Zelda II
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Zelda II
''Zelda II: The Adventure of Link'' is a 1987 action role-playing game developed and published by Nintendo. It is the second installment in the ''The Legend of Zelda, Legend of Zelda'' series and was released in Japan for the Famicom Disk System on January 14, 1987—less than one year after the Japanese release and seven months before the North American release of the The Legend of Zelda (video game), original ''The Legend of Zelda''. ''Zelda II'' was released in North America and the PAL region for the Nintendo Entertainment System in late 1988, almost two years after its initial release in Japan. ''The Adventure of Link'' is a direct sequel to the original ''The Legend of Zelda'', again involving the protagonist Link (The Legend of Zelda), Link, on a quest to save Princess Zelda, who has fallen under a sleeping spell. The game's emphasis on Side-scrolling video game, side-scrolling platformer and Role-playing video game, role-playing elements is a significant departure from i ...
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Nintendo Entertainment Analysis & Development
commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was preceded by the ''Creative Department'', a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the ''Donkey Kong'', ''Mario (franchise), Mario'', ''The Legend of Zelda'', ''F-Zero'', ''Star Fox'', ''Animal Crossing'', ''Pikmin'', and ''Wii (video game series), Wii'' series. Following a large company restructuring after the death of company president Satoru Iwata, the division merged with Nintendo's Software Planning & Development division in September 2015, be ...
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Action Role-playing Game
An action role-playing game (often abbreviated action RPG or ARPG) is a video game genre that combines core elements from both the action game and Role-playing video game, role-playing game genres. Definition Action role-playing games emphasize Real-time game, real-time combat where the player has direct control over the characters as opposed to turn-based, turn or Menu (computing), menu-based combat while still having a focus on character's Statistic (role-playing games), stats in order to determine relative strength and abilities. These games often use action game combat systems similar to hack and slash or shooter games. The term "action role-playing game" may also describe action-adventure games, which include a mission system and role-playing game mechanics, as well as MMORPGs with real-time combat systems. History Several games prior to 1984 are considered precursors to the action RPG genre. Allgame cited ''Temple of Apshai'' (1979) and its sequel ''Gateway to Apshai ...
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Konami
, commonly known as Konami, , is a Japanese multinational entertainment company and video game developer and video game publisher, publisher headquartered in Chūō, Tokyo, Chūō, Tokyo. The company also produces and distributes trading cards, anime, ''tokusatsu'', pachinko machines, slot machines, and List of Japanese arcade cabinets, arcade cabinets. It has casinos around the world, and operates health and physical fitness clubs across Japan. The company originated in 1969 as a jukebox rental and repair business in Toyonaka, Osaka, Japan, by Kagemasa Kōzuki, who remains the company's chairman. Additionally, Konami owns Bemani, known for ''Dance Dance Revolution'' and ''Beatmania'', as well as the assets of former game developer Hudson Soft, known for ''Bomberman'', ''Adventure Island (video game), Adventure Island'', ''Bonk (series), Bonk'', ''Bloody Roar'', and ''Star Soldier''. Konami is the twentieth-largest Lists of video game companies, game company in the world by re ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by SK Hynix, Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. In Russia and Commonwealth of Independent States, CIS, the system was distributed by Steepler from 1994 until 1996. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. ...
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A Link To The Past
is a 1991 action-adventure game developed and published by Nintendo for the Super Nintendo Entertainment System. It is the third game in ''The Legend of Zelda'' series and was released in 1991 in Japan and 1992 in North America and Europe. The story is set many years before the events of the first two ''Zelda'' games. The player assumes the role of Link as he journeys to save Hyrule, defeat the demon king Ganon, and rescue the descendants of the Seven Sages. It returns to a top-down perspective similar to the original ''The Legend of Zelda'', dropping the side-scrolling gameplay of '' Zelda II: The Adventure of Link''. It introduced series staples such as parallel worlds and items including the Master Sword. ''A Link to the Past'' is considered among the greatest video games ever made, with particular praise for its presentation and innovative gameplay. It was ported to the Game Boy Advance as '' A Link to the Past and Four Swords'' in 2002, and sold 6.5 million copies across b ...
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Life (video Games)
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. Sometimes the euphemisms chance, try, rest and continue are used, particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their health, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing. The number of lives a player is granted varies per game type. A finite number of lives became a common feature in arcade games and action games during the 1980s, and mechanics such as checkpoints and power-ups made the managing of lives a more strategic experience for players over time. Lives give novice players more chances to learn the mechanics of a video game, while allowing more advanced players to take more risks. History Lives may have originated ...
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Dark Link
is a high-fantasy video game series created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments have been outsourced to Capcom, Vanpool and Grezzo; as well, Monolith Soft has assisted in the production of some mainline titles. The series' gameplay incorporates elements of action, adventure, and puzzle-solving games. The series centers on Link, the playable character and protagonist who is often tasked with rescuing Princess Zelda and the kingdom of Hyrule from Ganon, who is the series' primary antagonist; however, other settings and antagonists have appeared in several games. The plots commonly involve the Triforce, a relic that is a set of three omnipotent golden triangles. Since the original ''The Legend of Zelda'''s release in 1986, the series has expanded to include twenty entries on Nintendo's major game consoles, as well as several spin-offs. An American animated TV ...
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