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''Counter-Strike: Condition Zero'' is a
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
video game developed by
Ritual Entertainment Ritual Entertainment was an American video game developer established in 1996 by Robert Atkins, Mark Dochtermann, Jim Dosé, Richard 'Levelord' Gray, Michael Hadwin, Harry Miller, and Tom Mustaine. Based in Dallas, Texas, Ritual Entertainment wa ...
,
Turtle Rock Studios Turtle Rock Studios (known as Valve South between 2008 and 2010) is an American video game developer founded in March 2002 by Mike Booth. It was acquired by Valve in 2008, but was re-founded in 2010 as a subsidiary of Slamfire Inc. by Phil Rob ...
, and
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, and published by
Sierra Entertainment Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and Video game publisher, publisher founded in 1979 by Ken Williams (game developer), Ken and Roberta Williams. The company is ...
and Valve. The follow-up to ''
Counter-Strike ''Counter-Strike'' (''CS'') is a series of multiplayer tactical first-person shooter video games, in which opposing teams attempt to complete various objectives. The series began on Windows in 1999 with the release of the first game, '' Counte ...
'' (2000), it was released in March 2004 for
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. ''Condition Zero'' utilizes the
GoldSrc GoldSrc (pronounced "Gold Source"), sometimes called the ''Half-Life'' engine, is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software's ''Quake'' engine. It made its debut in 1998 with ...
engine and has a multiplayer mode, which features updated character models, textures, maps and other graphical tweaks. It also includes two single-player campaigns; ''Tour of Duty'' and ''Condition Zero: Deleted Scenes''. Alongside various other Valve titles, the game received versions for
OS X macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
and
Linux Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
in 2013.


Gameplay

''Counter-Strike: Condition Zero'', like its predecessor and successors, is a tactical, team-based
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
featuring two opposing teams: Counter-Terrorists and Terrorists. The game has three game modes—single-player, multiplayer and ''Deleted Scenes''. The multiplayer game mode is similar to ''
Counter-Strike ''Counter-Strike'' (''CS'') is a series of multiplayer tactical first-person shooter video games, in which opposing teams attempt to complete various objectives. The series began on Windows in 1999 with the release of the first game, '' Counte ...
'' but differs in that the maps are better in quality. The matches follow a round-based structure where players do not respawn until the round ends. Unlike some shooters where weapons are provided at the start of each round, players must purchase their own weapons, armor, and ammunition using in-game money earned through gameplay. The game mode features a
reward system The reward system (the mesocorticolimbic circuit) is a group of neural structures responsible for incentive salience (i.e., "wanting"; desire or craving for a reward and motivation), associative learning (primarily positive reinforcement and c ...
where players receive money for completing specific objectives. Eliminating an enemy grants $300, while Terrorists earn $2750 if they successfully plant and detonate the bomb. Counter-Terrorists are awarded $2000 per player for rescuing all hostages or eliminating the opposing team. The maximum amount a player can accumulate is $16000. Tour of Duty is a
single-player A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in add ...
game mode featuring short matches with specific objectives. It follows the style of online Deathmatch games but differs in that players do not respawn immediately after dying; instead, the match continues until the objective is completed or time runs out. The mode also restricts players to certain weapons and enforces a time limit to complete objectives. The player begins with a knife as a melee weapon, a standard pistol, and some starting money. They have a five-second grace period to purchase additional weapons and equipment before the round starts. Players can also earn more money after each round to spend on additional weaponry and equipment. After winning an objective, the player gains a reputation point which can be used to upgrade a bot's attributes. AI bots are able to change their tactics, respond to sound and switch routes. ''Condition Zero: Deleted Scenes'' is a separate,
linear In mathematics, the term ''linear'' is used in two distinct senses for two different properties: * linearity of a '' function'' (or '' mapping''); * linearity of a '' polynomial''. An example of a linear function is the function defined by f(x) ...
single-player game mode that features 12 missions. It is the result of
Ritual Entertainment Ritual Entertainment was an American video game developer established in 1996 by Robert Atkins, Mark Dochtermann, Jim Dosé, Richard 'Levelord' Gray, Michael Hadwin, Harry Miller, and Tom Mustaine. Based in Dallas, Texas, Ritual Entertainment wa ...
's work on the game and stands apart from other ''Counter-Strike'' releases due to its inclusion of a storyline and set objectives. Unlike other modes, ''Deleted Scenes'' introduces new types of equipment, such as a digital camera, walkie-talkie, blowtorch, remote-controlled bombs, and a fiber-optic camera. The missions are set in various locations around the world, with each mission starting with a briefing. Players are tasked with objectives like bomb defusal or hostage rescue, and are provided with specific loadouts for each mission.


