Demon's Souls
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is a 2009
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and Role-playing video game, role-playing game genres. Definition Action role-playing games empha ...
developed by
FromSoftware FromSoftware, Inc. is a Japanese video game developer and publisher. Founded by Naotoshi Zin on November 1, 1986 as a business software developer, the company released their first video game, '' King's Field'', for the PlayStation in 1994. Its s ...
and published by
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for the
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. It was released in Japan in February 2009, in North America by
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in October 2009, and in PAL territories by
Namco Bandai Partners Namco Bandai Partners S.A.S. (formerly Distribution Partners SAS) was a video game distribution company that was an amalgamation of several former Atari SA (formerly known as Infogrames Entertainment SA) offices located in PAL territories, which ...
in June 2010. The game is referred to as a
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous product or work, but (unlike a traditional prequel or sequel) does not explicitly continue th ...
to FromSoftware's '' King's Field'' series. ''Demon's Souls'' is set in Boletaria, a kingdom consumed by a dark being called the Old One, following its release through the use of forbidden Soul Arts. Players take on the role of a hero brought to Boletaria to kill its fallen king Allant and pacify the Old One. Gameplay has players navigating five different worlds from a hub called the Nexus, with a heavy emphasis on challenging combat and mechanics surrounding player death and respawning. Online multiplayer allows both player cooperation and world invasions featuring
player versus player Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents and is usually of ...
combat. A collaboration between FromSoftware and Sony's
Japan Studio Japan Studio was a Japanese video game developer of Sony Interactive Entertainment based in Tokyo. It was best known for the '' Ape Escape'', '' LocoRoco'', '' Patapon'', '' Gravity Rush'', and '' Knack'' series, '' Ico'', ''Shadow of the Colos ...
, the game's early development was troubled due to a lack of coherent vision. Despite such issues, designer Hidetaka Miyazaki was able to take over the project and helped to turn the game into what it eventually became. The game's difficulty was intended to both evoke classic video games and provide a sense of challenge and accomplishment for players. This aspect proved demanding for Miyazaki, partly because of his fear that Sony would ask the team to lower the difficulty in order to make the game more accessible. Announced in 2008, early reactions to the ''Demon's Souls'' demo were seen as negative, and the game's high difficulty prompted Sony to pass on publishing the game outside of Japan. While the game met with middling reception and sales in Japan, it became a commercial and critical success in the West. The game was praised for its difficult combat and addictive gameplay, subsequently winning several awards. ''Demon's Souls'' introduced many of the core elements that would define the eventual
Soulslike A Soulslike (also spelled Souls-like) is a subgenre of action role-playing games known for high difficulty level, large worlds filled with enemies and emphasis on environmental storytelling, typically in a dark fantasy setting. Japanese video ga ...
genre and it has since been cited as one of the greatest games of all time. Its success led to the spiritual successor series ''
Dark Souls is a dark fantasy action role-playing game series developed by FromSoftware and published by Bandai Namco Entertainment. Created by Hidetaka Miyazaki, the series began with the release of ''Dark Souls (video game), Dark Souls'' (2011) and has ...
''. FromSoftware's relationship with Sony would lead to the release of ''
Bloodborne is a 2015 action role-playing game developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation 4. The game follows a Hunter through the decrepit Gothic, Victorian-era–inspired city of Yharnam, whose inhabita ...
'' and '' Déraciné'', while a remake of the same name was released in 2020 for the
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.


