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In
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
, message passing is a technique for invoking behavior (i.e., running a
program Program, programme, programmer, or programming may refer to: Business and management * Program management, the process of managing several related projects * Time management * Program, a part of planning Arts and entertainment Audio * Progra ...
) on a
computer A computer is a machine that can be programmed to Execution (computing), carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as C ...
. The invoking program sends a message to a
process A process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic. Things called a process include: Business and management *Business process, activities that produce a specific se ...
(which may be an
actor An actor or actress is a person who portrays a character in a performance. The actor performs "in the flesh" in the traditional medium of the theatre or in modern media such as film, radio, and television. The analogous Greek term is (), li ...
or
object Object may refer to: General meanings * Object (philosophy), a thing, being, or concept ** Object (abstract), an object which does not exist at any particular time or place ** Physical object, an identifiable collection of matter * Goal, an ...
) and relies on that process and its supporting infrastructure to then select and run some appropriate code. Message passing differs from conventional programming where a process,
subroutine In computer programming, a function or subroutine is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed. Functions may ...
, or function is directly invoked by name. Message passing is key to some models of concurrency and
object-oriented programming Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of pr ...
. Message passing is ubiquitous in modern computer
software Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists ...
. It is used as a way for the objects that make up a program to work with each other and as a means for objects and systems running on different computers (e.g., the
Internet The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, pub ...
) to interact. Message passing may be implemented by various mechanisms, including
channels Channel, channels, channeling, etc., may refer to: Geography * Channel (geography), in physical geography, a landform consisting of the outline (banks) of the path of a narrow body of water. Australia * Channel Country, region of outback Austral ...
.


Overview

Message passing is a technique for invoking behavior (i.e., running a program) on a computer. In contrast to the traditional technique of calling a program by name, message passing uses an
object model In computing, object model has two related but distinct meanings: # The properties of objects in general in a specific computer programming language, technology, notation or methodology that uses them. Examples are the object models of ''Java'', ...
to distinguish the general function from the specific implementations. The invoking program sends a message and relies on the object to select and execute the appropriate code. The justifications for using an intermediate layer essentially falls into two categories: encapsulation and distribution. Encapsulation is the idea that software objects should be able to invoke services on other objects without knowing or caring about how those services are implemented. Encapsulation can reduce the amount of coding logic and make systems more maintainable. E.g., rather than having IF-THEN statements that determine which subroutine or function to call a developer can just send a message to the object and the object will select the appropriate code based on its type. One of the first examples of how this can be used was in the domain of computer graphics. There are various complexities involved in manipulating graphic objects. For example, simply using the right formula to compute the area of an enclosed shape will vary depending on if the shape is a triangle, rectangle, ellipse, or circle. In traditional computer programming this would result in long IF-THEN statements testing what sort of object the shape was and calling the appropriate code. The object-oriented way to handle this is to define a class called Shape with subclasses such as Rectangle and Ellipse (which in turn have subclasses Square and Circle) and then to simply send a message to any Shape asking it to compute its area. Each Shape object will then invoke the subclass's method with the formula appropriate for that kind of object. Distributed message passing provides developers with a layer of the architecture that provides common services to build systems made up of sub-systems that run on disparate computers in different locations and at different times. When a distributed object is sending a message, the messaging layer can take care of issues such as: * Finding the process using different operating systems and programming languages, at different locations from where the message originated. * Saving the message on a queue if the appropriate object to handle the message is not currently running and then invoking the message when the object is available. Also, storing the result if needed until the sending object is ready to receive it. * Controlling various transactional requirements for distributed transactions, e.g. atomicity,
consistency In classical deductive logic, a consistent theory is one that does not lead to a logical contradiction. The lack of contradiction can be defined in either semantic or syntactic terms. The semantic definition states that a theory is consistent ...
, isolation,
durability Durability is the ability of a physical product to remain functional, without requiring excessive maintenance or repair, when faced with the challenges of normal operation over its design lifetime. There are several measures of durability in us ...
(
ACID In computer science, ACID ( atomicity, consistency, isolation, durability) is a set of properties of database transactions intended to guarantee data validity despite errors, power failures, and other mishaps. In the context of databases, a sequ ...
) testing the data.


