Video Game Musicians
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Video Game Musicians
The following is a list of computer and video game musicians, those who have worked in the video game industry to produce Computer and video game music, video game soundtracks or otherwise contribute musically. A broader list of video game industry people, list of major figures in the video game industry is also available. For a full article, see video game music. The list is sorted in alphabetical order by last name. __NOTOC__ A *Rod Abernethy – ''The Hobbit'', ''Star Trek: Legacy'', ''King Arthur'', ''Rise of the Kasai'', ''Blazing Angels'', ''Marvel Universe'', ''The Gauntlet'', ''The Sims Bustin' Out'' *Masamichi Amano – ''Quest 64'' *Yoshino Aoki – ''Breath of Fire III'', ''Breath of Fire IV'', ''Mega Man Battle Network'' series, ''Mega Man Star Force'' series *Hirokazu Ando - ''Kirby (series), Kirby'' series, ''Super Smash Bros. (video game), Super Smash Bros.'', ''Super Smash Bros. Melee'' *Noriyuki Asakura – ''Tenchu: Stealth Assassins'', ''Tenchu 2: Birth of the ...
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Video Game Industry
The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, video game monetization, monetization, and customer satisfaction research, consumer feedback of video games. The industry (economics), industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niche to mainstream. , video games generated annually in global sales. In the US, the industry earned about in 2007, in 2008, and 2010, according to the Entertainment Software Association, ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% COVID-19 pandemic, from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022. The industry has i ...
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Stealth Assassins
Stealth may refer to: Military *Stealth technology, technology used to conceal ships, aircraft, and missiles **Stealth aircraft, aircraft which use stealth technology ** Stealth ground vehicle, ground vehicles which use stealth technology ** Stealth patrol unit, used by police forces in the United States and Canada **Stealth ship, ships which use stealth technology Media Books * ''Stealth'' Magazine, an independent hip-hop magazine from Australia * ''The Stealth'' (novel), a novel by Sonallah Ibrahim Film and television * ''Stealth'' (film), a 2005 action/adventure thriller * ''The Stealth'' (film), a 2008 3D-animated short film *" Stealth (The Americans)", episode of ''The Americans'' Music * Stealth (rapper), Albanian rapper * ''Stealth'' (album), a 2007 release by the band Scorn * Stealth Records, an independent record label specializing in electronic dance music *"Stealth", a song by Way Out West from ''Intensify'' *Stealth, a model of B.C. Rich guitar Video games *Stealt ...
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Half-Life 2
''Half-Life 2'' is a 2004 first-person shooter game developed and published by Valve Corporation. It was published for Windows on Valve's digital distribution service, Steam. Like the original ''Half-Life'' (1998), ''Half-Life 2'' is played entirely from a first-person perspective, combining combat, puzzles, and storytelling. It adds features such as vehicles and physics-based gameplay. The player controls Gordon Freeman, who joins a resistance to liberate Earth from the Combine, a multidimensional alien empire. ''Half-Life 2'' was created using Valve's Source game engine, which was developed simultaneously. Development lasted five years and cost US $40million. Valve's president, Gabe Newell, set his team the goal of redefining the FPS genre. They integrated the Havok physics engine, which simulates real-world physics, to reinforce the sense of presence and create new gameplay. They also developed the characterization, with more detailed character models and animations. ...
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Half-Life (video Game)
''Half-Life'' is a 1998 first-person shooter, first-person shooter game developed by Valve Corporation and published by Sierra Studios for Windows. It was Valve's debut product and the first game in the Half-Life (series), ''Half-Life'' series. The player assumes the role of Gordon Freeman, a scientist who must escape from the Black Mesa Research Facility after it is overrun by Extraterrestrials in fiction, alien creatures following a disastrous scientific experiment. The gameplay consists of combat, exploration and puzzles. Valve was disappointed with the lack of innovation in the FPS genre, and aimed to create an immersive world rather than a "shooting gallery". Unlike other games at the time, the player has almost uninterrupted control of the player character; the story is mostly experienced through scripted sequences rather than cutscenes. Valve developed the game using GoldSrc, a heavily modified version of the Quake engine, ''Quake'' engine, licensed from id Software. The ...
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Kelly Bailey (composer)
Kelly Bailey is an American composer, musician, programmer and sound designer. He was the senior game designer of sound and music at Valve until he left in 2011 with Mike Dussault to concentrate on their project, Sunspark Labs LLC. Valve composer Mike Morasky mentioned in February 2014 that Bailey had returned to Valve, but in a February 2016 article on Forbes it was reported that Bailey has founded his own company, IndiMo Labs, and that he is no longer with Valve. Biography On the defunct ''Half-Life'' website, his function was described as follows: "Kelly did all of the music and sound effects for ''Half-Life'', and wrote sound code to create character speech and DSP reverb effects." On Valve's official website circa 1998, his function was described as follows: "Kelly, formerly a product unit manager at Microsoft, has a programming background that includes consumer multimedia, database engines, and networking. He created all the music and sound effects for ''Half-Life''." In ...
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Fahrenheit (2005 Video Game)
''Fahrenheit'' (known as ''Indigo Prophecy'' in North America) is an action-adventure game developed by Quantic Dream and published by Atari for Windows, PlayStation 2, and Xbox in September 2005. The plot follows Lucas Kane, a man who commits murder while supernaturally possessed, and two police detectives investigating the case. Gameplay involves the player making decisions to alter the narrative. Writer and director David Cage completed the 2,000-page script in one year. Quantic Dream, then employing almost eighty people, took two years to develop the game. ''Fahrenheit'' was chiefly praised for the story, characters, voice acting, and music, but criticised for the ending and graphics. It sold over one million copies. A remastered version released for Windows, Android, iOS, Linux, and macOS in 2015. The PS2 version of Indigo Prophecy was re-released on the PlayStation 4 in 2016. Gameplay ''Fahrenheit'' is an action-adventure game played from third- and first-person persp ...
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