Gameplay

''Demon's Souls'' is a
Soulslike A Soulslike (also spelled Souls-like) is a subgenre of action role-playing games known for high difficulty level, large worlds filled with enemies and emphasis on environmental storytelling, typically in a dark fantasy setting. Japanese video ga ...
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and Role-playing video game, role-playing game genres. Definition Action role-playing games empha ...
where players take on the role of an adventurer, whose sex and appearance are customized at the beginning of the game, exploring the cursed land of Boletaria. Aspects of the customization impact various
statistics Statistics (from German language, German: ', "description of a State (polity), state, a country") is the discipline that concerns the collection, organization, analysis, interpretation, and presentation of data. In applying statistics to a s ...
(stats) related to gameplay. The player character is granted a starting
character class In tabletop games and video games, a character class is an occupation, profession, or role assigned to a game character to highlight and differentiate their capabilities and specializations. In role-playing games (RPGs), character classes ag ...
, which further influences their stats, though they can be altered later in the game and effectively change a player's class combined with a different weapon choice. The world is divided into six areas; the Nexus hub world and five additional worlds subdivided into three areas that each end in a boss encounter, except for World 1, which is divided into 4. Combat is reliant on timing for weapon strikes and blocks, with different weapon types opening up a variety of combat options and altering the player's movement speed. Most actions drain a stamina meter, with its management forming a core part of combat. By defeating an enemy, the player acquires Souls, which act as both
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
s to raise various statistics; and the game's currency for purchasing new weapons, armor and items. As the player invests, the number of souls required increases. Along with souls, players can retrieve items such as weaponry and ore for upgrading. When a player is killed during a
level Level or levels may refer to: Engineering *Level (optical instrument), a device used to measure true horizontal or relative heights * Spirit level or bubble level, an instrument designed to indicate whether a surface is horizontal or vertical *C ...
, they are sent to the beginning of the level with all non- boss enemies re-spawned, while the player returns in soul form with lower maximum
health Health has a variety of definitions, which have been used for different purposes over time. In general, it refers to physical and emotional well-being, especially that associated with normal functioning of the human body, absent of disease, p ...
and the loss of all unused souls. If the player manages to reach their bloodstain at the point where they were last killed, they regain their lost souls. However, if they are killed before then, the souls are lost permanently. Upon defeating a boss, the player can choose to re-spawn back to that location, marked in the form of an Archstone. When not exploring a level, players reside in the Nexus, a realm that acts as a hub where players can exchange souls, store items and travel between regions. After completing the initial portion of the first region, players can choose to progress through any other of the newly available regions. ''Demon's Souls'' makes use of asynchronous
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
for those connected to the
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. When navigating levels, players briefly see the actions of other players as ghosts in the same area that may show hidden passages or switches. When a player dies, a bloodstain can be left in other players' game world that when activated can show a
ghost In folklore, a ghost is the soul or Spirit (supernatural entity), spirit of a dead Human, person or non-human animal that is believed by some people to be able to appear to the living. In ghostlore, descriptions of ghosts vary widely, from a ...
playing out their final moments, indicating how that person died and potentially helping the player avoid the same fate. Players can leave pre-written messages on the floor that can also help others such as forewarning safe or hostile positions, trap locations and tactics against enemies or bosses, among general comments. Co-operative play allows up to three characters to team up in a
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world where visiting players appear in soul form that can only be returned to their bodies when a boss is defeated. In competitive play, players can invade another world as a Black Phantom to engage in combat with the host player. If the Black Phantom kills the host, they can be returned to their body in their own game, whereas if killed themselves, the host gains a portion of the Black Phantom's souls as well as the phantom losing an experience level. Some multiplayer elements are incorporated directly into gameplay events. Several mechanics in the game are covered by World and Character Tendency. Character Tendency impacts the entire game, while World Tendency only affects a particular region. Character Tendency is influenced by a character's behaviour; starting from neutral, the player can shift their Tendency to black or white. Black tendency is triggered by actions such as killing NPCs and being antagonistic towards other players, in addition to dying repeatedly in a world. White tendency is born from helping others and being supportive to other players, and defeating bosses. World Tendency exists separately from Character Tendency; black tendency raises the difficulty by increasing enemy health while giving more valuable rewards, while white tendency allows more item drops and makes enemies weaker at the cost of rare items. World Tendency is also influenced by the overall Tendency of worlds on servers. At either end of the Tendency spectrum, exclusive events occur and new areas can be unlocked.


