The following is a list that contains general information about
GPUs
A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal ...
and video cards made by
AMD
Advanced Micro Devices, Inc. (AMD) is an American multinational corporation and technology company headquartered in Santa Clara, California and maintains significant operations in Austin, Texas. AMD is a hardware and fabless company that de ...
, including those made by
ATI Technologies
ATI Technologies Inc. was a Canadian semiconductor industry, semiconductor technology corporation based in Markham, Ontario, that specialized in the development of graphics processing units and chipsets. Founded in 1985, the company listed pub ...
before 2006, based on official specifications in table-form.
Field explanations
The headers in the table listed below describe the following:
* Model – The marketing name for the
GPU assigned by
AMD
Advanced Micro Devices, Inc. (AMD) is an American multinational corporation and technology company headquartered in Santa Clara, California and maintains significant operations in Austin, Texas. AMD is a hardware and fabless company that de ...
/
ATI. Note that ATI trademarks have been replaced by AMD trademarks starting with the
Radeon HD 6000 series for desktop and
AMD FirePro series for professional graphics.
* Codename – The internal engineering codename for the GPU.
* Launch – Date of release for the GPU.
* Architecture – The
microarchitecture
In electronics, computer science and computer engineering, microarchitecture, also called computer organization and sometimes abbreviated as μarch or uarch, is the way a given instruction set architecture (ISA) is implemented in a particular ...
used by the GPU.
* Fab – Fabrication process. Average feature size of components of the GPU.
* Transistors –
Number
A number is a mathematical object used to count, measure, and label. The most basic examples are the natural numbers 1, 2, 3, 4, and so forth. Numbers can be represented in language with number words. More universally, individual numbers can ...
of
transistors
A transistor is a semiconductor device used to Electronic amplifier, amplify or electronic switch, switch electrical signals and electric power, power. It is one of the basic building blocks of modern electronics. It is composed of semicondu ...
on the die.
* Die size – Physical surface area of the die.
* Core config – The layout of the graphics pipeline, in terms of functional units.
* Core clock – The reference base and boost (if available) core clock frequency.
* Fillrate
** Pixel - The rate at which pixels can be rendered by the raster operators to a display. Measured in pixels/s.
** Texture - The rate at which textures can be mapped by the texture mapping units onto a polygon mesh. Measured in texels/s.
* Performance
** Shader operations - How many operations the
pixel shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s (or
unified shaders in
Direct3D 10 and newer GPUs) can perform. Measured in operations/s.
** Vertex operations - The amount of geometry operations that can be processed on the vertex shaders in one second (only applies to Direct3D 9.0c and older GPUs). Measured in vertices/s.
* Memory
** Bus type – Type of memory bus utilized.
** Bus width – Maximum bit width of the memory bus utilized.
** Size – Size of the graphics memory.
** Clock – The reference memory
clock frequency
Clock rate or clock speed in computing typically refers to the frequency at which the clock generator of a Microprocessor, processor can generate Clock signal, pulses used to Synchronization (computer science), synchronize the operations of it ...
.
** Bandwidth – Maximum theoretical
memory bandwidth
Memory bandwidth is the rate at which data can be read from or stored into a semiconductor memory by a processor. Memory bandwidth is usually expressed in units of bytes/second, though this can vary for systems with natural data sizes that are ...
based on bus type and width.
* TDP (
Thermal design power) – Maximum amount of heat generated by the GPU chip, measured in Watt.
* TBP (Typical board power) – Typical power drawn by the total board, including power for the GPU chip and peripheral equipment, such as
Voltage regulator module
A voltage regulator module (VRM), sometimes called processor power module (PPM), is a buck converter that provides the microprocessor and chipset the appropriate supply voltage, converting , or to lower voltages required by the devices, allowi ...
, memory, fans, etc., measured in Watt.
* Bus interface – Bus by which the graphics processor is attached to the system (typically an expansion slot, such as
PCI,
AGP, or
PCIe
PCI Express (Peripheral Component Interconnect Express), officially abbreviated as PCIe, is a high-speed standard used to connect hardware components inside computers. It is designed to replace older expansion bus standards such as Peripher ...
).
* API support – Rendering and computing
APIs supported by the GPU and driver.
Due to conventions changing over time, some numerical definitions such as core config, core clock, performance and memory should not be compared one-to-one across generations. The following tables are for reference use only, and do not reflect actual performance.
Video codec acceleration
*
R100 –
Video Immersion
*
R200 – Video Immersion II
*
R300 – Video Immersion II +
Video Shader
*
R410 – Video Shader HD
*
R420 – Video Shader HD +
DXVA
*
R520 –
Avivo Video
*
R600 –
Avivo HD –
UVD 1.0
*
R700 –
UVD 2, UVD 2.2
*
Evergreen
In botany, an evergreen is a plant which has Leaf, foliage that remains green and functional throughout the year. This contrasts with deciduous plants, which lose their foliage completely during the winter or dry season. Consisting of many diffe ...
–
UVD 2.2
*
Northern Islands –
UVD 3 (HD 67xx
UVD 2.2)
*
Southern Islands – UVD 3.1,
VCE 1.0
*
Sea Islands
The Sea Islands are a chain of over a hundred tidal and barrier islands on the Atlantic Ocean coast of the Southeastern United States, between the mouths of the Santee and St. Johns rivers along South Carolina, Georgia and Florida. The la ...
–
UVD 4.2,
VCE 2.0
*
Volcanic Islands
Geologically, a volcanic island is an island of volcano, volcanic origin. The term high island can be used to distinguish such islands from coral island, low islands, which are formed from sedimentation or the Tectonic uplift, uplifting of c ...
–
UVD 5.0,
6.0,
VCE 3.0
*
Arctic Islands –
UVD 6.3,
VCE 3.4
*
Vega
Vega is the brightest star in the northern constellation of Lyra. It has the Bayer designation α Lyrae, which is Latinised to Alpha Lyrae and abbreviated Alpha Lyr or α Lyr. This star is relatively close at only from the Sun, and ...
–
UVD 7.0,
VCE 4.0 and
VCN 1.0 only at
AMD Raven Ridge
*
Navi 1X –
VCN 2.0
*
Navi 2X –
VCN 3.0
*
Navi 3X –
VCN 3.0
Features overview
API overview
Desktop GPUs
Wonder series
Mach series
Rage series
1 Pixel pipelines :
Vertex shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Texture mapping units :
Render output units
2 OpenGL 1.0 (Generic 2D) is provided through software implementations.
Radeon R100 series
* All models include Direct3D 7.0 and
OpenGL
OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
1.3
* The R100 cards were originally launched without any numbering as Radeon SDR, DDR, LE and VE; these products were later "rebranded" to their names within the numbered naming scheme, when the
Radeon 8000 series was introduced.
1 Pixel pipelines :
Vertex shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Texture mapping units :
Render output units
A First number indicates cards with 32 MB of memory. Second number indicates cards with 64 MB of memory.
B First number indicates OEM cards. Second number indicates Retail cards.
IGP (3xx series)
* All models are manufactured with a 180 nm fabrication process
* All models include Direct3D 7.0 and
OpenGL
OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
1.3
* Based on the Radeon VE
1 Pixel pipelines :
Vertex shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Texture mapping units :
Render output units
Radeon R200 series
* All models are manufactured with a 150 nm fabrication process
* All models include Direct3D 8.1 and
OpenGL
OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
1.4
1 Pixel shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Vertex shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Texture mapping units :
Render output units
IGP (9000 series)
* All models are manufactured with a 150 nm fabrication process
* All models include Direct3D 8.1 and
OpenGL
OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
1.4
* Based on the Radeon 9200
1 Pixel shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Vertex shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Texture mapping units :
Render output units
Radeon R300 series
AGP (9000 series, X1000 series)
* All models include Direct3D 9.0 and
OpenGL
OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
2.0
* All models use an AGP 8x interface
1 Pixel shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Vertex Shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Texture mapping units :
Render output units
2 The 256-bit version of the 9800 SE when unlocked to 8-pixel pipelines with third party driver modifications should function close to a full 9800 Pro.
PCIe (X3xx, X5xx, X6xx, X1000 series)
* All models include Direct3D 9.0 and
OpenGL
OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
2.0
* All models use a PCIe ×16 interface
1 Pixel shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Vertex Shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Texture mapping units :
Render output units
IGP (X2xx, 11xx series)
* All models include Direct3D 9.0 and
OpenGL
OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
2.0
* Based on the Radeon X300
1Pixel shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Vertex Shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Texture mapping units :
Render output units
Radeon R400 series
AGP (X7xx, X8xx)
* All models include
AGP 8×
* All models include Direct3D 9.0b and
OpenGL
OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
2.0
1 Pixel shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Vertex shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Texture mapping units :
Render output units
PCIe (X5xx, X7xx, X8xx, X1000 series)
* All models include
PCIe
PCI Express (Peripheral Component Interconnect Express), officially abbreviated as PCIe, is a high-speed standard used to connect hardware components inside computers. It is designed to replace older expansion bus standards such as Peripher ...
×16
* All models include Direct3D 9.0b and
OpenGL
OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
2.0
1 Pixel shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Vertex Shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Texture mapping units :
Render output units
IGP (X12xx, 21xx)
* All models include Direct3D 9.0b and
OpenGL
OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
2.0
* Based on Radeon X700
Radeon X1000 series
Note that ATI X1000 series cards (e.g. X1900) do not have Vertex Texture Fetch, hence they do not fully comply with the VS 3.0 model. Instead, they offer a feature called "Render to Vertex Buffer (R2VB)" that provides functionality that is an alternative Vertex Texture Fetch.
1 Pixel shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Vertex shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Texture mapping units :
Render output units
Radeon HD 2000 series
Radeon HD 3000 series
IGP (HD 3000)
* All Radeon HD 3000 IGP models include Direct3D 10.0 and
OpenGL
OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
3.3
1 Unified shaders :
Texture mapping units :
Render output units
2 The clock frequencies may vary in different usage scenarios, as
AMD PowerPlay technology is implemented. The clock frequencies listed here refer to the officially announced clock specifications.
3 The sideport is a dedicated memory bus. It is preferably used for a
frame buffer
A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. Mode ...
.
All-in-Wonder series
1 Pixel shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Vertex shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Texture mapping units :
Render output units
2 Unified shaders :
Texture mapping units :
Render output units
Radeon HD 4000 series
1 Unified shaders :
Texture mapping units :
Render output units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
3 The TDP is reference design TDP values from AMD. Different non-reference board designs from vendors may lead to slight variations in actual TDP.
4 All models feature
UVD2 and
PowerPlay.
IGP (HD 4000)
* All Radeon HD 4000 IGP models include Direct3D 10.1 and OpenGL 2.0
1 Unified shaders :
Texture mapping units :
Render output units
2 The clock frequencies may vary in different usage scenarios, as
ATI PowerPlay
AMD PowerPlay is the brand name for a set of technologies for the reduction of the energy consumption implemented in several of AMD's graphics processing units and APUs supported by their proprietary graphics device driver "Catalyst". AMD Power ...
technology is implemented. The clock frequencies listed here refer to the officially announced clock specifications.
3 The sideport is a dedicated memory bus. It preferably used for
frame buffer
A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. Mode ...
.
Radeon HD 5000 series
* The HD5000 series is the last series of AMD GPUs which supports two analog
CRT
CRT or Crt most commonly refers to:
* Cathode-ray tube, a display
* Critical race theory, an academic framework of analysis
CRT may also refer to:
Law
* Charitable remainder trust, United States
* Civil Resolution Tribunal, Canada
* Columbia ...
-monitors with a single graphics card (i.e. with two RAM-DACs).
*
AMD Eyefinity
AMD Eyefinity is a brand name for AMD video card products that support multi-monitor setups by integrating multiple (up to six) display controllers on one GPU. AMD Eyefinity was introduced with the Radeon HD 5000 series "Evergreen" in September ...
introduced.
Radeon HD 6000 series
• The Radeon HD 6000 series has a new tesselation engine which is said to double the performance when working with tesselation compared to the previous HD 5000 series.
IGP (HD 6000)
* All models feature the UNB/MC Bus interface
* All models lack double-precision FP
* With driver Update OpenGL 4.4 available (Last Catalyst 15.12). OpenGL 4.5 available with Crimson Beta (driver version 15.30 or higher).
* All models feature Angle independent anisotropic filtering, UVD3, and
AMD Eyefinity
AMD Eyefinity is a brand name for AMD video card products that support multi-monitor setups by integrating multiple (up to six) display controllers on one GPU. AMD Eyefinity was introduced with the Radeon HD 5000 series "Evergreen" in September ...
capabilities, with up to three outputs.
* All models feature 3D Blu-ray Disc acceleration.
*Embedded GPUs as part of AMD's
Lynx
A lynx ( ; : lynx or lynxes) is any of the four wikt:extant, extant species (the Canada lynx, Iberian lynx, Eurasian lynx and the bobcat) within the medium-sized wild Felidae, cat genus ''Lynx''. The name originated in Middle Engl ...
platform APUs.
Radeon HD 7000 series
IGP (HD 7000)
* All models feature the UNB/MC Bus interface
* All models do not support double-precision FP
*
TeraScale 2 (VLIW5) based APUs feature angle independent anisotropic filtering, UVD3, and
Eyefinity capabilities, with up to three outputs.
*
TeraScale 3 (VLIW4) based APUs feature angle independent anisotropic filtering, UVD3.2, and
Eyefinity capabilities, with up to four outputs.
Radeon HD 8000 series
Radeon 200 series
Radeon 300 series
Radeon 400 series
Radeon 500 series
Radeon RX Vega series
Radeon VII series
Radeon RX 5000 series
Radeon RX 6000 series
Radeon RX 7000 series
Radeon RX 9000 series
Mobile GPUs
These GPUs are either integrated into the mainboard or occupy a
Mobile PCI Express Module (MXM).
Rage Mobility series
1 Vertex shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Pixel shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Texture mapping units :
Render output units.
Mobility Radeon series
1 Vertex shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Pixel shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Texture mapping units :
Render output units.
Mobility Radeon X300, X600, X700, X800 series
1 Vertex shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Pixel shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Texture mapping units :
Render output units.
Mobility Radeon X1000 series
1 Vertex shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Pixel shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Texture mapping units :
Render output units.
Mobility Radeon HD 2000 series
OpenGL 3.3 is possible with latest drivers for all RV6xx.
1 Vertex shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Pixel shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Texture mapping units :
Render output units.
2 Unified Shaderss :
Texture mapping units :
Render output units
Mobility Radeon HD 3000 series
1 Unified Shaders :
Texture mapping units :
Render output units
Mobility Radeon HD 4000 series
1 Unified shaders :
Texture mapping units :
Render output units
2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.
Mobility Radeon HD 5000 series
1 Unified shaders :
Texture mapping units :
Render output units
2 The effective data transfer rate of
GDDR5
Graphics Double Data Rate 5 Synchronous Dynamic Random-Access Memory (GDDR5 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth ("double data rate") interface designed for use in graphics cards, game con ...
is quadruple its nominal clock, instead of double as it is with other DDR memory.
Radeon HD 6000M series
IGP (HD 6000)
* All models feature the UNB/MC
Bus
A bus (contracted from omnibus, with variants multibus, motorbus, autobus, etc.) is a motor vehicle that carries significantly more passengers than an average car or van, but fewer than the average rail transport. It is most commonly used ...
interface
* All models lack double-precision FP
* All models feature Angle independent anisotropic filtering, UVD3, and
Eyefinity capabilities, with up to three outputs.
IGP (HD 6000G)
* All models include
Direct3D
Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware ...
11,
OpenGL
OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
4.4 and
OpenCL
OpenCL (Open Computing Language) is a software framework, framework for writing programs that execute across heterogeneous computing, heterogeneous platforms consisting of central processing units (CPUs), graphics processing units (GPUs), di ...
1.2
* All models feature the UNB/MC
Bus
A bus (contracted from omnibus, with variants multibus, motorbus, autobus, etc.) is a motor vehicle that carries significantly more passengers than an average car or van, but fewer than the average rail transport. It is most commonly used ...
interface
* All models lack double-precision FP
* All models feature angle independent anisotropic filtering, UVD3 and
Eyefinity capabilities, with up to three outputs.
* All models feature VLIW5
1 Unified shaders :
Texture mapping units :
Render output units : Compute units
2 TDP specified for AMD reference designs, includes CPU power consumption. Actual TDP of retail products may vary.
Radeon HD 7000M series
IGP (HD 7000G)
Radeon HD 8000M series
Radeon M200 series
Radeon M300 series
Radeon M400 series
Radeon M500 series
Radeon 600 series
Radeon RX 5000M series
Radeon RX 6000M series
Radeon RX 7000M series
Workstation GPUs
FireGL series
1 Vertex shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Pixel shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Texture mapping units :
Render output units
2 Unified shaders :
Texture mapping units :
Render output units : Compute Units
FireMV (Multi-View) series
1 Vertex shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Pixel shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Texture mapping unit :
Render output units
2 Unified shaders :
Texture mapping unit :
Render output units
FirePro (Multi-View) series
FirePro 3D series (V000)
1 Unified shaders :
Texture mapping units :
Render output units : Compute Units
2 The effective data transfer rate of
GDDR5
Graphics Double Data Rate 5 Synchronous Dynamic Random-Access Memory (GDDR5 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth ("double data rate") interface designed for use in graphics cards, game con ...
is quadruple its nominal clock, instead of double as it is with other DDR memory
3 Windows 7, 8.1, 10 Support for Fire Pro Cards with Terascale 2 and later by firepro driver 15.301.2601
FirePro series (Vx900)
1 Unified shaders :
Texture mapping units :
Render output units : Compute Units
2 The effective data transfer rate of
GDDR5
Graphics Double Data Rate 5 Synchronous Dynamic Random-Access Memory (GDDR5 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth ("double data rate") interface designed for use in graphics cards, game con ...
is quadruple its nominal clock, instead of double as it is with other DDR memory.
3 Support for Windows 7, 8.1 for OpenGL 4.4 and OpenCL 2.0, when Hardware is prepared with firepro driver 14.502.1045
FirePro Workstation series (Wx000)
* Vulkan 1.0 and OpenGL 4.5 possible for GCN with Driver Update FirePro equal to Radeon Crimson 16.3 or higher.
* Vulkan 1.1 possible for GCN with Radeon Pro Software 18.Q1.1 or higher. It might not fully apply to GCN 1.0 or 1.1 GPUs.
1 Unified shaders :
Texture mapping units :
Render output units : Compute Units
2 The effective data transfer rate of
GDDR5
Graphics Double Data Rate 5 Synchronous Dynamic Random-Access Memory (GDDR5 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth ("double data rate") interface designed for use in graphics cards, game con ...
is quadruple its nominal clock, instead of double as it is with other DDR memory.
3 OpenGL 4.4: support with AMD FirePro driver release 14.301.000 or later, in footnotes of specs
FirePro D-Series
In 2014, AMD released the D-Series specifically for
Mac Pro
Mac Pro is a series of workstations and servers for professionals made by Apple Inc. since 2006. The Mac Pro, by some performance benchmarks, is the most powerful computer that Apple offers. It is one of four desktop computers in the current ...
workstations.
1 Unified shaders :
Texture mapping units :
Render output units : compute units
FirePro Workstation series (Wx100)
* Vulkan 1.0 and OpenGL 4.5 possible for GCN with Driver Update FirePro equal to Radeon Crimson 16.3 or higher.
OpenCL 2.1 and 2.2 possible for all OpenCL 2.0-Cards with Driver Update in Future (Khronos). Linux Support for OpenCL is limited with AMDGPU Driver 16.60 actual to Version 1.2.
* Vulkan 1.1 possible for GCN with Radeon Pro Software 18.Q1.1 or higher. It might not fully apply to GCN 1.0 or 1.1 GPUs.
1 Unified shaders :
Texture mapping units :
Render output units : compute units
2 The effective data transfer rate of
GDDR5
Graphics Double Data Rate 5 Synchronous Dynamic Random-Access Memory (GDDR5 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth ("double data rate") interface designed for use in graphics cards, game con ...
is quadruple its nominal clock, instead of double as it is with other DDR memory.
3 OpenGL 4.4: support with AMD FirePro driver release 14.301.000 or later, in footnotes of specs
FirePro Workstation series (Wx300)
* Vulkan 1.1 possible for GCN with Radeon Pro Software 18.Q1.1 or higher. It might not fully apply to GCN 1.0 or 1.1 GPUs.
Radeon PRO series
Radeon Pro WX x100 series
* Vulkan 1.1 possible for GCN with Radeon Pro software 18.Q1.1 or higher.
Radeon Pro WX x200 series
Radeon Pro Vega series
Radeon Pro 5000 series
Radeon Pro W5000 series
Radeon Pro W6000 series
Radeon Pro W7000 series
Mobile workstation GPUs
Mobility FireGL series
FirePro Mobile series
Radeon Pro WX x100 Mobile series
* Half precision power (FP16) is equal to single precision power (FP32) in 4th GCN generation (in 5th Gen: half precision (FP16) = 2× SP (FP32))
Radeon Pro 400 series
Radeon Pro 500 series
Radeon Pro WX x200 Mobile series
Radeon Pro Vega series
Radeon Pro 5000M series
Radeon Pro W5000M series
Radeon Pro W6000M series
Server GPUs
FireStream series
FirePro Remote series
1 Unified shaders :
Texture mapping units :
Render output units : compute units
2 The effective data transfer rate of
GDDR5
Graphics Double Data Rate 5 Synchronous Dynamic Random-Access Memory (GDDR5 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth ("double data rate") interface designed for use in graphics cards, game con ...
is quadruple its nominal clock, instead of double as it is with other DDR memory.
FirePro Server series (S000x/Sxx 000)
* Vulkan 1.0 and OpenGL 4.5 possible for GCN with Driver Update FirePro equal to Radeon Crimson 16.3 or higher.
OpenGL 4.5 was only in Windows available.
Actual Linux Driver support OpenGL 4.5 and Vulkan 1.0, but only OpenCL 1.2 by AMDGPU Driver 16.60.
* Vulkan 1.1 possible for GCN with Radeon Pro Software 18.Q1.1 or higher. It might not fully apply to GCN 1.0 or 1.1 GPUs.
1 Unified shaders :
Texture mapping units :
Render output units: Compute units
2 The effective data transfer rate of
GDDR5
Graphics Double Data Rate 5 Synchronous Dynamic Random-Access Memory (GDDR5 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth ("double data rate") interface designed for use in graphics cards, game con ...
is quadruple its nominal clock, instead of double as it is with other DDR memory.
3 OpenGL 4.4: support with AMD FirePro driver release 14.301.000 or later, in footnotes of specs
Radeon Sky series
1 Unified shaders :
Texture mapping units :
Render output units : compute units
2 The effective data transfer rate of
GDDR5
Graphics Double Data Rate 5 Synchronous Dynamic Random-Access Memory (GDDR5 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth ("double data rate") interface designed for use in graphics cards, game con ...
is quadruple its nominal clock, instead of double as it is with other DDR memory.
Radeon Pro V series
Radeon Instinct series
Embedded GPUs
1 Unified shaders :
Texture mapping units :
Render output units
2 CU =
Compute units
3 The effective data transfer rate of
GDDR5
Graphics Double Data Rate 5 Synchronous Dynamic Random-Access Memory (GDDR5 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth ("double data rate") interface designed for use in graphics cards, game con ...
is quadruple its nominal clock, instead of double as it is with other DDR memory.
Console GPUs
1 Pixel shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Vertex shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Texture mapping units : Render output units
2 Unified shaders : Texture mapping units : Render output units
3 Unified shaders : Texture mapping units : Render output units : RT Cores
4 The Latte looks similar to the RV730 used in the Radeon HD4650/4670.
5 In most cases, especially in games, half of this data can be considered.
See also
*
List of Nvidia graphics processing units
This list contains general information about graphics processing units (GPUs) and video cards from Nvidia, based on official specifications. In addition some Comparison of Nvidia nForce chipsets, Nvidia motherboards come with integrated onboard GP ...
*
List of Intel graphics processing units
This article contains information about Intel's GPUs (see Intel Graphics Technology) and motherboard graphics chipsets in table form. In 1982, Intel licensed the NEC μPD7220 and announced it as the Intel 82720 Graphics Display Controller.
...
*
List of AMD processors with 3D graphics
This is a list of microprocessors designed by AMD containing a 3D integrated graphics processing unit (iGPU), including those under the AMD APU (Accelerated Processing Unit) product series.
Features overview
Graphics API overview
Desktop ...
*
Apple M1
Apple M1 is a series of ARM-based system-on-a-chip (SoC) designed by Apple Inc., launched 2020 to 2022. It is part of the Apple silicon series, as a central processing unit (CPU) and graphics processing unit (GPU) for its Mac desktops and no ...
*
Video Coding Engine, AMD's equivalent SIP core till 2017
*
Video Core Next, AMD's video core which combines the functionality of
Video Coding Engine and
Unified Video Decoder
Unified Video Decoder (UVD, previously called Universal Video Decoder) is the name given to AMD's dedicated video decoding ASIC. There are multiple versions implementing a multitude of video codecs, such as H.264 and VC-1.
UVD was introduced wit ...
References
External links
TechPowerUp! GPU Database
{{DEFAULTSORT:AMD graphics processing units
ATI Technologies
ATI graphics processing units
Lists of microprocessors
*ATI