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Usability Of Web Authentication Systems
Usability of web authentication systems refers to the efficiency and user acceptance of online authentication systems. Examples of web authentication systems are passwords, federated identity systems (e.g. Google oAuth 2.0, Facebook connect, Mozilla persona), email-based single sign-on (SSO) systems (e.g. SAW, Hatchet), QR code-based systems (e.g. Snap2Pass, WebTicket) or any other system used to authenticate a user's identity on the web. Even though the usability of web authentication systems should be a key consideration in selecting a system, very few web authentication systems (other than passwords) have been subjected to formal usability studies or analysis. Usability and users A web authentication system needs to be as usable as possible whilst not compromising the security that it needs to ensure. The system needs to restrict access by malicious users whilst allowing access to authorised users. If the authentication system does not have sufficient security, malicious use ...
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Passwords
A password, sometimes called a passcode (for example in Apple devices), is secret data, typically a string of characters, usually used to confirm a user's identity. Traditionally, passwords were expected to be memorized, but the large number of password-protected services that a typical individual accesses can make memorization of unique passwords for each service impractical. Using the terminology of the NIST Digital Identity Guidelines, the secret is held by a party called the ''claimant'' while the party verifying the identity of the claimant is called the ''verifier''. When the claimant successfully demonstrates knowledge of the password to the verifier through an established authentication protocol, the verifier is able to infer the claimant's identity. In general, a password is an arbitrary string of characters including letters, digits, or other symbols. If the permissible characters are constrained to be numeric, the corresponding secret is sometimes called a personal ...
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Computer Security
Computer security, cybersecurity (cyber security), or information technology security (IT security) is the protection of computer systems and networks from attack by malicious actors that may result in unauthorized information disclosure, theft of, or damage to hardware, software, or data, as well as from the disruption or misdirection of the services they provide. The field has become of significance due to the expanded reliance on computer systems, the Internet, and wireless network standards such as Bluetooth and Wi-Fi, and due to the growth of smart devices, including smartphones, televisions, and the various devices that constitute the Internet of things (IoT). Cybersecurity is one of the most significant challenges of the contemporary world, due to both the complexity of information systems and the societies they support. Security is of especially high importance for systems that govern large-scale systems with far-reaching physical effects, such as power distrib ...
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WebFinger
WebFinger is a protocol specified by the Internet Engineering Task Force IETF that allows for discovery of information about people and things identified by a URI. Information about a person might be discovered via an acct: URI, for example, which is a URI that looks like an email address. WebFinger is specified as the discovery protocol for OpenID Connect, which is a protocol that allows one to more easily log in to various sites on the Internet. The WebFinger protocol is used by the federated social networks, such as GNU social, Diaspora, or Mastodon, to discover users on federated nodes and pods, as well as the remoteStorage protocol. As a historical note, the name "WebFinger" is derived from the old ARPANET Finger protocol, but it is a very different protocol designed for HTTP. The protocol payload is represented in JSON format. Example Basic example with profile page and business card Client request: GET /.well-known/webfinger?resource=acct%3Abob%40example.com H ...
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Usability Testing
Usability testing is a technique used in user-centered interaction design to evaluate a product by testing it on users. This can be seen as an irreplaceable usability practice, since it gives direct input on how real users use the system. It is more concerned with the design intuitiveness of the product and tested with users who have no prior exposure to it. Such testing is paramount to the success of an end product as a fully functioning application that creates confusion amongst its users will not last for long. This is in contrast with usability inspection methods where experts use different methods to evaluate a user interface without involving users. Usability testing focuses on measuring a human-made product's capacity to meet its intended purposes. Examples of products that commonly benefit from usability testing are food, consumer products, websites or web applications, computer interfaces, documents, and devices. Usability testing measures the usability, or ease of use ...
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Usability
Usability can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. In software engineering, usability is the degree to which a software can be used by specified consumers to achieve quantified objectives with effectiveness, efficiency, and satisfaction in a quantified context of use. The object of use can be a software application, website, book, tool, machine, process, vehicle, or anything a human interacts with. A usability study may be conducted as a primary job function by a ''usability analyst'' or as a secondary job function by designers, technical writers, marketing personnel, and others. It is widely used in consumer electronics, communication, and knowledge transfer objects (such as a cookbook, a document or online help) and mechanical objects such as a door handle or a hammer. Usability includes methods of measuring usability, such as needs analysi ...
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System Usability Scale
In systems engineering, the system usability scale (SUS) is a simple, ten-item attitude Likert scale giving a global view of subjective assessments of usability. It was developed by John Brooke at Digital Equipment Corporation in the UK in 1986 as a tool to be used in usability engineering of electronic office systems. The usability of a system, as defined by the ISO standard ISO 9241 ISO 9241 is a multi-part standard from the International Organization for Standardization (ISO) covering ergonomics of human-computer interaction. It is managed by the ISO Technical Committee 159. It was originally titled ''Ergonomic requirement ... Part 11, can be measured only by taking into account the context of use of the system—i.e., who is using the system, what they are using it for, and the environment in which they are using it. Furthermore, measurements of usability have several different aspects: * effectiveness (can users successfully achieve their objectives) * efficiency (how ...
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OpenID Connect
OpenID is an open standard and decentralized authentication protocol promoted by the non-profit OpenID Foundation. It allows users to be authenticated by co-operating sites (known as relying parties, or RP) using a third-party identity provider (IDP) service, eliminating the need for webmasters to provide their own ''ad hoc'' login systems, and allowing users to log in to multiple unrelated websites without having to have a separate identity and password for each. Users create accounts by selecting an OpenID identity provider, and then use those accounts to sign on to any website that accepts OpenID authentication. Several large organizations either issue or accept OpenIDs on their websites. The OpenID standard provides a framework for the communication that must take place between the identity provider and the OpenID acceptor (the "relying party"). An extension to the standard (the OpenID Attribute Exchange) facilitates the transfer of user attributes, such as name and gender ...
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OpenID
OpenID is an open standard and decentralized authentication protocol promoted by the non-profit OpenID Foundation. It allows users to be authenticated by co-operating sites (known as relying parties, or RP) using a third-party identity provider (IDP) service, eliminating the need for webmasters to provide their own ''ad hoc'' login systems, and allowing users to log in to multiple unrelated websites without having to have a separate identity and password for each. Users create accounts by selecting an OpenID identity provider, and then use those accounts to sign on to any website that accepts OpenID authentication. Several large organizations either issue or accept OpenIDs on their websites. The OpenID standard provides a framework for the communication that must take place between the identity provider and the OpenID acceptor (the " relying party"). An extension to the standard (the OpenID Attribute Exchange) facilitates the transfer of user attributes, such as name and gender, ...
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Information Security
Information security, sometimes shortened to InfoSec, is the practice of protecting information by mitigating information risks. It is part of information risk management. It typically involves preventing or reducing the probability of unauthorized/inappropriate access to data, or the unlawful use, disclosure, disruption, deletion, corruption, modification, inspection, recording, or devaluation of information. It also involves actions intended to reduce the adverse impacts of such incidents. Protected information may take any form, e.g. electronic or physical, tangible (e.g. paperwork) or intangible (e.g. knowledge). Information security's primary focus is the balanced protection of the confidentiality, integrity, and availability of data (also known as the CIA triad) while maintaining a focus on efficient policy implementation, all without hampering organization productivity. This is largely achieved through a structured risk management process that involves: * identifying infor ...
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Authentication
Authentication (from ''authentikos'', "real, genuine", from αὐθέντης ''authentes'', "author") is the act of proving an assertion, such as the identity of a computer system user. In contrast with identification, the act of indicating a person or thing's identity, authentication is the process of verifying that identity. It might involve validating personal identity documents, verifying the authenticity of a website with a digital certificate, determining the age of an artifact by carbon dating, or ensuring that a product or document is not counterfeit. Methods Authentication is relevant to multiple fields. In art, antiques, and anthropology, a common problem is verifying that a given artifact was produced by a certain person or in a certain place or period of history. In computer science, verifying a user's identity is often required to allow access to confidential data or systems. Authentication can be considered to be of three types: The first type of authe ...
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Password
A password, sometimes called a passcode (for example in Apple devices), is secret data, typically a string of characters, usually used to confirm a user's identity. Traditionally, passwords were expected to be memorized, but the large number of password-protected services that a typical individual accesses can make memorization of unique passwords for each service impractical. Using the terminology of the NIST Digital Identity Guidelines, the secret is held by a party called the ''claimant'' while the party verifying the identity of the claimant is called the ''verifier''. When the claimant successfully demonstrates knowledge of the password to the verifier through an established authentication protocol, the verifier is able to infer the claimant's identity. In general, a password is an arbitrary string of characters including letters, digits, or other symbols. If the permissible characters are constrained to be numeric, the corresponding secret is sometimes called a personal ...
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Two Factor Authentication
Multi-factor authentication (MFA; encompassing two-factor authentication, or 2FA, along with similar terms) is an electronic authentication method in which a user is granted access to a website or application only after successfully presenting two or more pieces of evidence (or factors) to an authentication mechanism: knowledge (something only the user knows), possession (something only the user has), and inherence (something only the user is). MFA protects user data—which may include personal identification or financial assets—from being accessed by an unauthorized third party that may have been able to discover, for example, a single password. A ''third-party authenticator'' (TPA) app enables two-factor authentication, usually by showing a randomly generated and frequently changing code to use for authentication. Factors Authentication takes place when someone tries to log into a computer resource (such as a network, device, or application). The resource requires the ...
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