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Organic User Interface
In human–computer interaction, an organic user interface (OUI) is defined as a user interface with a non-flat display. After Engelbart and Sutherland's graphical user interface (GUI), which was based on the cathode ray tube A cathode-ray tube (CRT) is a vacuum tube containing one or more electron guns, which emit electron beams that are manipulated to display images on a phosphorescent screen. The images may represent electrical waveforms on an oscilloscope, a ... (CRT), and Alan Kay, Kay and Mark Weiser, Weiser's ubiquitous computing, which is based on the flat panel liquid-crystal display (LCD), OUI represents one possible third wave of display interaction paradigms, pertaining to multi-shaped and flexible displays. In an OUI, the display surface is always the focus of interaction, and may actively or passively change shape upon analog (i.e., as close to non-quantized as possible) inputs.Roel Vertegaal and Ivan PoupyrevOrganic User Interfaces: Introduction Communicati ...
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PaperPhone Flexible Smartphone
The Human Media Lab (HML) is a research laboratory in Human-Computer Interaction at Queen's University at Kingston, Queen's University's School of Computing in Kingston, Ontario. Its goals are to advance user interface design by creating and empirically evaluating disruptive new user interface technologies, and educate graduate students in this process. The Human Media Lab was founded in 2000 by Prof. Roel Vertegaal and employs an average of 12 graduate students. The laboratory is known for its pioneering work on flexible display interaction and paper computers, with systems such as PaperWindows (2004), PaperPhone (2010) and PaperTab (2012). HML is also known for its invention of ubiquitous eye input, such as Samsung's Galaxy S4, Smart Pause and Galaxy S4, Smart Scroll technologies. Research In 2003, researchers at the Human Media Lab helped shape the paradigm Attentive user interface, Attentive User Interfaces, demonstrating how groups of computers could use human social cues for ...
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Organic Electronics
Organic electronics is a field of materials science concerning the design, Chemical synthesis, synthesis, characterization, and application of Organic compound, organic molecules or polymers that show desirable Electronics, electronic properties such as Electrical resistivity and conductivity, conductivity. Unlike conventional inorganic Electrical conductor, conductors and semiconductors, organic electronic materials are constructed from organic (carbon-based) molecules or polymers using synthetic strategies developed in the context of organic chemistry and polymer chemistry. One of the promised benefits of organic electronics is their potential low cost compared to traditional electronics. Attractive properties of polymeric conductors include their electrical conductivity (which can be varied by the concentrations of dopants) and comparatively high mechanical flexibility. Challenges to the implementation of organic electronic materials are their inferior thermal stability, high c ...
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Flexible Displays
A flexible display or rollable display is an electronic visual display which is flexible in nature, as opposed to the traditional flat screen displays used in most electronic devices. In recent years there has been a growing interest from numerous consumer electronics manufacturers to apply this display technology in e-readers, mobile phones and other consumer electronics. Such screens can be rolled up like a scroll without the image or text being distorted. Technologies involved in building a rollable display include electronic ink, Gyricon, Organic LCD, and OLED. Electronic paper displays which can be rolled up have been developed by E Ink. At CES 2006, Philips showed a rollable display prototype, with a screen capable of retaining an image for several months without electricity. In 2007, Philips launched a 5-inch, 320 x 240-pixel rollable display based on E Ink’s electrophoretic technology. Some flexible organic light-emitting diode displays have been demons ...
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Haptic Technology
Haptic technology (also kinaesthetic communication or 3D touch) is technology that can create an experience of touch by applying forces, vibrations, or motions to the user. These technologies can be used to create virtual objects in a computer simulation, to control virtual objects, and to enhance remote control of machines and devices (telerobotics). Haptic devices may incorporate tactile sensors that measure forces exerted by the user on the interface. The word '' haptic'', from the (''haptikos''), means "tactile, pertaining to the sense of touch". Simple haptic devices are common in the form of game controllers, joysticks, and steering wheels. Haptic technology facilitates investigation of how the human sense of touch works by allowing the creation of controlled haptic virtual objects. Vibrations and other tactile cues have also become an integral part of mobile user experience and interface design. Most researchers distinguish three sensory systems related to sense of touch ...
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Tangible User Interface
A tangible user interface (TUI) is a user interface in which a person interacts with digital information through the physical environment. The initial name was Graspable User Interface, which is no longer used. The purpose of TUI development is to empower collaboration, learning, and design by giving physical forms to digital information, thus taking advantage of the human ability to grasp and manipulate physical objects and materials. This was first conceived by Radia Perlman as a new programming language that would teach much younger children similar to Logo, but using special "keyboards" and input devices. Another pioneer in tangible user interfaces is Hiroshi Ishii, a professor at the MIT who heads the Tangible Media Group at the MIT Media Lab. His particular vision for tangible UIs, called ''Tangible Bits'', is to give physical form to digital information, making bits directly manipulable and perceptible. Tangible bits pursues the seamless coupling between physical obje ...
