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Viva Piñata (TV Series)
''Viva Piñata'' is a video game franchise created and produced by Xbox Game Studios and Rare (company), Rare. The series' first game, ''Viva Piñata (video game), Viva Piñata'' (2006), was conceived as a mobile gardening game before Rare (company), Rare was acquired by Microsoft. It was released on Xbox 360. It launched alongside an Viva Piñata (TV series), animated series produced by 4Kids. The game received two console sequels: ''Viva Piñata: Party Animals'' (2007) and ''Viva Piñata: Trouble in Paradise'' (2008), as well as a handheld release, ''Viva Piñata: Pocket Paradise'' (2008), for the Nintendo DS. Development Tim Stamper, the co-founder of Rare (company), Rare, conceptualized a gardening game for the handheld Pocket PC platform around 2002. A small (three-person) team began work on a simple prototype while Rare (company), Rare was still affiliated with Nintendo, prior to its Microsoft acquisition. The game's development transferred to the original Xbox (console) ...
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Life Simulation Game
Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". Other terms include artificial life game and simulated life game (SLG). Definition Life simulation games are about "maintaining and growing a virtual life", where players are given the power to control the lives of autonomous people or creatures. Artificial life games are related to computer science research in artificial life. But "because they're intended for entertainment rather than research, commercial A-life games implement only a subset of what A-life research investigates." This broad genre includes god games which focus on managing tribal worshipers, as well as digital pet, artificial pets that focus on one or several animals. It also includes genetic artificial life games, where players manage populations of ...
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Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi founded the company to produce handmade ''hanafuda'' playing cards. After venturing into various lines of business and becoming a public company, Nintendo began producing toys in the 1960s, and later video games. Nintendo developed its first arcade games in the 1970s, and distributed its first system, the Color TV-Game in 1977. The company became internationally dominant in the 1980s after the arcade release of ''Donkey Kong (1981 video game), Donkey Kong'' (1981) and the Nintendo Entertainment System, which launched outside of Japan alongside ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, including the Game Boy (1989), the Super Nintendo Entertainment Syste ...
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Polygon (website)
''Polygon'' is an American entertainment website created by Vox Media covering video games, movies, television, and other popular culture. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself by focusing on the stories of the people behind video games and long-form magazine-style feature articles. The site was built over the course of ten months by eight co-founding editors which included the editors-in-chief of the gaming sites '' Joystiq'', '' Kotaku'' and '' The Escapist''. Vox Media produced a documentary series on the founding of the site. In May 2025, ''Polygon'' was sold to Valnet. History Vox Media (2012–2025) The gaming blog ''Polygon'' was launched on October 24, 2012, as Vox Media's third property. The site grew from technology blog ''The Verge'', which was launched a year earlier as an outgrowth of sports blog network ''SB Nation'' before Vox Media was formed. Vox Media's chief executive officer, Jim Bankoff, a ...
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. Founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology- and health-oriented media websites, online shopping-related services, internet connectivity services, gaming and entertainment brands, and cybersecurity and martech (marketing technology) tools. Previously, the company was predominantly a publisher of hobbyist magazines. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photograp ...
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CBS Interactive
Paramount Streaming (formerly CBS Digital Media, CBS Interactive, and ViacomCBS Streaming) is a division of Paramount Global that oversees the company's video streaming technology and direct-to-consumer services; including Pluto TV and Paramount+. It was founded in 2005, and Tom Ryan is the company's president and CEO. History As CBS Digital Media and CBS Interactive The company was founded in 2005 as CBS Digital Media. In 2007, CBS Digital Media rebranded as CBS Interactive. On May 30, 2007, CBS Interactive acquired Last.fm for £140 million (US$280 million). On June 30, 2008, CNET Networks was acquired by CBS and the assets were merged into CBS Interactive, including Metacritic, GameSpot, TV.com, and Movietome. On March 15, 2012, it was announced that CBS Interactive acquired video game-based website Giant Bomb and comic book-based website Comic Vine from Whiskey Media, who sold off their other remaining websites to BermanBraun. This occasion marked the retu ...
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Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc Doyle, and Julie Doyle Roberts in 1999, and was acquired by Fandom, Inc. in 2022. Metacritic turns each critic and user review into respective percentage score. This can be done either by calculating the score from the rating given or by making a subjective decision based on the review's quality. Before averaging the scores, they are adjusted based on the critic's popularity, reputation, and the number of reviews they have written. The site also includes a summary from each review and links to the original source, using colors like green, yellow, or red to indicate the overall sentiment of the critics. Metacritic won two Webby Awards for excellence as an aggregation website. It is regarded as the foremost online rev ...
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Rare Replay
''Rare Replay'' is a 2015 compilation of 30 video games from the 30-year history of developers Rare and its predecessor, Ultimate Play the Game. The emulated games span multiple genres and consoles—from the ZX Spectrum in 1983 to the Xbox 360 in 2008—and retain the features and errors of their original releases with minimal edits. The compilation adds cheats to make the older games easier and a Snapshots mode of specific challenges culled from parts of the games. Player progress is rewarded with behind-the-scenes footage and interviews about Rare's major and unreleased games. The compilation was one of several ideas Rare considered to celebrate its 30th anniversary. Inspired by fans, upcoming Xbox One backward compatibility features, and a desire to link Rare's past and future, the company sorted through 120 games to choose those that best represented its oeuvre. It prioritized games with characters and environments original to the company. Rare incorporated four hardwar ...
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Xbox Camera
Xbox Live Vision is a webcam accessory that was developed as an accessory for the Xbox 360 video game console. It was announced at E3 2006 and was released in North America on September 19, 2006, Europe and Asia on October 2, 2006, and Japan on November 2, 2006. In 2010, Xbox Live Vision was succeeded by Kinect, a new camera accessory that also incorporates a motion tracking system and adds voice recognition functionality to the console. Overview The camera can be used for video chat, personalized gamer pictures, in-game video chat, and still pictures. The camera features 640 × 480 video at 30 fps and is capable of taking still images at 1.3 megapixels. It allows for video chat and picture messages (requires Xbox Live Gold) with video effects along with in-game compatibility. Certain games allow a digital zoom of 2x or 4x while video chatting. It also features three camera effects, in which the currently captured video image is overlaid on the dashboard background. The three ...
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Nuts & Bolts
Nuts and Bolts may refer to: * Nuts and bolts, hardware fasteners * ''Nuts and Bolts'' (TV series), a British television series * ''Nuts & Bolts'' (film), a short film * '' Banjo-Kazooie: Nuts & Bolts'', a video game * Nuts and bolts (general relativity), fixed point sets of the symmetry group in general relativity * ''Nuts + Bolts Nut often refers to: * Nut (fruit), fruit composed of a hard shell and a seed * Nut (food), a dry and edible fruit or seed, including but not limited to true nuts * Nut (hardware), fastener used with a bolt Nut, NUT or Nuts may also refer to: A ...
'', an American television series {{disambig ...
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Phil Spencer (business Executive)
Phil Spencer (born January 12, 1968) is an American business executive and the CEO of Microsoft Gaming. Starting his career at Microsoft as an intern in 1988, Spencer has worked in various sectors within the company, including developing Microsoft's first CD-ROM-based titles. He joined the Xbox team in 2001. Career Spencer joined Microsoft in 1988 as an intern and has worked in a number of technical roles, leading the development of Microsoft's first CD-ROM-based titles (such as ''Encarta''), development manager for Microsoft Money, and general manager of Microsoft's online and offline consumer productivity products including Microsoft Works and Microsoft Picture It! During his early time at Microsoft, he was known by other employees to be an avid gamer, playing games such as Ultima Online in the office. With the launch of the Xbox in 2001, Spencer joined the Xbox team and served as general manager of Microsoft Game Studios EMEA, working with Microsoft's European developers ...
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Gregg Mayles
Gregg Mayles (born 29 April 1971) is a British video game designer currently working for video game company Rare as creative director. He is one of the longest-serving members of the company, having worked there since 1989. Career Mayles began his career as a designer of the '' Battletoads'' series and the '' Donkey Kong Country'' series, and was one of the creators of the characters Diddy Kong and King K. Rool. After his work on ''DKC'', he came up with an idea about an action-adventure game influenced by his recent work on the series. The project was greenlit for release first on the Super Nintendo Entertainment System and then on the Nintendo 64. Codenamed '' Project Dream'', the game was to be about a boy who went on a magical adventure to a pirate island. The concept was scrapped, and the hero was changed to a bear based on one from '' Diddy Kong Racing'' with a backpack, with the latter inspired by Mayles' trip to Japan. This became the critically acclaimed ''Banjo- ...
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Microsoft XNA
Microsoft XNA (a recursive acronym for XNA's not acronymed) is a freeware set of tools with a Managed code, managed Runtime system, runtime environment that Microsoft Gaming developed to facilitate video game game development, development. XNA is based on .NET Framework, with versions that run on Microsoft Windows, Windows and Xbox 360. Microsoft XNA Game Studio, XNA Game Studio can help develop XNA games. The XNA toolset was announced on March 24, 2004, at the Game Developers Conference in San Jose, California. A first Community Technology Preview of XNA Build was released on March 14, 2006. In many respects'', XNA'' can be thought of as a .NET analog to Microsoft's better known game development system, DirectX, but it is aimed at developers primarily interested in writing lightweight games. XNA is the basic platform for Xbox Live Indie Games. As of January 2013, XNA is no longer being developed, and it is not compatible with Windows Runtime (the API for developing Metro-style ap ...
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