Development


Rogue Entertainment design

Following the sudden decision by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
to cancel the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
port of ''
American McGee's Alice ''American McGee's Alice'' is a 2000 third-person dark fantasy action-adventure video game developed by Rogue Entertainment under the direction of designer American McGee and published by Electronic Arts under the EA Games banner. The game ...
'' in January 2001, developer
Rogue Entertainment Rogue Entertainment was an American computer game developer based in Dallas, Texas, which was active in the late 1990s. It was founded by Rich Fleider, Steve Maines, and Jim Molinets in 1994. Rogue Entertainment's office was in the same buildin ...
was left without a project. To quickly secure new work, Rogue contacted various companies and received several promising job offers. One of the companies Rogue Entertainment approached was
Valve Software Valve Corporation, also known as Valve Software, is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam and the g ...
. Gabe Newell, co-founder of Valve, had long wanted to see single-player missions in ''
Counter-Strike ''Counter-Strike'' (''CS'') is a series of multiplayer tactical first-person shooter video games, in which opposing teams attempt to complete various objectives. The series began on Windows in 1999 with the release of the first game, '' Counte ...
''. As a result, Valve offered Rogue Entertainment the opportunity to develop such a project. By April 2001, an agreement was reached for Rogue to begin development on ''Counter-Strike: Condition Zero''. As E3 2001 approached, Rogue Entertainment entered crunch mode to prepare a playable demonstration of the game. About a month into development, Jim Molinets, the producer at Rogue Entertainment, announced his departure. This news surprised employees at both Rogue and Valve. Rogue assured Valve that Molinets' exit would not impact development, as most of his work had already been completed. However, Valve expressed concerns about Rogue's financial stability and, feeling betrayed, withdrew the project from Rogue's hands. Rogue Entertainment employees were angered by the decision and leaked details of their negotiations with Valve. Additionally, screenshots allegedly from Rogue's work on ''Condition Zero'' surfaced online. The leaked images sparked controversy within the gaming community, with some criticizing the game's visuals as outdated. Bobby Pavlock, a level designer at Rogue, defended the images, explaining that they represented only a few days of work and were not indicative of the final product. Ultimately, losing two major projects in quick succession financially crippled Rogue Entertainment. Many employees departed, leading to the company's acquisition by United Developers later that year. At Valve Software, development of ''Condition Zero'' continued under a team led by Erik Johnson, with a planned release in fall 2001. Due to the lack of official information, public interest in the game grew. On May 14, 2001, ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' announced an exclusive preview in an upcoming issue. Shortly before E3, Jess Cliffe confirmed to both ''CS-Nation'' and the official ''Counter-Strike'' website that ''Condition Zero'' would be showcased at the event, which was never done. For unknown reasons, ''Condition Zero'' did not appear at E3 2001.