Synchronous versus asynchronous message passing


Synchronous message passing

Synchronous message passing occurs between objects that are running at the same time. It is used by object-oriented programming languages such as
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's List ...
and
Smalltalk Smalltalk is an object-oriented, dynamically typed reflective programming language. It was designed and created in part for educational use, specifically for constructionist learning, at the Learning Research Group (LRG) of Xerox PARC by Alan Ka ...
. Synchronous messaging is analogous to a synchronous function call; just as the function caller waits until the function completes, the sending process waits until the receiving process completes. This can make synchronous communication unworkable for some applications. For example, large, distributed systems may not perform well enough to be usable. Such large, distributed systems may need to operate while some of their subsystems are down for maintenance, etc. Imagine a busy business office having 100 desktop computers that send emails to each other using synchronous message passing exclusively. One worker turning off their computer can cause the other 99 computers to freeze until the worker turns their computer back on to process a single email.


Asynchronous message passing

With asynchronous message passing the receiving object can be down or busy when the requesting object sends the message. Continuing the function call analogy, it is like a function call that returns immediately, without waiting for the called function to complete. Messages are sent to a queue where they are stored until the receiving process requests them. The receiving process processes its messages and sends results to a queue for pickup by the original process (or some designated next process). Asynchronous messaging requires additional capabilities for storing and retransmitting data for systems that may not run concurrently, and are generally handled by an intermediary level of software (often called
middleware Middleware is a type of computer software that provides services to software applications beyond those available from the operating system. It can be described as "software glue". Middleware makes it easier for software developers to implement co ...
); a common type being Message-oriented middleware (MOM). The buffer required in asynchronous communication can cause problems when it is full. A decision has to be made whether to block the sender or whether to discard future messages. A blocked sender may lead to
deadlock In concurrent computing, deadlock is any situation in which no member of some group of entities can proceed because each waits for another member, including itself, to take action, such as sending a message or, more commonly, releasing a loc ...
. If messages are dropped, communication is no longer reliable.


Hybrids

Synchronous communication can be built on top of asynchronous communication by using a Synchronizer. For example, the α-Synchronizer works by ensuring that the sender always waits for an acknowledgement message from the receiver. The sender only sends the next message after the acknowledgement has been received. On the other hand, asynchronous communication can also be built on top of synchronous communication. For example, modern
microkernel In computer science, a microkernel (often abbreviated as μ-kernel) is the near-minimum amount of software that can provide the mechanisms needed to implement an operating system (OS). These mechanisms include low-level address space management, ...
s generally only provide a synchronous messaging primitive and asynchronous messaging can be implemented on top by using helper threads.


Distributed objects

Message-passing systems use either distributed or local objects. With distributed objects the sender and receiver may be on different computers, running different operating systems, using different programming languages, etc. In this case the bus layer takes care of details about converting data from one system to another, sending and receiving data across the network, etc. The
Remote Procedure Call In distributed computing, a remote procedure call (RPC) is when a computer program causes a procedure ( subroutine) to execute in a different address space (commonly on another computer on a shared network), which is coded as if it were a normal ( ...
(RPC) protocol in
Unix Unix (; trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, and ot ...
was an early example of this. Note that with this type of message passing it is not a requirement that sender nor receiver use object-oriented programming. Procedural language systems can be wrapped and treated as large grained objects capable of sending and receiving messages. Examples of systems that support distributed objects are:
Emerald Emerald is a gemstone and a variety of the mineral beryl (Be3Al2(SiO3)6) colored green by trace amounts of chromium or sometimes vanadium.Hurlbut, Cornelius S. Jr. and Kammerling, Robert C. (1991) ''Gemology'', John Wiley & Sons, New York, p ...
, ONC RPC,
CORBA The Common Object Request Broker Architecture (CORBA) is a standard defined by the Object Management Group (OMG) designed to facilitate the communication of systems that are deployed on diverse platforms. CORBA enables collaboration between sys ...
,
Java RMI In computing, the Java Remote Method Invocation (Java RMI) is a Java API that performs remote method invocation, the object-oriented equivalent of remote procedure calls (RPC), with support for direct transfer of serialized Java classes and dist ...
, DCOM,
SOAP Soap is a salt of a fatty acid used in a variety of cleansing and lubricating products. In a domestic setting, soaps are surfactants usually used for washing, bathing, and other types of housekeeping. In industrial settings, soaps are use ...
,
.NET Remoting .NET Remoting is a Microsoft application programming interface (API) for interprocess communication released in 2002 with the 1.0 version of .NET Framework. It is one in a series of Microsoft technologies that began in 1990 with the first version ...
, CTOS, QNX Neutrino RTOS, OpenBinder and
D-Bus In computing, D-Bus (short for "Desktop Bus") is a message-oriented middleware mechanism that allows communication between multiple processes running concurrently on the same machine. D-Bus was developed as part of the freedesktop.org project, ...
. Distributed object systems have been called "shared nothing" systems because the message passing abstraction hides underlying state changes that may be used in the implementation of sending messages. Distributed, or asynchronous, message-passing has additional overhead compared to calling a procedure. In message-passing, arguments must be copied to the new message. Some arguments can contain megabytes of data, all of which must be copied and transmitted to the receiving object. Traditional
procedure call In computer programming, a function or subroutine is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed. Functions may ...
s differ from message-passing in terms of memory usage, transfer time and locality. Arguments are passed to the receiver typically by
general purpose register A processor register is a quickly accessible location available to a computer's processor. Registers usually consist of a small amount of fast storage, although some registers have specific hardware functions, and may be read-only or write-only. ...
s requiring no additional storage nor transfer time, or in a
parameter A parameter (), generally, is any characteristic that can help in defining or classifying a particular system (meaning an event, project, object, situation, etc.). That is, a parameter is an element of a system that is useful, or critical, when ...
list containing the arguments' addresses (a few bits). Address-passing is not possible for distributed systems since the systems use separate address spaces. Web
browsers Browse, browser or browsing may refer to: Programs * Web browser, a program used to access the World Wide Web *Code browser, a program for navigating source code * File browser or file manager, a program used to manage files and related objects * ...
and
web server A web server is computer software and underlying hardware that accepts requests via HTTP (the network protocol created to distribute web content) or its secure variant HTTPS. A user agent, commonly a web browser or web crawler, initiate ...
s are examples of processes that communicate by message-passing. A URL is an example of referencing a resource without exposing process internals. A
subroutine In computer programming, a function or subroutine is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed. Functions may ...
call or
method Method ( grc, μέθοδος, methodos) literally means a pursuit of knowledge, investigation, mode of prosecuting such inquiry, or system. In recent centuries it more often means a prescribed process for completing a task. It may refer to: *Scien ...
invocation will not exit until the invoked computation has terminated. Asynchronous message-passing, by contrast, can result in a response arriving a significant time after the request message was sent. A message-handler will, in general, process messages from more than one sender. This means its state can change for reasons unrelated to the behavior of a single sender or client process. This is in contrast to the typical behavior of an object upon which methods are being invoked: the latter is expected to remain in the same state between method invocations. In other words, the message-handler behaves analogously to a volatile object.


Mathematical models

The prominent mathematical models of message passing are the
Actor model The actor model in computer science is a mathematical model of concurrent computation that treats ''actor'' as the universal primitive of concurrent computation. In response to a message it receives, an actor can: make local decisions, create more ...
and
Pi calculus The number (; spelled out as "pi") is a mathematical constant that is the ratio of a circle's circumference to its diameter, approximately equal to 3.14159. The number appears in many formulas across mathematics and physics. It is an irratio ...
. In mathematical terms a message is the single means to pass control to an object. If the object responds to the message, it has a
method Method ( grc, μέθοδος, methodos) literally means a pursuit of knowledge, investigation, mode of prosecuting such inquiry, or system. In recent centuries it more often means a prescribed process for completing a task. It may refer to: *Scien ...
for that message.
Alan Kay Alan Curtis Kay (born May 17, 1940) published by the Association for Computing Machinery 2012 is an American computer scientist best known for his pioneering work on object-oriented programming and windowing graphical user interface (GUI) d ...
has argued that message passing is more important than objects in OOP, and that objects themselves are often over-emphasized. The
live distributed object Live distributed object (also abbreviated as ''live object'') refers to a running instance of a distributed multi-party (or peer-to-peer) protocol, viewed from the object-oriented perspective, as an entity that has a distinct identity, may encaps ...
s programming model builds upon this observation; it uses the concept of a distributed data flow to characterize the behavior of a complex distributed system in terms of message patterns, using high-level, functional-style specifications.


