Gameplay
The player assumes the role of a young chocolatier in 1880, during the Victorian era. The game has two modes of play: story and free play. Story mode involves a number of quests, including delivering specific chocolates and restoring the fictional Baumeister chocolate empire to its former glory. The player is enlisted by Evangeline Baumeister to rebuild the Baumeister chocolate empire, which has been ruined by Evangeline's younger sister, who scattered chocolate recipes around the world. The player must locate the 64 lost recipes, visit 14 different cities around the globe, purchase six closed Baumeister factories, establish business relationships with outlets and suppliers, and manufacture chocolates to stay in business. Free play mode allows the player to travel, manufacture, and trade without undertaking quests. This mode starts the player with a small amount of cash and all chocolate recipes unlocked for use. In story mode, the player begins with a single factory and a recipe for simple chocolate bars. The player must visit the market to purchase ingredients and begin the manufacturing process. Each city has a chocolate shop where the player may sell chocolate and a market where ingredients can be purchased. Factories manufacturing chocolates produce a set amount of product every turn, as long as the required ingredients are in stock. During story mode, quests are given by non-player characters; these typically involve producing a particular volume and type of chocolate and delivering it to another non-player character, who is either traveling or can be found at a set location. Quest rewards take the form of a high price for the chocolates or a new recipe. Some encounters with characters give the player an opportunity to gamble a large amount of money on a dice roll. Market owners can be bargained with, though this carries the risk of them becoming irritated and raising prices rather than lowering them. When producing a particular chocolate for the first time, a minigame is played where ingredients are fired from a cannon to fill circular trays which revolve around the cannon. The ingredients and quantities needed vary, depending on the recipe. Each time a circle is filled with the correct ingredients, it is removed and an empty circle put in its place. The trays spin faster as more circles are filled. If too many ingredients are wasted by misfiring the cannon, production is brought to a halt and the minigame must be attempted again. The minigame ends when the timer runs out; the number of completed circles is equal to the number of chocolates produced by that factory every week. The minigame cannot be played unless the player owns the correct ingredients. It can be replayed if the player wishes to try to improve the efficiency of the factory.Development
Tucson, Arizona based Big Splash Games was formed in late 2005 by three veterans of the videogame industry: Jon Blossom, Stephen Lewis and Michael Wyman. They came together to produce a prototype video game for the casual market. They worked on this for a few months when they were not working (they still held jobs within the industry to support themselves). This prototype was pitched to a few publishers in order to gain feedback. PlayFirst, though not interested in the prototype, issued the team a request for proposal for an economic simulation game, hoping that Big Splash could produce another proposal. The next morning, Big Splash co-founder Stephen Lewis remembered that he had been told that some people, in particular women, "have an almost religious connection with chocolate". Taking this idea he quickly wrote a proposal and forwarded it to his two partners. AfterReception
''Chocolatier'' was awarded Gamezebo's Zeeby award for best strategy game of 2007. GameZone's Anise Hollingshead found the game too easy, noting "there really isn’t a whole lot of thinking involved." Other reviewers called it "a delightfully challenging business tycoon game", and "challenging but not frustratingly so." The game's graphics and sound received praise: Marc Saltzman noted "the game's wonderful art style and delightful music". Reviewers praised the amount of freedom given to players. Didi Cardoso of website Grrl Gamer enjoyed the flexibility, but noted that sometimes she felt lost and was unsure of how to find the location of the next recipe. The chocolate manufacturing mini-game was also praised as "fun". Peter Cohen of ''References
External links
* {{good article 2007 video games Business simulation games IOS games Games built with Playground SDK Lua (programming language)-scripted video games MacOS games Windows games Victorian era in popular culture Video games about food and drink Video games developed in the United States Video games scored by Adam Gubman Video games set in the 19th century PlayFirst games