Tool Assisted Speedrun
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Tool Assisted Speedrun
A tool-assisted speedrun or tool-assisted superplay (TAS; ) is generally defined as a speedrun or playthrough composed of precise inputs recorded with tools such as video game emulators. Tool-assisted speedruns are generally created with the goal of creating theoretically perfect playthroughs. This may include the fastest possible route to complete a game or showcasing new optimizations to existing world records. TAS requires research into the theoretical limits of the games and their respective competitive categories. The fastest categories have no restrictions and often involve a level of gameplay impractical or impossible for a human player, and those made according to real-time attack rules serve to research the limits of human players. The TAS developer has full control over the game's movement, per video frame, to record a sequence of fully precise inputs. Other tools include save states and branches, rewriting recorded inputs, splicing together best sequences, macros, ...
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Speedrun
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended. Tool-assisted speedrunning (TAS) is a subcategory of speedrunning that uses emulation software or additional tools to create a precisely controlled sequence of inputs. Many online communities revolve around speedrunning specific games; community leaderboard rankings for individual games form the primary competitive metric for speedrunning. Racing between two or more speedrunners is also a popular form of competition. Videos and livestreams of speedruns are shared via the internet on media sites such as YouTube and Twitch. Speedruns are sometimes showcased at marathon events, which are gaming conventions that feature multiple people performing speedruns in a ...
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Random Seed
A random seed (or seed state, or just seed) is a number (or vector) used to initialize a pseudorandom number generator. A pseudorandom number generator's number sequence is completely determined by the seed: thus, if a pseudorandom number generator is later reinitialized with the same seed, it will produce the same sequence of numbers. For a seed to be used in a pseudorandom number generator, it does not need to be random. Because of the nature of number generating algorithms, so long as the original seed is ignored, the rest of the values that the algorithm generates will follow probability distribution in a pseudorandom manner. However, a non-random seed will be cryptographically insecure, as it can allow an adversary to predict the pseudorandom numbers generated. The choice of a good random seed is crucial in the field of computer security. When a secret encryption key is pseudorandomly generated, having the seed will allow one to obtain the key. High entropy is importan ...
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Super Mario World
''Super Mario World'', known in Japan as '' is a 1990 platform game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls Mario on his quest to save Princess Peach and Dinosaur Land from the series' antagonist Bowser and the Koopalings. The gameplay is similar to that of earlier ''Super Mario'' games; players control Mario through a series of levels in which the goal is to reach the goalpost at the end. ''Super Mario World'' introduces Yoshi, a ridable dinosaur who can eat enemies and spit some of them out as projectiles. Nintendo Entertainment Analysis & Development developed the game, led by director Takashi Tezuka and producer and series creator Shigeru Miyamoto. It is the first ''Mario'' game for the SNES and was designed to make the most of the console's technical features. The development team had more freedom compared to the series installments for the Nintendo Entertainment System (NES). Yoshi wa ...
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Ars Technica
''Ars Technica'' is a website covering news and opinions in technology, science, politics, and society, created by Ken Fisher and Jon Stokes in 1998. It publishes news, reviews, and guides on issues such as computer hardware and software, science, technology policy, and video games. ''Ars Technica'' was privately owned until May 2008, when it was sold to Condé Nast Digital, the online division of Condé Nast Publications. Condé Nast purchased the site, along with two others, for $25 million and added it to the company's ''Wired'' Digital group, which also includes '' Wired'' and, formerly, Reddit. The staff mostly works from home and has offices in Boston, Chicago, London, New York City, and San Francisco. The operations of ''Ars Technica'' are funded primarily by advertising, and it has offered a paid subscription service since 2001. History Ken Fisher, who serves as the website's current editor-in-chief, and Jon Stokes created ''Ars Technica'' in 1998. Its purpose was t ...
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Kilohertz
The hertz (symbol: Hz) is the unit of frequency in the International System of Units (SI), often described as being equivalent to one event (or cycle) per second. The hertz is an SI derived unit whose formal expression in terms of SI base units is 1/s or s−1, meaning that one hertz is one per second or the reciprocal of one second. It is used only in the case of periodic events. It is named after Heinrich Rudolf Hertz (1857–1894), the first person to provide conclusive proof of the existence of electromagnetic waves. For high frequencies, the unit is commonly expressed in multiples: kilohertz (kHz), megahertz (MHz), gigahertz (GHz), terahertz (THz). Some of the unit's most common uses are in the description of periodic waveforms and musical tones, particularly those used in radio- and audio-related applications. It is also used to describe the clock speeds at which computers and other electronics are driven. The units are sometimes also used as a representation o ...
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Unix-like
A Unix-like (sometimes referred to as UN*X, *nix or *NIX) operating system is one that behaves in a manner similar to a Unix system, although not necessarily conforming to or being certified to any version of the Single UNIX Specification. A Unix-like Application software, application is one that behaves like the corresponding List of POSIX commands, Unix command or Unix shell, shell. Although there are general Unix philosophy, philosophies for Unix design, there is no technical standard defining the term, and opinions can differ about the degree to which a particular operating system or application is Unix-like. Some well-known examples of Unix-like operating systems include Linux, FreeBSD and OpenBSD. These systems are often used on servers as well as on personal computers and other devices. Many popular applications, such as the Apache HTTP Server, Apache web server and the Bash (Unix shell), Bash shell, are also designed to be used on Unix-like systems. Definition The Open ...
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Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ''Kotaku'' was first launched in October 2004 with Matthew Gallant as its lead writer, with an intended target audience of young men. About a month later, Brian Crecente was brought in to try to save the failing site. Since then, the site has launched several country-specific sites for Australia, Japan, Brazil and the UK. Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by ''GamePro'' in 2009 and one of gaming's Top 50 journalists by Edge in 2006. The site has made CNET's "Blog 100" list and was ranked 50th on ''PC Magazine''s "Top 100 Classic Web Sites" list. Its name comes from the Japanese '' otaku'' (obsessive fan) and the prefix "ko-" (small in size). In 2009, ''Business I ...
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Twin Galaxies
Twin Galaxies is a social media platform and video game database. Twin Galaxies is the official supplier of video game records to ''Guinness World Records''. History In mid-1981, Walter Day, founder of Twin Galaxies, Inc., visited more than 100 video game arcades over four months, recording the high scores that he found on each game. On November 10, 1981, Day opened his arcade in Ottumwa, Iowa, naming it Twin Galaxies. On February 9, 1982, Day's database of records was released publicly as the Twin Galaxies National Scoreboard. Twin Galaxies' first event formed state teams from the top players in North Carolina and California, facing them off in a "California Challenges North Carolina All-Star Playoff." The teams played in 17 different games in Lakewood, California, and Wrightsville Beach, North Carolina. California defeated North Carolina 10–7 over the weekend of August 27–30, 1982. In September, 1982, the book "Defending the Galaxy" is released—and declaring Twin ...
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Todd Rogers (gamer)
Todd Rogers (born 1967) is an American video game player who has been described as the first professional video game player. In 1986, he was invited to be part of the U.S. National Video Game Team. He had claimed to be recognized by Activision for having achieved many record-setting high scores, but many of his records were later disputed for a lack of verifying evidence or found to be impossible to achieve. In January 2018, the Twin Galaxies record database removed all of his scores from their leaderboards and banned him permanently, and Guinness World Records stripped his records. Disputed records Several of Todd Rogers' records have come under scrutiny for being seemingly impossible or lacking sufficient proof. In 2002, Robert Mruczek, then chief referee at Twin Galaxies, officially rescinded Todd's record time in ''Barnstorming'' after other players pointed out that his time of 32.04 seconds did not appear to be possible, even when the game was hacked to remove all obstacle ...
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Dragster (video Game)
''Dragster'' is a 1980 racing video game for the Atari 2600, Atari Video Computer System. It was designed by David Crane (programmer), David Crane and is one of the first video games released by Activision. The objective of the game is to either beat the player's opponent across the screen or to race against the clock for best time, depending on the settings used. Crane was the designer of ''Dragster'', describing it as a homage to the 1977 Kee Games arcade game ''Drag Race'' (1977). Gameplay The game can be played single or with two players. The goal is to reach the finish line in the shortest time possible. A countdown of few seconds introduces a round, during which the player may not shift gears or get disqualified for the round. At start, the player needs to accelerate and shift up to four gears. Development ''Dragster'' was developed by David Crane (programmer), David Crane and was the first. Crane described his game as a homage to the ''Drag Race (video game), Drag Race' ...
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