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computational complexity theory In theoretical computer science and mathematics, computational complexity theory focuses on classifying computational problems according to their resource usage, and explores the relationships between these classifications. A computational problem ...
, the
complexity class In computational complexity theory, a complexity class is a set (mathematics), set of computational problems "of related resource-based computational complexity, complexity". The two most commonly analyzed resources are time complexity, time and s ...
EXPTIME (sometimes called EXP or DEXPTIME) is the
set Set, The Set, SET or SETS may refer to: Science, technology, and mathematics Mathematics *Set (mathematics), a collection of elements *Category of sets, the category whose objects and morphisms are sets and total functions, respectively Electro ...
of all
decision problem In computability theory and computational complexity theory, a decision problem is a computational problem that can be posed as a yes–no question on a set of input values. An example of a decision problem is deciding whether a given natura ...
s that are solvable by a deterministic Turing machine in exponential time, i.e., in O(2''p''(''n'')) time, where ''p''(''n'') is a polynomial function of ''n''. EXPTIME is one intuitive class in an exponential hierarchy of complexity classes with increasingly more complex oracles or quantifier alternations. For example, the class 2-EXPTIME is defined similarly to EXPTIME but with a doubly exponential time bound. This can be generalized to higher and higher time bounds. EXPTIME can also be reformulated as the space class APSPACE, the set of all problems that can be solved by an alternating Turing machine in polynomial space. EXPTIME relates to the other basic time and space complexity classes in the following way: PNPPSPACE ⊆ EXPTIME ⊆
NEXPTIME In computational complexity theory, the complexity class NEXPTIME (sometimes called NEXP) is the set of decision problems that can be solved by a non-deterministic Turing machine using time 2^. In terms of NTIME, :\mathsf = \bigcup_ \mathsf(2^) ...
EXPSPACE. Furthermore, by the time hierarchy theorem and the space hierarchy theorem, it is known that P ⊊ EXPTIME, NP ⊊ NEXPTIME and PSPACE ⊊ EXPSPACE.


Formal definition

In terms of DTIME,


Relationships to other classes

It is known that and also, by the time hierarchy theorem and the space hierarchy theorem, that In the above expressions, the symbol ⊆ means "is a subset of", and the symbol ⊊ means "is a strict subset of". so at least one of the first three inclusions and at least one of the last three inclusions must be proper, but it is not known which ones are. It is also known that if P = NP, then EXPTIME
NEXPTIME In computational complexity theory, the complexity class NEXPTIME (sometimes called NEXP) is the set of decision problems that can be solved by a non-deterministic Turing machine using time 2^. In terms of NTIME, :\mathsf = \bigcup_ \mathsf(2^) ...
, the class of problems solvable in exponential time by a
nondeterministic Turing machine In theoretical computer science, a nondeterministic Turing machine (NTM) is a theoretical model of computation whose governing rules specify more than one possible action when in some given situations. That is, an NTM's next state is ''not'' comp ...
. More precisely, ENE if and only if there exist sparse languages in NP that are not in P. EXPTIME can be reformulated as the space class APSPACE, the set of all problems that can be solved by an alternating Turing machine in polynomial space. This is one way to see that PSPACE ⊆ EXPTIME, since an alternating Turing machine is at least as powerful as a deterministic Turing machine.


