Jason Jones (born June 1, 1971) is an American
video game developer
A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
and
programmer
A programmer, computer programmer or coder is an author of computer source code someone with skill in computer programming.
The professional titles Software development, ''software developer'' and Software engineering, ''software engineer' ...
who co-founded the video game studio
Bungie
Bungie, Inc. is an American video game company based in Bellevue, Washington, and a subsidiary of Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones (programme ...
with
Alex Seropian in 1991. Jones began programming on
Apple computers
Apple Inc. is an American multinational corporation and technology company headquartered in Cupertino, California, in Silicon Valley. It is best known for its consumer electronics, software, and services. Founded in 1976 as Apple Computer Co ...
in high school, assembling a multiplayer game called ''
Minotaur: The Labyrinths of Crete''. While attending the
University of Chicago
The University of Chicago (UChicago, Chicago, or UChi) is a Private university, private research university in Chicago, Illinois, United States. Its main campus is in the Hyde Park, Chicago, Hyde Park neighborhood on Chicago's South Side, Chic ...
, Jones met Seropian and the two formed a partnership to publish ''Minotaur''.
Following the modest success of ''Minotaur'', Jones programmed Bungie's next game, ''
Pathways into Darkness
''Pathways into Darkness'' is a first-person shooter adventure video game developed and published by Bungie in 1993, for Macintosh personal computers. Players assume the role of a Special Forces soldier who must stop a powerful, godlike being fr ...
'', and worked on code, level design and story development for Bungie's ''
Marathon
The marathon is a long-distance foot race with a distance of kilometres ( 26 mi 385 yd), usually run as a road race, but the distance can be covered on trail routes. The marathon can be completed by running or with a run/walk strategy. There ...
'' and ''
Myth
Myth is a genre of folklore consisting primarily of narratives that play a fundamental role in a society. For scholars, this is very different from the vernacular usage of the term "myth" that refers to a belief that is not true. Instead, the ...
'' series. For Bungie's next projects, ''
Halo: Combat Evolved'' and ''
Halo 2
''Halo 2'' is a 2004 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox console. ''Halo 2'' is the second installment in the ''Halo'' franchise and the sequel to 2001's critically acclai ...
'', Jones took on a more managerial role as project lead. He served as director on the 2014 video game ''
Destiny
Destiny, sometimes also called fate (), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual.
Fate
Although often used interchangeably, the words ''fate'' and ''destiny'' ...
''.
Early life
Jones became interested in programming in high school and learned
Applesoft BASIC
Applesoft BASIC is a dialect of Microsoft BASIC, developed by Marc McDonald and Ric Weiland, supplied with Apple II computers. It supersedes Integer BASIC and is the BASIC in Read-only memory, ROM in all Apple II series computers after the ori ...
and
6502 Assembly on an
Apple II
Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
. When Apple released its Macintosh line, Jones's family purchased a Macintosh 128K, but Jones never programmed much for it. After high school Jones got a job programming for a computer-aided design company on PCs, before going to college the next year. In his off time Jones said that all he ever did on the Apple II was write games, "and it seemed logical to continue that on the Mac," he said. "The first thing I did on the Mac was to port a modem game I'd written called ''Minotaur'' from 6502 Assembly on the Apple II into MPW C on the Mac. I was still finishing that when I came to college. By that time, I knew I wanted to write games."
Career
Jones met
Alex Seropian in his second year at the
University of Chicago
The University of Chicago (UChicago, Chicago, or UChi) is a Private university, private research university in Chicago, Illinois, United States. Its main campus is in the Hyde Park, Chicago, Hyde Park neighborhood on Chicago's South Side, Chic ...
. In 1991 Seropian had founded
Bungie
Bungie, Inc. is an American video game company based in Bellevue, Washington, and a subsidiary of Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones (programme ...
and published his own game, ''
Operation: Desert Storm''.
Seropian was looking for another game to publish, and they decided to work together to finish ''Minotaur''. While Seropian did design and marketing, Jones finished the programming. ''
Minotaur: The Labyrinths of Crete'' shipped in April 1992;
while the game sold only around 2,500 copies (it required a then-rare modem for network play),
it developed a devoted following. After publishing ''Minotaur'', Jones and Seropian formed a partnership; "What I liked about him was that he never wasted any money", Jones said of his partner.
Bungie focused on the Mac platform due to familiarity with the platform and ease of use. "The PC market was really cutthroat, but the Mac market was all friendly and lame. So it was easier to compete," Jones said.
After ''Minotaur'', Bungie began work on a 3D graphics version of the game, but realized that the game's format was not suited to a 3D environment. Instead, Jones and Seropian wrote a brand-new story for what became ''
Pathways Into Darkness
''Pathways into Darkness'' is a first-person shooter adventure video game developed and published by Bungie in 1993, for Macintosh personal computers. Players assume the role of a Special Forces soldier who must stop a powerful, godlike being fr ...
''. Since Bungie had no money and Jones was the only one with the available time, he single-handedly coded the game on a
Macintosh IIfx
The Macintosh IIfx is a personal computer designed, manufactured and sold by Apple Computer from March 1990 to April 1992. At introduction it cost from to , depending on configuration, and it was the fastest Macintosh available at the time.
...
, passing art chores to his friend Colin Brent.
