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economics Economics () is a behavioral science that studies the Production (economics), production, distribution (economics), distribution, and Consumption (economics), consumption of goods and services. Economics focuses on the behaviour and interac ...
and
game theory Game theory is the study of mathematical models of strategic interactions. It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. Initially, game theory addressed ...
, complete information is an economic situation or game in which knowledge about other market participants or players is available to all participants. The utility functions (including risk aversion), payoffs, strategies and "types" of players are thus
common knowledge Common knowledge is knowledge that is publicly known by everyone or nearly everyone, usually with reference to the community in which the knowledge is referenced. Common knowledge can be about a broad range of subjects, such as science, litera ...
. Complete information is the concept that each player in the game is aware of the sequence, strategies, and payoffs throughout gameplay. Given this information, the players have the ability to plan accordingly based on the information to maximize their own strategies and utility at the end of the game. A typical example is the
prisoner's dilemma The prisoner's dilemma is a game theory thought experiment involving two rational agents, each of whom can either cooperate for mutual benefit or betray their partner ("defect") for individual gain. The dilemma arises from the fact that while def ...
. Inversely, in a game with incomplete information, players do not possess full information about their opponents. Some players possess private information, a fact that the others should take into account when forming expectations about how those players will behave. A typical example is an
auction An auction is usually a process of Trade, buying and selling Good (economics), goods or Service (economics), services by offering them up for Bidding, bids, taking bids, and then selling the item to the highest bidder or buying the item from th ...
: each player knows their own utility function (valuation for the item), but does not know the utility function of the other players.


Applications

Games of incomplete information arise frequently in social science. For instance, John Harsanyi was motivated by consideration of arms control negotiations, where the players may be uncertain both of the capabilities of their opponents and of their desires and beliefs. It is often assumed that the players have some statistical information about the other players, e.g. in an auction, each player knows that the valuations of the other players are drawn from some
probability distribution In probability theory and statistics, a probability distribution is a Function (mathematics), function that gives the probabilities of occurrence of possible events for an Experiment (probability theory), experiment. It is a mathematical descri ...
. In this case, the game is called a Bayesian game. In games that have a varying degree of complete information and game type, there are different methods available to the player to solve the game based on this information. In games with static, complete information, the approach to solve is to use
Nash equilibrium In game theory, the Nash equilibrium is the most commonly used solution concept for non-cooperative games. A Nash equilibrium is a situation where no player could gain by changing their own strategy (holding all other players' strategies fixed) ...
to find viable strategies. In dynamic games with complete information,
backward induction Backward induction is the process of determining a sequence of optimal choices by reasoning from the endpoint of a problem or situation back to its beginning using individual events or actions. Backward induction involves examining the final point ...
is the solution concept, which eliminates non-credible threats as potential strategies for players. A classic example of a dynamic game with complete information is Stackelberg's (1934) sequential-move version of Cournot duopoly. Other examples include Leontief's (1946) monopoly-union model and Rubenstein's bargaining model. Lastly, when complete information is unavailable (incomplete information games), these solutions turn towards Bayesian Nash Equilibria since games with incomplete information become Bayesian games. In a game of complete information, the players' payoffs functions are common knowledge, whereas in a game of incomplete information at least one player is uncertain about another player's payoff function.


Extensive form

The extensive form can be used to visualize the concept of complete information. By definition, players know where they are as depicted by the nodes, and the final outcomes as illustrated by the utility payoffs. The players also understand the potential strategies of each player and as a result their own best course of action to maximize their payoffs.


Complete versus perfect information

Complete information is importantly different from
perfect information Perfect information is a concept in game theory and economics that describes a situation where all players in a game or all participants in a market have knowledge of all relevant information in the system. This is different than complete informat ...
. In a game of complete information, the structure of the game and the payoff functions of the players are commonly known but players may not see all of the moves made by other players (for instance, the initial placement of ships in
Battleship A battleship is a large, heavily naval armour, armored warship with a main battery consisting of large naval gun, guns, designed to serve as a capital ship. From their advent in the late 1880s, battleships were among the largest and most form ...
); there may also be a chance element (as in most card games). Conversely, in games of perfect information, every player observes other players' moves, but may lack some information on others' payoffs, or on the structure of the game. A game with complete information may or may not have perfect information, and vice versa. * Examples of games with imperfect but complete information are card games, where each player's cards are hidden from other players but objectives are known, as in
contract bridge Contract bridge, or simply bridge, is a trick-taking game, trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two Team game, competing partnerships, with partners sitting opposite each othe ...
and
poker Poker is a family of Card game#Comparing games, comparing card games in which Card player, players betting (poker), wager over which poker hand, hand is best according to that specific game's rules. It is played worldwide, with varying rules i ...
, if the outcomes are assumed to be binary (players can only win or lose in a
zero-sum game Zero-sum game is a Mathematical model, mathematical representation in game theory and economic theory of a situation that involves two competition, competing entities, where the result is an advantage for one side and an equivalent loss for the o ...
). Games with complete information generally require one player to outwit the other by forcing them to make risky assumptions. * Examples of games with incomplete but perfect information are conceptually more difficult to imagine, such as a Bayesian game. A game of
chess Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
is a commonly given example to illustrate how the lack of certain information influences the game, without chess itself being such a game. One can readily observe all of the opponent's moves and viable strategies available to them but never ascertain which one the opponent is following until this might prove disastrous for one. Games with perfect information generally require one player to outwit the other by making them misinterpret one's decisions.


See also

* Bayesian game *
Handicap principle The handicap principle is a hypothesis proposed by the Israeli biologist Amotz Zahavi in 1975. It is meant to explain how "signal selection" during mate choice may lead to Signalling theory, "honest" or reliable signalling between male and femal ...
*
Market impact In financial markets, market impact is the effect that a market participant has when it buys or sells an asset. It is the extent to which the buying or selling moves the price against the buyer or seller, i.e., upward when buying and downward whe ...
* Screening game * Signaling game *
Small talk Small talk is an informal type of discourse that does not cover any functional topics of conversation or any transactions that need to be addressed. In essence, it is polite and standard conversation about unimportant things. The phenomenon ...
* Trash-talk


References


Bibliography

* Watson, J. (2015) ''Strategy: An Introduction to Game Theory.'' Volume 139. New York, WW Norton * Fudenberg, D. and Tirole, J. (1993) ''Game Theory''. MIT Press. (see Chapter 6, sect 1) * Gibbons, R. (1992) ''A primer in game theory''. Harvester-Wheatsheaf. (see Chapter 3) * Ian Frank, David Basin (1997), Artificial Intelligence 100 (1998) 87-123. "Search in games with incomplete information: a case study using Bridge card play". {{Authority control Game theory Perfect competition