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Eugene Peyton Jarvis is an American
game design Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war ga ...
er and video game programmer, known for producing
pinball Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
machines for Williams Electronics and
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s for
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
. Most notable among his works are the seminal
arcade video game An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-oper ...
s '' Defender'' and '' Robotron: 2084'' in the early 1980s, and the ''
Cruis'n ''Cruis'n'' is a series of racing video games created by Eugene Jarvis and owned by Nintendo. Midway Games published various installments under license from Nintendo. The series distinguishes itself from other racing games with its over-the-to ...
'' series of racing games for
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
in the 1990s. He co-founded Vid Kidz in the early 1980s and currently leads his own development studio, Raw Thrills. In 2008, Eugene Jarvis was named the first Game Designer in Residence by
DePaul University DePaul University is a private university, private Catholic higher education, Catholic research university in Chicago, Illinois, United States. Founded by the Congregation of the Mission, Vincentians in 1898, the university takes its name from ...
's Game Development program. His family owns the Jarvis Wines company in Napa, California. In 2009, he was chosen by
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
as one of the top 100 game creators of all time.


Early life and education

Jarvis was born in
Palo Alto Palo Alto ( ; Spanish language, Spanish for ) is a charter city in northwestern Santa Clara County, California, United States, in the San Francisco Bay Area, named after a Sequoia sempervirens, coastal redwood tree known as El Palo Alto. Th ...
,
California California () is a U.S. state, state in the Western United States that lies on the West Coast of the United States, Pacific Coast. It borders Oregon to the north, Nevada and Arizona to the east, and shares Mexico–United States border, an ...
and grew up in Menlo Park. He has an older sister, Diane, and a younger sister, Helen. His first game was
chess Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
, which he played as a young child; he was one of the best players at Bellarmine College Preparatory in San Jose. Jarvis's first encounter with
computer A computer is a machine that can be Computer programming, programmed to automatically Execution (computing), carry out sequences of arithmetic or logical operations (''computation''). Modern digital electronic computers can perform generic set ...
s came while he was in high school attending a one-day course on FORTRAN programming given by
IBM International Business Machines Corporation (using the trademark IBM), nicknamed Big Blue, is an American Multinational corporation, multinational technology company headquartered in Armonk, New York, and present in over 175 countries. It is ...
. Jarvis originally intended to become a
biochemist Biochemists are scientists who are trained in biochemistry. They study chemical processes and chemical transformations in living organisms. Biochemists study DNA, proteins and Cell (biology), cell parts. The word "biochemist" is a portmanteau of ...
but decided on studying computers instead. At the
University of California, Berkeley The University of California, Berkeley (UC Berkeley, Berkeley, Cal, or California), is a Public university, public Land-grant university, land-grant research university in Berkeley, California, United States. Founded in 1868 and named after t ...
, Jarvis did FORTRAN programming on mainframes. At Berkeley he got his first taste of computer gaming, playing '' Spacewar!'' in the basement of the physics lab. He received his B.S. in EECS in 1976 from Berkeley. In his last days before graduation, he interviewed with Atari, but did not receive a call back.


Career

Having an interest in
natural language processing Natural language processing (NLP) is a subfield of computer science and especially artificial intelligence. It is primarily concerned with providing computers with the ability to process data encoded in natural language and is thus closely related ...
, Jarvis was hired by
Hewlett-Packard The Hewlett-Packard Company, commonly shortened to Hewlett-Packard ( ) or HP, was an American multinational information technology company. It was founded by Bill Hewlett and David Packard in 1939 in a one-car garage in Palo Alto, California ...
to help create a
COBOL COBOL (; an acronym for "common business-oriented language") is a compiled English-like computer programming language designed for business use. It is an imperative, procedural, and, since 2002, object-oriented language. COBOL is primarily ...
compiler In computing, a compiler is a computer program that Translator (computing), translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primaril ...
. He disliked the boring HP culture and quit after only three days into the six-year project. A few days later, three months after his interview, Atari finally called him back, interested in hiring him. He joined them and started programming some of the first pinball games that used
microprocessor A microprocessor is a computer processor (computing), processor for which the data processing logic and control is included on a single integrated circuit (IC), or a small number of ICs. The microprocessor contains the arithmetic, logic, a ...
s. "I never quite understood why Atari got into the pinball business. They had this groundbreaking idea in video games, which at the time had far fewer parts and pieces, were far more reliable, and thus much less expensive to produce, yet they were putting time and money into pinball. It was kind of a mess," said Jarvis. Atari's pinball development branch failed a few years later, so he moved to
Chicago Chicago is the List of municipalities in Illinois, most populous city in the U.S. state of Illinois and in the Midwestern United States. With a population of 2,746,388, as of the 2020 United States census, 2020 census, it is the List of Unite ...
to continue programming pinball games for Williams Electronics.


