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Frame rate, most commonly expressed in frame/s, or FPS, is typically the
frequency Frequency is the number of occurrences of a repeating event per unit of time. Frequency is an important parameter used in science and engineering to specify the rate of oscillatory and vibratory phenomena, such as mechanical vibrations, audio ...
(rate) at which consecutive
image An image or picture is a visual representation. An image can be Two-dimensional space, two-dimensional, such as a drawing, painting, or photograph, or Three-dimensional space, three-dimensional, such as a carving or sculpture. Images may be di ...
s (
frame A frame is often a structural system that supports other components of a physical construction and/or steel frame that limits the construction's extent. Frame and FRAME may also refer to: Physical objects In building construction *Framing (con ...
s) are captured or displayed. This definition applies to
film A film, also known as a movie or motion picture, is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are generally, sinc ...
and
video camera A video camera is an optical instrument that captures videos, as opposed to a movie camera, which records images on film. Video cameras were initially developed for the television industry but have since become widely used for a variety of other ...
s,
computer animation Computer animation is the process used for digitally generating Film, moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation refers to moving images. Virtu ...
, and
motion capture Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports ...
systems. In these contexts, frame rate may be used interchangeably with and refresh rate, which are expressed in
hertz The hertz (symbol: Hz) is the unit of frequency in the International System of Units (SI), often described as being equivalent to one event (or Cycle per second, cycle) per second. The hertz is an SI derived unit whose formal expression in ter ...
. Additionally, in the context of computer graphics performance, FPS is the rate at which a system, particularly a GPU, is able to generate frames, and refresh rate is the frequency at which a display shows completed frames. In electronic camera specifications frame rate refers to the maximum possible rate frames could be captured, but in practice, other settings (such as exposure time) may reduce the actual frequency to a lower number than the frame rate.


Human vision

The temporal sensitivity and resolution of
human vision Visual perception is the ability to detect light and use it to form an image of the surrounding Biophysical environment, environment. Photodetection without image formation is classified as ''light sensing''. In most vertebrates, visual percept ...
varies depending on the type and characteristics of visual stimulus, and it differs between individuals. The human
visual system The visual system is the physiological basis of visual perception (the ability to perception, detect and process light). The system detects, phototransduction, transduces and interprets information concerning light within the visible range to ...
can process 10 to 12 images per second and perceive them individually, while higher rates are perceived as motion. Modulated light (such as a
computer display A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display, support electronics, power supply, housing, electrical connectors, and external user controls. T ...
) is perceived as stable by the majority of participants in studies when the rate is higher than 50 Hz. This perception of modulated light as steady is known as the
flicker fusion threshold The flicker fusion threshold, also known as critical flicker frequency or flicker fusion rate, is the frequency at which a flickering light appears steady to the average human observer. It is a concept studied in vision science, more specificall ...
. However, when the modulated light is non-uniform and contains an image, the flicker fusion threshold can be much higher, in the hundreds of hertz. With regard to
image recognition Computer vision tasks include methods for acquiring, processing, analyzing, and understanding digital images, and extraction of high-dimensional data from the real world in order to produce numerical or symbolic information, e.g. in the form o ...
, people have been found to recognize a specific image in an unbroken series of different images, each of which lasts as little as 13 milliseconds.
Persistence of vision Persistence of vision is the optical illusion that occurs when the visual perception of an object does not cease for some time after the Light ray, rays of light proceeding from it have ceased to enter the eye. The illusion has also been descr ...
sometimes accounts for very short single-millisecond visual stimulus having a perceived duration of between 100 ms and 400 ms. Multiple stimuli that are very short are sometimes perceived as a single stimulus, such as a 10 ms green flash of light immediately followed by a 10 ms red flash of light perceived as a single yellow flash of light.


Film and video


Silent film

Early
silent film A silent film is a film without synchronized recorded sound (or more generally, no audible dialogue). Though silent films convey narrative and emotion visually, various plot elements (such as a setting or era) or key lines of dialogue may, w ...
s had stated frame rates anywhere from 16 to 24 frames per second (FPS), but since the cameras were hand-cranked, the rate often changed during the scene to fit the mood. Projectionists could also change the frame rate in the theater by adjusting a
rheostat A potentiometer is a three-terminal (electronics), terminal resistor with a sliding or rotating contact that forms an adjustable voltage divider. If only two terminals are used, one end and the wiper, it acts as a variable resistor or rheostat. ...
controlling the voltage powering the film-carrying mechanism in the
projector A projector or image projector is an optical device that projects an image (or moving images) onto a surface, commonly a projection screen. Most projectors create an image by shining a light through a small transparent lens, but some newer type ...
. Film companies often intended for theaters to show their silent films at a higher frame rate than that at which they were filmed. These frame rates were enough for the sense of motion, but it was perceived as jerky motion. To minimize the perceived flicker, projectors employed dual- and triple-blade shutters, so each frame was displayed two or three times, increasing the flicker rate to 48 or 72 hertz and reducing eye strain.
Thomas Edison Thomas Alva Edison (February11, 1847October18, 1931) was an American inventor and businessman. He developed many devices in fields such as electric power generation, mass communication, sound recording, and motion pictures. These inventions, ...
said that 46 frames per second was the minimum needed for the eye to perceive motion: "Anything less will strain the eye." In the mid to late 1920s, the frame rate for silent film increased to 20–26 FPS.


Sound film

When
sound film A sound film is a Film, motion picture with synchronization, synchronized sound, or sound technologically coupled to image, as opposed to a silent film. The first known public exhibition of projected sound films took place in Paris in 1900, bu ...
was introduced in 1926, variations in film speed were no longer tolerated, as the human ear is more sensitive than the eye to changes in frequency. Many theaters had shown silent films at 22 to 26 FPS, which is why the industry chose 24 FPS for sound film as a compromise. From 1927 to 1930, as various studios updated equipment, the rate of 24 FPS became standard for 35 mm sound film. At 24 FPS, the film travels through the projector at a rate of per second. This allowed simple two-blade shutters to give a projected series of images at 48 per second, satisfying Edison's recommendation. Many modern 35 mm film projectors use three-blade shutters to give 72 images per second—each frame is flashed on screen three times.


Animation

In drawn
animation Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animati ...
, moving characters are often shot "on twos", that is to say, one drawing is shown for every two frames of film (which usually runs at 24 frame per second), meaning there are only 12 drawings per second. Even though the image update rate is low, the fluidity is satisfactory for most subjects. However, when a character is required to perform a quick movement, it is usually necessary to revert to animating "on ones", as "twos" are too slow to convey the motion adequately. A blend of the two techniques keeps the eye fooled without unnecessary production cost. Animation for most "
Saturday morning cartoon "Saturday-morning cartoon" is a colloquial term for the original animated series and live-action programming that was typically scheduled on Saturday and Sunday mornings in the United States on the "Big Three" television networks. The genre was a ...
s" was produced as cheaply as possible and was most often shot on "threes" or even "fours", i.e. three or four frames per drawing. This translates to only 8 or 6 drawings per second respectively.
Anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
is also usually drawn on threes or twos.


Modern video standards

Due to the
mains frequency The utility frequency, (power) line frequency (American English) or mains frequency (British English) is the nominal frequency of the oscillations of alternating current (AC) in a wide area synchronous grid transmitted from a power station to t ...
of electric grids, analog television broadcast was developed with frame rates of 50 Hz (most of the world) or 60 Hz (Canada, US, Mexico, Philippines, Japan, South Korea). The frequency of the electricity grid was extremely stable and therefore it was logical to use for synchronization. The introduction of color television technology made it necessary to lower that 60 FPS frequency by 0.1% to avoid "
dot crawl Dot crawl (also known as chroma crawl or cross-luma) is a visual defect of color analog video standards when signals are transmitted as composite video, as in terrestrial television, terrestrial broadcast television. It consists of moving checker ...
", a display artifact appearing on legacy black-and-white displays, showing up on highly-color-saturated surfaces. It was found that by lowering the frame rate by 0.1%, the undesirable effect was minimized. , video transmission standards in North America, Japan, and South Korea are still based on 60/1.001 ≈ 59.94 images per second. Two sizes of images are typically used: 1920×1080 ("1080i/p") and 1280×720 ("720p"). Confusingly, ''interlaced'' formats are customarily stated at 1/2 their image rate, 29.97/25 FPS, and ''double'' their image height, but these statements are purely custom; in each format, 60 images per second are produced. A resolution of 1080i produces 59.94 or 50 1920×540 images, each squashed to half-height in the photographic process and stretched back to fill the screen on playback in a television set. The 720p format produces 59.94/50 or 29.97/25 1280×720p images, not squeezed, so that no expansion or squeezing of the image is necessary. This confusion was industry-wide in the early days of digital video software, with much software being written incorrectly, the developers believing that only 29.97 images were expected each second, which was incorrect. While it was true that each picture element was polled and sent only 29.97 times per second, the pixel location immediately below that one was polled 1/60 of a second later, part of a completely separate image for the next 1/60-second frame. At its native 24 FPS rate, film could not be displayed on 60 Hz video without the necessary pulldown process, often leading to "
judder Telecine ( or ), or TK, is the process of transferring film into video and is performed in a color suite. The term is also used to refer to the equipment used in this post-production process. Telecine enables a motion picture, captured origi ...
": to convert 24 frames per second into 60 frames per second, every odd frame is repeated, playing twice, while every even frame is tripled. This creates uneven motion, appearing stroboscopic. Other conversions have similar uneven frame doubling. Newer video standards support 120, 240, or 300 frames per second, so frames can be evenly sampled for standard frame rates such as 24, 48 and 60 FPS film or 25, 30, 50 or 60 FPS video. Of course these higher frame rates may also be displayed at their native rates.


Electronic camera specifications

In electronic camera specifications frame rate refers to the maximum possible rate frames that can be captured (e.g. if the exposure time were set to near-zero), but in practice, other settings (such as exposure time) may reduce the actual frequency to a lower number than the frame rate.


Computer games

In computer video games, frame rate plays an important part in the experience as, unlike film, games are rendered in
real-time Real-time, realtime, or real time may refer to: Computing * Real-time computing, hardware and software systems subject to a specified time constraint * Real-time clock, a computer clock that keeps track of the current time * Real-time Control Syst ...
. 60 frames per second has for a long time been considered the minimum frame rate for smoothly animated game play. Video games designed for
PAL Phase Alternating Line (PAL) is a color encoding system for analog television. It was one of three major analogue colour television standards, the others being NTSC and SECAM. In most countries it was broadcast at 625 lines, 50 fields (25 ...
markets, before the
sixth generation of video game consoles In the history of video games, the sixth generation era (in rare occasions called the 128-bit era; see "bits and system power" below) is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn ...
, had lower frame rates by design due to the 50 Hz output. This noticeably made fast-paced games, such as racing or fighting games, run slower; less frequently developers accounted for the frame rate difference and altered the game code to achieve (nearly) identical pacing across both regions, with varying degrees of success. Computer monitors marketed to competitive PC gamers can hit 360 Hz, 500 Hz, or more. High frame rates make action scenes look less blurry, such as sprinting through the wilderness in an
open world In video games, an open world is a virtual world in which the Gamer, player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include ''The Legend of Zelda (video game ...
game, spinning rapidly to face an opponent in a
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
, or keeping track of details during an intense fight in a
multiplayer online battle arena Multiplayer online battle arena (MOBA) is a Video game genre, subgenre of strategy video games in which two teams of Gamer, players compete on a structured battlefield, each controlling a single Player character, character with distinctive abilit ...
. Input latency is also reduced. Some people may have difficulty perceiving the differences between high frame rates, though. Frame time is related to frame rate, but it measures the time between frames. A game could maintain an average of 60 frames per second but appear choppy because of a poor frame time. Game reviews sometimes average the worst 1% of frame rates, reported as the 99th percentile, to measure how choppy the game appears. A small difference between the average frame rate and 99th percentile would generally indicate a smooth experience. To mitigate the choppiness of poorly optimized games, players can set frame rate caps closer to their 99% percentile. When a game's frame rate is different than the display's refresh rate,
screen tearing Screen tearing is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. The artifact occurs when the video feed to the device is not synchronized with the display's refresh ra ...
can occur. Vsync mitigates this, but it caps the frame rate to the display's refresh rate, increases input lag, and introduces
judder Telecine ( or ), or TK, is the process of transferring film into video and is performed in a color suite. The term is also used to refer to the equipment used in this post-production process. Telecine enables a motion picture, captured origi ...
.
Variable refresh rate Variable refresh rate (VRR) refers to a dynamic display that can continuously and seamlessly change its refresh rate without user input. A display supporting a variable refresh rate usually supports a specific range of refresh rates (e.g. 30 Hertz ...
displays automatically set their refresh rate equal to the game's frame rate, as long as it is within the display's supported range.


Frame rate up-conversion

Frame rate up-conversion (FRC) is the process of increasing the
temporal resolution Temporal resolution (TR) refers to the discrete resolution of a measurement with respect to time. It is defined as the amount of time needed to revisit and acquire data for exactly the same location. When applied to remote sensing, this amount of ...
of a video sequence by synthesizing one or more intermediate frames between two consecutive frames. A low frame rate causes
aliasing In signal processing and related disciplines, aliasing is a phenomenon that a reconstructed signal from samples of the original signal contains low frequency components that are not present in the original one. This is caused when, in the ori ...
, yields abrupt motion artifacts, and degrades the video quality. Consequently, the temporal resolution is an important factor affecting video quality. Algorithms for FRC are widely used in applications, including visual quality enhancement, video compression and slow-motion video generation.


Methods

Most FRC methods can be categorized into
optical flow Optical flow or optic flow is the pattern of apparent motion of objects, surfaces, and edges in a visual scene caused by the relative motion between an observer and a scene. Optical flow can also be defined as the distribution of apparent velocit ...
or kernel-based and pixel hallucination-based methods.


Flow-based FRC

Flow-based methods linearly combine predicted optical flows between two input frames to approximate flows from the target intermediate frame to the input frames. They also propose flow reversal (projection) for more accurate
image warping Image warping is the process of digitally manipulating an image such that any shapes portrayed in the image have been significantly distorted. Warping may be used for correcting image distortion as well as for creative purposes (e.g., morphing) ...
. Moreover, there are algorithms that give different weights of overlapped flow vectors depending on the object depth of the scene via a flow projection layer.


Pixel hallucination-based FRC

Pixel hallucination-based methods use deformable
convolution In mathematics (in particular, functional analysis), convolution is a operation (mathematics), mathematical operation on two function (mathematics), functions f and g that produces a third function f*g, as the integral of the product of the two ...
to the center frame generator by replacing optical flows with offset vectors. There are algorithms that also interpolate middle frames with the help of deformable convolution in the feature domain. However, since these methods directly hallucinate pixels unlike the flow-based FRC methods, the predicted frames tend to be
blurry "Blurry" is a song by American rock band Puddle of Mudd. It was released on October 16, 2001, as the second single from the band's debut album '' Come Clean'' (2001). It was 2002's most successful rock song in the United States, topping the ''Bi ...
when fast-moving objects are present.


See also

*
Delta timing Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the program las ...
*
Federal Standard 1037C Federal Standard 1037C, titled Telecommunications: Glossary of Telecommunication Terms, is a United States Federal Standard issued by the General Services Administration pursuant to the Federal Property and Administrative Services Act of 1949, ...
*
Film-out Film-out is the process in the computer graphics, video production and filmmaking disciplines of transferring images or animation from videotape or digital files to a traditional film print. ''Film-out'' is a broad term that encompasses the conve ...
*
Flicker fusion threshold The flicker fusion threshold, also known as critical flicker frequency or flicker fusion rate, is the frequency at which a flickering light appears steady to the average human observer. It is a concept studied in vision science, more specificall ...
*
Glossary of video terms This glossary defines terms that are used in the documen"Defining Video Quality Requirements: A Guide for Public Safety" developed by thVideo Quality in Public Safety (VQIPS) Working Group It contains terminology and explanations of concepts relev ...
*
High frame rate In motion picture technology—either film or video—high frame rate (HFR) refers to higher frame rates than typical prior practice. The frame rate for motion picture film cameras was typically 24 frames per second (fps) with multiple flashes on ...
*
Interpolation In the mathematics, mathematical field of numerical analysis, interpolation is a type of estimation, a method of constructing (finding) new data points based on the range of a discrete set of known data points. In engineering and science, one ...
*
List of motion picture film formats This list of motion picture film formats catalogues formats developed for shooting or viewing motion pictures, ranging from the Chronophotographe format from 1888, to mid-20th century formats such as the 1953 CinemaScope format, to more recent f ...
*
Micro stuttering __notoc__ Micro stuttering is a quality software bug, defect that manifests as irregular delays between film frame, frames rendered by a graphics processing unit (GPU). It causes the instantaneous frame rate of the longest delay to be significantly ...
*
MIL-STD-188 MIL-STD-188 is a series of U.S. military standards relating to telecommunications. Purpose Faced with "past technical deficiencies in telecommunications systems and equipment and software…that were traced to basic inadequacies in the appl ...
*
Movie projector A movie projector (or film projector) is an optics, opto-mechanics, mechanical device for displaying Film, motion picture film by projecting it onto a movie screen, screen. Most of the optical and mechanical elements, except for the illuminat ...
*
Time-lapse photography Time-lapse photography is a technique in which the frequency at which film frames are captured (the frame rate) is much lower than the frequency used to view the sequence. When played at normal speed, time appears to be moving faster and th ...
*
Video compression In information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compression ...


References


External links


"Temporal Rate Conversion"
��a very detailed guide about the visual interference of TV, video & PC (
Wayback Machine The Wayback Machine is a digital archive of the World Wide Web founded by Internet Archive, an American nonprofit organization based in San Francisco, California. Launched for public access in 2001, the service allows users to go "back in ...
copy)
Compare frames per second: which looks better?
��a web tool to visually compare differences in frame rate and motion blur. {{DEFAULTSORT:Frame Rate Film and video technology Temporal rates Data compression