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Larrabee is the
codename A code name, codename, call sign, or cryptonym is a code word or name used, sometimes clandestinely, to refer to another name, word, project, or person. Code names are often used for military purposes, or in espionage. They may also be used in ...
for a cancelled
GPGPU General-purpose computing on graphics processing units (GPGPU, or less often GPGP) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditiona ...
chip that
Intel Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California, and Delaware General Corporation Law, incorporated in Delaware. Intel designs, manufactures, and sells computer compo ...
was developing separately from its current line of integrated graphics accelerators. It is named after either
Mount Larrabee Mount Larrabee is a Skagit Range mountain summit situated 1.4 mile south of the Canada–United States border, in the North Cascades of Washington (state), Washington state. It is located immediately southeast of American Border Peak within the ...
or Larrabee State Park in the state of Washington. The chip was to be released in 2010 as the core of a consumer 3D graphics card, but these plans were cancelled due to delays and disappointing early performance figures. The project to produce a
GPU A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal ...
retail product directly from the Larrabee research project was terminated in May 2010 and its technology was passed on to the
Xeon Phi Xeon Phi is a discontinued series of x86 manycore processors designed and made by Intel. It was intended for use in supercomputers, servers, and high-end workstations. Its architecture allowed use of standard programming languages and applicati ...
. The
Intel MIC Xeon Phi is a discontinued series of x86 manycore processors designed and made by Intel. It was intended for use in supercomputers, servers, and high-end workstations. Its architecture allowed use of standard programming languages and applicati ...
multiprocessor architecture announced in 2010 inherited many design elements from the Larrabee project, but does not function as a graphics processing unit; the product is intended as a
co-processor A coprocessor is a computer processor used to supplement the functions of the primary processor (the CPU). Operations performed by the coprocessor may be floating-point arithmetic, graphics, signal processing, string processing, cryptography or ...
for
high performance computing High-performance computing (HPC) is the use of supercomputers and computer clusters to solve advanced computation problems. Overview HPC integrates systems administration (including network and security knowledge) and parallel programming into ...
. Almost a decade later, on June 12, 2018; the idea of an Intel dedicated GPU was revived again with Intel's desire to create a discrete GPU by 2020. This project would eventually become the
Intel Xe Intel Xe (stylized as Xe and pronounced as two separate letters, abbreviation for "exascale for everyone"), earlier known unofficially as Gen12, is a GPU architecture developed by Intel. Intel Xe includes a new instruction set architecture. T ...
and
Intel Arc Intel Arc is a brand of graphics processing units designed by Intel. These are discrete GPUs mostly marketed for the high-margin gaming PC market. The brand also covers Intel's consumer graphics software and services. Arc competes with Nvidia' ...
series, released in September 2020 and March 2022, respectively - but both were unconnected to the work on the Larrabee project.


Project status

On December 4, 2009, Intel officially announced that the first-generation Larrabee would not be released as a consumer GPU product. Instead, it was to be released as a development platform for graphics and
high-performance computing High-performance computing (HPC) is the use of supercomputers and computer clusters to solve advanced computation problems. Overview HPC integrates systems administration (including network and security knowledge) and parallel programming into ...
. The official reason for the strategic reset was attributed to delays in hardware and software development. On May 25, 2010, the Technology@Intel blog announced that Larrabee would not be released as a GPU, but instead would be released as a product for high-performance computing competing with the
Nvidia Tesla Nvidia Tesla is the former name for a line of products developed by Nvidia targeted at stream processing or GPGPU, general-purpose graphics processing units (GPGPU), named after pioneering electrical engineer Nikola Tesla. Its products began us ...
. The project to produce a GPU retail product directly from the Larrabee research project was terminated in May 2010. The
Intel MIC Xeon Phi is a discontinued series of x86 manycore processors designed and made by Intel. It was intended for use in supercomputers, servers, and high-end workstations. Its architecture allowed use of standard programming languages and applicati ...
multiprocessor architecture announced in 2010 inherited many design elements from the Larrabee project, but does not function as a graphics processing unit; the product is intended as a co-processor for high performance computing. The prototype card was named Knights Ferry, a production card built at a 22 nm process named Knights Corner was planned for production in 2012 or later.


