Maze Chase Game
   HOME





Maze Chase Game
This is a list of maze video games by type. Top-down maze games While the character in a maze would have a limited view, the player is able to see much or all of the maze. ''Maze chase games'' are a specific subset of the overhead perspective. They're listed in a separate section. First-person maze games These are games where the player moves through a maze while attempting to reach the exit, sometimes having to avoid or fight enemies. Despite a 3D perspective, the mazes in most of these games have 2D layouts when viewed from above. Some first-person maze games follow the design of ''Pac-Man'', but from the point of view of being in the maze. First-person maze games are differentiated from more diversified first-person party-based RPGs, dungeon crawlers, first-person shooters, and walking sims by their emphasis on navigation of largely abstracted maze environments. Maze chase games This subgenre is exemplified by Namco's ''Pac-Man'' (1980), where the goal is to clear ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Early History Of Video Games
The history of video games spans a period of time between the invention of the first electronic games and today, covering many inventions and developments. Video game, Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade game, arcade video games, Video game console, gaming consoles and PC game, home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of popular culture, modern culture in most parts of the world. The early history of video games, therefore, covers the period of time between the first Interactivity, interactive electronic game with an electronic display in 1947, the first true video games in the early 1950s, and the rise of early arcade video games in the 1970s (''Pong'' and the beginning of the first generation of video game consoles with the Magnavox Odyssey, both in 1972). During this time there was a wide range of devices and inventions corresponding with ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Armored Car (video Game)
''Armored Car'' is an overhead view maze arcade video game released by Stern Electronics in 1981. The player drives an armored car as the maze scrolls from right to left, collecting money, and avoiding criminals. Gameplay ''Armored Car'' is a maze game where the player must drive the titular armored car through a city from an top-down view which scrolls right to left. Some intersections are marked with directions that must be followed. The player can pick up money to deliver to banks while avoiding criminals by dropping sawhorses in the road. Points are scored by number of city blocks travelled, picking up money, and blowing up robbers. Fuel levels need to be replenished at gas stations throughout the city. The player can speed up by pressing a button to shift the car into a higher gear. Other vehicles appear as the player progresses through the game. The steam roller changes directional arrows to sawhorses. The street sweeper will sweep up sawhorses and directional arrows. Th ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Mines Of Minos
''Mines of Minos'' is an Atari 2600 maze video game developed and published by CommaVid in 1982. The player controls a mining robot in a maze, fighting off alien attackers. A two-player mode, in which the second player can control an alien, is also available. Gameplay The player controls a mining robot trapped in a maze surrounded by hostile aliens. The goal is to locate and destroy the alien's command center. The player must navigate the maze and avoid the aliens; colliding with an alien causes the player to lose a life. Unlike a typical video game (where the player starts with multiple lives), the player starts with zero additional lives and can only earn more by collecting robot pieces scattered throughout the maze; collecting enough pieces to form a new "robot body" awards the player with an additional life. The player can drop bombs in locations, requiring strategy to choose the best spot that an alien might walk into. The maze gradually fills with water, forcing the pl ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Personal Software Services
Personal Software Services (PSS) was a British software company based in Coventry, founded by Gary Mays and Richard Cockayne in 1981. The company was acquired by Mirrorsoft in 1987. PSS produced video games for the ZX Spectrum, Commodore 64, Amiga, Atari ST, Atari 8-bit computers, Amstrad CPC, Oric computers, and IBM PC compatibles. PSS was known for strategic wargames, such as '' Theatre Europe'' and '' Falklands '82''. Several games produced by the French company ERE Informatique were distributed in Britain by PSS, including '' Get Dexter''. History Personal Software Services was founded in Coventry, England, by Gary Mays and Richard Cockayne in 1981. The company had a partnership with French video game developer ERE Informatique, and published localised versions of their products to the United Kingdom. The ''Wargamers'' series was conceptualised by software designer Alan Steel in 1984 with '' Battle for Midway''. During development of these titles, Steel would often researc ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Frenzy (1982 Video Game)
''Frenzy'' is a multidirectional shooter arcade video game published by Stern Electronics in 1982. It is a direct sequel to '' Berzerk''; both games were developed by Alan McNeil. ''Frenzy''s gameplay is very similar to ''Berzerk''—the player enters a series of maze-like rooms containing armed robots and must shoot them to survive—but adds more variety. Ports were released for ColecoVision and ZX Spectrum. Gameplay The player must navigate a maze full of hostile robots. The goal of the game is to survive as long as possible and score points by killing robots and travelling from room to room. The game has no end other than the player losing all of his or her lives. The player has a gun to shoot the robots and the low intelligence of the robots means that they can often be tricked into shooting each other. If the player lingers too long in a room, a bouncing smiley face (known as "Evil Otto") appears, and relentlessly chases the player. Evil Otto will destroy an ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Entombed (Atari 2600)
''Entombed'' is an Atari 2600 game designed by Tom Sloper and programmed by Steven Sidley. It was released in 1982 by U.S. Games. It involves a player moving through a maze and avoiding enemies. The game's perplexing maze generation algorithm has attracted academic study. Gameplay The player moves downward through a continuously vertically-scrolling maze with vertical symmetry, trying to get as far as possible while avoiding enemies that move across the screen; if the player contacts a monster, they die and the game is over. The maze will continually scroll upwards on the screen, and while the player can move in any direction, this scrolling action may leave the player stuck in a dead-end; if the player's position scrolls off-screen, then the game is also over. The player can collect a "make-break" item, represented by a large dot, that can remove a wall space and allow the player to proceed out of a dead-end. In two-player mode, both players are in the maze at once. Legacy Th ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Atari Program Exchange
Atari Program Exchange (APX) was a division of Atari, Inc. that sold software via mail-order for Atari 8-bit computers from 1981 until 1984. Quarterly APX catalogs were sent to all registered Atari 8-bit owners. APX encouraged any programmer, not just professionals, to submit video games, educational software, applications, and utilities. A few internally developed Atari products were sold through APX, such as Atari Pascal, the developer handbook '' De Re Atari'', and a port of the arcade video game ''Kangaroo''. If accepted, a submitted program was added to the catalog with credit given to the programmer. The top submissions of the quarter in each category were recognized. One program each year received the top honor: the Atari Star award. APX releases ''Eastern Front (1941)'', '' Caverns of Mars'', and Atari Star winner '' Typo Attack'', were moved to Atari's official product line. The brainchild of Dale Yocum, the Atari Program Exchange started in February 1981. In 1982 its ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Dig Dug
is a maze arcade video game released by Namco in 1982. It was distributed in North America by Atari, Inc. The player digs underground tunnels to attack enemies in each level, by either inflating them to bursting or crushing them underneath rocks. ''Dig Dug'' was planned and designed by Masahisa Ikegami, with help from '' Galaga'' creator Shigeru Yokoyama. It was programmed for the Namco Galaga arcade board by Shouichi Fukatani, who worked on many of Namco's earlier arcade games, along with Toshio Sakai. Music was composed by Yuriko Keino, including the character movement jingle at executives' request, as her first Namco game. Namco heavily marketed it as a "strategic digging game". Upon release, ''Dig Dug'' was well received by critics for its addictive gameplay, cute characters, and strategy. During the golden age of arcade video games, it was globally successful, including as the second highest-grossing arcade game of 1982 in Japan. It prompted a long series of sequels and s ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE