Spacewar!
''Spacewar!'' is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. It was written for the newly installed DEC PDP-1 minicomputer at the Massachusetts Institute of Technology. After its initial creation, ''Spacewar!'' was expanded further by other students and employees of universities in the area, including Dan Edwards and Peter Samson. It was also spread to many of the few dozen installations of the PDP-1 computer, making ''Spacewar!'' the first known video game to be played at multiple computer installations. The game features two spaceships, "the needle" and "the wedge", engaged in a dogfight while maneuvering in the gravity well of a star. Both ships are controlled by human players. Each ship has limited weaponry and fuel for maneuvering, and the ships remain in motion even when the player is not accelerating. Flying near the star to provide a gravity assist was a c ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Space
''Computer Space'' is a 1971 space combat arcade video game. Created by Nolan Bushnell and Ted Dabney in partnership as Syzygy Engineering, it was the first arcade video game as well as the first commercially available video game. ''Computer Space'' is a derivative of the 1962 computer game ''Spacewar!'', which is possibly the first video game to spread to multiple computer installations. It features a rocket controlled by the player engaged in a missile battle with a pair of hardware-controlled flying saucers set against a starfield background. The goal is to score more hits than the enemy spaceships within a set time period, which awards a free round of gameplay. The game is enclosed in a custom fiberglass cabinet, which Bushnell designed to look futuristic. Bushnell and Dabney designed the game in 1970–71 to be a coin-operated version of ''Spacewar!''. After the pair were unable to find a way to economically run the game on a minicomputer such as the Data General Nova, th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Early History Of Video Games
The history of video games spans a period of time between the invention of the first electronic games and today, covering many inventions and developments. Video game, Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade game, arcade video games, Video game console, gaming consoles and PC game, home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of popular culture, modern culture in most parts of the world. The early history of video games, therefore, covers the period of time between the first Interactivity, interactive electronic game with an electronic display in 1947, the first true video games in the early 1950s, and the rise of early arcade video games in the 1970s (''Pong'' and the beginning of the first generation of video game consoles with the Magnavox Odyssey, both in 1972). During this time there was a wide range of devices and inventions corresponding with ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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PDP-1
The PDP-1 (Programmed Data Processor-1) is the first computer in Digital Equipment Corporation's PDP series and was first produced in 1959. It is known for being the most important computer in the creation of hacker culture at the Massachusetts Institute of Technology, Bolt, Beranek and Newman, and elsewhere. The PDP-1 is the original hardware for one of the first video games, Steve Russell's 1962 game '' Spacewar!.'' Description The PDP-1 uses an 18-bit word size and has 4096 words as standard main memory (equivalent in bit size to 9,216 eight-bit bytes, but in character size to 12,388 bytes since the system actually divides an 18-bit word into three six-bit characters), upgradable to 65,536 words. The magnetic-core memory's cycle time is 5.35 microseconds (corresponding roughly to a clock speed of 187 kilohertz); consequently most arithmetic instructions take 10.7 microseconds (93,458 operations per second) because they use two memory cycles: the first to fetch the instruc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Steve Russell (computer Scientist)
Stephen Russell (born 1937), also nicknamed "Slug", is an American computer scientist most famous for creating '' Spacewar!'', well known for being the first widely distributed video game. Biography Born in Hartford, Connecticut, Russell attended Dartmouth College in Hanover, New Hampshire, from 1954 to 1958. Russell wrote the first two implementations of the programming language Lisp for the IBM 704 mainframe computer. It was Russell who realized that the concept of universal functions could be applied to the language. By implementing the Lisp universal evaluator in a lower-level language, it became possible to create the Lisp interpreter; prior development work on the language had focused on compiling the language. He invented the continuation to solve a double recursion problem for one of the users of his Lisp implementation. In 1962, Russell created and designed '' Spacewar!'', with the fellow members of the Tech Model Railroad Club at the Massachusetts Institute of Tec ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with Sound, audio complement delivered through loudspeaker, speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides Touch, tactile sensations). Some video games also allow microphone and webcam inputs for voice chat in online gaming, in-game chatting and video game livestreaming, livestreaming. Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and PC game, comp ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Robert Alan Saunders