Comparison with competing products

Larrabee can be considered a hybrid between a
multi-core A multi-core processor (MCP) is a microprocessor on a single integrated circuit (IC) with two or more separate central processing units (CPUs), called ''cores'' to emphasize their multiplicity (for example, ''dual-core'' or ''quad-core''). Ea ...
CPU A central processing unit (CPU), also called a central processor, main processor, or just processor, is the primary processor in a given computer. Its electronic circuitry executes instructions of a computer program, such as arithmetic, log ...
and a
GPU A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal ...
, and has similarities to both. Its coherent cache
hierarchy A hierarchy (from Ancient Greek, Greek: , from , 'president of sacred rites') is an arrangement of items (objects, names, values, categories, etc.) that are represented as being "above", "below", or "at the same level as" one another. Hierarchy ...
and
x86 architecture x86 (also known as 80x86 or the 8086 family) is a family of complex instruction set computer (CISC) instruction set architectures initially developed by Intel, based on the 8086 microprocessor and its 8-bit-external-bus variant, the 8088. T ...
compatibility are CPU-like, while its wide
SIMD Single instruction, multiple data (SIMD) is a type of parallel computer, parallel processing in Flynn's taxonomy. SIMD describes computers with multiple processing elements that perform the same operation on multiple data points simultaneousl ...
vector units and texture sampling hardware are GPU-like. As a GPU, Larrabee would have supported traditional rasterized
3D graphics 3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of perfor ...
(
Direct3D Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware ...
&
OpenGL OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
) for games. However, its hybridization of CPU and GPU features should also have been suitable for general purpose GPU (GPGPU) or
stream processing In computer science, stream processing (also known as event stream processing, data stream processing, or distributed stream processing) is a programming paradigm which views Stream (computing), streams, or sequences of events in time, as the centr ...
tasks. For example, it might have performed ray tracing or physics processing, in real time for games or offline for scientific research as a component of a
supercomputer A supercomputer is a type of computer with a high level of performance as compared to a general-purpose computer. The performance of a supercomputer is commonly measured in floating-point operations per second (FLOPS) instead of million instruc ...
. Larrabee's early presentation drew some criticism from GPU competitors. At NVISION 08, an
Nvidia Nvidia Corporation ( ) is an American multinational corporation and technology company headquartered in Santa Clara, California, and incorporated in Delaware. Founded in 1993 by Jensen Huang (president and CEO), Chris Malachowsky, and Curti ...
employee called Intel's
SIGGRAPH SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference centered around computer graphics organized by ACM, starting in 1974 in Boulder, CO. The main conference has always been held in North ...
paper about Larrabee "marketing puff" and quoted an industry analyst ( Peter Glaskowsky) who speculated that the Larrabee architecture was "like a
GPU A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal ...
from 2006". By June 2009, Intel claimed that prototypes of Larrabee were on par with the Nvidia GeForce GTX 285. Justin Rattner, Intel CTO, delivered a keynote at the Supercomputing 2009 conference on November 17, 2009. During his talk he demonstrated an overclocked Larrabee processor topping one teraFLOPS in performance. He claimed this was the first public demonstration of a single-chip system exceeding one teraFLOPS. He pointed out this was early silicon, thereby leaving open the question on eventual performance for the architecture. Because this was only one fifth that of available competing graphics boards, Larrabee was cancelled "as a standalone discrete graphics product" on December 4, 2009.


Differences with contemporary GPUs

Larrabee was intended to differ from older discrete GPUs such as the
GeForce 200 series The GeForce 200 series is a series of Tesla-based GeForce graphics processing units developed by Nvidia. Architecture The GeForce 200 series introduced Nvidia's second generation of the Tesla microarchitecture, Nvidia's unified shader archi ...
and the Radeon 4000 series in three major ways: * It was to use the
x86 x86 (also known as 80x86 or the 8086 family) is a family of complex instruction set computer (CISC) instruction set architectures initially developed by Intel, based on the 8086 microprocessor and its 8-bit-external-bus variant, the 8088. Th ...
instruction set with Larrabee-specific extensions. * It was to feature
cache coherency In computer architecture, cache coherence is the uniformity of shared resource data that is stored in multiple local caches. In a cache coherent system, if multiple clients have a cached copy of the same region of a shared memory resource, all ...
across all its cores. * It was to include very little specialized graphics hardware, instead performing tasks like z-buffering, clipping, and blending in software, using a tile-based rendering approach. This had been expected to make Larrabee more flexible than current GPUs, allowing more differentiation in appearance between games or other 3D applications. Intel's SIGGRAPH 2008 paper mentioned several rendering features that were difficult to achieve on current GPUs: render target read,
order-independent transparency Order-independent transparency (OIT) is a class of techniques in rasterization, rasterisational computer graphics for rendering Transparency (graphic), transparency in a 3D scene, which do not require rendering geometry in sorted order for alpha co ...
, irregular shadow mapping, and real-time raytracing. More recent GPUs such as ATI's Radeon HD 5xxx and Nvidia's
GeForce 400 series The GeForce 400 series is a series of graphics processing units developed by Nvidia, serving as the introduction of the Fermi microarchitecture. Its release was originally slated in November 2009, however, after delays, it was released on March ...
feature increasingly broad general-purpose computing capabilities via DirectX11 DirectCompute and OpenCL, as well as Nvidia's proprietary
CUDA In computing, CUDA (Compute Unified Device Architecture) is a proprietary parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for accelerated gene ...
technology, giving them many of the capabilities of Larrabee.


Differences with CPUs

The x86 processor cores in Larrabee differed in several ways from the cores in current Intel CPUs such as the
Core 2 Duo Intel Core is a line of multi-core (with the exception of Core Solo and Core 2 Solo) central processing units (CPUs) for midrange, embedded, workstation, high-end and enthusiast computer markets marketed by Intel Corporation. These processors ...
or
Core i7 Intel Core is a line of multi-core (with the exception of Core Solo and Core 2 Solo) central processing units (CPUs) for midrange, embedded, workstation, high-end and enthusiast computer markets marketed by Intel Corporation. These processors ...
: * Its x86 cores were based on the much simpler P54C
Pentium Pentium is a series of x86 architecture-compatible microprocessors produced by Intel from 1993 to 2023. The Pentium (original), original Pentium was Intel's fifth generation processor, succeeding the i486; Pentium was Intel's flagship proce ...
design which is still being maintained for use in embedded applications. The P54C-derived core is
superscalar A superscalar processor (or multiple-issue processor) is a CPU that implements a form of parallelism called instruction-level parallelism within a single processor. In contrast to a scalar processor, which can execute at most one single in ...
but does not include
out-of-order execution In computer engineering, out-of-order execution (or more formally dynamic execution) is an instruction scheduling paradigm used in high-performance central processing units to make use of instruction cycles that would otherwise be wasted. In t ...
, though it has been updated with modern features such as
x86-64 x86-64 (also known as x64, x86_64, AMD64, and Intel 64) is a 64-bit extension of the x86 instruction set architecture, instruction set. It was announced in 1999 and first available in the AMD Opteron family in 2003. It introduces two new ope ...
support, similar to the
Bonnell microarchitecture Bonnell is a CPU microarchitecture used by Intel Atom processors which can execute up to two instructions per cycle. Like many other x86 microprocessors, it translates x86 instructions ( CISC instructions) into simpler internal operations (somet ...
used in
Atom Atoms are the basic particles of the chemical elements. An atom consists of a atomic nucleus, nucleus of protons and generally neutrons, surrounded by an electromagnetically bound swarm of electrons. The chemical elements are distinguished fr ...
. In-order execution means lower performance for individual cores, but since they are smaller, more can fit on a single chip, increasing overall throughput. Execution is also more deterministic so instruction and task scheduling can be done by the compiler. * Each core contained a 512-bit
vector processing In computing, a vector processor or array processor is a central processing unit (CPU) that implements an instruction set where its Instruction (computer science), instructions are designed to operate efficiently and effectively on large Array d ...
unit, able to process 16 single precision floating point numbers at a time. This is similar to, but four times larger than, the SSE units on most x86 processors, with additional features like scatter/gather instructions and a mask register designed to make using the vector unit easier and more efficient. Larrabee was to derive most of its number-crunching power from these vector units. * It included one major
fixed-function In computer graphics, fixed-function is a term primarily used to describe 3D graphics APIs and GPUs designed prior to the advent of programmable shaders. The term is also used to describe APIs and graphics pipelines that do not allow users to c ...
graphics hardware feature:
texture sampling unit This is a glossary of terms relating to computer graphics. For more general computer hardware terms, see glossary of computer hardware terms. 0–9 A B ...
s. These perform trilinear and
anisotropic filtering In 3D computer graphics, anisotropic filtering (AF) is a technique that improves the appearance of Texture filtering, textures, especially on surfaces viewed at sharp Viewing angle, angles. It helps make textures look sharper and more detailed ...
and texture decompression. * It had a 1024-bit (512-bit each way) ring bus for communication between cores and to memory. This bus can be configured in two modes to support Larrabee products with 16 cores or more, or fewer than 16 cores. * It included explicit cache control instructions to reduce cache thrashing during streaming operations which only read/write data once. Explicit prefetching into L2 or L1 cache is also supported. * Each core supported four-way interleaved multithreading, with four copies of each
processor register A processor register is a quickly accessible location available to a computer's processor. Registers usually consist of a small amount of fast storage, although some registers have specific hardware functions, and may be read-only or write-onl ...
. Theoretically Larrabee's x86 processor cores would have been able to run existing PC software, or even operating systems. A different version of the processor might sit in motherboard CPU sockets using QuickPath, but Intel never announced any plans for this. Though Larrabee's native C/C++ compiler included auto-vectorization and many applications were able to execute correctly after having been recompiled, maximum efficiency was expected to have required code optimization using C++ vector intrinsics or inline Larrabee assembly code. However, as in all GPGPUs, not all software would have benefited from utilization of a vector processing unit. One tech journalism site claims that Larrabee's graphics capabilities were planned to be integrated in CPUs based on the Haswell microarchitecture.


Comparison with the Cell broadband engine

Larrabee's philosophy of using many small, simple cores was similar to the ideas behind the
Cell processor The Cell Broadband Engine (Cell/B.E.) is a 64-bit multi-core processor and microarchitecture developed by Sony, Toshiba, and IBM—an alliance known as "STI". It combines a general-purpose PowerPC core, called the Power Processing Element (PPE), ...
. There are some further commonalities, such as the use of a high-bandwidth ring bus to communicate between cores. However, there were many significant differences in implementation which were expected to make programming Larrabee simpler. * The Cell processor includes one main processor which controls many smaller processors. Additionally, the main processor can run an operating system. In contrast, all of Larrabee's cores are the same, and the Larrabee was not expected to run an OS. * Each computer core in the Cell ( SPE) has a local store, for which explicit ( DMA) operations are used for all accesses to DRAM. Ordinary reads and writes to DRAM are not allowed. In Larrabee, all on-chip and off-chip memories are under automatically managed coherent
cache hierarchy Cache hierarchy, or multi-level cache, is a memory architecture that uses a hierarchy of memory stores based on varying access speeds to cache data. Highly requested data is cached in high-speed access memory stores, allowing swifter access by cent ...
, so that its cores virtually shared a uniform memory space through standard copy ( MOV) instructions. Larrabee cores each had 256 KB of local L2 cache, and an access which hits another L2 segment takes longer to access. * Because of the cache coherency noted above, each program running in Larrabee had virtually a large linear memory just as in traditional general-purpose CPU; whereas an application for Cell should be programmed taking into consideration limited
memory footprint Memory footprint refers to the amount of main memory that a program uses or references while running. The word footprint generally refers to the extent of physical dimensions that an object occupies, giving a sense of its size. In computing, t ...
of the local store associated with each SPE (for details see article on Cell) but with theoretically higher bandwidth. However, since local L2 is faster to access, an advantage can still be gained from using Cell-style programming methods. * Cell uses DMA for data transfer to and from on-chip local memories, which enables explicit maintenance of overlays stored in local memory to bring memory closer to the core and reduce access latencies, but requiring additional effort to maintain coherency with main memory; whereas Larrabee used a coherent cache with special instructions for cache manipulation (notably cache eviction hints and pre-fetch instructions), which mitigated miss and eviction penalties and reduce cache pollution (e.g. for rendering pipelines and other stream-like computation) at the cost of additional traffic and overhead to maintain cache coherency. * Each compute core in the Cell runs only one thread at a time, in-order. A core in Larrabee ran up to four threads, but only one at a time. Larrabee's hyperthreading helped hide the latencies inherent to in-order execution.


Comparison with Intel GMA

Intel began integrating a line of GPUs onto motherboards under the
Intel GMA The Intel Graphics Media Accelerator (GMA) is a series of integrated graphics processors introduced in 2004 by Intel, replacing the earlier Intel Extreme Graphics series and being succeeded by the Intel HD and Iris Graphics series. This serie ...
brand in 2004. Being integrated onto motherboards (newer versions, such as those released with Sandy Bridge, are incorporated onto the same die as the CPU) these chips were not sold separately. Though the low cost and
power consumption Electric energy consumption is energy consumption in the form of electrical energy. About a fifth of global energy is consumed as electricity: for residential, industrial, commercial, transportation and other purposes. The global electricity con ...
of Intel GMA chips made them suitable for small laptops and less demanding tasks, they lack the 3D graphics processing power to compete with contemporary Nvidia and AMD/ATI GPUs for a share of the high-end gaming computer market, the HPC market, or a place in popular
video game console A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
s. In contrast, Larrabee was to be sold as a discrete GPU, separate from motherboards, and was expected to perform well enough for consideration in the next generation of video game consoles. The team working on Larrabee was separate from the Intel GMA team. The hardware was designed by a newly formed team at Intel's
Hillsboro, Oregon Hillsboro ( ) is a city in the U.S. state of Oregon and is the county seat of Washington County, Oregon, Washington County. Situated in the Tualatin Valley on the west side of the Portland metropolitan area, the city hosts many High tech, high-te ...
, site, separate from those that designed the Nehalem. The software and drivers were written by a newly formed team. The 3D stack specifically was written by developers at
RAD Game Tools Bink Video is a proprietary file format (extensions .bik and .bk2) for video developed by Epic Games Tools (formerly RAD Game Tools), a part of Epic Games. Overview The format includes its own proprietary video and audio compression algorithms ...
(including
Michael Abrash Michael Abrash is an American programmer and technical writer. He has written dozens of magazine articles and multiple books on code optimization and software-rendered graphics for IBM PC compatibles. He worked at id Software in the mid-1990s on ...
). The Intel Visual Computing Institute researched basic and applied technologies that could be applied to Larrabee-based products.


Projected performance data

Intel's
SIGGRAPH SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference centered around computer graphics organized by ACM, starting in 1974 in Boulder, CO. The main conference has always been held in North ...
2008 paper describes cycle-accurate simulations (limitations of memory, caches and texture units was included) of Larrabee's projected performance. Graphs show how many 1 GHz Larrabee cores are required to maintain 60 frame/s at 1600×1200 resolution in several popular games. Roughly 25 cores are required for ''
Gears of War ''Gears of War'' (also referred to as ''Gears'') is a media franchise centered on a series of video games created by Epic Games, developed and managed by The Coalition (company), The Coalition, and owned and published by Xbox Game Studios. The ...
'' with no antialiasing, 25 cores for F.E.A.R with 4× antialiasing, and 10 cores for '' Half-Life 2: Episode Two'' with 4× antialiasing. Intel claimed that Larrabee would likely run faster than 1 GHz, so these numbers do not represent actual cores, rather virtual timeslices of such. Another graph shows that performance on these games scales nearly linearly with the number of cores up to 32 cores. At 48 cores the performance drops to 90% of what would be expected if the linear relationship continued. A June 2007 ''PC Watch'' article suggested that the first Larrabee chips would feature 32 x86 processor cores and come out in late 2009, fabricated on a 45 nanometer process. Chips with a few defective cores due to yield issues would be sold as a 24-core version. Later in 2010, Larrabee would be shrunk for a 32 nanometer fabrication process to enable a 48-core version. The last statement of performance can be calculated (theoretically this is maximum possible performance) as follows: 32 cores × 16 single-precision float SIMD/core × 2 FLOP (fused multiply-add) × 2 GHz = 2 TFLOPS theoretically.


Public demonstrations

A public demonstration of the Larrabee ray-tracing capabilities took place at the
Intel Developer Forum The Intel Developer Forum (IDF) was a biannual gathering of technologists to discuss Intel products and products based on Intel products. The first IDF was held in 1997. To emphasize the importance of China, the Spring 2007 IDF was held in Beijin ...
in San Francisco on September 22, 2009. An experimental version of Enemy Territory: Quake Wars titled Quake Wars: Ray Traced was shown in real-time. The scene contained a ray traced water surface that reflected the surrounding objects, like a ship and several flying vehicles, accurately. A second demo was given at the SC09 conference in Portland at November 17, 2009 during a keynote by Intel CTO Justin Rattner. A Larrabee card was able to achieve 1006 GFLops in the SGEMM 4Kx4K calculation. An engineering sample of a Larrabee card was procured and reviewed by
Linus Sebastian Linus Gabriel Sebastian (born August 20, 1986) is a Canadian YouTuber, best known for creating and hosting YouTube technology-focused channels. On November 24, 2008, he uploaded the first video to his flagship channel, ''Linus Tech Tips'' (LTT) ...
in a video published May 14, 2018. He was unable to make the card give video output however, with the motherboard displaying POST code D6. In 2022 another card was demonstrated by YouTuber Roman “der8auer” Hartung, which was shown to be working and outputting a display signal but was not capable of 3D acceleration due to missing drivers.


See also

*
Xeon Phi Xeon Phi is a discontinued series of x86 manycore processors designed and made by Intel. It was intended for use in supercomputers, servers, and high-end workstations. Its architecture allowed use of standard programming languages and applicati ...
*
Intel740 The Intel740, or i740 (codenamed ''Auburn''), is a 350 nm graphics processing unit using the Accelerated Graphics Port (AGP) interface, released by Intel on February 12, 1998. Intel was hoping to use the i740 to popularize AGP while most gra ...
*
Intel GMA The Intel Graphics Media Accelerator (GMA) is a series of integrated graphics processors introduced in 2004 by Intel, replacing the earlier Intel Extreme Graphics series and being succeeded by the Intel HD and Iris Graphics series. This serie ...
*
x86 x86 (also known as 80x86 or the 8086 family) is a family of complex instruction set computer (CISC) instruction set architectures initially developed by Intel, based on the 8086 microprocessor and its 8-bit-external-bus variant, the 8088. Th ...
*
x86-64 x86-64 (also known as x64, x86_64, AMD64, and Intel 64) is a 64-bit extension of the x86 instruction set architecture, instruction set. It was announced in 1999 and first available in the AMD Opteron family in 2003. It introduces two new ope ...
*
P5 (microarchitecture) The Pentium (also referred to as the i586 or P5 Pentium) is a microprocessor introduced by Intel on March 22, 1993. It is the first CPU using the Pentium, Pentium brand. Considered the fifth generation in the x86 (8086) compatible line of proce ...
*
Bonnell (microarchitecture) Bonnell is a CPU microarchitecture used by Intel Atom processors which can execute up to two instructions per cycle. Like many other x86 microprocessors, it translates x86 instructions ( CISC instructions) into simpler internal operations (somet ...
* List of Intel CPU microarchitectures *
Intel MIC Xeon Phi is a discontinued series of x86 manycore processors designed and made by Intel. It was intended for use in supercomputers, servers, and high-end workstations. Its architecture allowed use of standard programming languages and applicati ...
*
Nvidia Tesla Nvidia Tesla is the former name for a line of products developed by Nvidia targeted at stream processing or GPGPU, general-purpose graphics processing units (GPGPU), named after pioneering electrical engineer Nikola Tesla. Its products began us ...
*
AMD Accelerated Processing Unit AMD Accelerated Processing Unit (APU), formerly known as Fusion, is a series of 64-bit microprocessors from Advanced Micro Devices (AMD), combining a general-purpose AMD64 central processing unit ( CPU) and 3D integrated graphics processing un ...
*
AVX-512 AVX-512 are 512-bit extensions to the 256-bit Advanced Vector Extensions SIMD instructions for x86 instruction set architecture (ISA) proposed by Intel in July 2013, and first implemented in the 2016 Intel Xeon Phi x200 (Knights Landing), and then ...


References


External links


Video of a raytracer running on one of the first Larrabee cards at IDF '09Whitepapers on LRBni, Physics Simulations and more using LarrabeeRasterization on LarrabeeA First Look at the Larrabee New Instructions (LRBni)C++ implementation of the Larrabee new instructionsGame Physics Performance on LarrabeeIntel's SIGGRAPH 2008 paper on LarrabeeTechgage.com - Discusses how Larrabee differs from normal GPUs, includes block diagram illustrationIntel's Larrabee Architecture Disclosure: A Calculated First Move
{{Intel processors, * Intel graphics Intel x86 microprocessors Intel microarchitectures Graphics cards X86 microarchitectures