EXPTIME-complete

A decision problem is EXPTIME-complete if it is in EXPTIME and every problem in EXPTIME has a polynomial-time many-one reduction to it. In other words, there is a polynomial-time
algorithm In mathematics and computer science, an algorithm () is a finite sequence of Rigour#Mathematics, mathematically rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algo ...
that transforms instances of one to instances of the other with the same answer. Problems that are EXPTIME-complete might be thought of as the hardest problems in EXPTIME. Notice that although it is unknown whether NP is equal to P, we do know that EXPTIME-complete problems are not in P; it has been proven that these problems cannot be solved in
polynomial time In theoretical computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations p ...
, by the time hierarchy theorem. In
computability theory Computability theory, also known as recursion theory, is a branch of mathematical logic, computer science, and the theory of computation that originated in the 1930s with the study of computable functions and Turing degrees. The field has since ex ...
, one of the basic undecidable problems is the
halting problem In computability theory (computer science), computability theory, the halting problem is the problem of determining, from a description of an arbitrary computer program and an input, whether the program will finish running, or continue to run for ...
: deciding whether a deterministic Turing machine (DTM) halts. One of the most fundamental EXPTIME-complete problems is a simpler version of this, which asks if a DTM halts on a given input in at most ''k'' steps. It is in EXPTIME because a trivial simulation requires O(''k'') time, and the input ''k'' is encoded using O(log ''k'') bits which causes exponential number of simulations. It is EXPTIME-complete because, roughly speaking, we can use it to determine if a machine solving an EXPTIME problem accepts in an exponential number of steps; it will not use more. The same problem with the number of steps written in unary is
P-complete In computational complexity theory, a decision problem is P-complete ( complete for the complexity class P) if it is in P and every problem in P can be reduced to it by an appropriate reduction. The notion of P-complete decision problems is use ...
. Other examples of EXPTIME-complete problems include the problem of evaluating a position in generalized
chess Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
,
checkers Checkers (American English), also known as draughts (; English in the Commonwealth of Nations, Commonwealth English), is a group of Abstract strategy game, strategy board games for two players which involve forward movements of uniform game ...
, or Go (with Japanese ko rules). These games have a chance of being EXPTIME-complete because games can last for a number of moves that is exponential in the size of the board. In the Go example, the Japanese ko rule is known to imply EXPTIME-completeness, but it is not known if the American or Chinese rules for the game are EXPTIME-complete (they could range from PSPACE to EXPSPACE). By contrast, generalized games that can last for a number of moves that is polynomial in the size of the board are often
PSPACE-complete In computational complexity theory, a decision problem is PSPACE-complete if it can be solved using an amount of memory that is polynomial in the input length (PSPACE, polynomial space) and if every other problem that can be solved in polynomial sp ...
. The same is true of exponentially long games in which non-repetition is automatic.


Succinct circuits

Another set of important EXPTIME-complete problems relates to succinct circuits. The idea is that if we can exponentially compress the description of a problem that requires polynomial time, then that compressed problem would require exponential time. As one example, some graphs can be succinctly described by a small Boolean circuit. The circuit has 2n inputs, 1 output and \mathsf(n) gates, thus requiring \mathsf(n) bits to describe. The circuit represents a graph with 2^n vertices. For each pair of vertices, if the binary code for the two vertices are put into the circuit, then the output of the circuit states whether the two vertices are connected by an edge. For many naturally occurring
P-complete In computational complexity theory, a decision problem is P-complete ( complete for the complexity class P) if it is in P and every problem in P can be reduced to it by an appropriate reduction. The notion of P-complete decision problems is use ...
decision problems about graphs, where the graph is expressed in a natural representation such as an
adjacency matrix In graph theory and computer science, an adjacency matrix is a square matrix used to represent a finite graph (discrete mathematics), graph. The elements of the matrix (mathematics), matrix indicate whether pairs of Vertex (graph theory), vertices ...
, solving the same problem on a succinct circuit representation is EXPTIME-complete, because the input is exponentially smaller; but this requires nontrivial proof, since succinct circuits can only describe a subclass of graphs. Generically, a Boolean circuit with n inputs and a single output is a succinct representation of a string of 2^n bits, which can be used to describe some other object, such as a graph, a 3- CNF formula, etc. For essentially all known NP-complete problems, the succinct version of it is NEXP-complete. In particular, SUCCINCT 3-SAT is NEXP-complete under polynomial-time reductions.


References

{{ComplexityClasses Complexity classes