Video arcade games

As Jarvis worked on pinball games at Williams in the late 1970s, ''
Space Invaders is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' was released, sparking great interest in microprocessor-based video games. Jarvis wanted to try making a video game. When thinking of design ideas with famed pinball designer Steve Ritchie, they developed the concept for ''Defender'' – a side-scroller with the player flying over the surface of a planet. ''Defender'' (1980) was Jarvis's first video game and turned out to be a huge hit, becoming one of the highest grossing video games from the golden age of arcade games. Williams expanded greatly with the success of ''Defender'', but Jarvis left to found an independent game development firm called Vid Kidz with Larry DeMar in February 1981. After four months of tag-team programming between DeMar and Jarvis, they produced Vid Kidz's first game: ''
Stargate ''Stargate'' is a military science fiction media franchise owned by Amazon MGM Studios. It is based on Stargate (film), the film directed by Roland Emmerich, which he co-wrote with producer Dean Devlin; production company StudioCanal owns the ...
'' (1981), an enhanced sequel to ''Defender'' that they sold to Williams. Jarvis's next hit with Vid Kidz was the high-action game ''Robotron'', which was produced by Williams in 1982. It took 6 months to develop. He then designed '' Blaster'', a sort-of ''Robotron'' sequel set in 2085 — after the robots destroyed humanity — but with different, 3D gameplay. Though a marvel to look at, ''Blaster'' was not quite as successful or remembered as his previous video games. The
video game crash of 1983 The video game crash of 1983 (known in Japan as the Atari shock) was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturatio ...
hit Williams hard, forcing them to cut back and revert to much of their pre-''Defender'' business. Jarvis left Vid Kidz in 1984 to attend
Stanford University Leland Stanford Junior University, commonly referred to as Stanford University, is a Private university, private research university in Stanford, California, United States. It was founded in 1885 by railroad magnate Leland Stanford (the eighth ...
, where he gained an
MBA A Master of Business Administration (MBA) is a professional degree focused on business administration. The core courses in an MBA program cover various areas of business administration; elective courses may allow further study in a particular a ...
in 1986. He continued making games, designing '' Narc'' (1989) and helping develop '' Smash TV'' (1990), which drew comparisons to ''Robotron''. The next big leap for Jarvis was 3D. He had been interested in
virtual reality Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
since attending Berkeley in the 1970s. He and a group of others left Midway (which Williams had purchased in 1988) to experiment with VR, but disappointingly came to the realization that VR headsets were not catching on. They did find potential in multi-screen cockpit simulators though. He helped create 3D
texture mapping Texture mapping is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap, which can be described as an inverse paper cutout, where the surfaces of a 3D model are cut ap ...
hardware which ended up being used in his ''Cruis'n'' series of games. '' Next Generation'' listed Jarvis in their "75 Most Important People in the Games Industry of 1995", both for the massive success of ''Defender'' and for '' Cruis'n USA'', which they said is "arguably neck-and-neck with '' Daytona USA'' as the most popular driving game of 1994." He works for his own studio, Raw Thrills Inc., and his more recent work has returned him to the coin-op arcade game world with '' Target: Terror'', a first-person perspective shooting game based on the " war on terror", introduced in spring 2004. The second game from his studio, '' The Fast and the Furious'' debuted that fall along with the '' Target: Terror'' update kit. Since the release of ''Target Terror'', the company has experienced strong growth, developing or releasing titles including Nicktoons Nitro, Guitar Hero Arcade, H2Overdrive, the Big Buck series of games and Jurassic Park Arcade among others. In 2006, Raw Thrills purchased game developer Play Mechanix which is led by his friend George Petro. Together the two companies have developed arcade and video redemption games for ICE and Bandai Namco Amusements America. In 2008, Jarvis was named
DePaul University DePaul University is a private university, private Catholic higher education, Catholic research university in Chicago, Illinois, United States. Founded by the Congregation of the Mission, Vincentians in 1898, the university takes its name from ...
's first Game Designer in Residence. His involvement a
DePaul's Game Development program
includes lectures, supervision of game projects, and input on curriculum. He was recognized as the NY-AMOA Man of the Year in 2009 and he received the Academy of Interactive Arts & Sciences Pioneer Award in 2013. Jarvis is the only video game designer to have his work featured on a U.S.
postage stamp A postage stamp is a small piece of paper issued by a post office, postal administration, or other authorized vendors to customers who pay postage (the cost involved in moving, insuring, or registering mail). Then the stamp is affixed to the f ...
two 1980's era children are depicted playing ''Defender'' on the video games stamp for the "Celebrate the Century" series. He also appeared in a cameo on the TV series ''
NewsRadio ''NewsRadio'' is an American television sitcom that aired on NBC from March 21, 1995, to May 4, 1999, focusing on the work lives of the staff of a New York City AM news radio station. It had an ensemble cast featuring Dave Foley, Stephen R ...
'' (in the 3rd-season episode "Arcade") as "Delivery Man #3", a character who delivers a distracting arcade video game machine to the office. That arcade game is his own creation ''Stargate'', which within the episode is called ''Stargate Defender'' and is described as being about "saving the humanoids" while avoiding the "Yllabian Space Guppies". In 2018, ''Defender'' was included in the Chicago New Media 1973-1992 exhibition, that was curated by Jon Cates. In 2022, Jarvis and his wife, Sasha Gerritson, gifted DePaul the university's largest ever gift, in support of the institution's College of Computing and Digital Media. In recognition of the couple's generosity and dedicated leadership, the college has been renamed the Eugene P. Jarvis College of Computing and Digital Media.


Games


Pinball


Atari

*''Time 2000'' *''Airborne Avenger'' *''Superman''


Williams

*''Laser Ball'' *'' Firepower'' *''
Space Shuttle The Space Shuttle is a retired, partially reusable launch system, reusable low Earth orbital spacecraft system operated from 1981 to 2011 by the U.S. National Aeronautics and Space Administration (NASA) as part of the Space Shuttle program. ...
'' *'' High Speed'' *''
F-14 Tomcat The Grumman F-14 Tomcat is an American carrier-capable supersonic, twin-engine, tandem two-seat, twin-tail, all-weather-capable variable-sweep wing fighter aircraft. The Tomcat was developed for the United States Navy's Naval Fighter Experi ...
''


Video games

*'' Defender'' *''
Stargate ''Stargate'' is a military science fiction media franchise owned by Amazon MGM Studios. It is based on Stargate (film), the film directed by Roland Emmerich, which he co-wrote with producer Dean Devlin; production company StudioCanal owns the ...
'' *'' Robotron: 2084'' *'' Blaster'' *'' NARC'' *'' Smash TV'' *'' Total Carnage'' *''
Cruis'n ''Cruis'n'' is a series of racing video games created by Eugene Jarvis and owned by Nintendo. Midway Games published various installments under license from Nintendo. The series distinguishes itself from other racing games with its over-the-to ...
'' series *'' Target: Terror'' *'' The Fast and the Furious *'' The Fast and the Furious: Drift *'' Nex Machina''


Further reading

* Bearns, Melissa H. . ''The Medill News Wire''. November 17, 1999. (Interview with Jarvis.) * Hague, James.
Eugene Jarvis
. Interview from ''Halcyon Days''. June 2002. * Williams, Wayne Robert. . '' JoyStik'' (article hosted at GameArchive.com (defunct)). September 1982.


References


External links


Full list of Eugene Jarvis games at Arcade-History.com
{{DEFAULTSORT:Jarvis, Eugene Living people American video game designers American video game programmers Pinball game designers DePaul University faculty UC Berkeley College of Engineering alumni Atari people Academy of Interactive Arts & Sciences Pioneer Award recipients Game Developers Conference Lifetime Achievement Award recipients 20th-century American engineers 21st-century American engineers 21st-century American businesspeople Bellarmine College Preparatory alumni 1955 births