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XBAND
XBAND (stylized as XBⱯND) was one of the first competitive online console gaming networks and was available for the Genesis and Super NES. It was produced by Catapult Entertainment in Cupertino, California. It is the only modem released in America to have been officially licensed by Nintendo. It debuted in various areas of the United States between November 1994 and June 1995 and was later released nationwide between October 2 and 8, 1995. History The Genesis version of the XBAND was released in November 1994, with the Super NES version following in June 1995, and the Super Famicom version in April 1996. The Genesis version also works with the Genesis Nomad. In Brazil the Mega Drive service was released as the Mega Net 2, named after the Sega Meganet. In 1995, Catapult Entertainment signed a deal with General Instrument, producers of the Sega Channel, which stipulated that the XBAND modem would henceforth be built into new Sega Channel adapters, and that the top 5 to 10 ...
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Weaponlord
''Weaponlord'' is a fighting game developed by Visual Concepts and published by Namco for the Super NES and Genesis in October 1995. ''Weaponlord'' has players select a character and defeat a series of opponents. The game is a weapons-based fighter, with various gory moves and a deep counterattack system. Project leads James Goddard and Dave Winstead aimed to design a title for enthusiasts of the fighting game genre. Unlike many other fighting games of the time, ''Weaponlord'' was designed specifically for home consoles and was one of the first fighting games optimized for online play. It has also been thought of as the basis for Namco's ''Soul Edge/Calibur'' series. The game received mixed reviews upon release, with criticism going towards its graphics and animation, while the gameplay was esteemed for its innovation and depth. Many critics remarked that the complexity of the gameplay would make the game too daunting for all but experienced fighting game enthusiasts. Gameplay A ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by SK Hynix, Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. In Russia and Commonwealth of Independent States, CIS, the system was distributed by Steepler from 1994 until 1996. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. ...
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Online Console Gaming
Online console gaming involves connecting a console to a network over the Internet for services. Through this connection, it provides users the ability to play games with other users online, in addition to other online services. The three most common networks now are Microsoft's Xbox network, Sony's PlayStation Network, and Nintendo's Nintendo Switch Online and Nintendo Network. These networks feature cross platform capabilities which allows users to use a single account. However, the services provided by both are still limited to the console connected (e.g. an Xbox One cannot download an Xbox 360 game, unless the game is part of the Xbox 360 to Xbox One backwards compatibility program). Additional services provided by these networks include the capability of buying additional games, online chatting, downloadable content, and game demos. Early attempts The earliest experiments relating to online connectivity on game consoles were done as far back as the early 1980s. For some c ...
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Sega Meganet
Sega Meganet, also known as the Net Work System, was an online service for the Mega Drive in Japan and later Brazil. Utilizing dial-up Internet access, Meganet was Sega's first online multiplayer gaming service, and functioned on a pay to play basis. The system functioned through the use of a peripheral called the Mega Modem and offered several unique titles that could be downloaded, and a few could be played competitively with friends. In addition, it shared technology and equipment with more serious services such as the Mega Anser, used for banking purposes. Though the system was announced for North America under the rebranded name "Tele-Genesis", it was never released for that region. Ultimately, the Meganet service would be short-lived, lasting approximately a year before it was discontinued, but would serve as a precursor to the Sega Channel and XBAND services, as well as a predecessor to online gaming services for video game consoles. Retrospective feedback praises the a ...
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Genesis Nomad
The Genesis Nomad, also known as Sega Nomad, is a handheld game console manufactured by Sega and released in North America in October 1995. The Nomad is a portable variation of the Sega Genesis home video game console (known as the Mega Drive outside North America). It could also be used with a television set via a video port. It was based on the Mega Jet, a portable version of the home console designed for use on airline flights in Japan. The Nomad was the last handheld console released by Sega. Released late in the Genesis era, it had a short lifespan. It was sold exclusively in North America, and uses regional lockout. Sega's focus on the Sega Saturn left the Nomad under-supported, and it was incompatible with several Genesis peripherals, including the Power Base Converter, the Sega CD, and the 32X. About 1 million units of the Nomad were sold, and it is considered a commercial failure. History The Sega Genesis was Sega's entry into the 16-bit era of video game consoles. ...
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Mpath Interactive
Mplayer, referred to as Mplayer.com by 1998, was a free online PC gaming service and community that operated from late 1996 until early 2001. The service at its peak was host to a community of more than 20 million visitors each month and offered more than 100 games. Some of the more popular titles available were action games like '' Quake'', ''Command & Conquer'', and '' Rogue Spear'', as well as classic card and board for more casual gamers. Servers and matchmaking was provided through a proprietary client. Initially, the service was subscription-based, but by early 1997, they became the first major multiplayer community to offer games to be played online through their network for free. This was done by relying on advertisement-based revenues. Mplayer was a unit of Mpath Interactive, a Silicon Valley–based startup. The demand for online gaming in the late 1990s resulted in huge growth for the service. They became known for supplying a range of features integrated through th ...
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Sega Channel
The Sega Channel was an online game service developed by Sega for the Sega Genesis video game console, serving as a content delivery system. Launched on December 14, 1994, the Sega Channel was provided to the public by TCI and Time Warner Cable through cable television services by way of coaxial cable. It was a pay to play service, through which customers could access Genesis games online, play game demos, and get cheat codes. Lasting until July 31, 1998, the Sega Channel operated three years after the release of Sega's next generation console, the Sega Saturn. Though criticized for its poorly timed launch and costly subscription fee, the Sega Channel has been praised for its innovations in downloadable content and impact on online game services. History file:Sega-Genesis-Mk2-6button.jpg, left, A Model 2 Sega Genesis, released in 1993 Released in Japan as the Mega Drive in 1988, North America in 1989, and Europe and other regions as the Mega Drive in 1990, the Sega Genesis ...
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Blockbuster Video
Blockbuster may refer to: Corporations * Blockbuster (retailer), a former video rental chain * Blockbuster (Bend, Oregon), remaining store Arts and entertainment * Blockbuster (entertainment) a very successful movie * Blockbuster (DC Comics), four characters * Blockbuster (Man-Brute), a Marvel Comics character * Blockbuster (Marauder), a Marvel Comics character * Blockbuster (album), ''Blockbuster'' (album), by Block B, 2012 * "Block Buster!", a 1973 song by Sweet * Blockbuster (Enhypen song), "Blockbuster" (Enhypen song), from the 2021 album ''Dimension: Dilemma'' * "BlockBuster", a 2019 song by DKZ, Dongkiz * "Blockbuster", a 1989 song by The Jesus Lizard on ''Pure (The Jesus Lizard album), Pure'' * "Blockbuster", a song by Neil Cicierega from ''Mouth Moods'' * Blockbuster (2018 film), ''Blockbuster'' (2018 film), a 2018 Netflix film * Blockbusters (American game show), ''Blockbusters'' (American game show) ** Blockbusters (Australian game show), ''Blockbusters'' (Australi ...
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On-screen Keyboard
A virtual keyboard is a software component that allows the input of characters without the need for physical keys. Interaction with a virtual keyboard happens mostly via a touchscreen interface, but can also take place in a different form when in virtual or augmented reality. Types On a desktop computer, a virtual keyboard might provide an alternative input mechanism for users with disabilities who cannot use a conventional keyboard, for multi-lingual users who switch frequently between different character sets or alphabets, which may be confusing over time, or for users who are lacking a traditional keyboard. Virtual keyboards may utilize the following: * Virtual keyboards with touchscreen layouts or sensors * Character variants, punctuation, and other special characters accessible through a menu, key/mouse combinations, or double/triple/long presses on sensors * Number pad feature to facilitate typing numbers. * Optically projected keyboard layouts or similar arrangement ...
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Game Genie
The Game Genie was a line of Video game accessory, video game accessories that allowed players to alter codes transmitted between ROM cartridge, game cartridges and a video game console, known informally as a cheat cartridge. Developed by Codemasters and distributed by Galoob in the U.S. and Camerica in Canada, it debuted in 1990 for the Nintendo Entertainment System (NES), with later versions for the Super Nintendo Entertainment System, Super NES, Game Boy, Sega Genesis, and Game Gear. The device was central to the 1992 landmark case ''Lewis Galoob Toys, Inc. v. Nintendo of America, Inc.'', where the court ruled that Game Genie did not infringe on Nintendo’s copyrights, as it did not create a permanent derivative work or impact game sales. The decision helped establish reverse engineering as fair use in the United States. Despite selling five million units worldwide, plans for a "Game Genie 2" never materialized, and no versions were made for later consoles. Similar devices, s ...
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Los Angeles Times
The ''Los Angeles Times'' is an American Newspaper#Daily, daily newspaper that began publishing in Los Angeles, California, in 1881. Based in the Greater Los Angeles city of El Segundo, California, El Segundo since 2018, it is the List of newspapers in the United States, sixth-largest newspaper in the U.S. and the largest in the Western United States with a print circulation of 118,760. It has 500,000 online subscribers, the fifth-largest among U.S. newspapers. Owned by Patrick Soon-Shiong and published by California Times, the paper has won over 40 Pulitzer Prizes since its founding. In the 19th century, the paper developed a reputation for civic boosterism and opposition to Trade union, labor unions, the latter of which led to the Los Angeles Times bombing, bombing of its headquarters in 1910. The paper's profile grew substantially in the 1960s under publisher Otis Chandler, who adopted a more national focus. As with other regional newspapers in California and the United Sta ...
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