Zero-copy
In computer science, zero-copy refers to techniques that enable data transfer between memory spaces without requiring the CPU to copy the data. By avoiding redundant copying, zero-copy methods minimize CPU usage and memory bandwidth, leading to substantial performance gains. This is crucial for applications demanding high data throughput, such as network communication, file I/O, and multimedia processing. Principle Zero-copy programming techniques can be used when exchanging data within a user space process (i.e. between two or more threads, etc.) and/or between two or more processes (see also producer–consumer problem) and/or when data has to be accessed / copied / moved inside kernel space or between a user space process and kernel space portions of operating systems (OS). Usually when a user space process has to execute system operations like reading or writing data from/to a device (i.e. a disk, a NIC, etc.) through their high level software interfaces or like ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Heterogeneous System Architecture
Heterogeneous System Architecture (HSA) is a cross-vendor set of specifications that allow for the integration of central processing units and graphics processors on the same bus, with shared memory and tasks. The HSA is being developed by the HSA Foundation, which includes (among many others) AMD and ARM. The platform's stated aim is to reduce communication latency between CPUs, GPUs and other compute devices, and make these various devices more compatible from a programmer's perspective, relieving the programmer of the task of planning the moving of data between devices' disjoint memories (as must currently be done with OpenCL or CUDA). CUDA and OpenCL as well as most other fairly advanced programming languages can use HSA to increase their execution performance. Heterogeneous computing is widely used in system-on-chip devices such as tablets, smartphones, other mobile devices, and video game consoles. HSA allows programs to use the graphics processor for floating point cal ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, applied disciplines (including the design and implementation of Computer architecture, hardware and Software engineering, software). Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and preventing security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of re ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Network Protocol Stack
The protocol stack or network stack is an implementation of a computer networking protocol suite or protocol family. Some of these terms are used interchangeably but strictly speaking, the ''suite'' is the definition of the communication protocols, and the ''stack'' is the software implementation of them. Individual protocols within a suite are often designed with a single purpose in mind. This modularization simplifies design and evaluation. Because each protocol module usually communicates with two others, they are commonly imagined as layers in a stack of protocols. The lowest protocol always deals with low-level interaction with the communications hardware. Each higher layer adds additional capabilities. User applications usually deal only with the topmost layers. General protocol suite description T ~ ~ ~ T ____ Imagine three computers: ''A'', ''B'', and ''C''. ''A'' and ''B'' both have radio equipment and can communicate via the airwaves using a suitable netw ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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NCOPY
In computing, file copying is the act of creating a new file such that it has the same content as an existing file. The operation is sometimes called ''cloning''. Generally, an operating system command-line shell provides for file copying via commands cp, copy and similar variants. mv also copies files but only when the source and destination are on different file systems. Windows also provides includes the more advanced tools: Robocopy and xcopy. Many operating systems also provide for copying files via a graphical user interface, such as a file manager. It may provide for copy-and-paste and drag-and-drop user experience. Notable third-party utilities: * FastCopy * Rclone * RichCopy * rsync * TeraCopy * Ultracopier Shadow copy Shadowing describes the process of maintaining a copy of a set of files, a.k.a. to mirror files in a separate physical location. Depending on the reasons behind the shadow operation, this location may be as close as the BIOS chip to the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Novell NetWare
NetWare is a discontinued computer network operating system developed by Novell, Inc. It initially used cooperative multitasking to run various services on a personal computer, using the Internetwork Packet Exchange, IPX network protocol. The final update release was version 6.5SP8 in May 2009, and it has since been replaced by Open Enterprise Server. The original NetWare product in 1983 supported clients running both CP/M and MS-DOS, ran over a proprietary Star network, star network topology and was based on a Novell-built file server using the Motorola 68000 processor. The company soon moved away from building its own hardware, and NetWare became hardware-independent, running on any suitable Intel-based IBM PC compatible system, and able to utilize a wide range of network cards. From the beginning NetWare implemented a number of features inspired by mainframe computer, mainframe and minicomputer systems that were not available in its competitors' products. In 1991, Novell in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Graphics Processing Unit
A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles. GPUs were later found to be useful for non-graphic calculations involving embarrassingly parallel problems due to their parallel structure. The ability of GPUs to rapidly perform vast numbers of calculations has led to their adoption in diverse fields including artificial intelligence (AI) where they excel at handling data-intensive and computationally demanding tasks. Other non-graphical uses include the training of neural networks and cryptocurrency mining. History 1970s Arcade system boards have used specialized graphics circuits since the 1970s. In early video game hardware, RAM for frame buffers was expensive, so video chips composited data together as the display was being scann ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pointer (computer Programming)
In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer ''references'' a location in memory, and obtaining the value stored at that location is known as ''dereferencing'' the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture. Using pointers significantly improves performance for repetitive operations, like traversing iterable data structures (e.g. strings, lookup tables, control tables, linked lists, and tree structures). In particular, it is often much cheaper in time and space to copy and deref ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Memory Management Unit
A memory management unit (MMU), sometimes called paged memory management unit (PMMU), is a computer hardware unit that examines all references to computer memory, memory, and translates the memory addresses being referenced, known as virtual memory addresses, into physical addresses in main memory. In modern systems, programs generally have addresses that access the theoretical maximum memory of the computer architecture, 32 or 64 bits. The MMU maps the addresses from each program into separate areas in physical memory, which is generally much smaller than the theoretical maximum. This is possible because programs rarely use large amounts of memory at any one time. Most modern operating systems (OS) work in concert with an MMU to provide virtual memory (VM) support. The MMU tracks memory use in fixed-size blocks known as ''pages''. If a program refers to a location in a page that is not in physical memory, the MMU sends an interrupt to the operating system. The OS selects a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Direct Memory Access
Direct memory access (DMA) is a feature of computer systems that allows certain hardware subsystems to access main system computer memory, memory independently of the central processing unit (CPU). Without DMA, when the CPU is using programmed input/output, it is typically fully occupied for the entire duration of the read or write operation, and is thus unavailable to perform other work. With DMA, the CPU first initiates the transfer, then it does other operations while the transfer is in progress, and it finally receives an interrupt from the DMA controller (DMAC) when the operation is done. This feature is useful at any time that the CPU cannot keep up with the rate of data transfer, or when the CPU needs to perform work while waiting for a relatively slow I/O data transfer. Many hardware systems use DMA, including disk drive controllers, graphics cards, network cards and sound cards. DMA is also used for intra-chip data transfer in some multi-core processors. Computers that h ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Data Buffer
In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes within a computer, comparable to buffers in telecommunication. Buffers can be implemented in a fixed memory location in hardware or by using a virtual data buffer in software that points at a location in the physical memory. In all cases, the data stored in a data buffer is stored on a physical storage medium. The majority of buffers are implemented in software, which typically use RAM to store temporary data because of its much faster access time when compared with hard disk drives. Buffers are typically used when there is a difference between the rate at which data is received and the rate ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Channel I/O
In computing, channel I/O is a high-performance input/output (I/O) architecture that is implemented in various forms on a number of computer architectures, especially on mainframe computers. In the past, channels were generally implemented with custom devices, variously named channel, I/O processor, I/O controller, I/O synchronizer, or '' DMA controller''. Overview Many I/O tasks can be complex and require logic to be applied to the data to convert formats and other similar duties. In these situations, the simplest solution is to ask the CPU to handle the logic, but because I/O devices are relatively slow, a CPU could waste time waiting for the data from the device. This situation is called 'I/O bound'. Channel architecture avoids this problem by processing some or all of the I/O task without the aid of the CPU by offloading the work to dedicated logic. Channels are logically self-contained, with sufficient logic and working storage to handle I/O tasks. Some are powerful or fle ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |