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Virtual Retinal Display
A virtual retinal display (VRD), also known as a retinal scan display (RSD) or retinal projector (RP), is a display technology that draws a raster display (like a television) directly onto the retina of the eye. History In the past similar systems have been made by projecting a defocused image directly in front of the user's eye on a small "screen", normally in the form of large glasses. The user focused their eyes on the background, where the screen appeared to be floating. The disadvantage of these systems was the limited area covered by the "screen", the high weight of the small televisions used to project the display, and the fact that the image would appear focused only if the user was focusing at a particular "depth". Limited brightness made them useful only in indoor settings as well. Only recently a number of developments have made a true VRD system practical. In particular the development of high-brightness LEDs have made the displays bright enough to be used during ...
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Virtual Retinal Display Diagram
Virtual may refer to: * Virtual image, an apparent image of an object (as opposed to a real object), in the study of optics * Virtual (horse), a thoroughbred racehorse * Virtual channel, a channel designation which differs from that of the actual radio channel (or range of frequencies) on which the signal travels * Virtual function, a programming function or method whose behaviour can be overridden within an inheriting class by a function with the same signature * Virtual machine, the virtualization of a computer system * Virtual meeting, or web conferencing * Virtual memory, a memory management technique that abstracts the memory address space in a computer * Virtual particle, a type of short-lived particle of indeterminate mass * Virtual reality (virtuality), computer programs with an interface that gives the user the impression that they are physically inside a simulated space * Virtual world, a computer-based simulated environment populated by many users who can create a persona ...
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Augmented Reality
Augmented reality (AR), also known as mixed reality (MR), is a technology that overlays real-time 3D computer graphics, 3D-rendered computer graphics onto a portion of the real world through a display, such as a handheld device or head-mounted display. This experience is seamlessly interwoven with the physical world such that it is perceived as an immersion (virtual reality), immersive aspect of the real environment. In this way, augmented reality alters one's ongoing perception of a real-world environment, compared to virtual reality, which aims to completely replace the user's real-world environment with a simulated one. Augmented reality is typically visual, but can span multiple sensory Modality (human–computer interaction), modalities, including Hearing, auditory, haptic perception, haptic, and Somatosensory system, somatosensory. The primary value of augmented reality is the manner in which components of a digital world blend into a person's perception of the real world, ...
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Virtual Reality
Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety, or military training) and business (such as virtual meetings). VR is one of the key technologies in the Reality–virtuality continuum, reality-virtuality continuum. As such, it is different from other digital visualization solutions, such as augmented virtuality and augmented reality. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate some realistic images, sounds, and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly creat ...
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Multimodal Interaction
Multimodal interaction provides the user with multiple modes of interacting with a system. A multimodal interface provides several distinct tools for input and output of data. Multimodal human-computer interaction involves natural communication with virtual and physical environments. It facilitates free and natural communication between users and automated systems, allowing flexible input (speech, handwriting, gestures) and output (speech synthesis, graphics). Multimodal fusion combines inputs from different modalities, addressing ambiguities. Two major groups of multimodal interfaces focus on alternate input methods and combined input/output. Multiple input modalities enhance usability, benefiting users with impairments. Mobile devices often employ XHTML+Voice for input. Multimodal biometric systems use multiple biometrics to overcome limitations. Multimodal sentiment analysis involves analyzing text, audio, and visual data for sentiment classification. GPT-4, a multimodal ...
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Display Technology
A display device is an output device for presentation of information in visual or tactile form (the latter used for example in tactile electronic displays for blind people). When the input information that is supplied has an electrical signal the display is called an '' electronic display''. Common applications for ''electronic visual displays'' are television sets or computer monitors. Types of electronic displays In use These are the technologies used to create the various displays in use today. * Liquid-crystal display (LCD) ** Light-emitting diode (LED) backlit LCD ** Thin-film transistor (TFT) LCD ** Quantum dot (QLED) display * Light-emitting diode (LED) display ** OLED display ** AMOLED display ** Super AMOLED display Segment displays Some displays can show only digits or alphanumeric characters. They are called segment displays, because they are composed of several segments that switch on and off to give appearance of desired glyph. The segments are ...
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IEEE Spectrum
''IEEE Spectrum'' is a magazine edited and published by the Institute of Electrical and Electronics Engineers. The first issue of ''IEEE Spectrum'' was published in January 1964 as a successor to ''Electrical Engineering''. In 2010, ''IEEE Spectrum'' was the recipient of '' Utne Reader'' magazine's Utne Independent Press Award for Science/Technology Coverage. In 2012, ''IEEE Spectrum'' was selected as the winner of the National Magazine Awards "General Excellence Among Thought Leader Magazines" category. References External links * Monthly magazines published in the United States Science and technology magazines published in the United States Engineering magazines Spectrum A spectrum (: spectra or spectrums) is a set of related ideas, objects, or properties whose features overlap such that they blend to form a continuum. The word ''spectrum'' was first used scientifically in optics to describe the rainbow of co ... Magazines established in 1964 Magazines pub ...
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Visual Prosthetic
A visual prosthesis, often referred to as a bionic eye, is a visual device intended to restore functional vision in those with partial or total blindness. Many devices have been developed, usually modeled on the cochlear implant or bionic ear devices, a type of neural prosthesis in use since the mid-1980s. The idea of using electrical current (e.g., electrically stimulating the retina or the visual cortex) to provide sight dates back to the 18th century, discussed by Benjamin Franklin, Tiberius Cavallo, and Charles LeRoy. Biological considerations The ability to give sight to a blind person via a bionic eye depends on the circumstances surrounding the loss of sight. For retinal prostheses, which are the most prevalent visual prosthetic under development (due to ease of access to the retina among other considerations), patients with vision loss due to degeneration of photoreceptors (retinitis pigmentosa, choroideremia, geographic atrophy macular degeneration) are the best c ...
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Smartglasses
Smartglasses or smart glasses are eye or head-worn wearable computers. Many smartglasses include displays that add information alongside or to what the wearer sees. Alternatively, smartglasses are sometimes defined as glasses that are able to change their optical properties, such as smart sunglasses that are programmed to change tint by electronic means. Alternatively, smartglasses are sometimes defined as glasses that include headphone functionality. A pair of smartglasses can be considered an augmented reality device if it performs pose tracking. Superimposing information onto a field of view is achieved through an optical head-mounted display (OHMD) or Embedded system, embedded wireless glasses with transparent heads-up display (HUD) or augmented reality (AR) overlay. These systems have the capability to reflect projected digital images as well as allowing the user to see through it or see better with it. While early models can perform basic tasks, such as serving as a front ...
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Physics Of The Future
''Physics of the Future: How Science Will Shape Human Destiny and Our Daily Lives by the Year 2100'' is a 2011 book by theoretical physicist Michio Kaku, author of '' Hyperspace'' and '' Physics of the Impossible''. In it Kaku speculates about possible future technological development over the next 100 years. He interviews notable scientists about their fields of research and lays out his vision of coming developments in medicine, computing, artificial intelligence, nanotechnology, and energy production. The book was on the New York Times Bestseller List for five weeks. Kaku writes how he hopes his predictions for 2100 will be as successful as science fiction writer Jules Verne's 1863 novel '' Paris in the Twentieth Century''. Kaku contrasts Verne's foresight against U.S. Postmaster General John Wanamaker, who in 1893 predicted that mail would still be delivered by stagecoach and horseback in 100 years' time, and IBM chairman Thomas J. Watson, who in 1943 is alleged to have said ...
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Optical Head-mounted Display
An optical see-through head-mounted display is a wearable device that has the capability of reflecting projected images as well as allowing the user to see through it. In some cases, this may qualify as augmented reality (AR) technology. OHMD technology has existed since 1997 in various forms, but despite a number of attempts from industry, has yet to have had major commercial success. Types Various techniques have existed for see-through HMDs. Most of these techniques can be summarized into two main families: "Curved Mirror" (or Curved Combiner) based and "Waveguide" or "Light-guide" based. The curved mirror technique has been used by Vuzix in their Star 1200 product, by Olympus, and by Laster Technologies. Various waveguide techniques have existed for some time. These techniques include diffraction optics, holographic optics, polarized optics, and reflective optics: * Diffractive waveguide – slanted diffraction grating elements (nanometric 10E-9). Nokia technique now lic ...
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Magic Leap
Magic Leap, Inc. is an American technology company that released a head-mounted augmented reality display, called ''Magic Leap One'', which superimposes 3D computer-generated imagery over real world objects. It is attempting to construct a light-field chip using silicon photonics. Magic Leap was founded by Rony Abovitz in 2010 and has raised $2.6 billion from a list of investors including Google and Alibaba Group. In December 2016, ''Forbes'' estimated that Magic Leap was worth $4.5 billion. On July 11, 2018, AT&T invested in the company and became its exclusive partner. On August 8, 2018, the Magic Leap One was made available in the United States through AT&T. On May 28, 2020, Rony Abovitz announced that Magic Leap had raised $350 million in new funding and that he would be stepping down as CEO. On July 7, 2020, the company announced their new CEO would be former Microsoft executive Peggy Johnson. History 2010–2014: founding and secrecy Magic Leap was founded by R ...
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List Of Emerging Technologies
This is a list of emerging technologies, which are emerging technologies, in-development technical innovations that have significant potential in their applications. The criteria for this list is that the technology must: # Exist in some way; purely Hypothetical technology, hypothetical technologies cannot be considered emerging and should be covered in the list of hypothetical technologies instead. However, technologies being actively researched and prototyped are acceptable. # Have a Wikipedia article or adjacent citation covering them. # Not be widely used yet. Mainstream or extensively commercialized technologies can no longer be considered emerging. Listing here is not a prediction that the technology will become widely adopted, only a recognition of significant ''potential'' to become widely adopted or highly useful if ongoing work continues, is successful, and the work is not overtaken by other technologies. Agriculture Construction Economy Electronics, IT, an ...
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