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data communications Data communication, including data transmission and data reception, is the transfer of data, signal transmission, transmitted and received over a Point-to-point (telecommunications), point-to-point or point-to-multipoint communication chann ...
, the bandwidth-delay product is the product of a
data link A data link is a means of telecommunications link, connecting one location to another for the purpose of transmitting and receiving digital information (data communication). It can also refer to a set of electronics assemblies, consisting of a t ...
's capacity (in
bits per second In telecommunications and computing, bit rate (bitrate or as a variable ''R'') is the number of bits that are conveyed or processed per unit of time. The bit rate is expressed in the unit bit per second (symbol: bit/s), often in conjunction ...
) and its round-trip delay time (in seconds). The result, an amount of data measured in bits (or
byte The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable un ...
s), is equivalent to the maximum amount of data on the network circuit at any given time, i.e., data that has been transmitted but not yet acknowledged. The bandwidth-delay product was originally proposed as a rule of thumb for sizing router buffers in conjunction with congestion avoidance algorithm random early detection (RED). A network with a large bandwidth-delay product is commonly known as a long fat network (LFN). As defined in , a network is considered an LFN if its bandwidth-delay product is significantly larger than 105 bits (12,500 bytes).


Details

Ultra-high speed
local area networks A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, campus, or building, and has its network equipment and interconnects locally managed. LANs facilitate the distribution of da ...
(LANs) may fall into this category, where protocol tuning is critical for achieving peak throughput, on account of their extremely high bandwidth, even though their delay is not great. While a connection with 1 Gbit/s and a round-trip time below 100 μs is no LFN, a connection with 100 Gbit/s would need to stay below 1 μs RTT to not be considered an LFN. An important example of a system where the bandwidth-delay product is large is that of geostationary satellite connections, where end-to-end delivery time is very high and link throughput may also be high. The high end-to-end delivery time makes life difficult for stop-and-wait protocols and applications that assume rapid end-to-end response. A high bandwidth-delay product is an important problem case in the design of protocols such as
Transmission Control Protocol The Transmission Control Protocol (TCP) is one of the main communications protocol, protocols of the Internet protocol suite. It originated in the initial network implementation in which it complemented the Internet Protocol (IP). Therefore, th ...
(TCP) in respect of TCP tuning, because the protocol can only achieve optimum throughput if a sender sends a sufficiently large quantity of data before being required to stop and wait until a confirming message is received from the receiver, acknowledging successful receipt of that data. If the quantity of data sent is insufficient compared with the bandwidth-delay product, then the link is not being kept busy and the protocol is operating below peak efficiency for the link. Protocols that hope to succeed in this respect need carefully designed self-monitoring, self-tuning algorithms. The TCP window scale option may be used to solve this problem caused by insufficient window size, which is limited to 65,535 bytes without scaling.


Examples

* Moderate speed satellite network: 512 kbit/s, 900 ms round-trip time (RTT) \begin B \times D &= 512 \times 10^ \text \cdot 900 \times 10^ \text \\ &= 460,800 \text = 460.8 \text = 57.6 \text \end * Residential
DSL Digital subscriber line (DSL; originally digital subscriber loop) is a family of technologies that are used to transmit digital data over telephone lines. In telecommunications marketing, the term DSL is widely understood to mean asymmetric di ...
: 2 Mbit/s, 50 ms RTT\begin B \times D &= 2 \times 10^ \text \cdot 50 \times 10^ \text \\ &= 100\times10^3 \text = 100 \text = 12.5 \text \end * Mobile broadband (
HSDPA High Speed Packet Access (HSPA) is an amalgamation of two mobile protocols—High Speed Downlink Packet Access (HSDPA) and High Speed Uplink Packet Access (HSUPA)—that extends and improves the performance of existing 3G mobile telecommunic ...
): 6 Mbit/s, 100 ms RTT\begin B \times D &= 6 \times 10^ \text \cdot 100 \times 10^ \text \\ &= 600\times10^3 \text = 600 \text = 75 \text \end * Residential ADSL2+: 20 Mbit/s (from
DSLAM A digital subscriber line access multiplexer (DSLAM, often pronounced ''DEE-slam'') is a network device, often located in telephone exchanges, that connects multiple customer digital subscriber line (DSL) interfaces to a high-speed digital co ...
to residential modem), 50 ms RTT\begin B \times D &= 2 \times 10^ \text \cdot 50 \times 10^ \text \\ &= 10^ \text = 1 \text = 125 \text \end * Residential
Cable internet In telecommunications, cable Internet access, shortened to cable Internet, is a form of broadband internet access which uses the same infrastructure as cable television. Like digital subscriber line (DSL) and fiber to the premises, cable Internet ...
( DOCSIS): 200 Mbit/s, 20 ms RTT\begin B \times D &= 2 \times 10^ \text \cdot 20 \times 10^ \text \\ &= 4\times10^ \text = 4 \text = 500 \text \end * High-speed terrestrial network: 1 Gbit/s, 1 ms RTT\begin B \times D &= 10^ \text \times 10^ \text \\ &= 10^6 \text = 1 \text = 125 \text \end * Ultra-high speed LAN: 100 Gbit/s, 30 μs RTT\begin B \times D &= 100 \times 10^ \text \cdot 30 \times 10^ \text \\ &= 3\times10^ \text = 3 \text = 375 \text \end * International research & education network: 100 Gbit/s, 200 ms RTT\begin B \times D &= 100 \times 10^ \text \cdot 0.2 \text \\ &= 2\times10^ \text = 20 \text = 2.5 \text \end


TCP congestion control algorithms

Many TCP variants have been customized for large bandwidth-delay products: *
HSTCP HighSpeed TCP (HSTCP) is a congestion control algorithm protocol defined in RFC 3649 for Transport Control Protocol (TCP). Standard TCP performs poorly in networks with a large bandwidth-delay product. It is unable to fully utilize available ...
* FAST TCP * BIC TCP *
CUBIC TCP CUBIC is a network congestion avoidance algorithm for TCP which can achieve high bandwidth connections over networks more quickly and reliably in the face of high latency than earlier algorithms. It helps optimize long fat networks. In 2006 ...
* H-TCP * Compound TCP * Agile-SD


See also

* Protocol spoofing *
Satellite internet Satellite Internet access is Internet access provided through communication satellites; if it can sustain high speeds, it is termed satellite broadband. Modern consumer grade satellite Internet service is typically provided to individual use ...
* Internet2 * Bufferbloat *
Kibibyte The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable un ...
, for KiB vs KB * Little's law


References

{{DEFAULTSORT:Bandwidth-Delay Product Network performance Computer network analysis