Gearbox Software

Randy Pitchford Randall Steward Pitchford II (born April 21, 1971) is an American businessman. He co-founded the video game development studio Gearbox Software in 1999 and was president and CEO of the company until 2021, upon which he became CEO and president ...
, president of Gearbox Software, had been discussing the possibility of working on a ''
Counter-Strike ''Counter-Strike'' (''CS'') is a series of multiplayer tactical first-person shooter video games, in which opposing teams attempt to complete various objectives. The series began on Windows in 1999 with the release of the first game, '' Counte ...
''-related project with
Valve Software Valve Corporation, also known as Valve Software, is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam and the g ...
for some time, but prior commitments had prevented Gearbox from pursuing the opportunity. However, by May 2001, Gearbox was nearing the completion of '' Half-Life: Blue Shift'' and the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
port of ''
Half-Life Half-life is a mathematical and scientific description of exponential or gradual decay. Half-life, half life or halflife may also refer to: Film * Half-Life (film), ''Half-Life'' (film), a 2008 independent film by Jennifer Phang * ''Half Life: ...
'', making resources available for a new project. Consequently, Gearbox approached Valve to propose working on ''Counter-Strike: Condition Zero''. Gearbox and Valve quickly reached an agreement that assigned primary development of ''Condition Zero'' to Gearbox. The prior work done by
Rogue Entertainment Rogue Entertainment was an American computer game developer based in Dallas, Texas, which was active in the late 1990s. It was founded by Rich Fleider, Steve Maines, and Jim Molinets in 1994. Rogue Entertainment's office was in the same buildin ...
was largely discarded, and Gearbox essentially restarted development. The initial focus was on adding more content, particularly new maps. To assist with content creation, several prominent community designers were recruited, including David Johnston, Christopher Auty, and Alexander Manilov. Additionally, several texture artists, including Mike "MikeZilla" Neumann, joined the project. Another significant addition to the team was Markus Klinge, creator of the original Podbot, who was hired to develop an official bot for the game. Gearbox Software's version of the game was unveiled to the public in late August 2001. Initially, a Q1 2002 release was planned. The single-player mode took inspiration from console games such as ''
Tony Hawk's Pro Skater ''Tony Hawk's Pro Skater'', released as ''Tony Hawk's Skateboarding'' in the UK, Australia, New Zealand, and parts of Europe, is a 1999 skateboarding video game developed by Neversoft and published by Activision. It is the first installment in ...
'', incorporating objectives that rewarded cash for upgrades and equipment purchases. The design at this stage featured over 16 maps across four campaigns, each with approximately 10 objectives. By November 2001, the game was nearing alpha status. The number of maps had increased to between 20 and 30, organized into five campaigns. By December, the game was considered feature-complete, with 25 maps spread across six campaigns. On February 12, 2002, it was announced that the release had been delayed to Q2 2002 to refine the AI. At the
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Award for Game of the Year, Game Developers Choice Awards and ...
in March 2002, Valve decided to shift the single-player design to a more traditional linear experience, leading to significant changes. This new vision was revealed at E3 2002. In July 2002, Gearbox Software ceased development on ''Condition Zero'', and Valve took over. Gearbox cited a focus on "future technology and more innovative gameplay" as the reason for their departure. Shortly after, Valve assigned development to
Ritual Entertainment Ritual Entertainment was an American video game developer established in 1996 by Robert Atkins, Mark Dochtermann, Jim Dosé, Richard 'Levelord' Gray, Michael Hadwin, Harry Miller, and Tom Mustaine. Based in Dallas, Texas, Ritual Entertainment wa ...
, leading to yet another iteration of the game.