''Pathways'' was successful enough that Bungie moved from a one-bedroom apartment to an actual office.
Bungie's next project started as an update of ''Pathways'' but evolved into a science fiction shooter game,
''Marathon''. The game included state-of-the-art graphics, network multiplayer, and voice support, and won a number of awards on release in 1994.
Jones recalled that he was surprised anyone ever completed the game and sought to atone for some of its shortcomings with its sequel, ''
Marathon 2: Durandal'',
which was also released for
Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
. The ''Marathon'' series was followed by a series of
real-time tactics
Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still con ...
games, starting with ''
Myth: The Fallen Lords'' in 1996.
Bungie continued to expand, and in 1997 work began on a new project, codenamed ''Blam!''
(Jones had changed the name from ''Monkey Nuts'' because he could not bring himself to tell his mother about the new game under that title.) ''Blam!'' evolved from a real-time strategy game to a third-person shooter to a
first-person shooter
A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
called ''
Halo: Combat Evolved''. Jones role in development was unlike ''Marathon'' and ''Myth'', where Jones was involved in developing more than half the levels and much to most of the story. Instead, he was the project lead
and a manager, barely providing any code to the game. He would read war journals by authors such as
John Kinkead and
Winston Churchill
Sir Winston Leonard Spencer Churchill (30 November 1874 – 24 January 1965) was a British statesman, military officer, and writer who was Prime Minister of the United Kingdom from 1940 to 1945 (Winston Churchill in the Second World War, ...
.
In 2000,
Microsoft
Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
acquired Bungie, moving the team from Chicago to Washington State. Jones recalled that the buyout was a "blur
..We'd been talking to people for years and years—before we even published ''Marathon'',
Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
made a serious offer
o buy us But the chance to work on
Xbox
Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
console]—the chance to work with a company that took the games seriously. Before that we worried that we'd get bought by someone who just wanted Mac ports or didn't have a clue."
Around the same time, a glitch in versions of ''Myth II'' was found to entirely erase a player's
hard drive
A hard disk drive (HDD), hard disk, hard drive, or fixed disk is an electro-mechanical data storage device that stores and retrieves digital data using magnetic storage with one or more rigid rapidly rotating hard disk drive platter, pla ...
; this led to a massive recall of the games right before they shipped, costing Bungie nearly one million dollars.
Composer
Martin O'Donnell
Martin O'Donnell (born May 1, 1955) is an American composer, audio director, and sound designer best known for his work on video game developer Bungie's titles, such as the ''Myth'' series, ''Oni'', the ''Halo'' series, and ''Destiny''. O'Don ...
said that this recall created financial uncertainty in the studio, though accepting the offer was not something "Bungie had to do."
Jones and Seropian refused to accept Microsoft's offer until the entire studio agreed to the buyout.
''Combat Evolved'' was highly successful, selling more than a million units in its first six months and driving Xbox sales.
Jones led the development team that created its sequel, ''
Halo 2
''Halo 2'' is a 2004 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox console. ''Halo 2'' is the second installment in the ''Halo'' franchise and the sequel to 2001's critically acclai ...
'', and served as director on a new video game series, ''
Destiny
Destiny, sometimes also called fate (), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual.
Fate
Although often used interchangeably, the words ''fate'' and ''destiny'' ...
''. He was listed in ''
Next Generation''s top 100 Developers in 2006 and 2007.
After the release of Halo 2, Jones took a sabbatical from Bungie, not knowing whether he wanted to continue making games.
As Jones returned, his involvement with Halo began to diminish,
as Jones tended to 'dislike' sequels.
He desired to build a new intellectual property.
Jones worked closely with colleague
Jaimie Griesemer who was working on his own internal project named "Dragon's Tavern" which Griesemer described to be a "third person fantasy game"
In the end however, Jones had the most power at Bungie, despite not being the President he was the majority share-holder and his vision of the studio was his alone to decide.
Ultimately, Jason got his way with the studio's next project and worked with Griesemer to combine his ideas of "Dragon's Tavern" with what would be ''
Destiny
Destiny, sometimes also called fate (), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual.
Fate
Although often used interchangeably, the words ''fate'' and ''destiny'' ...
''.
As development continued, and with Griesemer gone, the writing team led by
Joseph Staten
Joseph Staten is an American writer best known for his work at video game studios Bungie, Microsoft Studios, and 343 Industries.
At Bungie, Staten served as director of cinematics for the studio's games, including the ''Halo (series), Halo'' se ...
had created a "Super-Cut" which was essentially a summary of the game's story-line. The super-cut was poorly received by Jones and the rest of the studio.
Shortly after, Jones decided to scrap the writing team's work and effectively re-write the story very late into production with
Marty O'Donnell, believing it was not feasible and almost impossible to complete.
Knowing the game was in peril with his proposed reboot of the story, Jones formed a group called the "Iron Bar" composed of art director Christopher Barrett, designer
Luke Smith and writer Eric Raab, an experienced book editor.
Jones and the rest of Bungie carried on to release ''Destiny'' on September 9, 2014.
References
External links
Jason Jones profileat
Bungie
Bungie, Inc. is an American video game company based in Bellevue, Washington, and a subsidiary of Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones (programme ...
{{DEFAULTSORT:Jones, Jason
1971 births
American video game programmers
Bungie
Living people
University of Chicago alumni