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Viverse
Viverse is an open platform for virtual worlds and environments developed by HTC and encompassing multiple devices and applications. Conceived as a metaverse, the platform is intended to create an interconnected series of virtual worlds, and includes elements of augmented reality. The Viverse platform consists of various components, including virtual reality headsets, social applications, and content creation tools. History and development Some elements that later became part of the Viverse ecosystem were developed as early as 2014. The formal announcement of Viverse only came in 2022 at the 2022 Mobile World Congress in Barcelona. Viverse was co-founded by Cher Wang, the CEO of HTC, who is also the Chairwoman of Viverse. While some HTC hardware has important implications for Viverse, Viverse is envisioned as an open metaverse, and so is not confined to any HTC hardware. Components and partners As of 2023, Viverse consists of a number of virtual environments, services, platf ...
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Virtual World
A virtual world (also called a virtual space or spaces) is a Computer simulation, computer-simulated environment which may be populated by many simultaneous users who can create a personal Avatar (computing), avatar and independently explore the virtual world, participate in its activities, and communicate with others. These avatars can be textual, graphical representations, or live video avatars with auditory and touch sensations. Virtual worlds are closely related to mirror worlds. In a virtual world, the User (computing), user accesses a computer-simulated world which presents Perception, perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of Immersion (virtual reality)#Presence, presence. Such modeled worlds and their rules may draw from reality or fantasy worlds. Example rules are gravity, topography, animal locomotion, locomotion, real-time computer graphics, real-time actions, and communication. Communicati ...
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Avatar (computing)
In computing, an avatar is a graphical representation of a user, the user's character, or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons (personal icons, or possibly "picture icons"). Alternatively, an avatar can take the form of a three-dimensional model, as used in online worlds and video games, or an imaginary character with no graphical appearance, as in text-based games or worlds such as MUDs. The term ' () originates from Sanskrit, and was adopted by early computer games and science fiction novelists. Richard Garriott extended the term to an on-screen user representation in 1985, and the term gained wider adoption in Internet forums and MUDs. Nowadays, avatars are used in a variety of online settings including social media, virtual assistants, instant messaging platforms, and digital worlds such as ''World of Warcraft'' and ''Second Life''. Th ...
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Virtual World
A virtual world (also called a virtual space or spaces) is a Computer simulation, computer-simulated environment which may be populated by many simultaneous users who can create a personal Avatar (computing), avatar and independently explore the virtual world, participate in its activities, and communicate with others. These avatars can be textual, graphical representations, or live video avatars with auditory and touch sensations. Virtual worlds are closely related to mirror worlds. In a virtual world, the User (computing), user accesses a computer-simulated world which presents Perception, perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of Immersion (virtual reality)#Presence, presence. Such modeled worlds and their rules may draw from reality or fantasy worlds. Example rules are gravity, topography, animal locomotion, locomotion, real-time computer graphics, real-time actions, and communication. Communicati ...
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Digital Identity
A digital identity is data stored on Computer, computer systems relating to an individual, organization, application, or device. For individuals, it involves the collection of personal data that is essential for facilitating automated access to digital services, confirming one's identity on the internet, and allowing digital systems to manage interactions between different parties. It is a component of a person's social identity in the digital realm, often referred to as their online identity. Digital identities are composed of the full range of data produced by a person's activities on the internet, which may include usernames and passwords, search histories, dates of birth, Social Security number, social security numbers, and records of online purchases. When such personal information is accessible in the public domain, it can be used by others to piece together a person's offline identity. Furthermore, this information can be compiled to construct a "data double"—a comprehe ...
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Multiverse (video Games)
In the context of video games, a multiverse can refer to: * a multiverse virtual world or MetaGalaxy: a collection of interconnected virtual worlds that allows users to travel within and between these virtual worlds. * multiverse video game: a collection of video games similar to an endless arcade The term is used to describe multigame massively multiplayer online games, that provide players with access to many instances of, often user-generated, subgames. These multigame massively multiplayer online games share some features with the Metaverse while lacking others. There is no clear distinction between multiverse video games and sandbox video games that allow players to create and share creations with other players. Sharded virtual worlds, for example '' Ultima Online'', are similar to multiverse virtual worlds, and sharded virtual worlds occasionally have been described as multiverses. However, travel and communication between instances of sharded virtual worlds (so-called � ...
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Massively Multiplayer Online Role-playing Game
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player character, character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from Online game, single-player or small Multiplayer online game, multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's video game publisher, publisher), which continues to exist and evolve while the player is offline and away from the game. MMORPGs are played throughout the world. Global revenues for MMORPGs exceeded half a billion dollars in 2005, and the western world's revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe gre ...
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WebXR
WebXR Device API is a Web application programming interface (API) that describes support for accessing augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Meta Quest, Google Cardboard, HoloLens, Apple Vision Pro, Android XR-based devices, Magic Leap or Open Source Virtual Reality (OSVR), in a web browser. The WebXR Device API and related APIs are standards defined by W3C groups, the Immersive Web Community Group and Immersive Web Working Group. While the Community Group works on the proposals in the incubation period, the Working Group defines the final web specifications to be implemented by the browsers. WebVR was an experimental Web API that was only capable of representing virtual reality and was superseded by WebXR. History WebVR API was first conceived in spring 2014 by Vladimir Vukićević from Mozilla. The API's contributors include Brandon Jones(Google), Boris Smus and others from the Mozilla team. On March 1, 2016, the Mozilla VR team ...
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OpenXR
OpenXR is an open-source, royalty-free standard for interfacing with virtual reality and augmented reality devices. It is developed by a working group managed by the Khronos Group consortium. OpenXR was announced by the Khronos Group on February 27, 2017, during GDC 2017. A provisional version of the standard was released on March 18, 2019, to enable developers and implementers to provide feedback on it. On July 29, 2019, OpenXR 1.0 was released to the public by Khronos Group at SIGGRAPH 2019 and on April 15, 2024, OpenXR 1.1 was released by Khronos. Reviewers of the 0.90 provisional release considered that the aim of OpenXR was to "Solve AR/VR Fragmentation". Architecture The standard provides an API aimed for application developers targeting virtual reality or augmented reality devices. This enables developers to build applications that will work across a wide variety of devices. The fundamental elements of this API are: * XrSpace: a representation of the 3D space * XrIns ...
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VRChat
''VRChat'' is an online virtual world platform created by Graham Gaylor and Jesse Joudrey and operated by VRChat, Inc. The platform allows users to interact with others with User-generated content, user-created 3D computer graphics, 3D Avatar (computing), avatars and worlds. ''VRChat'' is designed primarily for use with virtual reality headsets, being available for Microsoft Windows PCs and as an app for Android (operating system), Android-based headsets such as the Meta Quest, Pico 4, and HTC Vive XR Elite. ''VRChat'' is also playable without a virtual reality device in a "desktop" mode designed for a mouse and keyboard, gamepad, or mobile app for touchscreen devices. ''VRChat'' was first released as a Microsoft Windows, Windows application for the Oculus Rift DK1 prototype on January 16, 2014, and was later released to the Steam (service), Steam early access program on February 1, 2017. ''VRChat'' later became available on the Meta Quest store on December 11, 2018, and in early ...
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Polygon (blockchain)
Polygon (formerly Matic Network) is a blockchain platform which aims to create a multi-chain blockchain system compatible with Ethereum. As with Ethereum, it uses a proof-of-stake consensus mechanism for processing transactions on-chain. Polygon's native token is POL, an ERC-20 token which allows for compatibility with other Ethereum cryptocurrencies. It is operated by Polygon Labs. Polygon is a natively Layer-2 network that uses Ethereum as a base network. In particular, transactions are first validated inside Polygon and then periodically committed in a "checkpoint": a Merkle root of transaction hashes is committed to Ethereum's mainnet by using "Core contracts". Polygon runs various decentralized applications (dApps) such as Defi, DAOs, and NFTs. History The blockchain company Polygon was originally known as Matic Network. The Matic Network was launched in 2017 by four software engineers: Jaynti Kanani, Sandeep Nailwal, Anurag Arjun, and Mihailo Bjelic. In February 20 ...
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Ethereum
Ethereum is a decentralized blockchain with smart contract functionality. Ether (abbreviation: ETH) is the native cryptocurrency of the platform. Among cryptocurrencies, ether is second only to bitcoin in market capitalization. It is open-source software. Ethereum was conceived in 2013 by programmer Vitalik Buterin. Other founders include Gavin Wood, Charles Hoskinson, Anthony Di Iorio, and Joseph Lubin. In 2014, development work began and was crowdfunded, and the network went live on 30 July 2015. Ethereum allows anyone to deploy decentralized applications onto it, with which users can interact. Decentralized finance (DeFi) applications provide financial instruments that do not directly rely on financial intermediaries like brokerages, exchanges, or banks. This facilitates borrowing against cryptocurrency holdings or lending them out for interest. Ethereum also allows users to create and exchange non-fungible tokens (NFTs), which are tokens that can be tied to un ...
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Cher Wang
Cher Wang ( zh, t=王雪紅, p=Wáng Xuěhóng; born 15 September 1958) is a Taiwanese businesswoman and entrepreneur. As co-founder and chairperson (since 2007) of HTC Corporation and integrated chipset maker VIA Technologies, she is one of the most successful women in computer technology. Wang's father was Wang Yung-ching, founder of the plastics and petrochemicals conglomerate Formosa Plastics Group and one of the wealthiest individuals in Taiwan before his death in 2008. As of 2014, she is listed as the 54th most powerful woman in the world by ''Forbes''. Early life and education Wang was born on 15 September 1958 in Taipei, Taiwan. She studied abroad at the College Preparatory School in Oakland, California, and earned her bachelor's degree in economics from the University of California, Berkeley, in 1981. Career Wang joined First International Computer (FIC) in 1982. Wang and others founded VIA in 1987 and HTC in 1997. Smartphones are core products of both companies. ...
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