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Insertion Sort
Insertion sort is a simple sorting algorithm that builds the final sorted array (or list) one item at a time by comparisons. It is much less efficient on large lists than more advanced algorithms such as quicksort, heapsort, or merge sort. However, insertion sort provides several advantages: * Simple implementation: Jon Bentley shows a three-line C/C++ version that is five lines when optimized. * Efficient for (quite) small data sets, much like other quadratic (i.e., O(''n''2)) sorting algorithms * More efficient in practice than most other simple quadratic algorithms such as selection sort or bubble sort * Adaptive, i.e., efficient for data sets that are already substantially sorted: the time complexity is O(''kn'') when each element in the input is no more than places away from its sorted position * Stable; i.e., does not change the relative order of elements with equal keys * In-place; i.e., only requires a constant amount O(1) of additional memory space * Online; i.e. ...
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Insertion Sort
Insertion sort is a simple sorting algorithm that builds the final sorted array (or list) one item at a time by comparisons. It is much less efficient on large lists than more advanced algorithms such as quicksort, heapsort, or merge sort. However, insertion sort provides several advantages: * Simple implementation: Jon Bentley shows a three-line C/C++ version that is five lines when optimized. * Efficient for (quite) small data sets, much like other quadratic (i.e., O(''n''2)) sorting algorithms * More efficient in practice than most other simple quadratic algorithms such as selection sort or bubble sort * Adaptive, i.e., efficient for data sets that are already substantially sorted: the time complexity is O(''kn'') when each element in the input is no more than places away from its sorted position * Stable; i.e., does not change the relative order of elements with equal keys * In-place; i.e., only requires a constant amount O(1) of additional memory space * Online; i.e. ...
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Sorting Algorithm
In computer science, a sorting algorithm is an algorithm that puts elements of a List (computing), list into an Total order, order. The most frequently used orders are numerical order and lexicographical order, and either ascending or descending. Efficient sorting is important for optimizing the Algorithmic efficiency, efficiency of other algorithms (such as search algorithm, search and merge algorithm, merge algorithms) that require input data to be in sorted lists. Sorting is also often useful for Canonicalization, canonicalizing data and for producing human-readable output. Formally, the output of any sorting algorithm must satisfy two conditions: # The output is in monotonic order (each element is no smaller/larger than the previous element, according to the required order). # The output is a permutation (a reordering, yet retaining all of the original elements) of the input. For optimum efficiency, the input data should be stored in a data structure which allows random access ...
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Bounds Checking
In computer programming, bounds checking is any method of detecting whether a variable is within some bounds before it is used. It is usually used to ensure that a number fits into a given type (range checking), or that a variable being used as an array index is within the bounds of the array (index checking). A failed bounds check usually results in the generation of some sort of exception signal. Because performing bounds checking during every usage is time-consuming, it is not always done. Bounds-checking elimination is a compiler optimization technique that eliminates unneeded bounds checking. Range checking A range check is a check to make sure a number is within a certain range; for example, to ensure that a value about to be assigned to a 16-bit integer is within the capacity of a 16-bit integer (i.e. checking against wrap-around). This is not quite the same as type checking. Other range checks may be more restrictive; for example, a variable to hold the number of a cal ...
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Short-circuit Evaluation
A short circuit (sometimes abbreviated to short or s/c) is an electrical circuit that allows a current to travel along an unintended path with no or very low electrical impedance. This results in an excessive current flowing through the circuit. The opposite of a short circuit is an "open circuit", which is an infinite resistance between two nodes. Definition A short circuit is an abnormal connection between two nodes of an electric circuit intended to be at different voltages. This results in an electric current limited only by the Thévenin equivalent resistance of the rest of the network which can cause circuit damage, overheating, fire or explosion. Although usually the result of a fault, there are cases where short circuits are caused intentionally, for example, for the purpose of voltage-sensing crowbar circuit protectors. In circuit analysis, a ''short circuit'' is defined as a connection between two nodes that forces them to be at the same voltage. In an 'ideal' s ...
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Invariant (computer Science)
In mathematics, an invariant is a property of a mathematical object (or a class of mathematical objects) which remains unchanged after operations or transformations of a certain type are applied to the objects. The particular class of objects and type of transformations are usually indicated by the context in which the term is used. For example, the area of a triangle is an invariant with respect to isometries of the Euclidean plane. The phrases "invariant under" and "invariant to" a transformation are both used. More generally, an invariant with respect to an equivalence relation is a property that is constant on each equivalence class. Invariants are used in diverse areas of mathematics such as geometry, topology, algebra and discrete mathematics. Some important classes of transformations are defined by an invariant they leave unchanged. For example, conformal maps are defined as transformations of the plane that preserve angles. The discovery of invariants is an important s ...
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Zero-based Numbering
Zero-based numbering is a way of numbering in which the initial element of a sequence is assigned the index 0, rather than the index 1 as is typical in everyday ''non-mathematical'' or ''non-programming'' circumstances. Under zero-based numbering, the initial element is sometimes termed the ''zeroth'' element, rather than the ''first'' element; ''zeroth'' is a coined ordinal number corresponding to the number zero. In some cases, an object or value that does not (originally) belong to a given sequence, but which could be naturally placed before its initial element, may be termed the zeroth element. There is not wide agreement regarding the correctness of using zero as an ordinal (nor regarding the use of the term ''zeroth''), as it creates ambiguity for all subsequent elements of the sequence when lacking context. Numbering sequences starting at 0 is quite common in mathematics notation, in particular in combinatorics, though programming languages for mathematics usuall ...
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Pseudocode
In computer science, pseudocode is a plain language description of the steps in an algorithm or another system. Pseudocode often uses structural conventions of a normal programming language, but is intended for human reading rather than machine reading. It typically omits details that are essential for machine understanding of the algorithm, such as variable declarations and language-specific code. The programming language is augmented with natural language description details, where convenient, or with compact mathematical notation. The purpose of using pseudocode is that it is easier for people to understand than conventional programming language code, and that it is an efficient and environment-independent description of the key principles of an algorithm. It is commonly used in textbooks and scientific publications to document algorithms and in planning of software and other algorithms. No broad standard for pseudocode syntax exists, as a program in pseudocode is not an executa ...
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Iteration
Iteration is the repetition of a process in order to generate a (possibly unbounded) sequence of outcomes. Each repetition of the process is a single iteration, and the outcome of each iteration is then the starting point of the next iteration. In mathematics and computer science, iteration (along with the related technique of recursion) is a standard element of algorithms. Mathematics In mathematics, iteration may refer to the process of iterating a function, i.e. applying a function repeatedly, using the output from one iteration as the input to the next. Iteration of apparently simple functions can produce complex behaviors and difficult problems – for examples, see the Collatz conjecture and juggler sequences. Another use of iteration in mathematics is in iterative methods which are used to produce approximate numerical solutions to certain mathematical problems. Newton's method is an example of an iterative method. Manual calculation of a number's square root is a co ...
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Contract Bridge
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of , each progressing through four phases. The cards are dealt to the players; then the players ''call'' (or ''bid'') in an auction seeking to take the , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to also exchange information about their hands, including o ...
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