Haptic technology (also kinaesthetic communication or 3D touch) is technology that can create an experience of
touch
The somatosensory system, or somatic sensory system is a subset of the sensory nervous system. The main functions of the somatosensory system are the perception of external stimuli, the perception of internal stimuli, and the regulation of bo ...
by applying
force
In physics, a force is an influence that can cause an Physical object, object to change its velocity unless counterbalanced by other forces. In mechanics, force makes ideas like 'pushing' or 'pulling' mathematically precise. Because the Magnitu ...
s,
vibration
Vibration () is a mechanical phenomenon whereby oscillations occur about an equilibrium point. Vibration may be deterministic if the oscillations can be characterised precisely (e.g. the periodic motion of a pendulum), or random if the os ...
s, or motions to the user. These technologies can be used to create virtual objects in a
computer simulation
Computer simulation is the running of a mathematical model on a computer, the model being designed to represent the behaviour of, or the outcome of, a real-world or physical system. The reliability of some mathematical models can be determin ...
, to control virtual objects, and to enhance remote control of machines and devices (
telerobotics
Telerobotics is the area of robotics concerned with the control of semi-autonomous robots from a distance, chiefly using television, wireless networks (like Wi-Fi, Bluetooth and the Deep Space Network) or tethered connections. It is a combinatio ...
). Haptic devices may incorporate
tactile sensors that measure forces exerted by the user on the interface. The word ''
haptic'', from the (''haptikos''), means "tactile, pertaining to the sense of touch". Simple haptic devices are common in the form of
game controller
A game controller, gaming controller, or simply controller, is an input device or Input/Output Device, input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as ...
s,
joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Also known as the control column, it is the principal control devic ...
s, and
steering wheel
A steering wheel (also called a driving wheel, a hand wheel, or simply wheel) is a type of steering control in vehicles.
Steering wheels are used in most modern land vehicles, including all mass-production automobiles, buses, light and hea ...
s.
Haptic technology facilitates investigation of how the human sense of touch works by allowing the creation of controlled haptic virtual objects. Vibrations and other tactile cues have also become an integral part of mobile user experience and interface design. Most researchers distinguish three
sensory systems
The sensory nervous system is a part of the nervous system responsible for processing sensory information. A sensory system consists of sensory neurons (including the sensory receptor cells), neural pathways, and parts of the brain involved i ...
related to sense of touch in humans:
cutaneous,
kinaesthetic and
haptic. All perceptions mediated by
cutaneous and kinaesthetic sensibility are referred to as tactual perception. The sense of touch may be classified as passive and active, and the term "haptic" is often associated with active touch to communicate or recognize objects.
History
One of the earliest applications of haptic technology was in large
aircraft
An aircraft ( aircraft) is a vehicle that is able to flight, fly by gaining support from the Atmosphere of Earth, air. It counters the force of gravity by using either Buoyancy, static lift or the Lift (force), dynamic lift of an airfoil, or, i ...
that use
servomechanism
In mechanical and control engineering, a servomechanism (also called servo system, or simply servo) is a control system for the position and its time derivatives, such as velocity, of a mechanical system. It often includes a servomotor, and ...
systems to operate control surfaces. In lighter aircraft without
servo systems, as the aircraft approached a
stall, the aerodynamic buffeting (vibrations) was felt in the pilot's controls. This was a useful warning of a dangerous flight condition. Servo systems tend to be "one-way", meaning external forces applied
aerodynamically to the control surfaces are not perceived at the controls, resulting in the lack of this important
sensory cue
In perceptual psychology, a sensory cue is a statistic or signal that can be extracted from the Sense, sensory input by a perceiver, that indicates the state of some property of the world that the perceiver is interested in perceiving.
A ''cue'' ...
. To address this, the missing normal forces are simulated with springs and weights. The angle of attack is measured, and as the critical stall point approaches a
stick shaker
Stick, sticks or the stick may refer to:
Thin elongated objects
* Twig or branch
* Walking stick, a device to facilitate balancing while walking
* Shepherd's crook
* Shillelagh
* Swagger stick
* Digging stick
* Swizzle stick, used to stir drinks
...
is engaged which simulates the response of a simpler
control system
A control system manages, commands, directs, or regulates the behavior of other devices or systems using control loops. It can range from a single home heating controller using a thermostat controlling a domestic boiler to large industrial ...
. Alternatively, the servo force may be measured and the signal directed to a servo system on the control, also known as ''force feedback''. Force feedback has been implemented experimentally in some
excavator
Excavators are heavy equipment (construction), heavy construction equipment primarily consisting of a backhoe, boom, dipper (or stick), Bucket (machine part), bucket, and cab on a rotating platform known as the "house".
The modern excavator's ...
s and is useful when excavating mixed material such as large rocks embedded in silt or clay. It allows the operator to "feel" and work around unseen obstacles.
In the 1960s,
Paul Bach-y-Rita developed a vision substitution system using a 20x20 array of metal rods that could be raised and lowered, producing tactile "dots" analogous to the pixels of a screen. People sitting in a chair equipped with this device could identify pictures from the pattern of dots poked into their backs.
The first US patent for a tactile telephone was granted to Thomas D. Shannon in 1973. An early tactile man-machine communication system was constructed by
A. Michael Noll at
Bell Telephone Laboratories, Inc. in the early 1970s and a patent was issued for his invention in 1975.

In 1994, the
Aura Interactor vest was developed. The vest is a wearable force-feedback device that monitors an audio signal and uses electromagnetic actuator technology to convert bass sound waves into vibrations that can represent such actions as a punch or kick. The vest plugs into the audio output of a stereo, TV, or
VCR and the audio signal is reproduced through a speaker embedded in the vest.
In 1995,
Thomas Massie developed the PHANToM (Personal HAptic iNTerface Mechanism) system. It used thimble-like receptacles at the end of computerized arms into which a person's fingers could be inserted, allowing them to "feel" an object on a computer screen.
In 1995, Norwegian Geir Jensen described a
wristwatch
A watch is a timepiece carried or worn by a person. It is designed to maintain a consistent movement despite the motions caused by the person's activities. A wristwatch is worn around the wrist, attached by a watch strap or another type of ...
haptic device with a skin tap mechanism, termed Tap-in. The wristwatch would connect to a mobile phone via
Bluetooth
Bluetooth is a short-range wireless technology standard that is used for exchanging data between fixed and mobile devices over short distances and building personal area networks (PANs). In the most widely used mode, transmission power is li ...
, and tapping-frequency patterns would enable the wearer to respond to callers with selected short messages.
In 2015, the
Apple Watch
The Apple Watch is a brand of smartwatch products developed and marketed by Apple Inc., Apple. It incorporates activity tracker, fitness tracking, Health (Apple), health-oriented capabilities, and wireless telecommunication, and integrates wit ...
was launched. It uses skin tap sensing to deliver notifications and alerts from the mobile phone of the watch wearer.
Types of mechanical touch sensing
Human sensing of mechanical loading in the skin is managed by
Mechanoreceptor
A mechanoreceptor, also called mechanoceptor, is a sensory receptor that responds to mechanical pressure or distortion. Mechanoreceptors are located on sensory neurons that convert mechanical pressure into action potential, electrical signals tha ...
s. There are a number of types of mechanoreceptors but those present in the finger pad are typically placed into two categories. Fast acting (FA) and slow acting (SA). SA mechanoreceptors are sensitive to relatively large stresses and at low frequencies while FA mechanoreceptors are sensitive to smaller stresses at higher frequencies. The result of this is that generally SA sensors can detect textures with amplitudes greater than 200 micrometers and FA sensors can detect textures with amplitudes less than 200 micrometers down to about 1 micrometer, though some research suggests that FA can only detect textures smaller than the fingerprint wavelength. FA mechanoreceptors achieve this high resolution of sensing by sensing vibrations produced by friction and an interaction of the fingerprint texture moving over fine surface texture.
Implementation
Haptic feedback (often shortened to just haptics) is controlled vibrations at set frequencies and intervals to provide a sensation representative of an in-game action; this includes 'bumps', 'knocks', and 'tap' of one's hand or fingers.
The majority of electronics offering haptic feedback use vibrations, and most use a type of
eccentric rotating mass (ERM) actuator, consisting of an unbalanced weight attached to a motor shaft. As the shaft rotates, the spinning of this irregular mass causes the actuator and the attached device to shake.
Piezoelectric actuators are also employed to produce vibrations, and offer even more precise motion than LRAs, with less noise and in a smaller platform, but require higher voltages than do ERMs and LRAs.
Controller rumble
One of the most common forms of haptic feedback in video games is controller rumble. In 1976,
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's motorbike game ''
Moto-Cross'',
also known as ''
Fonz'',
was the first game to use haptic feedback, causing the handlebars to vibrate during a collision with another vehicle.
Force feedback
Force feedback devices use motors to manipulate the movement of an item held by the user.
[Abeer Bayousuf, Hend S. Al-Khalifa, Abdulmalik Al-Salman (2017) ]
Haptics-Based Systems Characteristics, Classification, and Applications
'
p.4658
in Khosrow-Pour, D.B.A., Mehdi (Eds., 2017) ''Encyclopedia of Information Science and Technology'', Fourth Edition, Chapter 404, pages 4652–4665 A common use is in automobile driving video games and simulators, which turn the
steering wheel
A steering wheel (also called a driving wheel, a hand wheel, or simply wheel) is a type of steering control in vehicles.
Steering wheels are used in most modern land vehicles, including all mass-production automobiles, buses, light and hea ...
to simulate forces experienced when cornering a real vehicle.
Direct-drive wheels, introduced in 2013, are based on
servomotor
A servomotor (or servo motor or simply servo) is a rotary or linear actuator that allows for precise control of angular or linear position, velocity, and acceleration in a mechanical system. It constitutes part of a servomechanism, and consi ...
s and are the most high-end, for strength and fidelity, type of force feedback racing wheels.
In 2007,
Novint released the
Falcon
Falcons () are birds of prey in the genus ''Falco'', which includes about 40 species. Some small species of falcons with long, narrow wings are called hobbies, and some that hover while hunting are called kestrels. Falcons are widely distrib ...
, the first consumer 3D touch device with high resolution three-dimensional force feedback. This allowed the haptic simulation of objects, textures, recoil, momentum, and the physical presence of objects in games.
Air vortex rings
Air vortex rings are donut-shaped air pockets made up of concentrated gusts of air. Focused air vortices can have the force to blow out a candle or disturb papers from a few yards away. Both Microsoft Research (AirWave) and Disney Research (AIREAL) have used air vortices to deliver non-contact haptic feedback.
Ultrasound
Focused
ultrasound
Ultrasound is sound with frequency, frequencies greater than 20 Hertz, kilohertz. This frequency is the approximate upper audible hearing range, limit of human hearing in healthy young adults. The physical principles of acoustic waves apply ...
beams can be used to create a localized sense of pressure on a finger without touching any physical object. The focal point that creates the sensation of pressure is generated by individually controlling the phase and intensity of each transducer in an array of ultrasound transducers. These beams can also be used to deliver sensations of vibration,
and to give users the ability to feel virtual 3D objects. The first commercially available ultrasound device was the Stratos Explore by Ultrahaptics that consisted of 256-transducer array board and a Leap motion controller for hand tracking
Another form of tactile feed back results from active touch when a human scans (runs their finger over a surface) to gain information about a surfaces texture. A significant amount of information about a surface's texture on the micro meter scale can be gathered through this action as vibrations resulting from friction and texture activate
mechanoreceptor
A mechanoreceptor, also called mechanoceptor, is a sensory receptor that responds to mechanical pressure or distortion. Mechanoreceptors are located on sensory neurons that convert mechanical pressure into action potential, electrical signals tha ...
s in the human skin. Towards this goal plates can be made to vibrate at an ultrasonic frequency which reduces the friction between the plate and skin.
Electrical stimulation
Electrical muscle stimulation (EMS) and
transcutaneous electrical nerve stimulation (TENS) can be used to create haptic sensations in the skin or muscles. Most notable examples include
haptic suits Tesla suit, Owo haptic vest and wearable armbands Valkyrie EIR. In addition to improving immersion, e.g. by simulating bullet hits, these technologies are sought to create sensations similar to weight and resistance, and can promote muscle training.
Applications
Control
Telepresence
Haptic feedback is essential to perform complex tasks via
telepresence. The
Shadow Hand, an advanced robotic hand, has a total of 129 touch sensors embedded in every joint and finger pad that relay information to the operator. This allows tasks such as typing to be performed from a distance. An early prototype can be seen in
NASA
The National Aeronautics and Space Administration (NASA ) is an independent agencies of the United States government, independent agency of the federal government of the United States, US federal government responsible for the United States ...
's collection of humanoid robots, or
robonauts.
Teleoperation
Teleoperators are remote controlled robotic tools. When the operator is given feedback on the forces involved, this is called ''haptic teleoperation''. The first electrically actuated teleoperators were built in the 1950s at the
Argonne National Laboratory
Argonne National Laboratory is a Federally funded research and development centers, federally funded research and development center in Lemont, Illinois, Lemont, Illinois, United States. Founded in 1946, the laboratory is owned by the United Sta ...
by
Raymond Goertz to remotely handle radioactive substances. Since then, the use of force feedback has become more widespread in other kinds of teleoperators, such as remote-controlled underwater exploration devices.
Devices such as medical
simulators and
flight simulators ideally provide the force feedback that would be felt in real life. Simulated forces are generated using haptic operator controls, allowing data representing touch sensations to be saved or played back.
Medicine and dentistry
Haptic interfaces for medical simulation are being developed for training in minimally invasive procedures such as
laparoscopy and
interventional radiology
Interventional radiology (IR) is a medical specialty that performs various minimally-invasive procedures using medical imaging guidance, such as Fluoroscopy, x-ray fluoroscopy, CT scan, computed tomography, magnetic resonance imaging, or ultraso ...
, and for training dental students. A Virtual Haptic Back (VHB) was successfully integrated in the curriculum at the
Ohio University
Ohio University (Ohio or OU) is a Public university, public research university with its main campus in Athens, Ohio, United States. The university was first conceived in the 1787 contract between the United States Department of the Treasury#Re ...
College of Osteopathic Medicine. Haptic technology has enabled the development of
telepresence surgery, allowing expert surgeons to operate on patients from a distance. As the surgeon makes an incision, they feel tactile and resistance feedback as if working directly on the patient.
Automotive
With the introduction of large touchscreen control panels in vehicle dashboards, haptic feedback technology is used to provide confirmation of touch commands without needing the driver to take their eyes off the road. Additional contact surfaces, for example the steering wheel or seat, can also provide haptic information to the driver, for example, a warning vibration pattern when close to other vehicles.
Aviation
Force-feedback can be used to increase adherence to a safe
flight envelope and thus reduce the risk of pilots entering dangerous states of flights outside the operational borders while maintaining the pilots' final authority and increasing their
situation awareness.
Electronic devices
Video games

Haptic feedback is commonly used in
arcade game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
s, especially
racing video game
Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic raci ...
s. In 1976,
Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
's motorbike game ''
Moto-Cross'',
also known as ''
Fonz'',
was the first game to use haptic feedback, causing the handlebars to vibrate during a collision with another vehicle.
[Mark J.P. Wolf (2008), ''The video game explosion: a history from PONG to PlayStation and beyond'', p. 39, ABC-CLIO, ] Tatsumi's ''
TX-1'' introduced force feedback to car driving games in 1983.
The game ''
Earthshaker!'' added haptic feedback to a
pinball
Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
machine in 1989.
Simple haptic devices are common in the form of
game controller
A game controller, gaming controller, or simply controller, is an input device or Input/Output Device, input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as ...
s, joysticks, and steering wheels. Early implementations were provided through optional components, such as the
Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
controller's ''
Rumble Pak
The is a removable device from Nintendo that provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player i ...
'' in 1997. In the same year, the
Microsoft SideWinder Force Feedback Pro with built-in feedback was released by
Immersion Corporation. Many console controllers and joysticks feature built-in feedback devices, which are motors with unbalanced weights that spin, causing it to vibrate, including
Sony
is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
's
DualShock
The DualShock (originally Dual Shock, trademarked as DUALSHOCK or DUAL SHOCK, with the PlayStation 5 version as DualSense) is a line of gamepads developed by Sony Interactive Entertainment (formerly Sony Computer Entertainment) for the PlaySta ...
technology and
Microsoft
Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
's
Impulse Trigger technology. Some automobile steering wheel controllers, for example, are programmed to provide a "feel" of the road. As the user makes a turn or accelerates, the steering wheel responds by resisting turns or slipping out of control.
Notable introductions include:
* 2013: The first
direct-drive wheel for
sim racing is introduced.
* 2014: A new type of haptic cushion that responds to multimedia inputs by LG Electronics.
* 2015:
Steam Machines (console-like PCs) by
Valve
A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or Slurry, slurries) by opening, closing, or partially obstructing various passageways. Valves are technically Pip ...
include a new Steam Controller that uses weighted electromagnets capable of delivering a wide range of haptic feedback via the unit's trackpads. These controllers' feedback systems are user-configurable, delivering precise feedback with haptic force actuators on both sides of the controller.
* 2017: The
Nintendo Switch
The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
's
Joy-Con introduced the HD Rumble feature, developed with
Immersion Corporation, using actuators from
Alps Electric.
* 2018: The
Razer Nari Ultimate, gaming headphones using a pair of wide frequency haptic drivers, developed by Lofelt.
* 2020: The Sony
PlayStation 5
The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North ...
DualSense controllers supports
vibrotactile haptic provided by
voice coil
A voice coil (consisting of a former, collar, and winding) is the coil of wire attached to the apex of a loudspeaker cone. It provides the motive force to the cone by the reaction of a magnetic field to the current passing through it.
Th ...
actuators integrated in the palm grips, and
force feedback for the Adaptive Triggers provided by two DC rotary motors. The actuators in the hand grip are able to give varied and intuitive feedback about in-game actions; for example, in a sandstorm, the player can feel the wind and sand, and the motors in the Adaptive Triggers support experiences such as virtually drawing an arrow from a bow.
* 2021,
SuperTuxKart 1.3 was released, adding support for force feedback. Force feedback is extremely uncommon for
free software
Free software, libre software, libreware sometimes known as freedom-respecting software is computer software distributed open-source license, under terms that allow users to run the software for any purpose as well as to study, change, distribut ...
games.
Mobile devices

Tactile haptic feedback is common in
cellular devices. In most cases, this takes the form of vibration response to touch.
Alpine Electronics uses a haptic feedback technology named ''PulseTouch'' on many of their touch-screen car navigation and stereo units. The
Nexus One features haptic feedback, according to their specifications.
Samsung
Samsung Group (; stylised as SΛMSUNG) is a South Korean Multinational corporation, multinational manufacturing Conglomerate (company), conglomerate headquartered in the Samsung Town office complex in Seoul. The group consists of numerous a ...
first launched a phone with haptics in 2007.
Surface haptics refers to the production of variable forces on a user's finger as it interacts with a surface such as a touchscreen.
Notable introductions include:
* Tanvas uses an
electrostatic
Electrostatics is a branch of physics that studies slow-moving or stationary electric charges.
Since classical times, it has been known that some materials, such as amber, attract lightweight particles after rubbing. The Greek word (), mean ...
technology to control the in-plane forces experienced by a fingertip, as a programmable function of the finger's motion. The TPaD Tablet Project uses an
ultrasonic technology to modulate the apparent slipperiness of a glass touchscreen.
* In 2013,
Apple Inc. was awarded the patent for a haptic feedback system that is suitable for multitouch surfaces. Apple's U.S. Patent for a "Method and apparatus for localization of haptic feedback" describes a system where at least two actuators are positioned beneath a multitouch input device, providing vibratory feedback when a user makes contact with the unit. Specifically, the patent provides for one actuator to induce a feedback vibration, while at least one other actuator uses its vibrations to localize the haptic experience by preventing the first set of vibrations from propagating to other areas of the device. The patent gives the example of a "virtual keyboard," however, it is also noted that the invention can be applied to any multitouch interface. Apple's
iPhones (and
MacBooks) featuring the "Taptic Engine", accomplish their vibrations with a linear resonant actuator (LRA), which moves a mass in a reciprocal manner by means of a
magnetic voice coil, similar to how AC electrical signals are translated into motion in the cone of a
loudspeaker
A loudspeaker (commonly referred to as a speaker or, more fully, a speaker system) is a combination of one or more speaker drivers, an enclosure, and electrical connections (possibly including a crossover network). The speaker driver is an ...
. LRAs are capable of quicker response times than ERMs, and thus can transmit more accurate haptic imagery.
Virtual reality
Haptics are gaining widespread acceptance as a key part of
virtual reality
Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
systems, adding the sense of touch to previously visual-only interfaces. Systems are being developed to use haptic interfaces for 3D modeling and design, including systems that allow holograms to be both seen and felt.
Several companies are making full-body or torso haptic vests or
haptic suits for use in immersive virtual reality to allow users to feel explosions and bullet impacts.
Personal computers
In 2015,
Apple Inc.'s
MacBook and
MacBook Pro started incorporating a "Tactile Touchpad" design with button functionality and haptic feedback incorporated into the tracking surface. The tactile touchpad allows for a feeling of "give" when clicking despite the fact that the touchpad no longer moves.
Sensory substitution
Sound substitution
In December 2015 David Eagleman demonstrated a wearable vest that "translates" speech and other audio signals into series of vibrations. This allowed hearing-impaired people to "feel" sounds on their body; it has since been made commercially as a wristband.
Tactile electronic displays
A tactile electronic display is a
display device
A display device is an output device for presentation of information in visual or tactile form (the latter used for example in tactile electronic displays for blind people). When the input information that is supplied has an electrical signa ...
that delivers text and graphical information using the sense of touch. Devices of this kind have been developed to assist blind or deaf users by providing an alternative to visual or auditory sensation.
Teledildonics
Haptic feedback is used within
teledildonics
Teledildonics (also known as cyberdildonics) is the name coined for virtual sex encounters using Computer network, networked electronic Sex toy, sex toys to mimic and extend human sexual interaction. The term became known after technology critic an ...
, or "sex-technology", in order to remotely connect sex toys and allow users to engage in virtual sex or allow a remote server to control their sex toy. The term was first coined by Ted Nelson in 1975, when discussing the future of love, intimacy and technology. In recent years, teledildonics and sex-technology have expanded to include toys with a two-way connection that allow virtual sex through the communication of vibrations, pressures and sensations. Many "smart" vibrators allow for a one-way connection either between the user, or a remote partner, to allow control of the toy.
Neurorehabilitation and balance
For individuals with upper limb motor dysfunction, robotic devices utilizing haptic feedback could be used for neurorehabilitation. Robotic devices, such as end-effectors, and both grounded and ungrounded exoskeletons have been designed to assist in restoring control over several muscle groups. Haptic feedback applied by these robotic devices helps in the recovery of sensory function due to its more immersive nature.
Haptic technology can also provide sensory feedback to ameliorate age-related impairments in balance control and prevent falls in the elderly and balance-impaired. Haptic Cow and Horse are used in veterinary training.
Puzzles
Haptic puzzles have been devised in order to investigate goal-oriented haptic exploration, search, learning and memory in complex 3D environments. The goal is to both enable multi-fingered robots with a sense of touch, and gain more insights into human meta-learning.
Art
Haptic technologies have been explored in virtual arts, such as
sound synthesis
A synthesizer (also synthesiser or synth) is an electronic musical instrument that generates audio signals. Synthesizers typically create sounds by generating waveforms through methods including subtractive synthesis, additive synthesis an ...
or
graphic design
Graphic design is a profession, academic discipline and applied art that involves creating visual communications intended to transmit specific messages to social groups, with specific objectives. Graphic design is an interdisciplinary branch of ...
, that make some loose vision and
animation
Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animati ...
. Haptic technology was used to enhance existing art pieces in the
Tate
Tate is an institution that houses, in a network of four art galleries, the United Kingdom's national collection of British art, and international modern and contemporary art. It is not a government institution, but its main sponsor is the UK ...
Sensorium exhibit in 2015. In music creation, Swedish synthesizer manufacturer
Teenage Engineering introduced a haptic
subwoofer module for their OP-Z synthesizer allowing musicians to feel the bass frequencies directly on their instrument.
Space
The use of haptic technologies may be useful in
space exploration
Space exploration is the process of utilizing astronomy and space technology to investigate outer space. While the exploration of space is currently carried out mainly by astronomers with telescopes, its physical exploration is conducted bo ...
, including visits to the
planet Mars, according to news reports.
See also
*
Haptics (disambiguation)
*
Haptic perception
Haptic perception ( "palpable", ''haptikόs'' "suitable for touch") means literally the ability "to grasp something", and is also known as stereognosis. Perception in this case is achieved through the active exploration of surfaces and objects by a ...
*
Linkage (mechanical)
A mechanical linkage is an assembly of systems connected so as to manage forces and Motion, movement. The movement of a body, or link, is studied using geometry so the link is considered to be Rigid body, rigid. The connections between links ...
*
Organic user interface
*
Sonic interaction design
*
Stylus (computing)
*
Tactile imaging
*
Wired glove
References
Further reading
* Klein, D.D.; Rensink, H.; Freimuth, G.J.; Monkman, S.; Egersdörfer, H.; Böse & M. Baumann
Modelling the Response of a Tactile Array using Electrorheological Fluids ''Journal of Physics D: Applied Physics'', Vol. 37, No. 5, pp. 794–803, 2004.
* Klein, D.H.; Freimuth, G.J.; Monkman, S.; Egersdörfer, A.; Meier, H.; Böse M.; Baumann, H;, Ermert & O. T. Bruhns. "Electrorheological Tactile Elements". ''Mechatronics'' Vol. 15, No. 7, pp. 883–97. Pergamon, September 2005.
* Monkman. G.J
“An Electrorheological Tactile Display” ''Presence'' (''Journal of Teleoperators and Virtual Environments'') Vol. 1, No. 2, pp. 219–28, MIT Press, July 1992.
* Parisi, David
Archaeologies of Touch - Interfacing with Haptics from Electricity to Computing University of Minnesota Press. .
Robles-De-La-Torre G. Principles of Haptic Perception in Virtual Environments. In Grunwald M (Ed.), ''Human Haptic Perception'', Birkhäuser Verlag, 2008
*
External links
*
What Vibration Frequency Is Best For Haptic Feedback?
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