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Wanderer (AROS)
Zune is an object-oriented widget toolkit, GUI toolkit which is part of the AROS Research Operating System, AROS (AROS Research Operating System) project and nearly a clone, at both an API and look and feel, look-and-feel level, of Magic User Interface (MUI), a well-known Amiga shareware product by Stefan Stuntz. Zune is based on the BOOPSI system, the framework inherited from AmigaOS for object-oriented programming in C (programming language), C. Zune classes don't derive from existing BOOPSI gadget classes; instead, the Notify class (base class of the Zune hierarchy) derives from the BOOPSI root class. Wanderer Wanderer is a complete user interface based on the Zune widget set. The desktop is similar in design to the Workbench (AmigaOS), Workbench window manager, but incorporating desktop environment features rather than just Window manager, window management.''"Wanderer is the whole desktop, not just a filemanager"''. Its featureset draws heavily upon the Zune toolkit. It supp ...
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Widget Toolkit
A widget toolkit, widget library, GUI toolkit, or UX library is a library (computing), library or a collection of libraries containing a set of graphical control elements (called ''widgets'') used to construct the graphical user interface (GUI) of programs. Most widget toolkits additionally include their own Rendering (computer graphics), rendering engine. This engine can be specific to a certain operating system or windowing system or contain back-ends to interface with multiple ones and also with rendering APIs such as OpenGL, OpenVG, or EGL (API), EGL. The look and feel of the graphical control elements can be hard-coded or decoupled, allowing the graphical control elements to be Theme (computing), themed/Skin (computing), skinned. Overview Some toolkits may be used from other languages by employing language bindings. Graphical user interface builders such as e.g. Glade Interface Designer facilitate the authoring of GUIs in a WYSIWYG manner employing a user interface markup la ...
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AROS Research Operating System
AROS Research Operating System (AROS, pronounced "AR-OS") is a free and open-source multi media centric implementation of the AmigaOS 3.1 application programming interface (API) which is designed to be portable and flexible. , ports are available for personal computers (PCs) based on x86 and PowerPC, in native and hosted ''flavors'', with other architectures in development. In a show of full circle development, AROS has been ported to the Motorola 68000 series (m68k) based Amiga 1200, and there is also an ARM port for the Raspberry Pi series. Name and identity AROS originally stood for ''Amiga Research Operating System'', but to avoid any trademark issues with the Amiga name, it was changed to the recursive acronym ''AROS Research Operating System''. The mascot of AROS is an anthropomorphic cat named Kitty, created by Eric Schwartz and officially adopted by the AROS Team in December 2002. Used in the core AROS About and installer tools, it was also adopted by several ...
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Look And Feel
In software design, the look and feel of a graphical user interface comprises aspects of its design, including elements such as colors, shapes, layout, and typefaces (the "look"), as well as the behavior of dynamic elements such as buttons, boxes, and menus (the "feel"). The term can also refer to aspects of a non-graphical user interface (such as a command-line interface), as well as to aspects of an API – mostly to parts of an API that are not related to its functional properties. The term is used in reference to both software and websites. Look and feel applies to other products. In documentation, for example, it refers to the graphical layout (document size, color, font, etc.) and the writing style. In the context of equipment, it refers to consistency in controls and displays across a product line. Look and feel in operating system user interfaces serves two general purposes. First, it provides branding, helping to identify a set of products from one company. Second, it in ...
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Magic User Interface
The Magic User Interface (MUI in short) is an object-oriented system by Stefan Stuntz to generate and maintain graphical user interfaces. With the aid of a preferences program, the user of an application has the ability to customize the system according to personal taste. The Magic User Interface was written for AmigaOS and gained popularity amongst both programmers and users. It has been ported to PowerPC processors and adopted as the default GUI toolkit of the MorphOS operating system. The MUI application programmer interface has been cloned by the Zune toolkit used in the AROS Research Operating System. History Creating GUI applications on Amiga was difficult for a very long time, mainly because the programmer got only a minuscule amount of support from the operating system. Beginning with Kickstart 2.0, the gadtools.library was a step in the right direction, however, even using this library to generate complex and flexible interfaces remained difficult and still required a g ...
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BOOPSI
BOOPSI (Basic Object Oriented Programming System for Intuition) is an object-oriented programming system for AmigaOS. It extends the AmigaOS windowing environment (Intuition) with an object-oriented subsystem allowing a hierarchy of object classes in which every class defines a single GUI widget or interface event. BOOPSI made it easier for developers to create their own system of widgets and create standardized graphical user interfaces. Magic User Interface and ReAction are examples of complete widget toolkit A widget toolkit, widget library, GUI toolkit, or UX library is a library (computing), library or a collection of libraries containing a set of graphical control elements (called ''widgets'') used to construct the graphical user interface (GUI) of ...s built on BOOPSI. Both toolkits have become popular with Amiga software programmers to generate and maintain graphical user interfaces. The object-oriented design brings advantages such as straightforward coupling of objects ...
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AmigaOS
AmigaOS is a family of proprietary native operating systems of the Amiga and AmigaOne personal computers. It was developed first by Commodore International and introduced with the launch of the first Amiga, the Amiga 1000, in 1985. Early versions of AmigaOS required the Motorola Motorola 68000 family, 68000 series of 16-bit and 32-bit microprocessors. Later versions, after Commodore's demise, were developed by Haage & Partner (AmigaOS 3.5 and 3.9) and then Hyperion Entertainment (AmigaOS 4.0-4.1). A PowerPC microprocessor is required for the most recent AmigaOS 4-release. AmigaOS is a single-user operating system based on a preemptive multitasking kernel (operating system), kernel, called Exec (Amiga), Exec. It includes an abstraction of the Amiga's hardware, a disk operating system called ''AmigaDOS'', a windowing system Application programming interface, API called Intuition (Amiga), ''Intuition'', and a desktop environment and file manager called Workbench (AmigaOS), ''Workbenc ...
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and implemented in code). In OOP, computer programs are designed by making them out of objects that interact with one another. Many of the most widely used programming languages (such as C++, Java, and Python) support object-oriented programming to a greater or lesser degree, typically as part of multiple paradigms in combination with others such as imperative programming and declarative programming. Significant object-oriented languages include Ada, ActionScript, C++, Common Lisp, C#, Dart, Eiffel, Fortran 2003, Haxe, Java, JavaScript, Kotlin, Logo, MATLAB, Objective-C, Object Pascal, Perl, PHP, Python, R, Raku, Ruby, Scala, SIMSCRIPT, Simula, Smalltalk, Swift, Vala and Visual Basic.NET. History The idea of ...
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C (programming Language)
C (''pronounced'' '' – like the letter c'') is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted Central processing unit, CPUs. It has found lasting use in operating systems code (especially in Kernel (operating system), kernels), device drivers, and protocol stacks, but its use in application software has been decreasing. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the most widely used programming langu ...
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Workbench (AmigaOS)
Workbench is the desktop environment and graphical spatial file manager, file manager of AmigaOS developed by Commodore International for their Amiga line of computers. Workbench provides the user with a graphical interface to work with file systems and launch applications. It uses a workbench metaphor (in place of the more common desktop metaphor) for representing file system organisation. "Workbench" was also the name originally given to the entire Amiga operating system up until version 3.1. From release 3.5 the operating system was renamed "AmigaOS" and subsequently "Workbench" refers to the graphical front end only. Overview The Amiga Workbench uses the metaphor of a workbench (i.e. a workbench for manual labor), rather than the now-standard desktop metaphor, for representing file system organization. The desktop itself is called ''Workbench'' and uses the following representations: ''drawers'' (instead of folders) for directories, ''tools'' for executable programs, ''p ...
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Desktop Environment
In computing, a desktop environment (DE) is an implementation of the desktop metaphor made of a bundle of programs running on top of a computer operating system that share a common graphical user interface (GUI), sometimes described as a graphical shell. The desktop environment was seen mostly on personal computers until the rise of mobile computing. Desktop GUIs help the user to easily access and edit files, while they usually do not provide access to all of the features found in the underlying operating system. Instead, the traditional command-line interface (CLI) is still used when full control over the operating system is required. A desktop environment typically consists of icons, windows, toolbars, directory (file systems), folders, computer wallpaper, wallpapers and Widget engine, desktop widgets (see Elements of graphical user interfaces and WIMP_(computing), WIMP). A GUI might also provide drag and drop functionality and other features that make the desktop metaphor mo ...
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Window Manager
A window manager is system software that controls the placement and appearance of window (computing), windows within a windowing system in a graphical user interface. Most window managers are designed to help provide a desktop environment. They work in conjunction with the underlying graphical system that provides required functionality—support for graphics hardware, pointing devices, and a keyboard—and are often written and created using a widget toolkit. Few window managers are designed with a clear distinction between the windowing system and the window manager. Every graphical user interface based on a windows metaphor has some form of window management. In practice, the elements of this functionality vary greatly. Elements usually associated with window managers allow the user to open, close, minimize, maximize, move, resize, and keep track of running windows, including window decorators. Many window managers also come with various utilities and features such as task b ...
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OSNews
OSNews is a computing online newspaper. It originally focused on operating systems and their related technologies that launched in 1997, but is now aggregating consumer electronics news. The content is managed by a group of editors and the owner. As of 2014, its managing editor is Thom Holwerda, who joined in 2005. OSnews has been referenced by ''TIME'', Ars Technica, ''Wired'', ''Computerworld'', LifeHacker, Linux.com, OMG! Ubuntu! and lwn.net. ''Wired'' described OSnews as "an alternative operating system Web magazine", and in 2011 Holwerda noted that "while the alternative operating systems scene might no longer be the prime focus of OSNews due to a lack of activity in that field, it's still where our heart lies." Staff *Thom Holwerda is managing editor. *David Adams is a publisher and regular contributor. *Eugenia Loli-Queru, the former editor-in-chief of OSNews, resigned in June 2005. Version 2 of OSNews was written by Eugenia in August 2001 when she resurrected the ...
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