Ritual Entertainment

Following
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
' decision to cancel the PC port of '' The Lord of the Rings: The Two Towers'' in early August 2002,
Ritual Entertainment Ritual Entertainment was an American video game developer established in 1996 by Robert Atkins, Mark Dochtermann, Jim Dosé, Richard 'Levelord' Gray, Michael Hadwin, Harry Miller, and Tom Mustaine. Based in Dallas, Texas, Ritual Entertainment wa ...
found itself in a difficult situation. The project had been a lucrative one for the company, allowing it to grow to over 50 employees. However, the cancellation left a large portion of Ritual's team without a project. Just weeks earlier, Gearbox Software had withdrawn from developing the ''Counter-Strike'' series, prompting Valve Software to seek a new developer for ''Counter-Strike: Condition Zero'' and ''Counter-Strike Xbox''. Valve appointed Ritual to develop the game and provided clear directives for them regarding the single-player campaign, envisioning a ''Half-Life''-meets-''Counter-Strike'' experience. Ritual and Valve redesigned the game from scratch while incorporating some content created by Gearbox. The primary focus was single-player, but multiplayer was not neglected. Ritual planned to enhance multiplayer with upgraded character and weapon models and new maps. Valve also contracted Turtle Rock Studios to develop a new multiplayer bot. Michael Booth was in charge of designing the bot. On December 6, 2002, Ritual's involvement was first made public, and a week later, their new design was unveiled. A showcase followed at the CPL Winter Tournament on December 20. A trailer was also released the same day. By
E3 2003 E3 (short for Electronic Entertainment Expo) was an annual trade event for the video game industry organized and presented by the Entertainment Software Association (ESA). It was held principally in Los Angeles from 1995 to 2019, with its final ...
, the game was nearly complete and featured 19 single-player missions, 10 new multiplayer maps, and expanded faction choices for multiplayer. It was declared "98% complete," however, in June 2003, Ritual faced financial difficulties after completing '' Star Trek: Elite Force II'', leading to layoffs. Despite assurances, ''Condition Zero'' remained unreleased, due to quality concerns raised during internal testing. In July, European magazines published mediocre reviews of the game based on review copies. Unbeknownst to Ritual, Valve had decided to overhaul the game, placing Turtle Rock Studios in charge due to their successful bot design.


Turtle Rock Studios

Turtle Rock Studios had already been involved in the game's development while it was under Ritual Entertainment, particularly in creating the official bots. Internal playtests at
Valve Software Valve Corporation, also known as Valve Software, is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam and the g ...
and early reviews of Ritual's version of the game revealed significant design issues. However, the official bot created by Turtle Rock had been well received by both the community and the press, which led Valve to give Turtle Rock the task of redesigning the game from scratch in June 2003. Turtle Rock Studios' design drew inspiration from sports games, and the success of the bots allowed them to create flexible, arcade-like missions for the game. The design by Gearbox Software was never officially cited as an influence. The work of Ritual Entertainment was chosen to be included as a bonus game titled ''Counter-Strike: Condition Zero Deleted Scenes''. On October 8, 2003, Turtle Rock Studios' version of the game was revealed to the public, with plans for the game to go gold by October 10, 2003, and to be released both at retail and on Steam by November 18, 2003. By November 18, 2003, the game had not yet been released. According to Jess Cliffe, the delay was due to finalization work needed on international versions of the game. This delay became part of Valve's ongoing lawsuit with
Vivendi Universal Games Vivendi Games (formerly known as CUC Software, Cendant Software, Havas Interactive, Vivendi Universal Interactive Publishing and Vivendi Universal Games) was an American video game publisher and holding company based in Los Angeles. It was foun ...
, with Valve alleging that Vivendi had intentionally delayed the release of ''Condition Zero'' to prevent it from competing during the 2003 holiday season. Despite the continued uncertainty over the release date, Valve organized a launch party for the game on December 16, 2003, at the House of Shields in
San Francisco San Francisco, officially the City and County of San Francisco, is a commercial, Financial District, San Francisco, financial, and Culture of San Francisco, cultural center of Northern California. With a population of 827,526 residents as of ...
. The event was announced as being open to those over 21, where attendees could play the final version of the game. On February 25, 2004, Vivendi Universal Games finally confirmed the game's release date of March 23, 2004. The game was officially released on the same date, almost three years after its initial announcement. Following its release, the game received numerous updates, including new character and weapon models, additional maps, a new radar/location system, and significant changes to the
hostage rescue A hostage is a person seized by an abductor in order to compel another party, one which places a high value on the liberty, well-being and safety of the person seized—such as a relative, employer, law enforcement, or government—to act, o ...
scenario. On February 21, 2013, a beta version of the game was made available for
Linux Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
and
Mac OS X macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
, with full support officially released on March 7, 2013.


Critical reception

''Condition Zero'' received "mixed or average reviews". It has a score of 65 out of 100 on
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
, based on reviews from 33 critics. The game was praised for its AI and new maps, while it was criticized for being out-of-date following its lengthy development. Tom Bramwell from ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 alongside parent company Gamer Network. In 2008, it started in the formerly eponymous trade fair EGX (Eurogamer Expo until 2013) organised by its parent company. Fr ...
'' described the development process as chaotic, with early versions receiving negative feedback for being unpolished and lacking originality. However, he mentioned that the final version from
Turtle Rock Studios Turtle Rock Studios (known as Valve South between 2008 and 2010) is an American video game developer founded in March 2002 by Mike Booth. It was acquired by Valve in 2008, but was re-founded in 2010 as a subsidiary of Slamfire Inc. by Phil Rob ...
was closer to the classic ''Counter-Strike'' feel, though it did not bring many new ideas. Bob Colayco from ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' also noted that the extended development cycle meant the game was outdated by the time it was released, overshadowed by more advanced shooters. Steve Butts from ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' acknowledged the troubled development but pointed out that at least the game was finished. He stated that while it introduced new offline challenges and improved bot AI, it lacked significant new content outside of the single-player modes. One of the most praised aspects of Condition Zero was its bot AI, which offered a more lifelike challenge. Bramwell highlighted that the bots made tactical decisions, communicated with each other, and even made mistakes like throwing grenades at the wrong time or shooting in panic. Colayco also appreciated the complexity of the bots, though he pointed out that they sometimes failed to complete objectives or got stuck on the environment. Butts agreed, noting that the bots were frustrating at first, often failing tasks like defusing bombs, but later on the bots became more strategic,
camping Camping is a form of outdoor recreation or outdoor education involving overnight stays with a basic temporary shelter such as a tent. Camping can also include a recreational vehicle, sheltered cabins, a permanent tent, a shelter such as a Bivy bag ...
in key spots and communicating better. The single-player mode, with its Tour of Duty campaign, received mixed reviews. Bramwell appreciated the variety of objectives and how they encouraged different playstyles. Colayco, however, felt that the mode didn't offer enough of a unique experience, since it mostly replicated the multiplayer experience with bots. Butts agreed, noting that while the challenge-based structure was useful for new players, some objectives felt out of place, such as sniping tasks on maps that were not suited for long-range combat and hostage rescue missions not working correctly if all enemies were eliminated before the hostages were rescued. The ''Deleted Scenes'' mode, which followed a more
linear In mathematics, the term ''linear'' is used in two distinct senses for two different properties: * linearity of a '' function'' (or '' mapping''); * linearity of a '' polynomial''. An example of a linear function is the function defined by f(x) ...
, story-driven approach, was also criticized. Colayco found the missions outdated and compared them to older shooters from the late 1990s. Butts criticized the mode's linear design, saying it went against ''Counter-Strike''s usual appeal of freedom and improvisation. ''Condition Zero'' did not bring many changes compared to its predecessor. Bramwell and Colayco pointed out that the multiplayer experience was essentially the same as what was already available for free with ''Counter-Strike''. This led to the criticism that the game lacked a reason to exist, especially for long-time players. Butts was especially critical of the game's value, arguing that while the offline modes added some depth, the $40 price tag was hard to justify.


Competitive play

''Condition Zero'' has been featured in tournament play, although neither ''Condition Zero'' nor '' Counter-Strike: Source'' was able to generate mass interest from players of the original ''Counter-Strike'' as their successor '' Counter-Strike: Global Offensive'' did.


Notes


References


Bibliography

*


External links


Counter-Strike: Condition Zero
at
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