Synopsis

''Demon's Souls'' takes place in the kingdom of Boletaria. In ancient times, due to the misuse of magic known as the Soul Arts, Boletaria was attacked by a being called the Old One. The world was nearly consumed by the magical "Deep Fog" and the soul-eating demons it created. The Old One was eventually lulled to slumber, saving what remained of Boletaria, while some survivors became long-lived Monumentals to warn future generations. In the game's present, Boletaria's ruler King Allant restored the Soul Arts, awakening the Old One and its demon army. Boletaria is now being consumed by demons, with those humans without souls turning into insane monsters. Players take the role of an adventurer entering the fog engulfing Boletaria. After being killed, the player wakes up in the Nexus and meets a benevolent demon called the Maiden in Black, as well as various other characters. Now bound to the Nexus until the Old One is returned to slumber, the player travels to five regions of Boletaria, killing the powerful demons controlling those areas and absorbing their souls to increase their power so they can face King Allant. However, the King Allant the player faces is revealed to be a demon imposter. After defeating the false King Allant, the Maiden in Black takes the player—now dubbed the "Slayer of Demons"—to the Old One. The Slayer of Demons faces the true King Allant, who has been transformed into a helpless blob-like demon, within the Old One's body. The Maiden in Black then arrives to put the Old One to sleep again. If the Slayer of Demons leaves the Old One, they are hailed as the hero of a restored, though damaged, Boletaria, becoming a new Monumental to support the world as the knowledge of Soul Arts is lost. If the Slayer of Demons kills the Maiden in Black, the Slayer becomes a new, powerful demon in service to the Old One to sate their hunger for souls as the fog continues to spread.


Development

''Demon's Souls'' was developed by
FromSoftware FromSoftware, Inc. is a Japanese video game developer and publisher. Founded by Naotoshi Zin on November 1, 1986 as a business software developer, the company released their first video game, '' King's Field'', for the PlayStation in 1994. Its s ...
, a developer noted for creating the '' King's Field'' and '' Armored Core'' series. The project was first proposed and supported by
Japan Studio Japan Studio was a Japanese video game developer of Sony Interactive Entertainment based in Tokyo. It was best known for the '' Ape Escape'', '' LocoRoco'', '' Patapon'', '' Gravity Rush'', and '' Knack'' series, '' Ico'', ''Shadow of the Colos ...
. ''Demon's Souls'' was directed by Hidetaka Miyazaki, who had joined the company in 2004 and worked as a coder on the ''Armored Core'' series. The game was co-produced by FromSoftware's Masanori Takeuchi and Sony's Takeshi Kajii. The concept of reviving a "lost breed of action game" was first proposed by Kajii. Due to the team lacking a coherent vision, the original project had run into difficulties. Hearing about a high fantasy role-playing game which was considered a failure within the company, Miyazaki decided that if he took over the project, he could take it in any direction he wanted. Since it was already flagging, it did not matter if his own efforts failed. Including this early work, production of the game took approximately three years. The initial concept for ''Demon's Souls'' came from FromSoftware's ''King's Field'' series, with Miyazaki citing its dark tone and high difficulty as the main inspirations for the game. Despite these inspirations, Miyazaki did not want to connect ''Demon's Souls'' to ''King's Field'', and despite his urging otherwise many have termed the game as a
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous product or work, but (unlike a traditional prequel or sequel) does not explicitly continue th ...
to ''King's Field''. Miyazaki hoped to take gaming back to its basics, creating a challenging gameplay-based experience he felt was dying out in the gaming market of the time. He wanted to create a game which would recreate the dark fantasy and hardcore feel of classic RPG titles (such as the ''King's Field'' and ''
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'' series) on modern consoles, along with incorporated online elements. Miyazaki acknowledged some similarities to other video games such as ''
Monster Hunter is a Japanese media franchise centered on a series of fantasy-themed action role-playing video games, beginning with first installment '' Monster Hunter'' for the PlayStation 2, released in 2004. Titles have been released across a variety of pl ...
'' and '' Bushido Blade'', but said the team did not have any specific video game influences in mind when creating ''Demon's Souls''. After the first design documents were created, the game concept changed little during development. The final game did not come together in a playable form until very late in development, and even then there were network and framerate problems. The team were given a high amount of creative freedom, only possible due to what Kajii called "fortunate timing and release schedules". The Souls system was a frequent subject of discussion during development, with the current system being decided upon as there being no risk of loss for souls would rob the game of any accomplishment for players. The unconventional death mechanics forced Miyazaki to carefully phrase the Soul mechanic during design document pitches to Sony, as he was worried they would insist on changes if they knew the full details. When creating the high difficulty, Miyazaki kept quiet about that aspect when talking with Sony, as he was sure they would insist upon the difficulty being lowered. He talked it over with Kajii, who agreed to keep that aspect quiet until release. Despite its reputation as a hard game, Miyazaki never intended the game to be hard, instead aiming for a challenging and rewarding experience for players. One scrapped idea was to introduce permanent death, but this was seen by staff as going too far. Variety was added to combat by changing how different weapons affected the character's movements, similar to '' The Elder Scrolls IV: Oblivion''. All the bosses were designed based on a simple premise, in addition to being "varied and exciting". The multiplayer mechanics were inspired by Miyazaki's experience of driving on a hillside after some heavy snow. When cars ahead stopped and started slipping back, they were deliberately bumped into and pushed up the hill by the cars behind them, thus allowing the traffic to flow. Unable to give his appreciation to the drivers before leaving the area, he wondered whether the last person in the line had made it to their destination, thinking that he would probably never meet those people again. Miyazaki wanted to emulate a sense of silent cooperation in the face of adversity. This gave birth to the Phantom systems, with the implementation of Black and Blue Phantoms designed to increase the variety of experience of players. The messaging system was intended to be nonintrusive, with Miyazaki comparing them to text messages. This system proved difficult for Miyazaki to explain to Sony, with him eventually comparing his messaging to the brevity of an email over a phone call so executives could understand it. The team wanted to avoid the formation of questing parties between players; the multiplayer was designed more to enhance the single-player content rather than be a separate mode. The Old Monk battle, which involved summoning another player as a Black Phantom during the boss battle, caused trouble due to the high number of bugs the team needed to sort out. Describing the narrative, Kajii said the team's aim was to "sidestep preset narrative" to focus on gameplay. The world view and tone of the world drew from that of ''King's Field''. The tone was influenced by both Miyazaki and Kajii, who were both fans of
dark fantasy Dark fantasy, also called fantasy horror, is a subgenre of fantasy literary, artistic, and cinematic works that incorporates disturbing and frightening themes. The term is ambiguously used to describe stories that combine horror fiction, horror ...
. When creating the world, Miyazaki drew inspiration from European folklore and mythology, contrasting with the trend of Japanese action RPGs to use Japanese folklore. Direct influences included Arthurian and Germanic folklore, the fantasy movies ''
Conan the Barbarian Conan the Barbarian (also known as Conan the Cimmerian) is a fictional sword and sorcery hero created by American author Robert E. Howard (1906–1936) and who debuted in 1932 and went on to appear in a series of fantasy stories published in ''We ...
'' and ''
Excalibur Excalibur is the mythical sword of King Arthur that may possess magical powers or be associated with the rightful sovereignty of Britain. Its first reliably datable appearance is found in Geoffrey of Monmouth's ''Historia Regum Britanniae''. E ...
'', and the artwork of
Frank Frazetta Frank Frazetta (born Frank Frazzetta ; February 9, 1928 – May 10, 2010) was an American artist known for themes of Fantasy art, fantasy and science fiction, noted for comic books, mass market paperback, paperback book covers, paintings, p ...
. The team were also influenced by old
gamebook A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not ...
s. This darker art style was partly influenced by their goals with the gameplay. The art style was also influenced by Western titles more than those from Japan. The Maiden in Black was put in at Kajii's request as he wanted a heroine as part of the narrative. As she would be seen in close-up and eyes were the weakest aspect of character models, the team designed her without eyes. Miyazaki had several more worlds in his early design, with the latest to be cut being a world called the Library and an outside area for the Nexus. The Tower of Latria and Valley of Defilement were built around the respective themes of man-made and natural evil. The fully orchestrated music was composed by Shunsuke Kida, who had worked on few video games but was famous for composing music for several Japanese television series. He was brought on board due to his skill at orchestral composition. The music was dark in tone, with many pieces for solo violin or piano, while other tracks made use of a full orchestra. The vocal work was all choral, maintaining the game's dark atmosphere. Three tracks included vocal work from Japanese singer Kokia.


Release

''Demon's Souls'' was first announced in early October 2008 through that week's issue of ''
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
'', with the game being playable at the
Tokyo Game Show , commonly known as TGS, is a video game trade fair and convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publication ...
(TGS) the following week. Reaction to the TGS demo was described by Kajii as "nothing short of a disaster" due to its unexpectedly challenging nature. Many people assumed the game's combat was still in development, with Kajii lamenting that the game was unsuited for a demo environment. Sony president Shuhei Yoshida was also dismissive of the game. When he play-tested it, he spent two hours playing the game and failed to get beyond the starting area. Believing it to be simply poor quality, he called it "an unbelievably bad game". ''Demon's Souls'' released in Japan on February 5, 2009, by
Sony Computer Entertainment Japan Japan Studio was a Japanese video game developer of Sony Interactive Entertainment based in Tokyo. It was best known for the ''Ape Escape'', ''LocoRoco'', ''Patapon'', ''Gravity Rush'', and ''Knack (video game), Knack'' series, ''Ico'', Shadow o ...
. Due to negative feedback from Sony staff and the Japanese press, Sony decided against localizing the game for Western markets, a decision Sony and Yoshida in particular later regretted. Sony did create an English text version of the game for the Asian market. This version was translated by
Active Gaming Media Active Gaming Media Inc. (AGM) is a localization company based in Osaka, Japan. Founded in 2008 by CEO Ibai Ameztoy, the company's main focus lies in providing localization services for video games. AGM has since branched out to provide services ...
. The Chinese language version was released on February 26. The game's voice acting was in English for all versions. Due to its Medieval European setting, the team decided against using American English actors, asking Sony to handle that aspect. Most of the actors were Scottish. The game was again localized from Japanese to English by Active Gaming Media. Active Gaming Media's James Mountain was the game's primary translator. He tried to translate and localize the dialogue as naturally as possible. While he never saw any art or video assets from the game, he interpreted the original text's tone to a "knights, dragons, demons-type action-oriented RPG". With this in mind, he included archaic words such as "thee" "thy" and "thou". His early draft used a lot of archaic dialogue, but upon a second look Mountain decided to rewrite parts of this as they felt lacking. The game was licensed for release in North America by
Atlus is a Japanese video game developer, video game publisher, publisher, Arcade game, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for the ''Megami Tensei'', ''Persona (series), Persona'' ...
. While Sony was reluctant to license out a game for third-party publishing, it wanted the game to find a suitable niche and first-party publishing was no longer an option. The North American localization mainly addressed "grammar/inaccuracy issues" from the overseas version. Atlus was aware of the game's high difficulty, but was impressed by the game's quality and decided to take it on. Also due to the high difficulty, it planned for conservative sales figures. The game released in North America on October 6, coming in both standard and limited edition. Before the game's release in the United States, publication in PAL-region territories was made unclear after Sony Computer Entertainment Europe and Atlus announced that they both had no plans to publish the game. On April 16, 2010,
Namco Bandai Partners Namco Bandai Partners S.A.S. (formerly Distribution Partners SAS) was a video game distribution company that was an amalgamation of several former Atari SA (formerly known as Infogrames Entertainment SA) offices located in PAL territories, which ...
, a subsidiary of
Namco Bandai Games is a Japanese multinational corporation, multinational video game video game publisher, publisher, and the video game branch of the wider Bandai Namco Holdings group. Founded in 2006 as it is the successor to Namco's home and arcade video game ...
, signed an agreement deal with Sony Computer Entertainment to allow the former to distribute and publish the title in PAL territories. The European version came in standard and limited editions. The game was released across PAL territories, including Europe and Australia, on June 25. The North American servers for ''Demon's Souls'' were originally planned for shutdown in October 2011, two years after the game's release in the region. Atlus decided a month before to keep the servers running until May the following year. Later, after unspecified new developments, Atlus announced that it would keep the servers running "indefinitely". They were finally discontinued worldwide in February 2018. Their discontinuation meant the end of multiplayer functionality, messaging, and the World Tendency mechanics. A few months after the servers went offline, a group of fans created a private server which restored all online functions.


