Yūji Horii
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Yūji Horii
is a Japanese author, video game designer, writer and director best known as the creator of the ''Dragon Quest'' franchise, supervising and writing the scenario for ''Chrono Trigger'', and ''The Portopia Serial Murder Case'', released in 1983 as one of the first visual novel adventure games. (Reprinted at ) Horii is CEO of his own company, Armor Project, a company that has an exclusive production contract with Square Enix, a contract established with Enix before the company merged with Square, and is also one of the companies who co-own the ''Dragon Quest'' franchise alongside Square Enix. History Horii was born on January 6, 1954, in Awaji Island, Japan. He graduated from Waseda University's Department of Literature. He also worked as a freelance writer for newspapers, comics, and magazines, including the ''Famicom Shinken'' video games column that ran in ''Weekly Shōnen Jump'' from 1985 to 1988. He then entered in an Enix-sponsored game programming contest, where he pla ...
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Sumoto, Hyōgo
270px, Sumoto City Hall 270px, Sumoto Castle is a city located on Awaji Island, Hyōgo Prefecture, Japan. , the city had an estimated population of 42,094 and a population density of 230 persons per km². The total area of the city is . Geography The city of Sumoto occupies the middle of Awaji Island, sandwiched between Awaji and Minamiawaji. with the Gulf of Harima on the Seto Inland Sea to the west and Osaka Bay to the east. The Sumoto River flows into Osaka Bay in the center of the city area, part of which are within the borders of the Setonaikai National Park Surrounding municipalities Hyogo Prefecture * Awaji * Minamiawaji Climate Sumoto has a humid subtropical climate (Köppen climate classification ''Cfa'') with hot summers and cool winters. Precipitation is significant throughout the year, but is somewhat lower in the winter. Demographics Per Japanese census data, the population of Sumoto has been declining steadily over the past 60 years. History The cit ...
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List Of Enix Home Computer Games
Enix was a Japanese video game publishing company founded in September 1975 by Yasuhiro Fukushima. Initially a tabloid publisher named Eidansha Boshu Service Center, in 1982 it ventured into video game publishing for Japanese home computers such as the PC-8800 series, the X1 series, and the FM-7. Fukushima had no programming knowledge and did not employ internal programmers or game designers. Instead, he held a contest for programming hobbyists in order to pool talents and publish selected games, with a ¥1 million award for the top prize (US$5,000). Few entries were received in the first month, but after a marketing campaign on television and in appliance stores, hobby clubs, computer and manga magazines, three hundred entries were received by the end of the "First Game Hobby Program Contest". This contest allowed Enix to release numerous games with a wide variety of genres early on, as thirteen winning entries were polished and chosen for release in February 1983. Among these ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by SK Hynix, Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. In Russia and Commonwealth of Independent States, CIS, the system was distributed by Steepler from 1994 until 1996. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. ...
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Itadaki Street
is a party video game series originally created by ''Dragon Quest'' designer Yuji Horii. It is currently owned by Square Enix. The first game was released in Japan on Nintendo's Famicom console in 1991. Since then, new installments in the series have been released for the Super Famicom, PlayStation, PlayStation 2, PlayStation Portable, Nintendo DS, Mobile Phones, Android, iOS, PlayStation 4 and PlayStation Vita. The series was exclusive to Japan prior to the 2011 ''Itadaki Street Wii'', which was released as ''Fortune Street'' in North America and ''Boom Street'' in Europe. Development In a 1989 interview, Horii stated he was working on a board game with former Famitsu editor Yoshimitsu Shiozaki and that working in a "completely different genre" to the ''Dragon Quest'' games was worthwhile. While creating the first stage, a play test revealed the board was really hard, so a practice stage was constructed and was also too difficult, leading to stage one eventually becoming stage ...
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Imagine Publishing
Imagine Publishing was a UK-based magazine publisher, which published a number of video games, computing, creative and lifestyle magazines. The company was acquired by Future plc on 21 October 2016. History It was founded on 14 May 2005 with private funds by Damian Butt, Steven Boyd and Mark Kendrick, all were former directors of Paragon Publishing, and launched with a core set of six gaming and creative computing titles in the first 6 months of trading. In October 2005, it had acquired the only retro games magazine Retro Gamer, after its original publisher, Live Publishing went bankrupt. Early in 2006, it further acquired the rights to publish a considerable number of titles including gamesTM, Play, PowerStation, X360, Digital Photographer and iCreate, from the old Paragon Publishing stable of magazines when owner Highbury House Communications went into liquidation, following Future Publishing's withdrawal of its offer to buy the company, due to threats of a monopoly ...
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Ultima (series)
''Ultima'' is a series of open world fantasy role-playing video games from Origin Systems, created by Richard Garriott. Electronic Arts has owned the brand since 1992. The series had sold over 2 million copies by 1997. A significant series in computer game history, it is considered, alongside ''Wizardry'' and '' Might and Magic'', to be one of the norm-establishers of the computer role-playing game genre. Several games of the series are considered seminal entries in their genre, and the early installments especially introduced new innovations which then were widely copied by other games. The Ultima games take place for the most part in a world called Britannia; the constantly recurring hero is the Avatar, first named so in ''Ultima IV''. They are primarily within the scope of fantasy fiction but contain science fiction elements as well. Games The main ''Ultima'' series consists of nine installments (the seventh title is divided into two parts) grouped into three trilogies, or ...
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Wizardry (video Game Series)
''Wizardry'' is a series of role-playing video games originally created by American publisher Sir-Tech. The series was influential in the evolution of modern role-playing video games alongside '' Ultima'' and '' Might and Magic''. The original ''Wizardry'' was a significant influence on early console role-playing games such as '' Shin Megami Tensei'', '' Dragon Slayer'', '' the Shining series'', ''Fire Emblem'', ''Final Fantasy'' and '' Dragon Quest''. Originally made for the Apple II, the games were later ported to other platforms. The last game in the original series by Sir-Tech was ''Wizardry 8'', released in 2001. There have since been various spin-off titles developed for the Japanese market. Development ''Wizardry'' began as a simple dungeon crawl by Andrew C. Greenberg and Robert Woodhead. It was written when they were students at Cornell University and published by Sir-Tech. The game was influenced by earlier games from the PLATO system, most notably ''Oubliette''. The ...
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History Of Eastern Role-playing Video Games
While the early history and distinctive traits of role-playing video games (RPGs) in East Asia have come Video games in Japan, from Japan, many video games have also arisen Video games in China, in China, Video games in South Korea, developed in South Korea, and Taiwan. Japanese role-playing games Japanese computer role-playing games Origins (early 1980s) While the Video games in Japan, Japanese video game industry has long been viewed as Video game console, console-centric, due to the worldwide success of Japanese consoles beginning with the Nintendo Entertainment System, NES, the country had in fact produced thousands of commercial PC games from the late 1970s up until the mid-1990s. The country's computer market was very fragmented at first; ''Lode Runner'', for example, reportedly required 34 conversions to different hardware platforms. The market eventually became dominated by the NEC PC-8801 and NEC PC-9801, PC-9801, though with some competition from the Sharp X1 and ...
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Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games (text and graphic) are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. '' Colossal Cave Adventure'' is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', '' King's Quest'', '' Monkey Island'', '' Syberia'', and ''Myst''. Adventure games were initially developed in the 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became po ...
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Karuizawa Yūkai Annai
is a 1983 adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ... designed by Yuji Horii and published by Enix. It was first released on the NEC PC-6001 and has since been ported to other personal computers, the Family Computer (Famicom), Mobile game, mobile phone services and most recently, Windows as Square Enix showing off their natural language processing technology. In the game, the player must resolve a murder mystery by searching for clues, exploring different areas, interacting with characters, and solving Item (gaming), item-based puzzles. The game features First person (video games), first-person graphics, nonlinear gameplay, an open world, conversations with non-player characters, Dialog tree, branching dialogue choices, suspect interrogations, nonlinear stor ...
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