpresto on the 2008
Nintendo DS game ''
Super Robot Taisen OG Saga: Endless Frontier''.
They released its DS sequel ''
Endless Frontier Exceed'', in 2010.
Monolith Soft and Banpresto later co-developed the 2012
Nintendo 3DS title ''
Project X Zone
(pronounced as "Project Cross Zone") is a crossover tactical role-playing video game for the Nintendo 3DS developed by Monolith Soft with assistance from Capcom and Red Entertainment and published by Namco Bandai Games. It is a follow-up t ...
''. Designed as a successor to ''Namco × Capcom'' with similar gameplay and narrative, ''Project X Zone'' combined characters from
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
franchises with returning ones from Namco and Capcom.
Its 2015 sequel, ''
Project X Zone 2'', would be developed solely by Monolith Soft and feature additional collaborations with
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
franchises.
Notes
References
External links
Official ''Namco × Capcom'' website
{{DEFAULTSORT:Namco x Capcom
Role-playing video games
Action role-playing video games
Capcom games
Crossover role-playing video games
Japan-exclusive video games
Monolith Soft games
Namco games
PlayStation 2 games
PlayStation 2-only games
Production I.G
Roppongi
Shibuya
Tactical role-playing video games
Video games about time travel
Urban fantasy video games
Video games scored by Yuzo Koshiro
Video games developed in Japan
2005 video games
Video games about parallel universes
Single-player video games