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Natural User Interface
In computing, a natural user interface (NUI) or natural interface is a user interface that is effectively invisible, and remains invisible as the user continuously learns increasingly complex interactions. The word "natural" is used because most computer interfaces use artificial control devices whose operation has to be learned. Examples include Virtual assistant, voice assistants, such as Alexa and Siri, touch and multitouch interactions on today's mobile phones and tablets, but also touch interfaces invisibly integrated into the textiles of furniture. An NUI relies on a user being able to quickly transition from novice to expert. While the interface requires learning, that learning is eased through design which gives the user the feeling that they are instantly and continuously successful. Thus, "natural" refers to a goal in the user experience – that the interaction comes naturally, while interacting with the technology, rather than that the interface itself is natural. This ...
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Electronic Paper
Electronic paper or intelligent paper, is a display device that reflects ambient light, mimicking the appearance of ordinary ink on paper – unlike conventional flat-panel displays which need additional energy to emit their own light. This may make them more comfortable to read, and provide a wider viewing angle than most light-emitting displays. The contrast ratio in electronic displays available as of 2008 approaches newspaper, and newly developed displays are slightly better. An ideal e-paper display can be read in direct sunlight without the image appearing to fade. Technologies include Gyricon, electrophoretics, electrowetting, interferometry, and plasmonics. Many electronic paper technologies hold static text and images indefinitely without electricity. Flexible electronic paper uses plastic substrates and plastic electronics for the display backplane. Applications of e-paper include electronic shelf labels and digital signage, bus station time tables, electronic billboard ...
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Frank Lloyd Wright
Frank Lloyd Wright Sr. (June 8, 1867 – April 9, 1959) was an American architect, designer, writer, and educator. He designed List of Frank Lloyd Wright works, more than 1,000 structures over a creative period of 70 years. Wright played a key role in the architectural movements of the twentieth century, influencing architects worldwide through his works and mentoring hundreds of apprentices in his Taliesin Fellowship. Wright believed in designing in harmony with humanity and the environment, a philosophy he called ''organic architecture''. This philosophy was exemplified in ''Fallingwater'' (1935), which has been called "the best all-time work of American architecture". Wright was a pioneer of what came to be called the Prairie School movement of architecture and also developed the concept of the Usonian home within Broadacre City, his vision for urban planning in the United States. He also designed original and innovative offices, churches, schools, skyscrapers, hotels, museum ...
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Roel Vertegaal
Roeland "Roel" Vertegaal (born July 13, 1968) is a Dutch-Canadian Canadians () are people identified with the country of Canada. This connection may be residential, legal, historical or cultural. For most Canadians, many (or all) of these connections exist and are collectively the source of their being ''C ... interaction designer, scientist, musician and entrepreneur working in the area of Human-Computer Interaction. He is best known for his pioneering work on flexible and paper computers, with systems such as PaperWindows (2004),Holman, D., Vertegaal, R. and Troje, N. (2005). PaperWindows: Interaction Techniques for Digital Paper. In Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems. ACM Press, 591–599. PaperPhone (2010)Lahey, B., Girouard, A., Burleson, W. and R. Vertegaal. (2011). PaperPhone: Understanding the Use of Bend Gestures in Mobile Devices with Flexible Electronic Paper Displays. In Proceedings of ACM CHI’11 Conference on Human Fa ...
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Voxel
In computing, a voxel is a representation of a value on a three-dimensional regular grid, akin to the two-dimensional pixel. Voxels are frequently used in the Data visualization, visualization and analysis of medical imaging, medical and scientific data (e.g. geographic information systems (GIS)). Voxels also have technical and artistic applications in video games, largely originating with surface rendering in ''Outcast (video game), Outcast'' (1999). ''Minecraft'' (2011) makes use of an entirely voxelated world to allow for a fully destructable and constructable environment. Voxel art, of the sort used in ''Minecraft'' and elsewhere, is a style and format of 3D art analogous to pixel art. As with pixels in a 2D bitmap, voxels themselves do not typically have their position (i.e. coordinates) explicitly encoded with their values. Instead, Rendering (computer graphics), rendering systems infer the position of a voxel based upon its position relative to other voxels (i.e., its pos ...
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Claytronics
Programmable matter is matter which has the ability to change its physical properties (shape, density, moduli, conductivity, optical properties, etc.) in a programmable fashion, based upon user input or autonomous sensing. Programmable matter is thus linked to the concept of a material which inherently has the ability to perform information processing. History Programmable matter is a term originally coined in 1991 by Toffoli and Margolus to refer to an ensemble of fine-grained computing elements arranged in space. Their paper describes a computing substrate that is composed of fine-grained compute nodes distributed throughout space which communicate using only nearest neighbor interactions. In this context, programmable matter refers to compute models similar to cellular automata and lattice gas automata. The CAM-8 architecture is an example hardware realization of this model. This function is also known as "digital referenced areas" (DRA) in some forms of self-replicat ...
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