Reception

Upon its release in Japan, ''Demon's Souls'' was generally well received by critics. '' Dengeki'' scored the game 95/85/85/85, adding up to 350 out of 400, saying that "fans of old-school games will shed tears of joy." ''
Famitsu , formerly , is a line of Japanese Video game journalism, video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa Corporation, Kadokawa. ''Famitsu'' is published in both weekly and monthly f ...
'' gave it 29 out of 40 (9/7/7/6), with an editor Paint Yamamoto scoring it a 9 and calling it "a game you learn how to play by losing – you'll face sudden death frequently. But! Keep playing... and you'll realize how deep it really is." However, another editor, Maria Kichiji, gave it a 6 and found the game to be "far too stoic... it's not a game for everybody." Upon release in North America, the game received critical acclaim with an average critic score of at
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. Despite the game's high difficulty, many reviewers found it to be a positive aspect, making the game more rewarding to play. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' called the high difficulty "fair", saying players will "undoubtedly take a lot of damage until you learn the subtleties of fighting each enemy, but combat feels just right." ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' echoed this view, saying that players who "can remember the good ol' days when games taught through the highly effective use of negative reinforcement and a heavy price for not playing it carefully should scoop this up instantly." ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' called it "one of the first truly great Japanese RPGs of this generation, and certainly the most remarkable." '' Official U.S. PlayStation Magazine'' however, while commending the game overall, said ''Demon's Souls'' was "best left to the most masochistic, hardcore gamer." GameZone commented on the online aspect as being "innovative" and "perfectly blended into the game", while ''
Game Revolution Mandatory (formerly CraveOnline Media) is a lifestyle website based in Los Angeles with sales offices in New York City, Chicago and San Francisco. The site is owned by media company Evolve Media, LLC. Mandatory focuses its contents into the male ...
'' felt it "turns a solitary experience into a surprisingly communal one." On the technical and design side ''
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'' called it "graphically stunning, too, looking more like the old Ultima games than anything that’s ever come out of Japan," while ''
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
'' said the game "nails the dark fantasy look" along with what they considered "music from actual instruments", although they mentioned certain issues with the physics engine being "jittery". Shortly after its North American release, '' ScrewAttack'' named ''Demon's Souls'' as the eighth best PS3 exclusive to date. Prior to the game's release in Europe, European critics reviewed import copies. Writing for
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
, journalist Keza MacDonald said: "Precisely because the odds are so stacked against you, precisely because the game sometimes seems to hate you with every fibre of its being, when you do finally kill the...boss monster that ended you within half a minute the first time you approached it, the resulting heart-in-mouth euphoria is the purest kind of gaming thrill."
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by ...
explained their positive view on the difficulty by stating, "If gaming’s ultimate appeal lies in the learning and mastering of new skills, then surely the medium’s keenest thrills are to be found in its hardest lessons", concluding, "For those who flourish under ''Demon’s Souls''’ strict examination, there's no greater sense of virtual achievement."


Sales

During its first week on sale, ''Demon's Souls'' debuted at second place in the charts with over 39,000 units sold, coming in behind the previous week's top-seller '' Tales of the World: Radiant Mythology 2''. The game sold through 95% of its shipment during its debut, selling out in several stores. According to Miyazaki, initial sales for ''Demon's Souls'' were slow in Japan, which combined with negative reactions from trade shows made the team fearful that the game would be a failure. However, positive word of mouth eventually allowed the game to sell over 100,000 copies, which the team considered a success. It sold 134,585 copies in Japan by December 2009. Atlus had estimated the game's sales at 75,000 units, only preparing initial shipments of 15,000 units before positive word of mouth and critical acclaim caused sales to take off. In North America, the game was the eleventh best-selling title during its month of release, posting sales of 150,000 units. By March 2010, the game had sold 250,000 copies in North America. According to Atlus, the game sold triple their original estimates by April 2010. During their fiscal year report, Atlus' parent company
Index Corporation , formerly known as , is a Japanese corporate information and communications technology company owned by Sawada Holdings. "Index Corporation" was a corporate name used by three different Japanese companies, between 1997 and 2016, the last one b ...
reported profits of over $3 million. This was almost entirely attributed to the commercial success of ''Demon's Souls''. In September 2010, Atlus announced that ''Demon's Souls'' would be released in North America under the Sony Greatest Hits label with a price cut following strong sales, higher than previously expected by the publisher. Its status indicated regional sales of over 500,000 units. In the United Kingdom, the game's special edition sold out very fast apart from "dribs and drabs". This was classed as a success by Namco Bandai Partners, particularly due to the long delay between the North American and European releases. While units sold did not reach hundreds of thousands at the time, Namco Bandai were confident in the game's future commercial success. ''Demon's Souls'' favorable review scores made the fiscal performance of the game unique because of the lack of a supporting marketing campaign. Gaming analyst Jesse Divnich commented "''Demon's Souls'' is probably one of the most statistically relevant games released in the gaming world as it helps answer an often asked question: how much would a high quality game sell if it was supported by no mass marketing, released by a little known publisher, and was a new intellectual property." As of 2011, the game has sold over one million copies worldwide.


Awards

In their 2009 Best and Worst Awards, ''GameSpot'' awarded ''Demon's Souls'' with Overall Game of the Year, Best PS3 game, Best Role-Playing game and Best Original Game Mechanic for the online integration. ''GameTrailers'' awarded it Best RPG and Best New
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
. ''IGN'' also awarded the game Best RPG for the PS3. ''
X-Play ''Xplay'' (previously ''GameSpot TV'', ''Extended Play'', and ''X-Play'') was a television program about video games. The program, known for its reviews and comedy skits, aired on G4 in the United States and has aired on '' G4 Canada'' in Canada ...
'' awarded the multiplayer Best Gameplay Innovation. ''
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'' awarded it Game of the Year. ''RPGamer'' awarded ''Demon's Souls'' RPG of the Year 2009, including Best Graphics and Best PS3 RPG. In 2015, ''Edge'' ranked the game 20th on their list of the greatest video games of all time. At the 13th Annual Interactive Achievement Awards, ''Demon's Souls'' was nominated for " Role-Playing/Massively Multiplayer Game of the Year" and "Outstanding Innovation in Gaming".


Legacy

''Demon's Souls'' has been cited as one of the greatest games of all time. It is noted as the first game of the
Soulslike A Soulslike (also spelled Souls-like) is a subgenre of action role-playing games known for high difficulty level, large worlds filled with enemies and emphasis on environmental storytelling, typically in a dark fantasy setting. Japanese video ga ...
subgenre. Its success sparked a number of spiritual successors with similar gameplay by
FromSoftware FromSoftware, Inc. is a Japanese video game developer and publisher. Founded by Naotoshi Zin on November 1, 1986 as a business software developer, the company released their first video game, '' King's Field'', for the PlayStation in 1994. Its s ...
including ''
Dark Souls is a dark fantasy action role-playing game series developed by FromSoftware and published by Bandai Namco Entertainment. Created by Hidetaka Miyazaki, the series began with the release of ''Dark Souls (video game), Dark Souls'' (2011) and has ...
'', ''
Bloodborne is a 2015 action role-playing game developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation 4. The game follows a Hunter through the decrepit Gothic, Victorian-era–inspired city of Yharnam, whose inhabita ...
'', and ''
Elden Ring is a 2022 action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment. It was directed by Hidetaka Miyazaki with worldbuilding provided by the American fantasy writer George R. R. Martin. It was released o ...
'', which are also considered among the greatest games of all time. It is cited as an influence on '' The Witcher'' series, '' Journey'', and '' Nioh'', as well as features of the
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
. A remake by Bluepoint Games for the
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North ...
was announced at the console's reveal event in June 2020. Production on the remake began following completion of the studio's 2018 remake of '' Shadow of the Colossus''. ''Demon's Souls'' released as a
launch title Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms. 0–9 A ...
for the console on November 12, 2020.


Footnotes


Notes


References


Further reading

*


External links

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