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VESA BIOS Extensions
VESA BIOS Extensions (VBE) is a VESA standard, currently at version 3, that defines the interface that can be used by software to access compliant video boards at high resolutions and bit depths. This is opposed to the "traditional" INT 10h BIOS calls, which are limited to resolutions of 640×480 pixels with 16 colour (4-bit) depth or less. VBE is made available through the video card's BIOS, which installs some interrupt vectors that point to itself during boot up. Most newer cards implement the more capable VBE 3.0 standard. Older versions of VBE provide only a real mode interface, which cannot be used without a significant performance penalty from within protected mode operating systems. Consequently, the VBE standard has almost never been used for writing a video card's drivers; each vendor has thus had to invent a proprietary protocol for communicating with its own video card. Despite this, it is common that a driver thunk out to the real mode interrupt in order to ...
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VESA
VESA (), formally known as Video Electronics Standards Association, is an American standards organization, technical standards organization for computer display standards. The organization was incorporated in California in July 1989To retrieve the information, search for Entity Number C1645094. and has its office in San Jose, California, San Jose. It claims a membership of over 300 companies. In November 1988, NEC, NEC Home Electronics announced its creation of the association to develop and promote a Super VGA computer display standard as a successor to IBM's proprietary software, proprietary Video Graphics Array (VGA) display standard. Super VGA enabled graphics display resolutions up to 800×600 pixels, compared to VGA's maximum resolution of 640×480 pixels—a 56% increase. The organization has since issued several additional standards related to computer video displays. Widely used VESA standards include High-dynamic-range video#VESA DisplayHDR, DisplayHDR, DisplayPort, ...
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Super VGA
Super VGA (SVGA) or Extended VGA is a broad term that covers a wide range of computer display standards that extended IBM's VGA specification. When used as shorthand for a resolution, as VGA and XGA often are, SVGA refers to a resolution of 800 × 600. History In the late 1980s, after the release of IBM's VGA, third-party manufacturers began making graphics cards based on its specifications with extended capabilities. As these cards grew in popularity, they began to be referred to as "Super VGA". This term was not an official standard, but a shorthand for enhanced VGA cards which had become common by 1988. The first cards that explicitly used the term were Genoa Systems's SuperVGA and SuperVGA HiRes in 1987. Super VGA cards broke compatibility with the IBM VGA standard, requiring software developers to provide specific display drivers and implementations for each card their software could operate on. Initially, the heavy restrictions this placed on software develop ...
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Computer Display
A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display, support electronics, power supply, housing, electrical connectors, and external user controls. The display in modern monitors is typically an LCD with LED backlight, having by the 2010s replaced CCFL backlit LCDs. Before the mid-2000s, most monitors used a cathode-ray tube (CRT) as the image output technology. A monitor is typically connected to its host computer via DisplayPort, HDMI, USB-C, DVI, or VGA. Monitors sometimes use other proprietary connectors and signals to connect to a computer, which is less common. Originally computer monitors were used for data processing while television sets were used for video. From the 1980s onward, computers (and their monitors) have been used for both data processing and video, while televisions have implemented some computer functionality. Since 2010, the typical display aspect ...
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Microsoft CD-ROM Extensions
MSCDEX or Microsoft CD-ROM Extensions is a Computer program, software program produced by Microsoft and included with MS-DOS 6.x and certain versions of Microsoft Windows, Windows to provide CD-ROM support. Earlier versions of MSCDEX since 1986 were installable add-ons for MS-DOS 3.1 and higher. Overview The program is a driver executable which allows DOS programs to recognize, read, and control CD-ROMs using the High Sierra file system, High Sierra and – since version 2.0 as of 1988 – also the ISO 9660 file systems. This requires the previous loading of an appropriate CD-ROM device driver (example: OAKCDROM.SYS), usually from CONFIG.SYS. The final version of the MSCDEX program was 2.25, included with Windows 95 and used when creating bootable floppy disks with CD-ROM support. Starting with Windows 95, CD-ROM access became possible through a 32-bit CDFS driver. The driver uses the Microsoft networks interface in MS-DOS. This is the reason that at le ...
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Computer Display
A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display, support electronics, power supply, housing, electrical connectors, and external user controls. The display in modern monitors is typically an LCD with LED backlight, having by the 2010s replaced CCFL backlit LCDs. Before the mid-2000s, most monitors used a cathode-ray tube (CRT) as the image output technology. A monitor is typically connected to its host computer via DisplayPort, HDMI, USB-C, DVI, or VGA. Monitors sometimes use other proprietary connectors and signals to connect to a computer, which is less common. Originally computer monitors were used for data processing while television sets were used for video. From the 1980s onward, computers (and their monitors) have been used for both data processing and video, while televisions have implemented some computer functionality. Since 2010, the typical display aspect ...
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Free Software
Free software, libre software, libreware sometimes known as freedom-respecting software is computer software distributed open-source license, under terms that allow users to run the software for any purpose as well as to study, change, distribute it and any adapted versions. Free software is a matter of liberty, not price; all users are legally free to do what they want with their copies of a free software (including profiting from them) regardless of how much is paid to obtain the program.Selling Free Software
(GNU)
Computer programs are deemed "free" if they give end-users (not just the developer) ultimate control over the software and, subsequently, over their devices. The right to study and modify a computer program entails that the source code—the preferred ...
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Sprite (computer Graphics)
In computer graphics, a sprite is a Plane (mathematics), two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term ''sprite'' referred to fixed-sized objects composited together, by hardware, with a background. Use of the term has since become more general. Systems with hardware sprites include arcade video games of the 1970s and 1980s; game consoles including as the Atari VCS (1977), ColecoVision (1982), Nintendo Entertainment System, Famicom (1983), Sega Genesis, Genesis/Mega Drive (1988); and home computers such as the TI-99/4 (1979), Atari 8-bit computers (1979), Commodore 64 (1982), MSX (1983), Amiga (1985), and X68000 (1987). Hardware varies in the number of sprites supported, the size and colors of each sprite, and special effects such as scaling or reporting pixel-precise overlap. Hardware composition of sprites occurs as each scan line is prepared for the video output device, such as a cathode-ray tube, without i ...
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Bit Blit
Bit blit (also written BITBLT, BIT BLT, BitBLT, Bit BLT, Bit Blt etc., which stands for ''bit block transfer'') is a data operation commonly used in computer graphics in which several bitmaps are combined into one using a ''boolean function''. The operation involves at least two bitmaps: a "source" (or "foreground") and a "destination" (or "background"), and possibly a third that is often called the "mask". The result may be written to a fourth bitmap, though often it replaces the destination. The pixels of each are combined using a program-selectable ''raster operation'', a bit-wise boolean formula. The most obvious raster operation overwrites the destination with the source. Others may involve AND, OR, XOR, and NOT operations. The Commodore Amiga's graphics chipset (and others) could combine three source bitmaps using any of the 256 possible 3-input boolean functions. Modern graphics software has almost completely replaced bitwise operations with more general mathematical o ...
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LCD Shutter Glasses
An active shutter 3D system (a.k.a. alternate frame sequencing, alternate image, AI, alternating field, field sequential or eclipse method) is a technique for displaying stereoscopic 3D images. It works by only presenting the image intended for the left eye while blocking the right eye's view, then presenting the right-eye image while blocking the left eye, and repeating this so rapidly that the interruptions do not interfere with the perceived fusion of the two images into a single 3D image. Modern active shutter 3D systems generally use liquid crystal shutter glasses (also called "LC shutter glasses" or "active shutter glasses"). Each eye's glass contains a liquid crystal layer which has the property of becoming opaque when voltage is applied, being otherwise transparent. The glasses are controlled by a timing signal that allows the glasses to alternately block one eye, and then the other, in synchronization with the refresh rate of the screen. The timing synchronization to th ...
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Triple Buffering
In computer science, multiple buffering is the use of more than one buffer (computer science), buffer to hold a block of data, so that a "readers-writers problem, reader" will see a complete (though perhaps old) version of the data instead of a partially updated version of the data being created by a "readers-writers problem, writer". It is very commonly used for computer display images. It is also used to avoid the need to use dual-ported RAM (DPRAM) when the readers and writers are different devices. Description Double buffering Petri net The Petri net in the illustration shows double buffering. Transitions W1 and W2 represent writing to buffer 1 and 2 respectively while R1 and R2 represent reading from buffer 1 and 2 respectively. At the beginning, only the transition W1 is enabled. After W1 fires, R1 and W2 are both enabled and can proceed in parallel. When they finish, R2 and W1 proceed in parallel and so on. After the initial transient where W1 fires alone, this system i ...
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Stereoscopy
Stereoscopy, also called stereoscopics or stereo imaging, is a technique for creating or enhancing the depth perception, illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is called a stereogram. Originally, stereogram referred to a pair of stereo images which could be viewed using a stereoscope. Most stereoscopic methods present a pair of two-dimensional images to the viewer. The left image is presented to the left eye and the right image is presented to the right eye. When viewed, the human brain perceives the images as a single 3D view, giving the viewer the perception of Three-dimensional space, 3D depth. However, the 3D effect lacks proper focal depth, which gives rise to the Vergence-accommodation conflict. Stereoscopy is distinguished from other types of 3d display#3D displays, 3D displays that display an image in Three-dimensional space, three full dimensions, allowing the observer to ...
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Refresh Rate
The refresh rate, also known as vertical refresh rate, vertical scan rate or vertical frequency in reference to terminology originating with the cathode-ray tubes (CRTs), is the number of times per second that a raster-based display device displays a new image. This is independent from frame rate, which describes how many images are stored or generated every second by the device driving the display. On CRT displays, higher refresh rates produce less flickering, thereby reducing eye strain. In other technologies such as liquid-crystal displays, the refresh rate affects only how often the image can potentially be updated. Non-raster displays may not have a characteristic refresh rate. Vector displays, for instance, do not trace the entire screen, only the actual lines comprising the displayed image, so refresh speed may differ by the size and complexity of the image data. For computer programs or telemetry, the term is sometimes applied to how frequently a datum is updated with a ...
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