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Hellblade II
''Senua's Saga: Hellblade II'' is a 2024 action-adventure game developed by Ninja Theory and published by Xbox Game Studios. The game serves as the sequel to ''Hellblade: Senua's Sacrifice'' (2017) and is set in 9th century Iceland, drawing inspiration from Norse mythology and Norse culture, culture. ''Senua's Saga: Hellblade II'' was created with a higher budget and a larger team when compared with its predecessor. The gameplay is similar; it features Combo (video gaming), combo-based combat, as well as Puzzle video game, puzzles. The gameplay and visuals have been revamped: faster-paced combat, and improved visuals built on Unreal Engine 5, while retaining the psychological horror and focus on Senua's struggle with psychosis. ''Senua's Saga: Hellblade II'' was released for Windows and Xbox Series X/S on 21 May 2024. A PlayStation 5 version is slated to launch in summer 2025. The game received generally positive reviews from critics, who praised its art direction, visuals and s ...
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Ninja Theory
Ninja Theory Limited is a first-party British video game developer for Xbox Game Studios based in Cambridge, England. Notable games it has developed include '' Kung Fu Chaos'', '' Heavenly Sword'', '' Enslaved: Odyssey to the West'', '' DmC: Devil May Cry,'' '' Hellblade: Senua's Sacrifice'', and '' Senua's Saga: Hellblade II''. Founded by Tameem Antoniades, Nina Kristensen and Mike Ball in March 2000, the company operated under the name Just Add Monsters. It was acquired by Argonaut Games soon after its founding and released '' Kung Fu Chaos'' for the original Xbox console. The company purchased itself from administrators after Argonaut Games was liquidated but suffered from financial troubles. Sony Computer Entertainment saved the team from bankruptcy by funding the development of '' Heavenly Sword'', which was an expensive project. The game's poor sales resulted in Ninja Theory losing all their in-house technologies because of contractual agreements with Sony. The team ...
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Psychosis
In psychopathology, psychosis is a condition in which a person is unable to distinguish, in their experience of life, between what is and is not real. Examples of psychotic symptoms are delusions, hallucinations, and disorganized or incoherent thoughts or speech. Psychosis is a description of a person's state or symptoms, rather than a particular mental illness, and it is not related to psychopathy (a personality construct characterized by impaired empathy and remorse, along with bold, disinhibited, and egocentric traits). Common causes of chronic (i.e. ongoing or repeating) psychosis include schizophrenia or schizoaffective disorder, bipolar disorder, and brain damage (usually as a result of alcoholism). Acute (temporary) psychosis can also be caused by severe distress, sleep deprivation, sensory deprivation, some medications, and drug use (including alcohol, cannabis, hallucinogens, and stimulants). Acute psychosis is termed primary if it results from a ...
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Gothi
Gothi or (plural , fem. ; Old Norse: ) was a position of political and social prominence in the Icelandic Commonwealth. The term originally had a religious significance, referring to a pagan leader responsible for a religious structure and communal feasts, but the title is primarily known as a secular political title from medieval Iceland. Etymology The word derives from , meaning "god".Byock, Jesse L. (1993). "Goði". Entry in ''Medieval Scandinavia, an Encyclopedia'' (Phillip Pulsiano, ed.), 230–231. Garland: NY and London, . It possibly appears in Ulfilas' Gothic language translation of the Bible as for "priest", although the corresponding form of this in Icelandic would have been an unattested . In Scandinavia, there is one surviving attestation in the Proto-Norse form from the Norwegian Nordhuglo runestone (N KJ65),The article ''gotiska'' in ''Nationalencyklopedin'' (1992) and in the later Old Norse form from three Danish runestones: DR 190 Helnæs, DR 192 Flemløse ...
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Huldufólk
or hidden people are elf, elves in Icelandic and Faroese people, Faroese folklore. They are supernatural beings that live in nature. They look and behave similarly to humans, but live in a Parallel universes in fiction, parallel world. They can make themselves visible at will. cites a 19th-century Icelandic source claiming that the only visible difference between normal people and outwardly human-appearing is, the latter have a convex rather than concave philtrum () below their noses. In Faroese folk tales, hidden people are said to be "large in build, their clothes are all grey, and their hair black. Their dwellings are in mounds, and they are also called Elves." Some Icelandic folk tales caution against throwing stones, as it may hit the hidden people. The term was taken as a synonym of (elves) in 19th-century Icelandic folklore. Jón Árnason (author), Jón Árnason found that the terms are synonymous, except is a pejorative term. contends that originates as a euphem ...
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Jötunheimr
The terms Jötunheimr (in Old Norse orthography: Jǫtunheimr ; often Old Norse orthography#Anglicized spelling, anglicised as Jotunheim) or Jötunheimar refer to either a land or multiple lands respectively in Nordic mythology inhabited by the jötnar (relatives of the gods, in English sometimes inaccurately called "giants"). are typically, but not exclusively, presented in Eddic sources as prosperous lands located to the north and are commonly separated from the lands inhabited by gods and humans by barriers that cannot be traversed by usual means. Etymology is a compound word formed from and , meaning a 'home' or 'world'. When attested in Eddic sources, the word is typically found in its plural form, ('-lands'). Attestations Poetic Edda are mentioned in three poems of the Poetic Edda. In the beginning of Völuspá, the coming of three women out of marks the end of the Golden Age#Germanic, Age of Gold for the gods. Towards the end of the poem, in the section describing ...
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Midgard
In Germanic cosmology, Midgard (an anglicised form of Old Norse ; Old English , Old Saxon , Old High German , and Gothic ''Midjun-gards''; "middle yard", "middle enclosure") is the name for Earth (equivalent in meaning to the Greek term : oikouménē, "inhabited") inhabited by and known to humans in early Germanic cosmology. The Old Norse form plays a notable role in Norse cosmology. Etymology The Old Norse name is cognate with Gothic (attested in the Gospel of Luke as a translation of the Greek ), Old Saxon (in '' Heliand''), Old High German (in '' Muspilli''), and Old English . The latter, which appears in both prose and poetry, was transformed to or ("Middle-earth") in Middle English literature. All these forms stem from Common Germanic , a compound of ("middle") and ("yard, enclosure"). In early Germanic cosmology, it stands alongside the term ''world'' (cf. Old English , Old Saxon , Old High German , Old Frisian , Old Norse ), itself from a Common Germanic comp ...
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Askja
Askja () is an active volcano situated in a remote part of the central highlands of Iceland. The name Askja refers to a complex of nested calderas within the surrounding Dyngjufjöll mountains, which rise to , ''askja'' meaning ''box'' or ''caldera'' in Icelandic. Geography The Askja central volcano is in diameter and is associated with the Askja volcanic system which has a long fissure swarm that extends north from beneath the Vatnajökull glacier towards the north coast of Iceland. The Hrúthálsar area which is to the north-east is now usually regarded as part of the system. The outer caldera of Askja, representing a prehistoric eruption, is about in area, and there is evidence of other later caldera-forming events within it. These include the main summit caldera, that is about in diameter, to its north-east the diameter Kollur caldera, and the 1875 Öskjuvatn caldera with a diameter of about . The main crater floor lies at about . The central volcano region i ...
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Jötunn
A (also jotun; plural ; in the normalised scholarly spelling of Old Norse, ; or, in Old English, , plural ) is a type of being in Germanic mythology. In Norse mythology, are often contrasted with gods (the Æsir and Vanir) and with other non-human figures, such as dwarf (mythology), dwarfs and elf, elves, although the groupings are not always mutually exclusive. The entities included in the category are referred to by several other terms, including , (or ) and if male and or if female. The typically dwell across boundaries from the gods and humans in lands such as . The are frequently attested throughout the Old Norse records, with also featuring in the Old English epic poem ''Beowulf''. The usage of the terms is dynamic, with an overall trend that the beings become portrayed as less impressive and more negative as Christianity becomes more influential over time. Although the term "giant" is sometimes used to gloss the word "" and its apparent synonyms in some transl ...
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Draugar
The draugr or draug (; ; ; , ''drauv''; , ''dröger'') is a corporeal undead creature from the sagas and folktales of the Nordic countries, with varying ambiguous traits. In modern times, they are often portrayed as Norse supernatural zombies, as depicted in various video games such as ''Skyrim'' and ''God of War'', loosely based on the draugr as described in early medieval Icelandic sagas, however, in myth and folklore they comprise several complex ideas which change from story to story, especially in surviving Norwegian folklore, where the draugr remains a staple (see ). In the Icelandic sagas, from which most modern interest is garnered, ''draugrs'' live in their graves or royal palaces, often guarding treasure buried in their burial mound. They are revenants, or animated corpses, rather than ghosts, which possess intangible spiritual bodies. Etymology Development The Old Norse word ''draugr'' (initially ''draugʀ'', see ʀ), in the sense of the undead creature, is hyp ...
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Orcadians
Orcadians, also known as Orkneymen, are an ethnic group native to the Orkney Islands, who speak an Orcadian dialect of the Scots language, a West Germanic language, and share a common history, culture and ancestry. Speaking Norn, a native North Germanic language into the 19th or 20th century,Jones, Charles (1997). ''The Edinburgh History of the Scots Language''. Edinburgh University Press. p. 394. Orcadians descend significantly from North Germanic peoples, with around a third of their ancestry derived from Scandinavia, including a majority of their patrilineal line. According to anthropological study, the Orcadian ethnic composition is similar to that of Icelandic people; a comparable islander ethnicity of North Germanic origin. Historically, they are also descended from the Picts, Norse, and Lowland Scots. Background Orcadian ethnic group formation An Orcadian ethnicity has developed since around 900 AD. Goethe University's historian, Daniel Föller, describes the Orca ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''GameSpot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady, and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so ...
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Psychological Horror
Psychological horror is a genre, subgenre of horror fiction, horror and psychological fiction with a particular focus on mental, emotional, and Mental state, psychological states to frighten, disturb, or unsettle its audience. The subgenre frequently overlaps with the related subgenre of psychological thriller, and often uses mystery fiction, mystery elements and characters with unstable, unreliable, or disturbed psychological states to enhance the suspense, horror, drama, tension, and paranoia of the setting and plot and to provide an overall creepy, unpleasant, unsettling, or distressing Mood (literature), atmosphere. Characteristics Psychological horror usually aims to create discomfort or dread by exposing common or universal psychological and emotional vulnerabilities/fears and revealing the darker parts of the human psyche that most people may repress or deny. This idea is referred to in analytical psychology as the Jungian archetypes, archetypal Shadow (psychology), shad ...
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