Robert Alan Saunders was an American computer scientist, most famous for his involvement with Spacewar. Saunders joined the Tech Model Railroad Club (TMRC) led by Alan Kotok, Peter Samson, and himself. They then met Marvin Minsky and other influential pioneers in what was then known as Artificial Intelligence. MIT: 1956–1962 From 1957–61, Robert Saunders worked with other undergraduates at the Massachusetts Institute of Technology where they were allowed by Jack Dennis to develop programs for the then TX-0 experimental computer on permanent loan from Lincoln Laboratory. During these years, Saunders and his fellow TRMC members are described as the first true hackers in the book '' Hackers: Heroes of the Computer Revolution'' by Steven Levy. At MIT, Saunders earned bachelor's and master's degrees in electrical engineering. The TMRC group was heavily influenced by professors such as Jack Dennis and Uncle John McCarthy – and by their continued involvement in the student group ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Peter Samson
Peter R. Samson (born 1941 in Fitchburg, Massachusetts) is an American computer scientist, best known for creating pioneering computer software for the TX-0 and PDP-1. Samson studied at the Massachusetts Institute of Technology (MIT) between 1958 and 1963. He wrote, with characteristic wit, the first editions of the Tech Model Railroad Club (TMRC) dictionary, a predecessor to the Jargon File. He appears in '' Hackers: Heroes of the Computer Revolution'' by Steven Levy. Career The Tech Model Railroad Club As a member of the Tech Model Railroad Club in his student days at MIT, Samson was noted for his contributions to the Signals and Power Subcommittee, the technical side of the club. Steven Levy's ''Hackers: Heroes of the Computer Revolution'' outlines Samson's interest in trains and electronics, and his influence in the club. Levy explains how the club was in fact Samson's gateway into hacking and his ability to manipulate electronics and machine code to create programs. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Galaxy Game
''Galaxy Game'' is a space combat arcade game developed in 1971 during the early era of video games. ''Galaxy Game'' is an expanded version of the 1962 ''Spacewar!'', potentially the first video game to spread to multiple computer installations. It features two spaceships, "the needle" and "the wedge", engaged in a dogfight while maneuvering in the gravity well of a star. Both ships are controlled by human players. Created by Bill Pitts and Hugh Tuck, the initial prototype cost to build. It consisted of a Digital Equipment Corporation PDP-11 minicomputer attached by a cable to a wooden console with a monitor, controls, and seats. It charged players 10 cents per game or 25 cents for three, and drew crowds "ten-deep". This was one of the first coin-operated video games; the prototype was installed in November 1971 at the Tresidder student union building at Stanford University, only a few months after a similar display of a prototype of ''Computer Space'', making it the second k ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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World Video Game Hall Of Fame
The World Video Game Hall of Fame is an international hall of fame for video games. The hall's administration is overseen by The Strong's International Center for the History of Electronic Games, and is located at The Strong National Museum of Play in Rochester, New York, United States. The museum began the International Center for the History of Electronic Games in 2009, announced the formation of the hall of fame in February 2015, and opened it on June 4, 2015. It is located in a dedicated part of the "ESL Digital Worlds: High Score" exhibit at the National Museum of Play; prior to an expansion of the museum in 2023 it was located in the museum's "eGameRevolution" exhibit. The Strong has also run the National Toy Hall of Fame since 2002. Video games become eligible for the World Video Game Hall of Fame by meeting four criteria: * Icon Status – is widely recognized and remembered * Longevity – is more than a passing fad and has enjoyed popularity over time * Geograp ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Asteroids (video Game)
''Asteroids'' is a multidirectional shooter video game developed and published by Atari for arcades. It was designed by Lyle Rains and Ed Logg . The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes more difficult as the number of asteroids increases. ''Asteroids'' was conceived during a meeting between Logg and Rains, who decided to use hardware developed by Wendi Allen (then known as Howard Delman) previously used for '' Lunar Lander''. Asteroids was based on an unfinished game titled ''Cosmos''; its physics model, control scheme, and gameplay elements were derived from '' Spacewar!'', '' Computer Space'', and ''Space Invaders'' and refined through trial and error. The game is rendered on a vector display in a two-dimensional view that wraps around ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Multiplayer Video Game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. The history of multiplayer video games extends over several decades, tracing back to the emergence of electronic gaming in the mid-20th century. One of the earliest ins ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Game Canon
The game canon is a list of video games to be considered for preservation by the Library of Congress. ''The New York Times'' called the creation of this list "an assertion that digital games have a cultural significance and a historical significance". The game canon is modeled on the efforts of the National Film Preservation Board, which produces an annual list of films that are subsequently added to the National Film Registry, which is also managed by the Library of Congress. The game canon committee includes Henry Lowood, game designers Warren Spector and Steve Meretzky, Matteo Bittanti, and ''Joystiq'' journalist Christopher Grant. History The game canon project was started by Henry Lowood, curator of the ''History of Science and Technology Collections'' at Stanford University. He started to preserve video games and video-game artifacts in 1998, and in the years following, he has noted that video games are something worthy of preserving. Henry Lowood submitted the proposa ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |