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Code Complexity
Programming complexity (or software complexity) is a term that includes software properties that affect internal interactions. Several commentators distinguish between the terms "complex" and "complicated". Complicated implies being difficult to understand, but ultimately knowable. Complex, by contrast, describes the interactions between entities. As the number of entities increases, the number of interactions between them increases exponentially, making it impossible to know and understand them all. Similarly, higher levels of complexity in software increase the risk of unintentionally interfering with interactions, thus increasing the risk of introducing defects when changing the software. In more extreme cases, it can make modifying the software virtually impossible. The idea of linking software complexity to software maintainability has been explored extensively by Professor Manny Lehman, who developed his Laws of Software Evolution. He and his co-author Les Belady explored nu ...
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Meir M
Meir () is a Jewish male given name and an occasional surname. It means "one who shines". It is often Germanized as Maier, Mayer, Mayr, Meier, Meyer, Meijer, Italianized as Miagro, or Anglicized as Mayer, Meyer, or Myer. Alfred J. Kolatch, ''These Are The Names'' (New York: Jonathan David Co., 1948), pp. 157, 160. Notable people with the name include: Given name: *Rabbi Meir, Jewish sage who lived in the time of the Mishna * Meir Amit (1921–2009), Israeli general and politician * Meir Ariel (1942–1999), Israeli singer/songwriter *Meir Bar-Ilan (1880–1949), rabbi and Religious Zionism leader *Meir Ben Baruch (1215–1293) aka Meir of Rothenburg, a German rabbi, poet, and author * Meir Daloya (born 1956), Olympic weightlifter *Meir Dizengoff (1861–1936), Israeli politician *Meir Har-Zion (1934–2014), Israeli commando fighter *Meir Dagan (1945–2016), Mossad chief *Meir Kahane (1932–1990), rabbi and political activist *Meir Lublin (1558–1616), Polish rabbi, Talmudi ...
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Lehman's Laws Of Software Evolution
In software engineering, the laws of software evolution refer to a series of laws that Lehman and Belady formulated starting in 1974 with respect to software evolution. The laws describe a balance between forces driving new developments on one hand, and forces that slow down progress on the other hand. Over the past decades the laws have been revised and extended several times.Liguo Yu and Alok Mishra (2013) An Empirical Study of Lehman’s Law on Software Quality Evolution in International Journal of Software and Informatics, 11/2013; 7(3):469-481. Context Observing that most software is subject to change in the course of its existence, the authors set out to determine laws that these changes will typically obey, or must obey for the software to survive. In his 1980 article, Lehman qualified the application of such laws by distinguishing between three categories of software: * An ''S''-program is written according to an exact ''specification'' of what that program can do. For ...
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Les Belady
LES or Les may refer to: People * Les (given name) * Les (surname) * L.E.S. (producer), hip hop producer Space flight * Launch Entry Suit, worn by Space Shuttle crews * Launch escape system, for spacecraft emergencies * Lincoln Experimental Satellite series, 1960s and 1970s Biology and medicine * Lazy eye syndrome, or amblyopia, a disorder in the human optic nerve * The Liverpool epidemic strain of ''Pseudomonas aeruginosa'' * Lower esophageal sphincter * Lupus erythematosus systemicus Places * The Lower East Side neighborhood of Manhattan, New York City * Les, Catalonia, a municipality in Spain * Leş, a village in Nojorid Commune, Bihor County, Romania * ''Les'', the Hungarian name for Leșu Commune, Bistriţa-Năsăud County, Romania * Les, a village in Tejakula district, Buleleng regency, Bali, Indonesia * Lesotho, IOC and UNDP country code * Lès, a word featuring in many French placenames Transport * Leigh-on-Sea railway station, National Rail station code * L ...
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Software Metrics
In software engineering and Software development, development, a software metric is a standard of measure of a degree to which a software system or process possesses some property. Even if a metric is not a measurement (metrics are functions, while measurements are the numbers obtained by the application of metrics), often the two terms are used as synonyms. Since Quantitative research, quantitative measurements are essential in all sciences, there is a continuous effort by computer science practitioners and theoreticians to bring similar approaches to software development. The goal is obtaining objective, reproducible and quantifiable measurements, which may have numerous valuable applications in schedule and budget planning, cost estimation, quality assurance, testing, software debugging, software Program optimization, performance optimization, and optimal personnel task assignments. Common software measurements Common software measurements include: * ABC Software Metric * Bal ...
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Domain-driven Design
Domain-driven design (DDD) is a major software design approach, focusing on modeling software to match a domain according to input from that domain's experts. DDD is against the idea of having a single unified model; instead it divides a large system into bounded contexts, each of which have their own model. Under domain-driven design, the structure and language of software code (class names, class methods, class variables) should match the business domain. For example: if software processes loan applications, it might have classes like "loan application", "customers", and methods such as "accept offer" and "withdraw". Domain-driven design is predicated on the following goals: * placing the project's primary focus on the core domain and domain logic layer; * basing complex designs on a model of the domain; * initiating a creative collaboration between technical and domain experts to iteratively refine a conceptual model that addresses particular domain problems. Critics o ...
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Cyclomatic Complexity
Cyclomatic complexity is a software metric used to indicate the complexity of a program. It is a quantitative measure of the number of linearly independent paths through a program's source code. It was developed by Thomas J. McCabe, Sr. in 1976. Cyclomatic complexity is computed using the control-flow graph of the program. The nodes of the graph correspond to indivisible groups of commands of a program, and a directed edge connects two nodes if the second command might be executed immediately after the first command. Cyclomatic complexity may also be applied to individual functions, modules, methods, or classes within a program. One testing strategy, called basis path testing by McCabe who first proposed it, is to test each linearly independent path through the program. In this case, the number of test cases will equal the cyclomatic complexity of the program. Description Definition There are multiple ways to define cyclomatic complexity of a section of source code. One com ...
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Halstead Complexity Measures
Halstead complexity measures are software metrics introduced by Maurice Howard Halstead in 1977 as part of his treatise on establishing an empirical science of software development. Halstead made the observation that metrics of the software should reflect the implementation or expression of algorithms in different languages, but be independent of their execution on a specific platform. These metrics are therefore computed statically from the code. Halstead's goal was to identify measurable properties of software, and the relations between them. This is similar to the identification of measurable properties of matter (like the volume, mass, and pressure of a gas) and the relationships between them (analogous to the gas equation). Thus his metrics are actually not just complexity metrics. Calculation For a given problem, let: * \,\eta_1 = the number of distinct operators * \,\eta_2 = the number of distinct operands * \,N_1 = the total number of operators * \,N_2 = the total numbe ...
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Law Of Conservation Of Complexity
The law of conservation of complexity, also known as Tesler's Law, or Waterbed Theory, is an adage in human–computer interaction stating that every application has an inherent amount of complexity that cannot be removed or hidden. Instead, it must be dealt with, either in product development or in user interaction. This poses the question of who should be exposed to the complexity. For example, should a software developer add complexity to the software code to make the interaction simpler for the user or should the user deal with a complex interface so that the software code can be simple? __TOC__ Background While working for Xerox PARC in the mid-1980s, Larry Tesler realized that the way users interact with applications was just as important as the application itself. The book ''Designing for Interaction'' by Dan Saffer includes an interview with Larry Tesler that describes the law of conservation of complexity. The interview is popular among user experience and interacti ...
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Adage
A proverb (from ) or an adage is a simple, traditional saying that expresses a perceived truth based on common sense or experience. Proverbs are often metaphorical and are an example of formulaic speech, formulaic language. A proverbial phrase or a proverbial expression is a type of a conventional saying similar to proverbs and transmitted by oral tradition. The difference is that a proverb is a fixed expression, while a proverbial phrase permits alterations to fit the grammar of the context. Collectively, they form a folklore genre, genre of folklore. Some proverbs exist in more than one language because people borrow them from languages and cultures with which they are in contact. In the West, the Bible (including, but not limited to the Book of Proverbs) and medieval Latin (aided by the work of Erasmus) have played a considerable role in distributing proverbs. Not all Biblical proverbs, however, were distributed to the same extent: one scholar has gathered evidence to show th ...
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Human–computer Interaction
Human–computer interaction (HCI) is the process through which people operate and engage with computer systems. Research in HCI covers the design and the use of computer technology, which focuses on the interfaces between people (users) and computers. HCI researchers observe the ways humans interact with computers and design technologies that allow humans to interact with computers in novel ways. These include visual, auditory, and tactile (haptic) feedback systems, which serve as channels for interaction in both traditional interfaces and mobile computing contexts. A device that allows interaction between human being and a computer is known as a "human–computer interface". As a field of research, human–computer interaction is situated at the intersection of computer science, behavioral sciences, design, media studies, and several other fields of study. The term was popularized by Stuart K. Card, Allen Newell, and Thomas P. Moran in their 1983 book, ''The Psychology of Hum ...
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Application Software
Application software is any computer program that is intended for end-user use not operating, administering or programming the computer. An application (app, application program, software application) is any program that can be categorized as application software. Common types of applications include word processor, media player and accounting software. The term ''application software'' refers to all applications collectively and can be used to differentiate from system and utility software. Applications may be bundled with the computer and its system software or published separately. Applications may be proprietary or open-source. The short term ''app'' (coined in 1981 or earlier) became popular with the 2008 introduction of the iOS App Store, to refer to applications for mobile devices such as smartphones and tablets. Later, with introduction of the Mac App Store (in 2010) and Windows Store (in 2011), the term was extended in popular use to include desktop a ...
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Programming Paradigm
A programming paradigm is a relatively high-level way to conceptualize and structure the implementation of a computer program. A programming language can be classified as supporting one or more paradigms. Paradigms are separated along and described by different dimensions of programming. Some paradigms are about implications of the execution model, such as allowing Side effect (computer science), side effects, or whether the sequence of operations is defined by the execution model. Other paradigms are about the way code is organized, such as grouping into units that include both state and behavior. Yet others are about Syntax (programming languages), syntax and Formal grammar, grammar. Some common programming paradigms include (shown in hierarchical relationship): * imperative programming, Imperative code directly controls Control flow, execution flow and state change, explicit statements that change a program state ** procedural programming, procedural organized as function (c ...
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