World Video Game Hall Of Fame
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World Video Game Hall Of Fame
The World Video Game Hall of Fame is an international hall of fame that opened on June 4, 2015. It is located in The National Museum of Play's ''eGameRevolution'' exhibit; the hall's administration is overseen by The Strong and the International Center for the History of Electronic Games. The World Video Game Hall of Fame's creator is Jon-Paul C. Dyson, who is The Strong's Vice President for Exhibit Research and Development and the Director of the International Center for the History of Electronic Games. Video games become eligible for the World Video Game Hall of Fame by meeting four basic criteria: * Icon Status – is widely recognized and remembered * Longevity – is more than a passing fad and has enjoyed popularity over time * Geographical Reach – meets the above criteria across international boundaries * Influence – has exerted significant influence on the design and development of other games, on other forms of entertainment, or on popular culture and society in ge ...
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Rochester, New York
Rochester () is a City (New York), city in the U.S. state of New York (state), New York, the county seat, seat of Monroe County, New York, Monroe County, and the fourth-most populous in the state after New York City, Buffalo, New York, Buffalo, and Yonkers, New York, Yonkers, with a population of 211,328 at the 2020 United States census. Located in Western New York, the city of Rochester forms the core of a larger Rochester metropolitan area, New York, metropolitan area with a population of 1 million people, across six counties. The city was one of the United States' first boomtowns, initially due to the fertile Genesee River Valley, which gave rise to numerous flour mills, and then as a manufacturing center, which spurred further rapid population growth. Rochester rose to prominence as the birthplace and home of some of America's most iconic companies, in particular Eastman Kodak, Xerox, and Bausch & Lomb (along with Wegmans, Gannett, Paychex, Western Union, French's, Cons ...
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John Madden Football (1990 Video Game)
''John Madden Football'', released as ''John Madden American Football'' in Europe, is an American football video game released by Electronic Arts. Loosely based on the 1988 computer game of the same title, it was the first entry in what eventually became the yearly Madden NFL series on home consoles, initially released for the Sega Genesis in 1990. It is sometimes called ''Madden '90'' or ''Madden '91'' to distinguish it from subsequent entries in the series. A Super NES version was released in 1991, which incorporated content from the second Genesis installment released during the same year (''John Madden Football '92''), followed by a completely reworked Amiga version in 1992. Gameplay The game includes various field conditions and audibles. The console versions use passwords for saves. It is played from above and behind the quarterback rather than from the side as most games of the time. As in the previous version, no actual NFL teams are included due to the lack of NFL or ...
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The Sims (video Game)
''The Sims'' is a social simulation video game developed by Maxis and published by Electronic Arts in 2000. It is a simulation of the daily activities of one or more virtual people ("Sims") in a suburban household near a fictional city. Players control customizable Sims as they pursue career and relationship goals. Players can also use their Sims' income to renovate their living space, purchase home furnishings, or clothing for their household. Players can also choose to pursue a social and successful life. The game's development was led by Will Wright and the game was a follow-up to Wright's earlier ''SimCity'' series; Wright was inspired to create the game by Christopher Alexander's 1977 book ''A Pattern Language'', and Scott McCloud's 1993 book ''Understanding Comics'' later played a role in the game's design. Seven expansion packs were released from 2000 to 2003, each of which added new items, characters, skins, and features. Upon release, ''The Sims'' garnered widespread ...
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Dance Dance Revolution (1998 Video Game)
(''DDR''), is a music video game, developed by Konami, released in arcades on September 26, 1998 in Japan. ''Dance Dance Revolution'' is a unique game involving dance and rhythm that defined the genre. It involves timing and balance by having players use their feet instead of their hands like typical video games. In March 1999, the game was released for North American arcades, and for European arcades under the name ''Dancing Stage''. ''Dance Dance Revolution'' is cited as one of the greatest video games ever made. Players and game critics were caught off-guard by the game's addictive qualities winning the new franchise many merits to its design. On Saturday, April 10, 1999, ''Dance Dance Revolution'' was released for the Japanese PlayStation, adding new music and gameplay elements. A console release was not made for any other region until 2001. Gameplay The objective of ''Dance Dance Revolution'' is to move one's feet to a set pattern. Players must step to the beat, matching ...
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StarCraft (video Game)
''StarCraft'' is a 1998 military science fiction real-time strategy game developed and published by Blizzard Entertainment for Microsoft Windows. The game spawned the ''StarCraft'' franchise, and became the first game of the video game series. A Classic Mac OS version was released in 1999, and a Nintendo 64 adaptation, co-developed with Mass Media, was released in 2000. Blizzard started work on the game shortly after ''Warcraft II'', another real-time strategy game, was released in 1995. The first incarnation debuted at the 1996 Electronic Entertainment Expo, where it was unfavorably compared to ''Warcraft II''. As a result, the project was entirely overhauled before being showcased to the public in early 1997, at which time it received a far more positive response. The game's multiplayer is particularly popular in South Korea, where players and teams participate in professional competitions, earn sponsorships, and compete in televised tournaments. Set in a fictitious fu ...
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