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''MUSHA'' is a
vertically scrolling shooter A vertically scrolling video game or vertical scroller is a video game in which the Player (game), player views the field of play principally from a top-down perspective, while the background Scrolling, scrolls from the top of the screen to the b ...
video game developed by
Compile In computing, a compiler is a computer program that translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that ...
for the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
. An entry in Compile's shooter series, ''
Aleste is a vertically scrolling shooter developed by Compile, originally published by Sega in 1988 for the Master System and then by CP Communications for the MSX2. The Master System version was released outside Japan as ''Power Strike''. The game sp ...
'', ''MUSHA'' places the player in the role of a flying
mecha In science fiction, or mechs are giant robots or machines, typically depicted as piloted, humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the meaning in Japan ...
pilot who must destroy a large super intelligent computer threatening planet Earth. The game had a working title of ''Aleste 2'' and originally featured a style similar to the first game, but this was changed to a more original Japanese aesthetic and
speed metal Speed metal is a subgenre of heavy metal music that originated in the late 1970s from new wave of British heavy metal (NWOBHM) roots.K. Kahn-Harris, ''Extreme Metal: Music and Culture on the Edge'' (Berg Publishers, 2007), , p. 31. It is desc ...
soundtrack. Initial reception for ''MUSHA'' was mixed. Critics generally agreed the game was enjoyable with great graphics, but found themselves overwhelmed by the number of scrolling shooters on the Genesis and felt the title was unremarkable and lacked challenge. The game was re-released on the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
Virtual Console The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on pa ...
by
Naxat Soft Kaga Create Co., Ltd., formerly Naxat Soft, was a Japan-based video game developing and publishing division of Kaga Electronics. The company initially released games for the PC Engine (known as the TurboGrafx-16 in North America). It later relea ...
in Japan in 2008 and the West in 2009. It was re-released again on the
Nintendo Classics Nintendo Classics is a line of Video game console emulator, emulated retro games distributed by Nintendo for the Nintendo Switch family of systems and Nintendo Switch 2. Subscribers of the Nintendo Switch Online service have access to games for ...
service in 2021 by
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
, who acquired the rights to the game from Compile. ''MUSHA'' has been more well-received in retrospective reviews, where it is cited for its challenging gameplay, strong soundtrack, and graphics that were ahead of its time.


Gameplay

''MUSHA'' is a vertically scrolling shooter. The player takes on the role of Terri, a pilot who flies a specially designed
mecha In science fiction, or mechs are giant robots or machines, typically depicted as piloted, humanoid walking vehicles. The term was first used in Japanese (language), Japanese after shortening the English loanword or , but the meaning in Japan ...
vehicle with advanced weaponry called a MUSHA. She is sent to fight the human-built Dire 51 supercomputer that has begun attacking Earth from space in the year 2290. The gameplay conventions are largely retained from earlier ''
Aleste is a vertically scrolling shooter developed by Compile, originally published by Sega in 1988 for the Master System and then by CP Communications for the MSX2. The Master System version was released outside Japan as ''Power Strike''. The game sp ...
'' titles. The player has a main gun that can be powered up by collecting "Power Chips". There are also three different special weapons that can be picked up: piercing lasers, fire-based explosives and rotating shields. They can be upgraded if the same weapon is picked up that is currently being used. If hit while a special weapon is equipped, the player will lose the special weapon but remain alive. Getting hit without a special weapon will result in losing a life. For every three Power Chips collected, the player obtains a drone similar to those in the ''
Gradius is a series of shooter ( shoot'em up) video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper. ...
'' series. Only two drones can be equipped at any one moment; extras are stored. These drones can be set to one of six attack modes, such as aiming forward, behind, or rotating around the player.


Development

A young team at
Compile In computing, a compiler is a computer program that translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that ...
developed ''MUSHA'' in less than a year. They originally made a prototype for a new game in the ''Aleste'' series called "Aleste 2" for the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
, but postponed the project. The team was still feeling pressure to create a game, and also wanted to change the direction of the ''Aleste'' series. Designer Kazuyuki Nakashima came up with a design that ignored most of the style of previous ''Aleste'' games and instead went with a Japanese aesthetic, including a character with a
Noh is a major form of classical Japanese dance-drama that has been performed since the 14th century. It is Japan's oldest major theater art that is still regularly performed today. Noh is often based on tales from traditional literature featuri ...
mask. This change in direction motivated the team to pick up remnants of "Aleste 2" and push it into a new direction. The valley stage in ''MUSHA'' utilizes the Genesis's vertical parallax scrolling capabilities, which was later highlighted by critics as one of the game's most impressive technical features. The stage was programmed by
Yuichi Toyama is a Japanese video game designer, director, and producer. He used to work at Technosoft, Compile (company), Compile and Eighting, and is currently working at Taito since 2017. He is also a writer for the Game Culture Preservation Institute(IGC ...
, who also programmed the enemies that move in and out of the depths of the valley, and tiles that fall into the screen in other stages. Toyama worked with the sound effects programmer Masanobu Tsukamoto to modulate the frequency of the sound effects when objects moved in and out of the screen to simulate the
Doppler effect The Doppler effect (also Doppler shift) is the change in the frequency of a wave in relation to an observer who is moving relative to the source of the wave. The ''Doppler effect'' is named after the physicist Christian Doppler, who described ...
.


Music

For ''MUSHA'''s soundtrack, Nakashima originally presented an idea for what he called "
Edo Edo (), also romanized as Jedo, Yedo or Yeddo, is the former name of Tokyo. Edo, formerly a (castle town) centered on Edo Castle located in Musashi Province, became the '' de facto'' capital of Japan from 1603 as the seat of the Tokugawa shogu ...
Metal" music to composer Toshiaki Sakoda. They eventually agreed on creating a
speed metal Speed metal is a subgenre of heavy metal music that originated in the late 1970s from new wave of British heavy metal (NWOBHM) roots.K. Kahn-Harris, ''Extreme Metal: Music and Culture on the Edge'' (Berg Publishers, 2007), , p. 31. It is desc ...
soundtrack which would match the fast scrolling action of the game. At the time ''MUSHA'' was developed, Sakoda felt most shooting game soundtracks were primarily fusion and mechanically sounding games that lacked a cohesive theme. He wanted this soundtrack to be the first heavy metal game soundtrack, or how he called it, a "heady metal suite" or "heavy metal rhapsody". To compose the music, Sakoda used real instruments, then notated the music on an
MSX MSX is a standardized home computer architecture, announced by ASCII Corporation on June 16, 1983. It was initially conceived by Microsoft as a product for the Eastern sector, and jointly marketed by Kazuhiko Nishi, the director at ASCII Corpo ...
computer and converted it onto a
PC-9800 The , commonly shortened to PC-98 or simply , is a lineup of Japanese 16-bit and 32-bit Personal computer, personal computers manufactured by NEC from 1982 to 2003. While based on Intel processors, it uses an in-house architecture making it inc ...
. Since he did not like mechanical sounds, he programmed the virtual instruments to sound like they were played by humans. Sakoda worked closely with sound effects programmer Masanobu Tsukamoto. Since the game had limited sound channels, or tracks, he exercised caution not to create too many simultaneous sounds so the sound effects would not cut out the music. Sakoda only had four channels to use in any given song, one of which was always fixed on drums. After the soundtrack was nearly finished, Compile leadership told Sakoda to change the music to something which fit the Japanese aesthetic. After hearing a new soundtrack with plucky Japanese instruments, leadership told Sakoda to revert to his original music.


Release

''MUSHA'' was first released in Japan on December 21, 1990 by
Toaplan was a Japanese video game developer based in Tokyo. It was best known for its catalogue of scrolling shooters and other arcade video games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and Crux ...
, who themselves are also known for shooter games. It was released in North America the following year by Seismic Software.


Reception

''MUSHA'' received mixed reviews at release. Critics found themselves overwhelmed by the number of shoot 'em ups on the Sega Genesis, and considered ''MUSHA'' to be another standard shooter offering. Many wrote about the graphics in positive light. Richard Leadbetter from ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot web ...
'' found the visuals to be smooth and highlighted the parallax scrolling effect in the canyon level. Frank Martinez Jr. from ''
GameFan ''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising, and Dave Halverson in September 1992 that provided coverage of domestic and imported video games. It was notable for it ...
'' also praised the parallax scrolling in addition to the enemy and character sprite detail. The writers at ''
Raze Raze may refer to: * Demolition **Slighting * Raze, Haute-Saône, a town in France * Raze (Underworld), a fictional character in the Underworld films * Raze (magazine), a videogame magazine published by Newsfield Publications from 1990-1991 * ''Ra ...
'' positively noted the game's
orient The Orient is a term referring to the East in relation to Europe, traditionally comprising anything belonging to the Eastern world. It is the antonym of the term ''Occident'', which refers to the Western world. In English, it is largely a meto ...
al design and explosion effects. The game's difficulty was a common point of criticism. Many noted ''MUSHA'' to be too easy and too short. Some wrote that it may be fun for shooter novices, but more experienced players would find it unchallenging. The music also received mixed comments. Leadbetter concluded that "''MUSHA'' is a smooth playable blast, but it's a shame it's so unoriginal and unchallenging". Retrospective reviews for the re-release of ''MUSHA'' on the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
's
Virtual Console The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on pa ...
in 2009 were much more positive. Both Lucas M. Thomas of ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' and Damien McFarren of ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
'' praised the title's detailed graphics, fast-paced soundtrack, and tough difficulty. Since the original cartridges have become rare and expensive, both reviewers also commended the release for providing players an accessible way to play it. McFarren concluded by calling it one of the best shoot 'em ups on the Sega Genesis and the
16-bit era In the history of video games, the fourth generation of video game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in Nort ...
overall. Thomas called it one of the best "classic shooters". Levi Buchanan of ''IGN'' placed ''MUSHA'' at number five on his "Top 10 Classic Shoot 'Em Ups" list, dubbing it Compile's greatest shooter and one of the best shooters on the Genesis.


Notes


References


External links


''Musha Aleste'' for Virtual Console
{{Toaplan 1990 video games Sega Genesis games Science fiction video games Vertically scrolling shooters Video games featuring female protagonists Video games set in Japan Virtual Console games Video games developed in Japan Video games scored by Toshiaki Sakoda Single-player video games Compile (company) games Toaplan games Video games set in the 23rd century Sega Genesis-only games Nintendo Classics games Kaga Create games