Examples

* Actor model implementation * Amorphous computing *
Communicating sequential processes In computer science, communicating sequential processes (CSP) is a formal language for describing patterns of interaction in concurrent systems. It is a member of the family of mathematical theories of concurrency known as process algebras, or pro ...
*
Flow-based programming In computer programming, flow-based programming (FBP) is a programming paradigm that defines application software, applications as networks of "black box" process (computer science), processes, which exchange data across predefined connections by ...
*
SOAP Soap is a salt of a fatty acid used in a variety of cleansing and lubricating products. In a domestic setting, soaps are surfactants usually used for washing, bathing, and other types of housekeeping. In industrial settings, soaps are use ...


See also

*
Active message An Active message (in computing) is a messaging object capable of performing processing on its own. It is a lightweight messaging protocol used to optimize network communications with an emphasis on reducing latency by removing software overheads ...
*
Distributed computing A distributed system is a system whose components are located on different computer network, networked computers, which communicate and coordinate their actions by message passing, passing messages to one another from any system. Distributed com ...
*
Event loop In computer science, the event loop is a programming construct or design pattern that waits for and dispatches events or messages in a program. The event loop works by making a request to some internal or external "event provider" (that generally ...
*
Messaging pattern In software architecture, a messaging pattern is an architectural pattern which describes how two different parts of an application, or different systems connect and communicate with each other. There are many aspects to the concept of messaging w ...
*
Message passing in computer clusters Message passing is an inherent element of all computer clusters. All computer clusters, ranging from homemade Beowulfs to some of the fastest supercomputers in the world, rely on message passing to coordinate the activities of the many nodes th ...
* Message Passing Interface * Programming languages that include message passing as a centric feature: **
AppleScript AppleScript is a scripting language created by Apple Inc. that facilitates automated control over scriptable Mac applications. First introduced in System 7, it is currently included in all versions of macOS as part of a package of system automa ...
** Erlang **
Elixir ELIXIR (the European life-sciences Infrastructure for biological Information) is an initiative that will allow life science laboratories across Europe to share and store their research data as part of an organised network. Its goal is to bring t ...
**
HyperCard HyperCard is a software application and development kit for Apple Macintosh and Apple IIGS computers. It is among the first successful hypermedia systems predating the World Wide Web. HyperCard combines a flat-file database with a graphical, fl ...
,
LiveCode LiveCode (formerly Revolution and MetaCard) is a cross-platform rapid application development runtime system inspired by HyperCard. It features the ''LiveCode Script'' (formerly MetaTalk) programming language which belongs to the family of xTalk ...
** Go **
Objective-C Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. Originally developed by Brad Cox and Tom Love in the early 1980s, it was selected by NeXT for its NeXTS ...
**
Rust Rust is an iron oxide, a usually reddish-brown oxide formed by the reaction of iron and oxygen in the catalytic presence of water or air moisture. Rust consists of hydrous iron(III) oxides (Fe2O3·nH2O) and iron(III) oxide-hydroxide (FeO(OH ...
** Scala **
Smalltalk Smalltalk is an object-oriented, dynamically typed reflective programming language. It was designed and created in part for educational use, specifically for constructionist learning, at the Learning Research Group (LRG) of Xerox PARC by Alan Ka ...
**
Self The self is an individual as the object of that individual’s own reflective consciousness. Since the ''self'' is a reference by a subject to the same subject, this reference is necessarily subjective. The sense of having a self—or ''selfhood ...
**
Concurrent ML Concurrent ML (CML) is a concurrent extension of the Standard ML programming language characterized by its ability to allow programmers to create composable communication abstractions that are first-class rather than built into the language. ...


References


Further reading

* * * *


External links


A Packet History of Message Passing
{{DEFAULTSORT:Message Passing Distributed computing architecture Inter-process communication